[function elven] if (>) var.name= var.uid= serv.allclients sayelven says: "" in elven. //here var.asd={4 9} var.rand=> f_elven_syllable > //function that chooses syllables var.sentence= var.rand= var.asd= else sayua 0106,0,0,eng,*says something that sounds elven, but is completely incomprehensible*. endif [function sayelven] //this is run on every online player if >!= //make sure you dont hear yourself, remember that serv.allclients effects YOU, too... var.actuid= act= if (><15)||(==1) //GMs can hear what you say, along with poeple within 15 tiles if (>)||(==1) //if they can speak elven sysmessage //tell them what you said else sysmessage says something that you don't understand in elven. endif endif act= //return act to what it was before this endif [function f_elven_syllable] dorand 29 var.syl=tel var.syl=in var.syl=vis var.syl=mith var.syl=rin var.syl=dui var.syl=us var.syl=ma var.syl=he var.syl=tal var.syl=des var.syl=de var.syl=rea var.syl=uea var.syl=tiuy var.syl=tea var.syl=thea var.syl=al var.syl=und var.syl=vor var.syl=ir var.syl=rean var.syl=aest var.syl=reath var.syl=mir var.syl=vas var.syl=guir var.syl=keir var.syl=pel enddo var.rand={1 3} if >==2 var.sentence= else var.rando={1 4} if >==2 var.sentence=' else var.sentence= endif endif if 0>1 f_elven_syllable 0+(-1) //recurse else sayua 0106,0,0,eng, //the sentence that is said above their head endif