[FUNCTION f_laminate] NEWITEM ACT.EQUIP [ITEMDEF i_laminate_iron] ID=i_memory TYPE=t_eq_script LAYER=30 NAME=Laminate weapon ON=@Equip TARGET Choose the weapon you wish to laminate ATTR=attr_decay|attr_move_never TIMER=20 ON=@Targon_Char REMOVE RETURN 1 ON=@Targon_Item IF ( != ) SRC.SYSMESSAGE The item must be in your pack REMOVE RETURN 1 ENDIF IF (==t_weapon_mace_smith) || (==t_weapon_mace_sharp) || (==t_weapon_sword) || (==t_weapon_fence) || (==t_weapon_axe) IF !( == 0) SRC.SYSMESSAGE This item cannot be laminated further. REMOVE RETURN 1 ENDIF IF (&020) SRC.SYSMESSAGE You dare not touch this, lest the magic be destroyed during lamination. REMOVE RETURN 1 ENDIF IF !(/10> i_ingot_iron>) SRC.SYSMESSAGE You require /10> iron ingots to laminate this. REMOVE RETURN 1 ENDIF VAR.LAMDIFFICULTY=> VAR.LAMDIFFICULTY= / 10> VAR.LAMDIFFICULTY= + 3> IF (RAND()==1) SRC.CONSUME /10> i_ingot_iron SRC.TARG.COLOR=03a7 SRC.TARG.NAME= (Iron Laminated) SRC.SYSMESSAGE You successfully laminate the item ELSE SRC.CONSUME {1 /10>} i_ingot_iron SRC.SYSMESSAGE You fail to laminate the item. Some of the ingots are unusable. ENDIF VAR.LAMDIFFICULTY= REMOVE RETURN 1 ELSE SRC.SYSMESSAGE You can only laminate metal weapons. REMOVE RETURN 1 ENDIF [ITEMDEF i_laminate_rusty] ID=i_memory TYPE=t_eq_script LAYER=30 NAME=Laminate weapon ON=@Equip TARGET Choose the weapon you wish to laminate ATTR=attr_decay|attr_move_never TIMER=20 ON=@Targon_Char REMOVE RETURN 1 ON=@Targon_Item IF ( != ) SRC.SYSMESSAGE The item must be in your pack REMOVE RETURN 1 ENDIF IF (==t_weapon_mace_smith) || (==t_weapon_mace_sharp) || (==t_weapon_sword) || (==t_weapon_fence) || (==t_weapon_axe) IF !( == 0) SRC.SYSMESSAGE This item cannot be laminated further. REMOVE RETURN 1 ENDIF IF (&020) SRC.SYSMESSAGE You dare not touch this, lest the magic be destroyed during lamination. REMOVE RETURN 1 ENDIF IF !(/10> i_ingot_rusty>) SRC.SYSMESSAGE You require /10> rusty ingots to laminate this. REMOVE RETURN 1 ENDIF VAR.LAMDIFFICULTY=> VAR.LAMDIFFICULTY= / 10> VAR.LAMDIFFICULTY= + 3> IF (RAND()==1) SRC.CONSUME /10> i_ingot_rusty SRC.TARG.COLOR=0750 SRC.TARG.NAME= (Rusty Laminated) SRC.SYSMESSAGE You successfully laminate the item ELSE SRC.CONSUME {1 /10>} i_ingot_rusty SRC.SYSMESSAGE You fail to laminate the item. Some of the ingots are unusable. ENDIF VAR.LAMDIFFICULTY= REMOVE RETURN 1 ELSE SRC.SYSMESSAGE You can only laminate metal weapons. REMOVE RETURN 1 ENDIF [ITEMDEF i_laminate_old_Copper] ID=i_memory TYPE=t_eq_script LAYER=30 NAME=Laminate weapon ON=@Equip TARGET Choose the weapon you wish to laminate ATTR=attr_decay|attr_move_never TIMER=20 ON=@Targon_Char REMOVE RETURN 1 ON=@Targon_Item IF ( != ) SRC.SYSMESSAGE The item must be in your pack REMOVE RETURN 1 ENDIF IF (==t_weapon_mace_smith) || (==t_weapon_mace_sharp) || (==t_weapon_sword) || (==t_weapon_fence) || (==t_weapon_axe) IF !( == 0) SRC.SYSMESSAGE This item cannot be laminated further. REMOVE RETURN 1 ENDIF IF (&020) SRC.SYSMESSAGE You dare not touch this, lest the magic be destroyed during lamination. REMOVE RETURN 1 ENDIF IF !(/10> i_ingot_old_Copper>) SRC.SYSMESSAGE You require /10> Old Copper ingots to laminate this. REMOVE RETURN 1 ENDIF VAR.LAMDIFFICULTY=> VAR.LAMDIFFICULTY= / 10> VAR.LAMDIFFICULTY= + 3> IF (RAND()==1) SRC.CONSUME /10> i_ingot_old_Copper SRC.TARG.COLOR=0590 SRC.TARG.NAME= (Old Copper Laminated) SRC.SYSMESSAGE You successfully laminate the item ELSE SRC.CONSUME {1 /10>} i_ingot_old_Copper SRC.SYSMESSAGE You fail to laminate the item. Some of the ingots are unusable. ENDIF VAR.LAMDIFFICULTY= REMOVE RETURN 1 ELSE SRC.SYSMESSAGE You can only laminate metal weapons. REMOVE RETURN 1 ENDIF [ITEMDEF i_laminate_Dull_Copper] ID=i_memory TYPE=t_eq_script LAYER=30 NAME=Laminate weapon ON=@Equip TARGET Choose the weapon you wish to laminate ATTR=attr_decay|attr_move_never TIMER=20 ON=@Targon_Char REMOVE RETURN 1 ON=@Targon_Item IF ( != ) SRC.SYSMESSAGE The item must be in your pack REMOVE RETURN 1 ENDIF IF (==t_weapon_mace_smith) || (==t_weapon_mace_sharp) || (==t_weapon_sword) || (==t_weapon_fence) || (==t_weapon_axe) IF !( == 0) SRC.SYSMESSAGE This item cannot be laminated further. REMOVE RETURN 1 ENDIF IF (&020) SRC.SYSMESSAGE You dare not touch this, lest the magic be destroyed during lamination. REMOVE RETURN 1 ENDIF IF !(/10> i_ingot_Dull_Copper>) SRC.SYSMESSAGE You require /10> Dull Copper ingots to laminate this. REMOVE RETURN 1 ENDIF VAR.LAMDIFFICULTY=> VAR.LAMDIFFICULTY= / 10> VAR.LAMDIFFICULTY= + 3> IF (RAND()==1) SRC.CONSUME /10> i_ingot_Dull_Copper SRC.TARG.COLOR=060a SRC.TARG.NAME= (Dull Copper Laminated) SRC.SYSMESSAGE You successfully laminate the item ELSE SRC.CONSUME {1 /10>} i_ingot_Dull_Copper SRC.SYSMESSAGE You fail to laminate the item. Some of the ingots are unusable. ENDIF VAR.LAMDIFFICULTY= REMOVE RETURN 1 ELSE SRC.SYSMESSAGE You can only laminate metal weapons. REMOVE RETURN 1 ENDIF [ITEMDEF i_laminate_bronze] ID=i_memory TYPE=t_eq_script LAYER=30 NAME=Laminate weapon ON=@Equip TARGET Choose the weapon you wish to laminate ATTR=attr_decay|attr_move_never TIMER=20 ON=@Targon_Char REMOVE RETURN 1 ON=@Targon_Item IF ( != ) SRC.SYSMESSAGE The item must be in your pack REMOVE RETURN 1 ENDIF IF (==t_weapon_mace_smith) || (==t_weapon_mace_sharp) || (==t_weapon_sword) || (==t_weapon_fence) || (==t_weapon_axe) IF !( == 0) SRC.SYSMESSAGE This item cannot be laminated further. REMOVE RETURN 1 ENDIF IF (&020) SRC.SYSMESSAGE You dare not touch this, lest the magic be destroyed during lamination. REMOVE RETURN 1 ENDIF IF !(/10> i_ingot_bronze>) SRC.SYSMESSAGE You require /10> Bronze ingots to laminate this. REMOVE RETURN 1 ENDIF VAR.LAMDIFFICULTY=> VAR.LAMDIFFICULTY= / 10> VAR.LAMDIFFICULTY= + 3> IF (RAND()==1) SRC.CONSUME /10> i_ingot_bronze SRC.TARG.COLOR=06d6 SRC.TARG.NAME= (Bronze Laminated) SRC.SYSMESSAGE You successfully laminate the item ELSE SRC.CONSUME {1 /10>} i_ingot_bronze SRC.SYSMESSAGE You fail to laminate the item. Some of the ingots are unusable. ENDIF VAR.LAMDIFFICULTY= REMOVE RETURN 1 ELSE SRC.SYSMESSAGE You can only laminate metal weapons. REMOVE RETURN 1 ENDIF [ITEMDEF i_laminate_Shadow] ID=i_memory TYPE=t_eq_script LAYER=30 NAME=Laminate weapon ON=@Equip TARGET Choose the weapon you wish to laminate ATTR=attr_decay|attr_move_never TIMER=20 ON=@Targon_Char REMOVE RETURN 1 ON=@Targon_Item IF ( != ) SRC.SYSMESSAGE The item must be in your pack REMOVE RETURN 1 ENDIF IF (==t_weapon_mace_smith) || (==t_weapon_mace_sharp) || (==t_weapon_sword) || (==t_weapon_fence) || (==t_weapon_axe) IF !( == 0) SRC.SYSMESSAGE This item cannot be laminated further. REMOVE RETURN 1 ENDIF IF (&020) SRC.SYSMESSAGE You dare not touch this, lest the magic be destroyed during lamination. REMOVE RETURN 1 ENDIF IF !(/10> i_ingot_Shadow>) SRC.SYSMESSAGE You require /10> Shadow ingots to laminate this. REMOVE RETURN 1 ENDIF VAR.LAMDIFFICULTY=> VAR.LAMDIFFICULTY= / 10> VAR.LAMDIFFICULTY= + 3> IF (RAND()==1) SRC.CONSUME /10> i_ingot_Shadow SRC.TARG.COLOR=0770 SRC.TARG.NAME= (Shadow Laminated) SRC.SYSMESSAGE You successfully laminate the item ELSE SRC.CONSUME {1 /10>} i_ingot_Shadow SRC.SYSMESSAGE You fail to laminate the item. Some of the ingots are unusable. ENDIF VAR.LAMDIFFICULTY= REMOVE RETURN 1 ELSE SRC.SYSMESSAGE You can only laminate metal weapons. REMOVE RETURN 1 ENDIF [ITEMDEF i_laminate_Copper] ID=i_memory TYPE=t_eq_script LAYER=30 NAME=Laminate weapon ON=@Equip TARGET Choose the weapon you wish to laminate ATTR=attr_decay|attr_move_never TIMER=20 ON=@Targon_Char REMOVE RETURN 1 ON=@Targon_Item IF ( != ) SRC.SYSMESSAGE The item must be in your pack REMOVE RETURN 1 ENDIF IF (==t_weapon_mace_smith) || (==t_weapon_mace_sharp) || (==t_weapon_sword) || (==t_weapon_fence) || (==t_weapon_axe) IF !( == 0) SRC.SYSMESSAGE This item cannot be laminated further. REMOVE RETURN 1 ENDIF IF (&020) SRC.SYSMESSAGE You dare not touch this, lest the magic be destroyed during lamination. REMOVE RETURN 1 ENDIF IF !(/10> i_ingot_Copper>) SRC.SYSMESSAGE You require /10> Copper ingots to laminate this. REMOVE RETURN 1 ENDIF VAR.LAMDIFFICULTY=> VAR.LAMDIFFICULTY= / 10> VAR.LAMDIFFICULTY= + 3> IF (RAND()==1) SRC.CONSUME /10> i_ingot_Copper SRC.TARG.COLOR=0f1 SRC.TARG.NAME= (Copper Laminated) SRC.SYSMESSAGE You successfully laminate the item ELSE SRC.CONSUME {1 /10>} i_ingot_Copper SRC.SYSMESSAGE You fail to laminate the item. Some of the ingots are unusable. ENDIF VAR.LAMDIFFICULTY= REMOVE RETURN 1 ELSE SRC.SYSMESSAGE You can only laminate metal weapons. REMOVE RETURN 1 ENDIF [ITEMDEF i_laminate_Gold] ID=i_memory TYPE=t_eq_script LAYER=30 NAME=Laminate weapon ON=@Equip TARGET Choose the weapon you wish to laminate ATTR=attr_decay|attr_move_never TIMER=20 ON=@Targon_Char REMOVE RETURN 1 ON=@Targon_Item IF ( != ) SRC.SYSMESSAGE The item must be in your pack REMOVE RETURN 1 ENDIF IF (==t_weapon_mace_smith) || (==t_weapon_mace_sharp) || (==t_weapon_sword) || (==t_weapon_fence) || (==t_weapon_axe) IF !( == 0) SRC.SYSMESSAGE This item cannot be laminated further. REMOVE RETURN 1 ENDIF IF (&020) SRC.SYSMESSAGE You dare not touch this, lest the magic be destroyed during lamination. REMOVE RETURN 1 ENDIF IF !(/10> i_ingot_Gold>) SRC.SYSMESSAGE You require /10> Gold ingots to laminate this. REMOVE RETURN 1 ENDIF VAR.LAMDIFFICULTY=> VAR.LAMDIFFICULTY= / 10> VAR.LAMDIFFICULTY= + 3> IF (RAND()==1) SRC.CONSUME /10> i_ingot_Gold SRC.TARG.COLOR=045e SRC.TARG.NAME= (Gold Laminated) SRC.SYSMESSAGE You successfully laminate the item ELSE SRC.CONSUME {1 /10>} i_ingot_Gold SRC.SYSMESSAGE You fail to laminate the item. Some of the ingots are unusable. ENDIF VAR.LAMDIFFICULTY= REMOVE RETURN 1 ELSE SRC.SYSMESSAGE You can only laminate metal weapons. REMOVE RETURN 1 ENDIF [ITEMDEF i_laminate_Rose] ID=i_memory TYPE=t_eq_script LAYER=30 NAME=Laminate weapon ON=@Equip TARGET Choose the weapon you wish to laminate ATTR=attr_decay|attr_move_never TIMER=20 ON=@Targon_Char REMOVE RETURN 1 ON=@Targon_Item IF ( != ) SRC.SYSMESSAGE The item must be in your pack REMOVE RETURN 1 ENDIF IF (==t_weapon_mace_smith) || (==t_weapon_mace_sharp) || (==t_weapon_sword) || (==t_weapon_fence) || (==t_weapon_axe) IF !( == 0) SRC.SYSMESSAGE This item cannot be laminated further. REMOVE RETURN 1 ENDIF IF (&020) SRC.SYSMESSAGE You dare not touch this, lest the magic be destroyed during lamination. REMOVE RETURN 1 ENDIF IF !(/10> i_ingot_Rose>) SRC.SYSMESSAGE You require /10> Rose ingots to laminate this. REMOVE RETURN 1 ENDIF VAR.LAMDIFFICULTY=> VAR.LAMDIFFICULTY= / 10> VAR.LAMDIFFICULTY= + 3> IF (RAND()==1) SRC.CONSUME /10> i_ingot_Rose SRC.TARG.COLOR=0665 SRC.TARG.NAME= (Rose Laminated) SRC.SYSMESSAGE You successfully laminate the item ELSE SRC.CONSUME {1 /10>} i_ingot_Rose SRC.SYSMESSAGE You fail to laminate the item. Some of the ingots are unusable. ENDIF VAR.LAMDIFFICULTY= REMOVE RETURN 1 ELSE SRC.SYSMESSAGE You can only laminate metal weapons. REMOVE RETURN 1 ENDIF [ITEMDEF i_laminate_Agapite] ID=i_memory TYPE=t_eq_script LAYER=30 NAME=Laminate weapon ON=@Equip TARGET Choose the weapon you wish to laminate ATTR=attr_decay|attr_move_never TIMER=20 ON=@Targon_Char REMOVE RETURN 1 ON=@Targon_Item IF ( != ) SRC.SYSMESSAGE The item must be in your pack REMOVE RETURN 1 ENDIF IF (==t_weapon_mace_smith) || (==t_weapon_mace_sharp) || (==t_weapon_sword) || (==t_weapon_fence) || (==t_weapon_axe) IF !( == 0) SRC.SYSMESSAGE This item cannot be laminated further. REMOVE RETURN 1 ENDIF IF (&020) SRC.SYSMESSAGE You dare not touch this, lest the magic be destroyed during lamination. REMOVE RETURN 1 ENDIF IF !(/10> i_ingot_Agapite>) SRC.SYSMESSAGE You require /10> Agapite ingots to laminate this. REMOVE RETURN 1 ENDIF VAR.LAMDIFFICULTY=> VAR.LAMDIFFICULTY= / 10> VAR.LAMDIFFICULTY= + 3> IF (RAND()==1) SRC.CONSUME /10> i_ingot_Agapite SRC.TARG.COLOR=0400 SRC.TARG.NAME= (Agapite Laminated) SRC.SYSMESSAGE You successfully laminate the item ELSE SRC.CONSUME {1 /10>} i_ingot_Agapite SRC.SYSMESSAGE You fail to laminate the item. Some of the ingots are unusable. ENDIF VAR.LAMDIFFICULTY= REMOVE RETURN 1 ELSE SRC.SYSMESSAGE You can only laminate metal weapons. REMOVE RETURN 1 ENDIF [ITEMDEF i_laminate_Bloodrock] ID=i_memory TYPE=t_eq_script LAYER=30 NAME=Laminate weapon ON=@Equip TARGET Choose the weapon you wish to laminate ATTR=attr_decay|attr_move_never TIMER=20 ON=@Targon_Char REMOVE RETURN 1 ON=@Targon_Item IF ( != ) SRC.SYSMESSAGE The item must be in your pack REMOVE RETURN 1 ENDIF IF (==t_weapon_mace_smith) || (==t_weapon_mace_sharp) || (==t_weapon_sword) || (==t_weapon_fence) || (==t_weapon_axe) IF !( == 0) SRC.SYSMESSAGE This item cannot be laminated further. REMOVE RETURN 1 ENDIF IF (&020) SRC.SYSMESSAGE You dare not touch this, lest the magic be destroyed during lamination. REMOVE RETURN 1 ENDIF IF !(/10> i_ingot_Bloodrock>) SRC.SYSMESSAGE You require /10> Bloodrock ingots to laminate this. REMOVE RETURN 1 ENDIF VAR.LAMDIFFICULTY=> VAR.LAMDIFFICULTY= / 10> VAR.LAMDIFFICULTY= + 3> IF (RAND()==1) SRC.CONSUME /10> i_ingot_Bloodrock SRC.TARG.COLOR=04c2 SRC.TARG.NAME= (Bloodrock Laminated) SRC.SYSMESSAGE You successfully laminate the item ELSE SRC.CONSUME {1 /10>} i_ingot_Bloodrock SRC.SYSMESSAGE You fail to laminate the item. Some of the ingots are unusable. ENDIF VAR.LAMDIFFICULTY= REMOVE RETURN 1 ELSE SRC.SYSMESSAGE You can only laminate metal weapons. REMOVE RETURN 1 ENDIF [ITEMDEF i_laminate_Silver] ID=i_memory TYPE=t_eq_script LAYER=30 NAME=Laminate weapon ON=@Equip TARGET Choose the weapon you wish to laminate ATTR=attr_decay|attr_move_never TIMER=20 ON=@Targon_Char REMOVE RETURN 1 ON=@Targon_Item IF ( != ) SRC.SYSMESSAGE The item must be in your pack REMOVE RETURN 1 ENDIF IF (==t_weapon_mace_smith) || (==t_weapon_mace_sharp) || (==t_weapon_sword) || (==t_weapon_fence) || (==t_weapon_axe) IF !( == 0) SRC.SYSMESSAGE This item cannot be laminated further. REMOVE RETURN 1 ENDIF IF (&020) SRC.SYSMESSAGE You dare not touch this, lest the magic be destroyed during lamination. REMOVE RETURN 1 ENDIF IF !(/10> i_ingot_Silver>) SRC.SYSMESSAGE You require /10> Silver ingots to laminate this. REMOVE RETURN 1 ENDIF VAR.LAMDIFFICULTY=> VAR.LAMDIFFICULTY= / 10> VAR.LAMDIFFICULTY= + 3> IF (RAND()==1) SRC.CONSUME /10> i_ingot_Silver SRC.TARG.COLOR=06dd //SRC.TARG.COLOR=05ae //SRC.TARG.COLOR=0231 SRC.TARG.NAME= (Silver Laminated) SRC.SYSMESSAGE You successfully laminate the item ELSE SRC.CONSUME {1 /10>} i_ingot_Silver SRC.SYSMESSAGE You fail to laminate the item. Some of the ingots are unusable. ENDIF VAR.LAMDIFFICULTY= REMOVE RETURN 1 ELSE SRC.SYSMESSAGE You can only laminate metal weapons. REMOVE RETURN 1 ENDIF [ITEMDEF i_laminate_Verite] ID=i_memory TYPE=t_eq_script LAYER=30 NAME=Laminate weapon ON=@Equip TARGET Choose the weapon you wish to laminate ATTR=attr_decay|attr_move_never TIMER=20 ON=@Targon_Char REMOVE RETURN 1 ON=@Targon_Item IF ( != ) SRC.SYSMESSAGE The item must be in your pack REMOVE RETURN 1 ENDIF IF (==t_weapon_mace_smith) || (==t_weapon_mace_sharp) || (==t_weapon_sword) || (==t_weapon_fence) || (==t_weapon_axe) IF !( == 0) SRC.SYSMESSAGE This item cannot be laminated further. REMOVE RETURN 1 ENDIF IF (&020) SRC.SYSMESSAGE You dare not touch this, lest the magic be destroyed during lamination. REMOVE RETURN 1 ENDIF IF !(/10> i_ingot_Verite>) SRC.SYSMESSAGE You require /10> Verite ingots to laminate this. REMOVE RETURN 1 ENDIF VAR.LAMDIFFICULTY=> VAR.LAMDIFFICULTY= / 10> VAR.LAMDIFFICULTY= + 3> IF (RAND()==1) SRC.CONSUME /10> i_ingot_Verite SRC.TARG.COLOR=07d1 SRC.TARG.NAME= (Verite Laminated) SRC.SYSMESSAGE You successfully laminate the item ELSE SRC.CONSUME {1 /10>} i_ingot_Verite SRC.SYSMESSAGE You fail to laminate the item. Some of the ingots are unusable. ENDIF VAR.LAMDIFFICULTY= REMOVE RETURN 1 ELSE SRC.SYSMESSAGE You can only laminate metal weapons. REMOVE RETURN 1 ENDIF [ITEMDEF i_laminate_Valorite] ID=i_memory TYPE=t_eq_script LAYER=30 NAME=Laminate weapon ON=@Equip TARGET Choose the weapon you wish to laminate ATTR=attr_decay|attr_move_never TIMER=20 ON=@Targon_Char REMOVE RETURN 1 ON=@Targon_Item IF ( != ) SRC.SYSMESSAGE The item must be in your pack REMOVE RETURN 1 ENDIF IF (==t_weapon_mace_smith) || (==t_weapon_mace_sharp) || (==t_weapon_sword) || (==t_weapon_fence) || (==t_weapon_axe) IF !( == 0) SRC.SYSMESSAGE This item cannot be laminated further. REMOVE RETURN 1 ENDIF IF (&020) SRC.SYSMESSAGE You dare not touch this, lest the magic be destroyed during lamination. REMOVE RETURN 1 ENDIF IF !(/10> i_ingot_Valorite>) SRC.SYSMESSAGE You require /10> Valorite ingots to laminate this. REMOVE RETURN 1 ENDIF VAR.LAMDIFFICULTY=> VAR.LAMDIFFICULTY= / 10> VAR.LAMDIFFICULTY= + 3> IF (RAND()==1) SRC.CONSUME /10> i_ingot_Valorite SRC.TARG.COLOR=0515 SRC.TARG.NAME= (Valorite Laminated) SRC.SYSMESSAGE You successfully laminate the item ELSE SRC.CONSUME {1 /10>} i_ingot_Valorite SRC.SYSMESSAGE You fail to laminate the item. Some of the ingots are unusable. ENDIF VAR.LAMDIFFICULTY= REMOVE RETURN 1 ELSE SRC.SYSMESSAGE You can only laminate metal weapons. REMOVE RETURN 1 ENDIF [ITEMDEF i_laminate_Mytheril] ID=i_memory TYPE=t_eq_script LAYER=30 NAME=Laminate weapon ON=@Equip TARGET Choose the weapon you wish to laminate ATTR=attr_decay|attr_move_never TIMER=20 ON=@Targon_Char REMOVE RETURN 1 ON=@Targon_Item IF ( != ) SRC.SYSMESSAGE The item must be in your pack REMOVE RETURN 1 ENDIF IF (==t_weapon_mace_smith) || (==t_weapon_mace_sharp) || (==t_weapon_sword) || (==t_weapon_fence) || (==t_weapon_axe) IF !( == 0) SRC.SYSMESSAGE This item cannot be laminated further. REMOVE RETURN 1 ENDIF IF (&020) SRC.SYSMESSAGE You dare not touch this, lest the magic be destroyed during lamination. REMOVE RETURN 1 ENDIF IF !(/10> i_ingot_Mytheril>) SRC.SYSMESSAGE You require /10> Mytheril ingots to laminate this. REMOVE RETURN 1 ENDIF VAR.LAMDIFFICULTY=> VAR.LAMDIFFICULTY= / 10> VAR.LAMDIFFICULTY= + 3> IF (RAND()==1) SRC.CONSUME /10> i_ingot_Mytheril SRC.TARG.COLOR=052d SRC.TARG.NAME= (Mytheril Laminated) SRC.SYSMESSAGE You successfully laminate the item ELSE SRC.CONSUME {1 /10>} i_ingot_Mytheril SRC.SYSMESSAGE You fail to laminate the item. Some of the ingots are unusable. ENDIF VAR.LAMDIFFICULTY= REMOVE RETURN 1 ELSE SRC.SYSMESSAGE You can only laminate metal weapons. REMOVE RETURN 1 ENDIF [ITEMDEF i_laminate_Blackrock] ID=i_memory TYPE=t_eq_script LAYER=30 NAME=Laminate weapon ON=@Equip TARGET Choose the weapon you wish to laminate ATTR=attr_decay|attr_move_never TIMER=20 ON=@Targon_Char REMOVE RETURN 1 ON=@Targon_Item IF ( != ) SRC.SYSMESSAGE The item must be in your pack REMOVE RETURN 1 ENDIF IF (==t_weapon_mace_smith) || (==t_weapon_mace_sharp) || (==t_weapon_sword) || (==t_weapon_fence) || (==t_weapon_axe) IF !( == 0) SRC.SYSMESSAGE This item cannot be laminated further. REMOVE RETURN 1 ENDIF IF (&020) SRC.SYSMESSAGE You dare not touch this, lest the magic be destroyed during lamination. REMOVE RETURN 1 ENDIF IF !(/10> i_ingot_Blackrock>) SRC.SYSMESSAGE You require /10> Blackrock ingots to laminate this. REMOVE RETURN 1 ENDIF VAR.LAMDIFFICULTY=> VAR.LAMDIFFICULTY= / 10> VAR.LAMDIFFICULTY= + 3> IF (RAND()==1) SRC.CONSUME /10> i_ingot_Blackrock SRC.TARG.COLOR=0455 SRC.TARG.NAME= (Blackrock Laminated) SRC.SYSMESSAGE You successfully laminate the item ELSE SRC.CONSUME {1 /10>} i_ingot_Blackrock SRC.SYSMESSAGE You fail to laminate the item. Some of the ingots are unusable. ENDIF VAR.LAMDIFFICULTY= REMOVE RETURN 1 ELSE SRC.SYSMESSAGE You can only laminate metal weapons. REMOVE RETURN 1 ENDIF