[TYPEDEF t_new_arrow] ON=@DClick IF !() SRC.SYSMESSAGE Equip the mytheril bow you want to use this with before double-clicking it. RETURN 1 ENDIF IF !( = i_bow_enchanted) SRC.SYSMESSAGE Equip the mytheril bow you want to use this with before double-clicking it. RETURN 1 ENDIF IF ( < ) SRC.SYSMESSAGE You are not a good enough archer to fire this type of arrow. RETURN 1 ENDIF SRC.FINDLAYER.2.MORE2=> SRC.SYSMESSAGE Your mytheril bow will now fire this type of arrow. RETURN 1 [ITEMDEF i_arrow_silver] ID=i_arrow TYPE=t_new_arrow NAME=silver arrow%s SKILLMAKE=70.0 BOWCRAFT RESOURCES=10 i_arrow_shaft, 10 i_feather, 1 i_ingot_silver VALUE=60 ON=@Create AMOUNT=10 ATTR=attr_decay COLOR=color_o_silver MORE2=65.0 [ITEMDEF i_arrow_poison] ID=i_arrow TYPE=t_new_arrow NAME=poison arrow%s SKILLMAKE=85.0 BOWCRAFT, 45.0 POISONING RESOURCES=1 i_arrow_shaft, 1 i_feather, 1 i_potion_poisongreat VALUE=40 ON=@Create ATTR=attr_decay COLOR=color_o_verite MORE2=70.0 [ITEMDEF i_arrow_ice] ID=i_arrow NAME=ice arrow%s TYPE=t_new_arrow SKILLMAKE=90.0 BOWCRAFT RESOURCES=1 i_log_enchanted, 1 i_arrow_shaft, 1 i_feather, 1 i_blood_ice_dragon VALUE=70 ON=@Create ATTR=attr_decay COLOR=color_o_mytheril MORE2=85.0 [ITEMDEF i_arrow_blunt] ID=i_arrow NAME=blunt arrow%s TYPE=t_new_arrow SKILLMAKE=60.0 BOWCRAFT RESOURCES=1 i_arrow_shaft, 1 i_feather, 1 i_ingot_iron VALUE=10 ON=@Create ATTR=attr_decay COLOR=1001 MORE2=50.0 [ITEMDEF i_arroweffect_equip] ID=i_memory TYPE=t_eq_script NAME=Arrow Equip ON=@Create ATTR=attr_invis|attr_move_never ON=@Equip LINK.EFFECT 0, , , , REMOVE RETURN 1 [ITEMDEF i_arrow_fire] ID=i_arrow NAME=fire arrow%s TYPE=t_new_arrow SKILLMAKE=100.0 BOWCRAFT RESOURCES=1 i_log_enchanted, 1 i_feather_phoenix, 1 i_arrow_shaft, 1 i_feather VALUE=100 ON=@Create ATTR=attr_decay COLOR=021 MORE2=100.0 [ITEMDEF i_arrow_darkness] ID=i_arrow NAME=darkness arrow%s TYPE=t_new_arrow VALUE=3000 ON=@Create ATTR=attr_decay COLOR=color_o_blackrock MORE2=100.0 [ITEMDEF i_arrow_darkness_effect] ID=i_fx_vortex_full NAME=vortex of darkness ON=@Create ATTR=attr_move_never|attr_magic MOREX=s_harm MOREY=100.0 COLOR=color_o_blackrock ON=@Timer IF ( = 01) IF ( < ) LINK.HITS= + ENDIF ELSE IF (RAND(5) = 1) LINK.EFFECT 1,1 LINK.DAMAGE 024 ELSE LINK.EFFECT 3, i_fx_curse, 15, 15 LINK.DAMAGE 082 ENDIF ENDIF IF ((

!= )&&( = 0)) P= ENDIF IF ( > 0) P= MOVE + 3>) + (-2)>, + 3>) + (-2)> ENDIF IF ( > 0) MORE2= +(-1)> ELSE REMOVE RETURN 1 ENDIF TIMERd=1 RETURN 1 [ITEMDEF i_arrow_light] ID=i_arrow NAME=light arrow%s TYPE=t_new_arrow VALUE=4000 ON=@Create ATTR=attr_decay COLOR=color_o_gold MORE2=100.0 ON=@Dropon_Ground SRC.NEWITEM i_light_source SRC.ACT.MOREZ=29 SRC.ACT.ATTR=032 SRC.ACT.LINK= SRC.ACT.P=

LINK= ON=@Pickup_Ground IF ( = i_light_source) LINK.REMOVE LINK=-1 ENDIF [ITEMDEF i_arrow_light_effect] ID=i_fire_column NAME=pillar of light ON=@Create ATTR=attr_move_never COLOR=0481 MOREZ=29 MORE2=200 MOREX=s_flamestrike MOREY=150.0 TIMERd=1 ON=@Step IF ( != ) SRC.NEWITEM i_arrow_light_effect SRC.ACT.MORE2= SRC.ACT.LINK= SRC.ACT.P= LINK.RUN n LINK.RUN e LINK.RUN ne LINK.RUN se LINK.RUN sw LINK.RUN ne LINK.RUN s LINK.RUN w SRC.SYSMESSAGE You were set on fire! ENDIF ON=@Timer MORE2= +(-1)> IF ( < 1) REMOVE RETURN 1 ENDIF IF () IF (

!= ) LINK.DAMAGE 094 P= ENDIF ENDIF TIMERd=1 RETURN 1 [ITEMDEF i_feather_phoenix] ID=i_feather NAME=phoenix feather TYPE=t_feather VALUE=20 ON=@Create ATTR=attr_decay COLOR=colors_lava [ITEMDEF i_blood_ice_dragon] ID=i_reag_dragon_blood NAME=ice dragon's blood VALUE=20 ON=@Create COLOR=065 [ITEMDEF i_arrow_fire_column] ID=i_fx_field_fire NAME=fire ON=@Create ATTR=attr_move_never MOREX=s_fire_field MOREY=50.0 MORE2={2 5} ON=@Step IF ( & statf_dead) RETURN 0 ENDIF IF !() VAR.OLDACT= SRC.SYSMESSAGE You were set on fire! SRC.NEWITEM i_fire_memory SRC.ACT.MORE2= SRC.ACT.LINK= SRC.ACT.EQUIP SRC.ACT=> VAR.OLDACT= ENDIF RETURN 0 ON=@Timer REMOVE RETURN 1 [ITEMDEF i_fire_memory] ID=i_memory TYPE=t_eq_script NAME=Fire arrow burning ON=@Create ATTR=attr_move_never|attr_invis|attr_decay MORE2={5 10} ON=@Equip TIMER=1 ON=@UnEquip IF ( = 0) VAR.OLDACT= SRC.NEWITEM i_arrow_fire_column SRC.ACT.P= SRC.ACT.TIMER={150 300} SRC.NEWITEM i_arrow_fire_column SRC.ACT.P= SRC.ACT.MOVE s SRC.ACT.TIMER={150 300} SRC.NEWITEM i_arrow_fire_column SRC.ACT.P= SRC.ACT.MOVE n SRC.ACT.TIMER={150 300} SRC.NEWITEM i_arrow_fire_column SRC.ACT.P= SRC.ACT.MOVE e SRC.ACT.TIMER={150 300} SRC.NEWITEM i_arrow_fire_column SRC.ACT.P= SRC.ACT.MOVE w SRC.ACT.TIMER={150 300} SRC.NEWITEM i_arrow_fire_column SRC.ACT.P= SRC.ACT.MOVE se SRC.ACT.TIMER={150 300} SRC.NEWITEM i_arrow_fire_column SRC.ACT.P= SRC.ACT.MOVE sw SRC.ACT.TIMER={150 300} SRC.NEWITEM i_arrow_fire_column SRC.ACT.P= SRC.ACT.MOVE ne SRC.ACT.TIMER={150 300} SRC.NEWITEM i_arrow_fire_column SRC.ACT.P= SRC.ACT.MOVE nw SRC.ACT.TIMER={150 300} SRC.ACT=> ENDIF ON=@Timer IF ( > 0) CONT.DAMAGE 094 CONT.EFFECT 3, i_fire_column, 30, 30 CONT.SFX 477 MORE2= +(-1)> TIMER=1 ELSE REMOVE ENDIF RETURN 1 [ITEMDEF i_staff_summoner] //Summoner's Staff ID=i_staff_quarter NAME=Summoner's Staff TYPE=T_WEAPON_MACE_STAFF FLIP=1 RESOURCES=40 i_log DAM=8,28 //SPEED=50 SKILL=MaceFighting REQSTR=30 TWOHANDS=N WEIGHT=4 CATEGORY=Provisions - Weapons SUBSECTION=Staves DESCRIPTION=Summoner's Staff ON=@Create HITPOINTS={31 60} ON=@TARGON_ITEM IF ( = t_weapon_sword) IF ( < 90.0) SRC.SYSMESSAGE You are not a skilled enough lumberjack to chop this into enchanted logs. RETURN 1 ENDIF SRC.NEWITEM i_log_enchanted SRC.ACT.AMOUNT=10 SRC.ACT.BOUNCE REMOVE RETURN 1 ENDIF [ITEMDEF i_log_enchanted] ID=i_log NAME=Enchanted log%s TYPE=t_normal VALUE=20 ON=@Create ATTR=attr_magic|attr_decay COLOR=colors_red [ITEMDEF i_yarn_enchanted] ID=i_yarn_ball NAME=Enchanted Yarn TYPE=t_normal VALUE=20 ON=@Create ATTR=attr_magic|attr_decay COLOR=colors_red ON=@DClick IF ( < 90.0) SRC.SYSMESSAGE You are not a skilled enough tailor to make string out of this. RETURN 1 ENDIF IF () SRC.SYSMESSAGE You roll the yarn up into string. SRC.NEWITEM i_string_enchanted SRC.ACT.BOUNCE SRC.CONSUME 5 i_yarn_enchanted ELSE SRC.SYSMESSAGE You need 5 yarn to make string. ENDIF RETURN 1 [ITEMDEF i_string_enchanted] ID=i_string NAME=Enchanted String TYPE=t_normal VALUE=20 ON=@Create ATTR=attr_magic|attr_decay ON=@DClick REMOVE SRC.NEWITEM i_yarn_enchanted SRC.ACT.AMOUNT > SRC.ACT.BOUNCE SRC.SYSMESSAGE You unroll the string into yarn. RETURN 1 [ITEMDEF i_bow_enchanted] ID=i_bow NAME=Mytheril Bow TYPE=T_WEAPON_BOW FLIP=1 SKILLMAKE=100.0 BOWCRAFT RESOURCES=100 I_LOG, 10 i_log_enchanted, 1 i_string_enchanted, 1 i_ingot_mytheril VALUE=10000 WEIGHT=5 DAM=9,21 //SPEED=20 SKILL=Archery REQSTR=20 TWOHANDS=Y CATEGORY=Provisions - Weapons SUBSECTION=Bows DESCRIPTION=Mytheril Bow TDATA3=0 TDATA4=i_arrow_x ON=@Create HITPOINTS={41 70} COLOR=color_o_mytheril