// **************************************************************************** // SPHERE by : Menasoft ©1997-2000 // www.sphereserver.com // All SPHERE script files and formats are copyright Menasoft & Partners. // This file may be freely edited for personal use, but may not be distributed // in whole or in part, in any format without express written permission from // Menasoft & Partners. All donations and contributions // become the property of Menasoft & Partners. // **************************************************************************** // FILE LAST UPDATED: Thursday, June 29, 2000 VERSION=0.54 [CHARDEF 0401] DEFNAME=C_H_VENDOR NAME=#NAMES_HUMANMALE the Vendor ID=C_MAN CAN=0 HIREDAYWAGE=1 DESIRES=i_gold,e_notoriety AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=spk_human_prime TSPEECH=spk_shopkeep TSPEECH=playervendor TSPEECH=spk_needs TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Needs TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ CATEGORY=Civilized SUBSECTION=Tradesmen DESCRIPTION=Vendor ON=@Create NPC=brain_vendor COLOR=colors_skin FLAGS=028000001 FOOD=5000 NEED=i_gold STR={66 80} DEX=90 INT={66 80} FENCING={15.0 38.0} PARRYING={45.0 68.0} SWORDSMANSHIP={15.0 38.0} WRESTLING={15.0 38.0} MACEFIGHTING={15.0 38.0} MAGICRESISTANCE={45.0 68.0} TACTICS={45.0 68.0} ITEMNEWBIE=i_lantern ITEMNEWBIE=random_male_hair COLOR=colors_hair ITEMNEWBIE=random_facial_hair COLOR=match_hair ITEMNEWBIE=i_shirt_plain COLOR=colors_all ITEMNEWBIE=random_pants COLOR=colors_all ITEMNEWBIE=random_shoes COLOR=colors_neutral ON=@NPCSEENEWPLAYER FOOD=5000 [CHARDEF 0402] DEFNAME=C_H_BARBER NAME=#NAMES_HUMANMALE the Barber ID=C_MAN AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff DESIRES=i_gold,e_notoriety TSPEECH=spk_human_prime TSPEECH=spk_shopkeep TSPEECH=spk_needs TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Needs TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ CATEGORY=Civilized SUBSECTION=Tradesmen DESCRIPTION=Barber ON=@Create NPC=brain_vendor COLOR=colors_skin NEED=i_gold STR={66 80} DEX=90 INT={66 80} FENCING={15.0 38.0} PARRYING={45.0 68.0} SWORDSMANSHIP={15.0 38.0} WRESTLING={15.0 38.0} MACEFIGHTING={15.0 38.0} MAGICRESISTANCE={45.0 68.0} TACTICS={45.0 68.0} ITEMNEWBIE=i_lantern ITEMNEWBIE=random_male_hair COLOR=colors_hair ITEMNEWBIE=random_facial_hair COLOR=match_hair ON=@NPCRestock ITEM=i_shirt_plain COLOR=colors_all ITEM=random_pants COLOR=colors_all ITEM=random_shoes COLOR=colors_neutral ITEM=random_coin_purse SELL=i_hair_SHORT,10 ATTR=attr_decay SELL=i_hair_LONG,10 ATTR=attr_decay SELL=i_hair_PONYTAIL,10 ATTR=attr_decay SELL=i_hair_MOHAWK,10 ATTR=attr_decay SELL=i_hair_PAGEBOY,10 ATTR=attr_decay SELL=i_hair_BUNS,10 ATTR=attr_decay SELL=i_hair_AFRO,10 ATTR=attr_decay SELL=i_hair_RECEDING,10 ATTR=attr_decay SELL=i_hair_2_PIGTAILS,10 ATTR=attr_decay SELL=i_hair_KRISNA,10 ATTR=attr_decay SELL=i_hair_NONE,10 ATTR=attr_decay SELL=i_beard_SHORT_MED,10 ATTR=attr_decay SELL=i_beard_LONG_MED,10 ATTR=attr_decay SELL=i_beard_VANDYKE,10 ATTR=attr_decay SELL=i_beard_LONG,10 ATTR=attr_decay SELL=i_beard_SHORT,10 ATTR=attr_decay SELL=i_beard_GOATEE,10 ATTR=attr_decay SELL=i_beard_MUSTACHE,10 ATTR=attr_decay SELL=i_beard_NONE,10 ATTR=attr_decay SELL=i_bottle_hair_dye,10 [CHARDEF C_H_VENDOR_F] NAME=#NAMES_HUMANFEMALE the Vendor ID=C_WOMAN CAN=0 HIREDAYWAGE=1 FOODTYPE= TSPEECH=spk_human_prime TSPEECH=spk_shopkeep TSPEECH=playervendor TSPEECH=spk_needs TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Needs TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create NPC=brain_vendor COLOR=colors_skin FLAGS=028000001 NEED=i_gold FOOD=5000 STR={66 80} DEX=90 INT={66 80} FENCING={15.0 38.0} PARRYING={45.0 68.0} SWORDSMANSHIP={15.0 38.0} WRESTLING={15.0 38.0} MACEFIGHTING={15.0 38.0} MAGICRESISTANCE={45.0 68.0} TACTICS={45.0 68.0} ITEMNEWBIE=i_lantern ITEMNEWBIE=random_female_hair COLOR=colors_hair ON=@NPCRestock ITEM=i_shirt_plain COLOR=colors_all ITEM=random_skirt COLOR=colors_all ITEM=random_shoes COLOR=colors_neutral ITEM=random_coin_purse CATEGORY=Provisions - Deeds SUBSECTION=Vendor Deeds DESCRIPTION=Player Vendor Female ON=@NPCSEENEWPLAYER FOOD=5000 [CHARDEF 0410] DEFNAME=C_H_ACTOR NAME=#NAMES_HUMANMALE the Actor ID=C_MAN TSPEECH=spk_human_prime TSPEECH=jobactor TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create COLOR=colors_skin STR={21 35} DEX={26 40} INT={26 40} MUSICIANSHIP={50.0 70.0} PEACEMAKING={50.0 70.0} SWORDSMANSHIP={15.0 38.0} TACTICS={15.0 38.0} NPC=BRAIN_HUMAN NEED=i_gold ITEMNEWBIE=random_male_hair COLOR=colors_hair ITEMNEWBIE=random_facial_hair COLOR=match_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_shirt_plain COLOR=colors_all ITEM=random_pants COLOR=colors_all ITEM=random_shoes COLOR=colors_neutral ITEM=random_coin_purse CATEGORY=Civilized SUBSECTION=Arts & Music DESCRIPTION=Actor (male) [CHARDEF c_mermaid] DEFNAME=c_mermaid NAME=#NAMES_HUMANFEMALE the Mermaid ID=c_woman DAM=10,20 ARMOR=5 //But not mt_walk or mt_run! CAN=mt_swim|mt_fly|mt_usehands|mt_equip|mt_female TSPEECH=spk_human_prime TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create COLOR=0815a KARMA=10000 NPC=brain_human STR={80 150} DEX={80 150} INT={80 150} ON=@NPCRestock ITEMNEWBIE=i_skirt_long COLOR=0c0 ITEMNEWBIE=i_boots_calf COLOR=01 ITEMNEWBIE=i_hair_long COLOR=color_o_gold ITEM=i_trident ITEM=loot_cyclops ON=@EnvironChange FIX NUDGEDOWN 3 [CHARDEF 0411] DEFNAME=C_H_ACTOR_F NAME=#NAMES_HUMANFEMALE the Actor ID=C_WOMAN //DAM= //ARMOR= TSPEECH=spk_human_prime TSPEECH=jobactor TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create COLOR=colors_skin STR={21 35} DEX={26 40} INT={26 40} MUSICIANSHIP={50.0 70.0} PEACEMAKING={50.0 70.0} SWORDSMANSHIP={15.0 38.0} TACTICS={15.0 38.0} NPC=BRAIN_HUMAN NEED=i_gold ITEMNEWBIE=random_female_hair COLOR=colors_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_shirt_plain COLOR=colors_all ITEM=random_skirt COLOR=colors_all ITEM=random_shoes COLOR=colors_neutral ITEM=random_coin_purse CATEGORY=Civilized SUBSECTION=Arts & Music DESCRIPTION=Actor (female) [CHARDEF 0412] DEFNAME=C_H_ARCHITECT NAME=#NAMES_HUMANMALE the Architect ID=C_MAN TSPEECH=spk_human_prime TSPEECH=jobArchitect TSPEECH=jobRealtor TSPEECH=spk_shopkeep TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create NPC=brain_vendor NEED=i_gold COLOR=colors_skin STR={21 35} DEX={36 50} INT={36 50} SWORDSMANSHIP={15.0 38.0} CARPENTRY={50.0 70.0} LUMBERJACKING={50.0 70.0} TACTICS={15.0 38.0} ITEMNEWBIE=random_male_hair COLOR=colors_hair ITEMNEWBIE=random_facial_hair COLOR=match_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_shirt_plain COLOR=colors_all ITEM=random_pants COLOR=colors_all ITEM=random_shoes COLOR=colors_neutral //vendor items SELL=VENDOR_S_DEED_TEMPLATE BUY=VENDOR_B_DEED_TEMPLATE CATEGORY=Civilized SUBSECTION=Tradesmen DESCRIPTION=Architect (male) [CHARDEF 0413] DEFNAME=C_H_ARCHITECT_F NAME=#NAMES_HUMANFEMALE the Architect ID=C_WOMAN TSPEECH=spk_human_prime TSPEECH=jobARCHITECT TSPEECH=jobrealtor TSPEECH=spk_shopkeep TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create NPC=BRAIN_VENDOR NEED=i_gold COLOR=colors_skin STR={21 35} DEX={36 50} INT={36 50} SWORDSMANSHIP={15.0 38.0} CARPENTRY={50.0 70.0} LUMBERJACKING={50.0 70.0} TACTICS={15.0 38.0} ITEMNEWBIE=random_female_hair COLOR=colors_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_shirt_plain COLOR=colors_all ITEM=random_skirt COLOR=colors_all ITEM=random_shoes COLOR=colors_neutral //vendor items SELL=VENDOR_S_DEED_TEMPLATE BUY=VENDOR_B_DEED_TEMPLATE CATEGORY=Civilized SUBSECTION=Tradesmen DESCRIPTION=Architect (female) [CHARDEF 0414] DEFNAME=C_H_ARTIST NAME=#NAMES_HUMANMALE the Artist ID=C_MAN DESIRES=i_gold,e_notoriety AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=spk_human_prime TSPEECH=jobArtist TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Needs TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create COLOR=colors_skin STR={16 30} DEX={31 45} INT={16 30} ANATOMY={50.0 70.0} FENCING={15.0 38.0} TACTICS={15.0 38.0} NPC=BRAIN_HUMAN NEED=i_gold ITEMNEWBIE=random_male_hair COLOR=colors_hair ITEMNEWBIE=random_facial_hair COLOR=match_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_shirt_plain COLOR=colors_all ITEM=random_pants COLOR=colors_all ITEM=random_shoes COLOR=colors_neutral ITEM=i_apron_half COLOR=colors_all ITEM=random_coin_purse ITEM=i_PALETTE CATEGORY=Civilized SUBSECTION=Arts & Music DESCRIPTION=Artist (male) [CHARDEF 0415] DEFNAME=C_H_ARTIST_F NAME=#NAMES_HUMANFEMALE the Artist ID=C_WOMAN //DAM= //ARMOR= DESIRES=i_gold,e_notoriety AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=spk_human_prime TSPEECH=jobartist TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create COLOR=colors_skin STR={16 30} DEX={31 45} INT={16 30} ANATOMY={50.0 70.0} FENCING={15.0 38.0} TACTICS={15.0 38.0} NPC=BRAIN_HUMAN NEED=i_gold ITEMNEWBIE=random_female_hair COLOR=colors_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_shirt_plain COLOR=colors_all ITEM=random_skirt COLOR=colors_all ITEM=random_shoes COLOR=colors_neutral ITEM=i_apron_half COLOR=colors_all ITEM=random_coin_purse ITEM=i_PALETTE CATEGORY=Civilized SUBSECTION=Arts & Music DESCRIPTION=Artist (female) [CHARDEF 0416] DEFNAME=C_H_BAKER NAME=#NAMES_HUMANMALE the Baker ID=C_MAN //DAM= //ARMOR= DESIRES=i_gold,e_notoriety TSPEECH=spk_human_prime TSPEECH=jobbaker TSPEECH=spk_shopkeep TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create NPC=BRAIN_VENDOR NEED=i_FLOUR_SACK COLOR=colors_skin STR={34 48} DEX={33 47} INT={26 40} COOKING={55.0 78.0} SWORDSMANSHIP={15.0 38.0} TASTEID={50.0 70.0} TACTICS={15.0 38.0} ITEMNEWBIE=random_male_hair COLOR=colors_hair ITEMNEWBIE=random_facial_hair COLOR=match_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_shirt_plain COLOR=colors_all ITEM=random_pants COLOR=colors_all ITEM=random_shoes COLOR=colors_neutral ITEM=i_apron_half ITEM=random_coin_purse //vendor items SELL=VENDOR_S_BAKER_TEMPLATE BUY=VENDOR_B_BAKER_TEMPLATE CATEGORY=Civilized SUBSECTION=Tradesmen DESCRIPTION=Baker (male) [CHARDEF 0417] DEFNAME=C_H_BAKER_F NAME=#NAMES_HUMANFEMALE the Baker ID=C_WOMAN DESIRES=i_gold,t_grain,e_notoriety AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=spk_human_prime TSPEECH=jobbaker TSPEECH=spk_shopkeep TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create NPC=BRAIN_VENDOR NEED=i_FLOUR_SACK COLOR=colors_skin STR={34 48} DEX={33 47} INT={26 40} COOKING={55.0 78.0} SWORDSMANSHIP={15.0 38.0} TASTEID={50.0 70.0} TACTICS={15.0 38.0} ITEMNEWBIE=random_female_hair COLOR=colors_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_shirt_plain COLOR=colors_all ITEM=random_skirt COLOR=colors_all ITEM=random_shoes COLOR=colors_neutral ITEM=i_apron_half ITEM=random_coin_purse //vendor items SELL=VENDOR_S_BAKER_TEMPLATE BUY=VENDOR_B_BAKER_TEMPLATE CATEGORY=Civilized SUBSECTION=Tradesmen DESCRIPTION=Baker (female) [CHARDEF 0418] DEFNAME=C_H_BANKER NAME=#NAMES_HUMANMALE the Banker ID=C_MAN DESIRES=i_gold,e_notoriety AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=spk_human_prime TSPEECH=jobbanker TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create COLOR=colors_skin STR={71 85} DEX={66 80} INT={66 80} SWORDSMANSHIP={15.0 38.0} ITEMID={50.0 70.0} TACTICS={15.0 38.0} NPC=BRAIN_BANKER NEED=i_gold ITEMNEWBIE=random_male_hair COLOR=colors_hair ITEMNEWBIE=random_facial_hair COLOR=match_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_shirt_fancy COLOR=colors_green ITEM=i_pants_long COLOR=colors_yellow ITEM=random_shoes COLOR=colors_neutral ITEM=random_coin_purse CATEGORY=Civilized SUBSECTION=Tradesmen DESCRIPTION=Banker (male) [CHARDEF c_h_banker_cyril] DEFNAME=c_h_banker_cyril ID=c_man NAME=Cyril DESIRES=i_gold,e_notoriety AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff CAN=mt_equip|mt_usehands TSPEECH=spk_human_prime TSPEECH=jobbanker TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create TITLE=The Legendary Banker of Britain COLOR=colors_skin STR=5000 DEX=5000 INT=5000 FLAGS=statf_freeze ALLSKILLS=1000.0 KARMA=99 FAME=9000 NPC=BRAIN_BANKER NEED=i_gold ITEMNEWBIE=i_hair_2_pigtails COLOR=044f ITEMNEWBIE=i_beard_short_med COLOR=match_hair ON=@NPCRestock ITEM=i_shirt_fancy COLOR=colors_green ITEM=i_pants_long COLOR=colors_yellow ITEM=random_shoes COLOR=colors_neutral ITEM=random_coin_purse ITEMNEWBIE=i_bow_fire ITEMNEWBIE=i_arrow,200 CATEGORY=Civilized SUBSECTION=Tradesmen DESCRIPTION=Banker (Cyril) [CHARDEF 0419] DEFNAME=C_H_BANKER_F NAME=#NAMES_HUMANFEMALE the Banker ID=C_WOMAN //ATT= //ARMOR= DESIRES=i_gold,e_notoriety AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=spk_human_prime TSPEECH=jobbanker TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create COLOR=colors_skin STR={71 85} DEX={66 80} INT={66 80} SWORDSMANSHIP={15.0 38.0} ITEMID={50.0 70.0} TACTICS={15.0 38.0} NPC=BRAIN_BANKER NEED=i_gold ITEMNEWBIE=random_female_hair COLOR=colors_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_shirt_fancy COLOR=colors_green ITEM=random_skirt COLOR=colors_yellow ITEM=random_shoes COLOR=colors_neutral ITEM=random_coin_purse ITEM=RANDOM_LIGHT CATEGORY=Civilized SUBSECTION=Tradesmen DESCRIPTION=Banker (female) [CHARDEF 0420] DEFNAME=C_H_BEEKEEPER NAME=#NAMES_HUMANMALE the Beekeeper ID=C_MAN //DAM= //ARMOR= DESIRES=i_gold,e_notoriety,t_bee_hive,i_jar_HONEY AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=spk_human_prime TSPEECH=jobbeekeeper TSPEECH=spk_shopkeep TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create NPC=BRAIN_VENDOR COLOR=colors_skin STR={21 35} DEX={36 50} INT={36 50} FENCING={15.0 38.0} TACTICS={15.0 38.0} ITEMNEWBIE=random_male_hair COLOR=colors_hair ITEMNEWBIE=random_facial_hair COLOR=match_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_shirt_plain COLOR=colors_all ITEM=random_pants COLOR=colors_all ITEM=i_boots_calf COLOR=colors_neutral ITEM=random_coin_purse SELL=i_jar_honey,{14 40} BUY=i_jar_honey,{4 10} CATEGORY=Civilized SUBSECTION=Tradesmen DESCRIPTION=Beekeeper (male) [CHARDEF 0421] DEFNAME=C_H_BEEKEEPER_F NAME=#NAMES_HUMANFEMALE the Beekeeper ID=C_WOMAN //DAM= //ARMOR= DESIRES=i_gold,e_notoriety,t_bee_hive,i_jar_honey AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=spk_human_prime TSPEECH=jobbeekeeper TSPEECH=spk_shopkeep TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create NPC=BRAIN_VENDOR COLOR=colors_skin STR={21 35} DEX={36 50} INT={36 50} FENCING={15.0 38.0} TACTICS={15.0 38.0} ITEMNEWBIE=random_female_hair COLOR=colors_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_shirt_plain COLOR=colors_all ITEM=random_skirt COLOR=colors_all ITEM=i_boots_calf COLOR=colors_neutral //pouch items ITEM=random_coin_purse SELL=i_jar_honey,{14 40} BUY=i_jar_honey,{4 10} CATEGORY=Civilized SUBSECTION=Tradesmen DESCRIPTION=Beekeeper (female) [CHARDEF 0422] DEFNAME=C_H_BRIGAND NAME=#NAMES_HUMANMALE the Brigand ID=C_MAN HIREDAYWAGE=60 //DAM= //ARMOR= DESIRES=i_gold,e_notoriety AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=spk_human_prime TSPEECH=jobBrigand TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create COLOR=colors_skin STR={66 80} DEX={81 95} INT={61 75} CAMPING={45.0 68.0} HIDING={45.0 68.0} POISONING={35.0 58.0} SNOOPING={35.0 58.0} LockPicking={35.0 58.0} STEALING={45.0 68.0} FENCING={45.0 68.0} PARRYING={55.0 78.0} SWORDSMANSHIP={35.0 58.0} WRESTLING={35.0 58.0} MACEFIGHTING={25.0 48.0} TACTICS={55.0 78.0} NPC=brain_thief ITEMNEWBIE=random_male_hair COLOR=colors_hair ITEMNEWBIE=random_facial_hair COLOR=match_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=I_SHIRT_PLAIN COLOR=colors_all ITEM=random_pants COLOR=colors_all ITEM=random_shoes COLOR=colors_neutral ITEM=random_weapon ITEM=random_coin_purse CATEGORY=Civilized SUBSECTION=Outlaws & Rogues DESCRIPTION=Brigand (male) [CHARDEF 0423] DEFNAME=C_H_BRIGAND_F NAME=#NAMES_HUMANFEMALE the Brigand ID=C_WOMAN HIREDAYWAGE=60 DESIRES=i_gold,e_notoriety AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=spk_human_prime TSPEECH=jobBrigand TSPEECH=spk_rehello TSPEECH=spk_needs TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create COLOR=colors_skin STR={66 80} DEX={81 95} INT={61 75} CAMPING={45.0 68.0} HIDING={45.0 68.0} POISONING={35.0 58.0} SNOOPING={35.0 58.0} LockPicking={35.0 58.0} STEALING={45.0 68.0} FENCING={45.0 68.0} PARRYING={55.0 78.0} SWORDSMANSHIP={35.0 58.0} WRESTLING={35.0 58.0} MACEFIGHTING={25.0 48.0} TACTICS={55.0 78.0} NPC=brain_thief ITEMNEWBIE=random_female_hair COLOR=colors_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_shirt_plain COLOR=colors_all ITEM=i_skirt_short COLOR=colors_all ITEM=random_shoes COLOR=colors_neutral ITEM=random_weapon ITEM=random_coin_purse CATEGORY=Civilized SUBSECTION=Outlaws & Rogues DESCRIPTION=Brigand (female) [CHARDEF 0424] //Male BUTCHER DEFNAME=C_H_BUTCHER NAME=#NAMES_HUMANMALE the Butcher ID=C_MAN DESIRES=i_gold,e_notoriety,t_meat_raw AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=spk_human_prime TSPEECH=jobbutcher TSPEECH=spk_shopkeep TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create NPC=brain_vendor COLOR=colors_skin STR={76 90} DEX={71 85} INT={61 75} SWORDSMANSHIP={35.0 50.0} TACTICS={15.0 38.0} COOKING={50.0 70.0} ITEMNEWBIE=random_male_hair COLOR=colors_hair ITEMNEWBIE=random_facial_hair COLOR=match_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_shirt_plain COLOR=colors_all ITEM=random_pants COLOR=colors_all ITEM=random_shoes COLOR=colors_neutral ITEM=i_apron_half ITEM=backpack_poor //vendor items SELL=VENDOR_S_BUTCHER_TEMPLATE BUY=VENDOR_B_BUTCHER_TEMPLATE CATEGORY=Civilized SUBSECTION=Tradesmen DESCRIPTION=Butcher (male) [CHARDEF 0425] DEFNAME=C_H_BUTCHER_F NAME=#NAMES_HUMANFEMALE the Butcher ID=C_WOMAN //DAM= //ARMOR= DESIRES=i_gold,e_notoriety,t_meat_raw AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=spk_human_prime TSPEECH=jobbutcher TSPEECH=spk_shopkeep TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create NPC=brain_vendor COLOR=colors_skin STR={76 90} DEX={71 85} INT={61 75} SWORDSMANSHIP={35.0 50.0} TACTICS={15.0 38.0} COOKING={50.0 70.0} ITEMNEWBIE=random_female_hair COLOR=colors_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_dress_plain COLOR=colors_all ITEM=random_shoes COLOR=colors_neutral ITEM=i_apron_half ITEM=backpack_poor //vendor items SELL=VENDOR_S_BUTCHER_TEMPLATE BUY=VENDOR_B_BUTCHER_TEMPLATE CATEGORY=Civilized SUBSECTION=Tradesmen DESCRIPTION=Butcher (female) [CHARDEF 0426] DEFNAME=C_H_CARPENTER NAME=#NAMES_HUMANMALE the Carpenter ID=C_MAN DESIRES=i_gold,e_notoriety,t_log,t_board AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=spk_human_prime TSPEECH=jobCARPENTER TSPEECH=spk_shopkeep TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create NPC=brain_vendor COLOR=colors_skin STR={71 85} DEX={66 80} INT={51 65} CARPENTRY={55.0 78.0} SWORDSMANSHIP={15.0 38.0} MACEFIGHTING={15.0 38.0} TACTICS={45.0 68.0} LUMBERJACKING={50.0 70.0} ITEMNEWBIE=random_male_hair COLOR=colors_hair ITEMNEWBIE=random_facial_hair COLOR=match_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_shirt_plain COLOR=colors_all ITEM=random_pants COLOR=colors_all ITEM=random_shoes COLOR=colors_neutral ITEM=random_coin_purse //vendor items SELL=VENDOR_S_CARPENTER BUY=VENDOR_B_CARPENTER CATEGORY=Civilized SUBSECTION=Tradesmen DESCRIPTION=Carpenter (male) [CHARDEF 0427] //Female CARPENTER DEFNAME=C_H_CARPENTER_F NAME=#NAMES_HUMANFEMALE the Carpenter ID=C_WOMAN DESIRES=i_gold,e_notoriety,t_log,t_board AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=spk_human_prime TSPEECH=jobCARPENTER TSPEECH=spk_shopkeep TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create NPC=brain_vendor COLOR=colors_skin STR={71 85} DEX={66 80} INT={51 65} CARPENTRY={55.0 78.0} SWORDSMANSHIP={15.0 38.0} MACEFIGHTING={15.0 38.0} TACTICS={45.0 68.0} LUMBERJACKING={50.0 70.0} ITEMNEWBIE=random_female_hair COLOR=colors_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_shirt_plain COLOR=colors_all ITEM=random_skirt COLOR=colors_all ITEM=random_shoes COLOR=colors_neutral ITEM=random_coin_purse SELL=VENDOR_S_CARPENTER BUY=VENDOR_B_CARPENTER CATEGORY=Civilized SUBSECTION=Tradesmen DESCRIPTION=Carpenter (female) [CHARDEF 0428] //Male COBBLER DEFNAME=C_H_COBBLER NAME=#NAMES_HUMANMALE the Cobbler ID=C_MAN DESIRES=i_gold,e_notoriety,t_leather AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=spk_human_prime TSPEECH=jobcobbler TSPEECH=spk_shopkeep TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create NPC=brain_vendor COLOR=colors_skin STR={36 50} DEX={36 50} INT={26 40} WRESTLING={15.0 38.0} TACTICS={15.0 38.0} ITEMNEWBIE=random_male_hair COLOR=colors_hair ITEMNEWBIE=random_facial_hair COLOR=match_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_shirt_plain COLOR=colors_all ITEM=random_pants COLOR=colors_all ITEM=random_footwear ITEM=random_coin_purse //vendor items SELL=i_boots_thigh,{2 12} COLOR=colors_neutral SELL=i_shoes_plain,{2 12} COLOR=colors_neutral SELL=i_boots_calf,{2 12} COLOR=colors_neutral SELL=VENDOR_S_COBBLER BUY=VENDOR_B_COBBLER CATEGORY=Civilized SUBSECTION=Tradesmen DESCRIPTION=Cobbler (male) [CHARDEF 0429] DEFNAME=C_H_COBBLER_F NAME=#NAMES_HUMANFEMALE the Cobbler ID=C_WOMAN DESIRES=i_gold,e_notoriety,t_leather AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=spk_human_prime TSPEECH=jobcobbler TSPEECH=spk_shopkeep TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create NPC=brain_vendor COLOR=colors_skin STR={36 50} DEX={36 50} INT={26 40} WRESTLING={15.0 38.0} TACTICS={15.0 38.0} ITEMNEWBIE=random_female_hair COLOR=colors_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_shirt_plain COLOR=colors_all ITEM=random_skirt COLOR=colors_all ITEM=random_footwear ITEM=random_coin_purse //vendor items SELL=i_boots_thigh,{2 12} COLOR=colors_neutral SELL=random_shoes,{2 12} COLOR=colors_neutral SELL=i_boots_calf,{2 12} COLOR=colors_neutral SELL=vendor_s_cobbler BUY=vendor_b_cobbler CATEGORY=Civilized SUBSECTION=Tradesmen DESCRIPTION=Cobbler (female) [CHARDEF 0430] DEFNAME=C_H_FARMER NAME=#NAMES_HUMANMALE the Farmer ID=C_MAN DESIRES=i_gold,e_notoriety AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=spk_human_prime TSPEECH=jobfarmer TSPEECH=spk_shopkeep TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create NPC=brain_vendor COLOR=colors_skin STR={10 20} DEX={30 35} INT={10 20} FENCING={10.0 15.0} SWORDSMANSHIP={10.0 15.0} WRESTLING={10.0 15.0} MACEFIGHTING={10.0 15.0} TACTICS={10.0 15.0} ANIMALLORE={25.0 45.0} TAMING={25.0 45.0} CHIVALRY={25.0 45.0} ITEMNEWBIE=random_male_hair COLOR=colors_hair ITEMNEWBIE=random_facial_hair COLOR=match_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_shirt_plain COLOR=colors_all ITEM=i_pants_short COLOR=colors_all ITEM=i_hat_wide_brim COLOR=colors_neutral ITEM=random_boots SELL=VENDOR_S_FARMER BUY=VENDOR_B_FARMER CATEGORY=Civilized SUBSECTION=Tradesmen DESCRIPTION=Farmer (male) [CHARDEF 0431] DEFNAME=C_H_FARMER_F NAME=#NAMES_HUMANFEMALE the Farmer ID=C_WOMAN DESIRES=i_gold,e_notoriety AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=spk_human_prime TSPEECH=jobfarmer TSPEECH=spk_shopkeep TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create NPC=brain_vendor COLOR=colors_skin STR={10 20} DEX={30 35} INT={10 20} FENCING={10.0 15.0} SWORDSMANSHIP={10.0 15.0} WRESTLING={10.0 15.0} MACEFIGHTING={10.0 15.0} TACTICS={10.0 15.0} ANIMALLORE={25.0 45.0} TAMING={25.0 45.0} CHIVALRY={25.0 45.0} ITEMNEWBIE=random_female_hair COLOR=colors_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_dress_plain COLOR=colors_all ITEM=i_hat_wide_brim COLOR=colors_neutral ITEM=random_boots SELL=VENDOR_S_FARMER BUY=VENDOR_B_FARMER CATEGORY=Civilized SUBSECTION=Tradesmen DESCRIPTION=Farmer (female) [CHARDEF 0432] DEFNAME=C_H_FURTRADER NAME=#NAMES_HUMANMALE the Fur Trader ID=C_MAN //DAM= //ARMOR= DESIRES=i_gold,e_notoriety,t_FUR AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=spk_human_prime TSPEECH=jobfurtrader TSPEECH=spk_shopkeep TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create NPC=brain_vendor COLOR=colors_skin STR={66 80} DEX={51 65} INT={41 55} ANIMALLORE={65.0 88.0} CAMPING={55.0 78.0} FENCING={15.0 38.0} PARRYING={45.0 68.0} SWORDSMANSHIP={15.0 38.0} WRESTLING={15.0 38.0} MACEFIGHTING={15.0 38.0} TACTICS={55.0 78.0} ITEMNEWBIE=random_male_hair COLOR=colors_hair ITEMNEWBIE=random_facial_hair COLOR=match_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_shirt_plain COLOR=colors_brown ITEM=random_pants COLOR=colors_black ITEM=random_boots ITEM=i_knife_skinning ITEM=random_coin_purse SELL=VENDOR_S_FURTRADER BUY=VENDOR_B_FURTRADER CATEGORY=Civilized SUBSECTION=Tradesmen DESCRIPTION=Fur Trader (male) [CHARDEF 0433] DEFNAME=C_H_FURTRADER_F NAME=#NAMES_HUMANFEMALE the Fur Trader ID=C_WOMAN //DAM= //ARMOR= DESIRES=i_gold,e_notoriety,t_FUR AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=spk_human_prime TSPEECH=jobfurtrader TSPEECH=spk_shopkeep TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Needs TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create NPC=brain_vendor COLOR=colors_skin STR={66 80} DEX={51 65} INT={41 55} ANIMALLORE={65.0 88.0} CAMPING={55.0 78.0} FENCING={15.0 38.0} SWORDSMANSHIP={15.0 38.0} WRESTLING={15.0 38.0} MACEFIGHTING={15.0 38.0} MAGICRESISTANCE={55.0 78.0} TACTICS={55.0 78.0} ITEMNEWBIE=random_female_hair COLOR=colors_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_shirt_plain COLOR=colors_brown ITEM=random_pants COLOR=colors_black ITEM=random_boots ITEM=i_knife_skinning ITEM=random_coin_purse SELL=VENDOR_S_FURTRADER BUY=VENDOR_B_FURTRADER CATEGORY=Civilized SUBSECTION=Tradesmen DESCRIPTION=Fur Trader (female) [CHARDEF 0434] DEFNAME=C_H_GAMBLER NAME=#NAMES_HUMANMALE the Gambler ID=C_MAN HIREDAYWAGE=40 //DAM= //ARMOR= DESIRES=i_gold,e_notoriety,jobgambler AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=spk_human_prime TSPEECH=jobgambler TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create COLOR=colors_skin STR={31 45} DEX={51 65} INT={56 70} EVALUATINGINTEL={45.0 68.0} ItemID={35.0 58.0} SNOOPING={55.0 78.0} STEALING={35.0 58.0} FENCING={15.0 38.0} PARRYING={25.0 48.0} SWORDSMANSHIP={15.0 38.0} WRESTLING={15.0 38.0} TACTICS={25.0 48.0} NPC=brain_human ITEMNEWBIE=random_male_hair COLOR=colors_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_shirt_plain COLOR=colors_all ITEM=random_pants COLOR=colors_all ITEM=random_footwear ITEM=random_dagger ITEM=random_coin_purse CATEGORY=Civilized SUBSECTION=Villagers DESCRIPTION=Gambler (male) [CHARDEF 0435] DEFNAME=C_H_GAMBLER_F NAME=#NAMES_HUMANFEMALE the Gambler ID=C_WOMAN HIREDAYWAGE=40 DESIRES=i_gold,e_notoriety,jobgambler AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=spk_human_prime TSPEECH=jobgambler TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create COLOR=colors_skin STR={31 45} DEX={51 65} INT={56 70} EVALUATINGINTEL={45.0 68.0} ItemID={35.0 58.0} SNOOPING={55.0 78.0} STEALING={35.0 58.0} FENCING={15.0 38.0} PARRYING={25.0 48.0} SWORDSMANSHIP={15.0 38.0} WRESTLING={15.0 38.0} TACTICS={25.0 48.0} NPC=brain_human ITEMNEWBIE=random_female_hair COLOR=colors_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_shirt_plain COLOR=colors_all ITEM=random_skirt COLOR=colors_all ITEM=random_footwear ITEM=random_dagger ITEM=random_coin_purse CATEGORY=Civilized SUBSECTION=Villagers DESCRIPTION=Gambler (female) [CHARDEF 0436] DEFNAME=C_H_GLASSBLOWER NAME=#NAMES_HUMANMALE the Glassblower ID=C_MAN DESIRES=i_gold,e_notoriety AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=spk_human_prime TSPEECH=jobglassblower TSPEECH=spk_shopkeep TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create NPC=brain_vendor COLOR=colors_skin STR={51 65} DEX={61 75} INT={51 65} FENCING={15.0 38.0} WRESTLING={15.0 38.0} TACTICS={35.0 58.0} ITEMNEWBIE=random_male_hair COLOR=colors_hair ITEMNEWBIE=random_facial_hair COLOR=match_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_shirt_plain COLOR=colors_all ITEM=random_pants COLOR=colors_all ITEM=random_shoes COLOR=colors_neutral ITEM=random_coin_purse SELL=i_BOTTLE_EMPTY,{5 20} SELL=i_jar_empty,{5 20} SELL=i_pitcher_glass,{5 20} BUY=i_BOTTLE_EMPTY,{2 10} BUY=i_jar_empty,{2 10} BUY=i_pitcher_glass,{2 10} CATEGORY=Civilized SUBSECTION=Tradesmen DESCRIPTION=Glassblower (male) [CHARDEF 0437] //Female GLASSBLOWER DEFNAME=C_H_GLASSBLOWER_F NAME=#NAMES_HUMANFEMALE the Glassblower ID=C_WOMAN DESIRES=i_gold,e_notoriety AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=spk_human_prime TSPEECH=jobglassblower TSPEECH=spk_shopkeep TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create NPC=brain_vendor COLOR=colors_skin STR={51 65} DEX={61 75} INT={51 65} FENCING={15.0 38.0} WRESTLING={15.0 38.0} TACTICS={35.0 58.0} ITEMNEWBIE=random_female_hair COLOR=colors_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_shirt_plain COLOR=colors_all ITEM=random_skirt COLOR=colors_all ITEM=random_shoes COLOR=colors_neutral ITEM=random_coin_purse SELL=i_BOTTLE_EMPTY,{5 20} SELL=i_jar_empty,{5 20} SELL=i_pitcher_glass,{5 20} BUY=i_BOTTLE_EMPTY,{2 10} BUY=i_jar_empty,{2 10} BUY=i_pitcher_glass,{2 10} CATEGORY=Civilized SUBSECTION=Tradesmen DESCRIPTION=Glassblower (female) [ITEMDEF i_npcguard] NAME=Guard's memory ID=i_worldgem_bit TYPE=T_EQ_SCRIPT WEIGHT=0 LAYER=layer_special ON=@Create ATTR=attr_invis|attr_move_never ON=@Timer IF (&statf_war) CONT.FLAGS = ( &~ statf_war) ENDIF IF (=-1,-1) CONT.HOME= ENDIF CONT.GO CONT.DEX=0 CONT.STAM=0 RETURN 1 [ITEMDEF i_npcguard_vendor] NAME=Guard's memory ID=i_worldgem_bit TYPE=T_EQ_SCRIPT WEIGHT=0 LAYER=layer_special ON=@Create ATTR=attr_invis|attr_move_never ON=@Timer IF (&statf_war) CONT.FLAGS = (-statf_war) ENDIF IF (=-1,-1) CONT.HOMEDIST=1 CONT.HOME= ENDIF CONT.GO //CONT.DEX=0 //CONT.STAM=0 RETURN 1 [EVENTS e_attack_evil] ON=@NPCSEENEWPLAYER IF ( < -2999) SAY Begone, foul ! DEX={155 161} STAM= FINDID.i_npcguard.TIMER=60* ATTACK RETURN 1 ENDIF IF (&statf_criminal) SAY Begone, foul ! DEX={155 161} STAM= FINDID.i_npcguard.TIMER=60* ATTACK RETURN 1 ENDIF IF ( > 1) SAY Begone, foul ! DEX={155 161} STAM= FINDID.i_npcguard.TIMER=60* ATTACK RETURN 1 ENDIF RETURN 1 [EVENTS e_attack_evil_if_i_have_gold] ON=@NPCSEENEWPLAYER FOOD=5000 IF !(&MEMORY_IPET) SAY Hail, ! HIRE ELSE IF ( < -2999) SAY Begone, foul ! DEX={155 161} STAM= FINDID.i_npcguard.TIMER=60* ATTACK RETURN 1 ENDIF IF (&statf_criminal) SAY Begone, foul ! DEX={155 161} STAM= FINDID.i_npcguard.TIMER=60* ATTACK RETURN 1 ENDIF IF ( > 1) SAY Begone, foul ! DEX={155 161} STAM= FINDID.i_npcguard.TIMER=60* ATTACK RETURN 1 ENDIF ENDIF RETURN 1 [CHARDEF c_h_guard_nujelm] DEFNAME=C_H_GUARD_nujelm NAME=#NAMES_HUMANMALE the Nujel'm Guard ID=C_MAN DAM=15,20 ARMOR=20 DESIRES=i_gold,i_flesh_head SHELTER=r_civilization,r_GUARDPOST AVERSIONS=i_fire_arrow_column TSPEECH=spk_human_prime TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ CATEGORY=Civilized SUBSECTION=Guards & Law DESCRIPTION=Nujel'm Guard (male) ON=@Create NPC=brain_human //ALIGNMENT=EVIL COLOR=colors_skin STR={151 165} DEX={151 165} INT={151 165} KARMA=-1000 ARCHERY={90.0 100.0} DETECTINGHIDDEN={90.0 100.0} FORENSICS={90.0 100.0} FENCING={90.0 100.0} PARRYING={90.0 100.0} SWORDSMANSHIP={90.0 100.0} WRESTLING={90.0 100.0} MACEFIGHTING={90.0 100.0} MAGICRESISTANCE={90.0 100.0} TACTICS={90.0 100.0} ITEMNEWBIE=random_male_hair COLOR=colors_hair ITEMNEWBIE=random_facial_hair COLOR=match_hair ON=@NPCRestock ITEM=i_shirt_plain COLOR=colors_all ITEM=random_pants COLOR=colors_all ITEM=01ffe //Flipped surcoat ITEMNEWBIE=i_verite_chainmail_tunic ITEMNEWBIE=i_verite_chainmail_leggings ITEMNEWBIE=i_verite_platemail_gauntlets ITEMNEWBIE=i_verite_helmet ITEMNEWBIE=i_boots_calf COLOR=color_o_verite ITEM=i_bow_excep ITEM=i_halberd //ITEM=random_coin_purse //ITEM=i_mt_horse_gray // on horse. ON=@NPCSeeWantItem IF ( > 3) IF (( = t_gold)&&( < ) ACT.BOUNCE EMOTE reaches out and picks up the light pile of gold from afar. ELSE ACTION=066 ENDIF ELSE ACT.BOUNCE ENDIF ON=@NPCRefuseItem SAY I cannot be bribed. be gone. return 1 ON=@NPCSeeNewPlayer IF ((> == 0)&&(!)) DORAND 3 SAY Begone, foe of Nujel'm! SAY The enemy! Have at thee! SAY You shall regret this day, foe of Nujel'm. ENDDO ATTACK TIMERd=0 ELSE SAY Greetings! SALUTE ENDIF ON=@SkillStart IF () IF () IF ((> == 0)&&(!)) IF !( & memory_war_targ) MEMORYFINDTYPE.memory_speak.COLOR=|memory_war_targ|memory_fight FLAGS=|statf_war ENDIF ENDIF ENDIF ENDIF IF ( > 0) IF (()&&(&statf_war)) IF !() IF ( > 2) IF () FINDID.i_bow_excep.EQUIP ELSE VAR.OLDACT=> NEWITEM i_bow_excep ACT.EQUIP ACT=> ENDIF ELSE IF () FINDID.i_halberd.EQUIP ELSE VAR.OLDACT=> NEWITEM i_halberd ACT.EQUIP ACT=> ENDIF ENDIF ENDIF ELSEIF !() IF () FINDID.i_halberd.EQUIP ELSE VAR.OLDACT=> NEWITEM i_halberd ACT.EQUIP ACT=> ENDIF ENDIF ENDIF [CHARDEF c_guard_2] //Male GUARD - no post needed DEFNAME=C_guard_2 NAME=#NAMES_HUMANMALE the Guard ID=C_MAN DAM=15,20 ARMOR=20 DESIRES=i_gold,i_flesh_head SHELTER=r_civilization //AVERSIONS=ANYONE WITH NEGATIVITY (SHOWS AGGRESION) //TSPEECH=spk_human_prime TSPEECH=jobGuard TSPEECH=JobSentry //TSPEECH=spk_needs //TSPEECH=spk_rehello //TSPEECH=spk_human_default //TEVENTS=e_Human_HearUnk //TEVENTS=e_Human_Needs //TEVENTS=e_Human_ConvInit //TEVENTS=e_Human_Greet //TEVENTS=e_Human_Space //TEVENTS=e_Human_Refuse //TEVENTS=e_Human_Environ TEVENTS=e_attack_evil CATEGORY=Civilized SUBSECTION=Guards & Law DESCRIPTION=Guard (male) ON=@Create SPEECH=+JobSentry NPC=brain_human //ALIGNMENT=GOOD COLOR=colors_skin STR={151 165} DEX={151 165} INT={151 165} DETECTINGHIDDEN={90.0 100.0} FORENSICS={90.0 100.0} FENCING={90.0 100.0} PARRYING={90.0 100.0} SWORDSMANSHIP={90.0 100.0} WRESTLING={90.0 100.0} MACEFIGHTING={90.0 100.0} MAGICRESISTANCE={90.0 100.0} TACTICS={90.0 100.0} //STANDARD GUARD EQUIPMENT=PLATE ARMOR,i_halberd //BLACKTHORN GUARD EQUIPMENT=PLATE ARMOR,RED OVER-ARMOR,DOUBLE BATTLE AXE,CHAOS SHIELD //LORDBRITISH GUARD EQUIPMENT=PLATE ARMOR,BLUE OVER-ARMOR,VIKING SWORD,ORDER SHIELD //ITEMNEWBIE=i_lantern ITEMNEWBIE=random_male_hair COLOR=colors_hair ITEMNEWBIE=random_facial_hair COLOR=match_hair ITEMNEWBIE=i_npcguard TIMER=1 ON=@NPCRestock ITEM=i_shirt_plain COLOR=colors_all ITEM=random_pants COLOR=colors_all ITEMNEWBIE=i_platemail_chest ITEMNEWBIE=i_platemail_leggings ITEMNEWBIE=i_platemail_arms ITEMNEWBIE=random_over_armor COLOR=colors_all ITEMNEWBIE=i_halberd //ITEM=random_coin_purse //ITEM=i_mt_horse_gray // on horse. ON=@NPCRefuseItem SAY I cannot be bribed. be gone. return 1 ON=@GETHIT if (==c_blade_spirit) SAY An Ort ANIM 16 SRC.SUICIDE endif [CHARDEF c_guard_vendor] //Male GUARD - no post needed DEFNAME=C_guard_vendor NAME=#NAMES_HUMANMALE the Mercenary ID=C_MAN DAM=15,20 ARMOR=20 DESIRES=i_gold HIREDAYWAGE=50 SHELTER=r_civilization //AVERSIONS=ANYONE WITH NEGATIVITY (SHOWS AGGRESION) TSPEECH=jobGuard //TSPEECH=JobSentry TSPEECH=spk_human_prime //TEVENTS=e_Human_HearUnk //TEVENTS=e_Human_Needs //TEVENTS=e_Human_ConvInit //TEVENTS=e_Human_Greet //TEVENTS=e_Human_Space //TEVENTS=e_Human_Refuse //TEVENTS=e_Human_Environ TEVENTS=e_attack_evil_if_i_have_gold CATEGORY=Civilized SUBSECTION=Guards & Law DESCRIPTION=Guard (male) ON=@Create SPEECH=+JobSentry NPC=brain_human //ALIGNMENT=GOOD COLOR=colors_skin STR={151 165} DEX={151 165} INT={151 165} DETECTINGHIDDEN={90.0 100.0} FORENSICS={90.0 100.0} FENCING={90.0 100.0} PARRYING={90.0 100.0} SWORDSMANSHIP={90.0 100.0} WRESTLING={90.0 100.0} MACEFIGHTING={90.0 100.0} MAGICRESISTANCE={90.0 100.0} TACTICS={90.0 100.0} //STANDARD GUARD EQUIPMENT=PLATE ARMOR,i_halberd //BLACKTHORN GUARD EQUIPMENT=PLATE ARMOR,RED OVER-ARMOR,DOUBLE BATTLE AXE,CHAOS SHIELD //LORDBRITISH GUARD EQUIPMENT=PLATE ARMOR,BLUE OVER-ARMOR,VIKING SWORD,ORDER SHIELD //ITEMNEWBIE=i_lantern ITEMNEWBIE=random_male_hair COLOR=colors_hair ITEMNEWBIE=random_facial_hair COLOR=match_hair ITEMNEWBIE=i_npcguard_vendor TIMER=1 ON=@NPCRestock ITEM=i_shirt_plain COLOR=colors_all ITEM=random_pants COLOR=colors_all ITEMNEWBIE=i_platemail_chest ITEMNEWBIE=i_platemail_leggings ITEMNEWBIE=i_platemail_arms ITEMNEWBIE=random_over_armor COLOR=colors_all ITEMNEWBIE=i_halberd //ITEM=random_coin_purse //ITEM=i_mt_horse_gray // on horse. ON=@NPCRefuseItem SAY I cannot be bribed. be gone. return 1 ON=@DClick IF () SAY I shall station myself here! HOME=

ENDIF [CHARDEF 0440] DEFNAME=C_H_GYPSY NAME=#NAMES_HUMANMALE the Gypsy ID=C_MAN SHELTER=r_house DESIRES=i_gold,e_notoriety,t_crystal_ball AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=spk_human_prime TSPEECH=jobGypsy TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create COLOR=colors_skin STR={41 55} DEX={51 65} INT={61 75} BEGGING={45.0 68.0} HIDING={45.0 68.0} LOCKPICKING={45.0 68.0} STEALING={45.0 68.0} CAMPING={45.0 68.0} ItemID={45.0 68.0} SNOOPING={45.0 68.0} FENCING={15.0 38.0} PARRYING={35.0 58.0} SWORDSMANSHIP={15.0 38.0} WRESTLING={15.0 38.0} MACEFIGHTING={15.0 38.0} MAGICRESISTANCE={35.0 58.0} TACTICS={35.0 58.0} NPC=brain_human ITEMNEWBIE=random_male_hair COLOR=colors_hair ITEMNEWBIE=random_facial_hair COLOR=match_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_shirt_plain COLOR=colors_all ITEM=i_pants_short COLOR=colors_all ITEM=i_bandana COLOR=colors_blue ITEM=random_footwear ITEM=random_coin_purse CATEGORY=Civilized SUBSECTION=Villagers DESCRIPTION=Gypsy (male) [CHARDEF 0441] DEFNAME=C_H_GYPSY_F NAME=#NAMES_HUMANFEMALE the Gypsy ID=C_WOMAN SHELTER=r_house DESIRES=i_gold,e_notoriety,t_crystal_ball AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=spk_human_prime TSPEECH=jobGypsy TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create COLOR=colors_skin STR={41 55} DEX={51 65} INT={61 75} BEGGING={45.0 68.0} HIDING={45.0 68.0} LOCKPICKING={45.0 68.0} STEALING={45.0 68.0} CAMPING={45.0 68.0} ItemID={45.0 68.0} SNOOPING={45.0 68.0} FENCING={15.0 38.0} PARRYING={35.0 58.0} SWORDSMANSHIP={15.0 38.0} WRESTLING={15.0 38.0} MACEFIGHTING={15.0 38.0} MAGICRESISTANCE={35.0 58.0} TACTICS={35.0 58.0} NPC=brain_human ITEMNEWBIE=random_female_hair COLOR=colors_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_shirt_plain COLOR=colors_all ITEM=random_skirt COLOR=colors_all ITEM=i_bandana COLOR=colors_blue ITEM=random_footwear ITEM=random_coin_purse CATEGORY=Civilized SUBSECTION=Villagers DESCRIPTION=Gypsy (female) [CHARDEF 0442] DEFNAME=C_H_HERBALIST NAME=#NAMES_HUMANMALE the Herbalist ID=C_MAN DESIRES=i_gold,e_notoriety,t_crops AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=spk_human_prime TSPEECH=jobherbalist TSPEECH=spk_shopkeep TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create NPC=brain_vendor COLOR=colors_skin STR={21 35} DEX={36 50} INT={36 50} ALCHEMY={35.0 58.0} TasteID={50.0 70.0} COOKING={35.0 58.0} FENCING={15.0 38.0} WRESTLING={15.0 38.0} MAGICRESISTANCE={15.0 38.0} TACTICS={15.0 38.0} ITEMNEWBIE=random_male_hair COLOR=colors_hair ITEMNEWBIE=random_facial_hair COLOR=match_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_shirt_plain COLOR=colors_all ITEM=random_pants COLOR=colors_all ITEM=i_sandals ITEM=random_coin_purse SELL=i_reag_ginseng,{8 38} SELL=i_reag_garlic,{8 38} SELL=i_reag_mandrake_root,{8 38} SELL=i_reag_nightshade,{8 38} SELL=i_reag_blood_moss,{8 38} SELL=i_mortar_pestle,{8 38} SELL=i_BOTTLE_EMPTY,{8 38} BUY=i_BOTTLE_EMPTY,{4 19} BUY=i_reag_ginseng,{4 19} BUY=i_reag_garlic,{4 19} BUY=i_reag_mandrake_root,{4 19} BUY=i_reag_nightshade,{4 19} BUY=i_reag_blood_moss,{4 19} BUY=i_mortar_pestle,{4 19} CATEGORY=Civilized SUBSECTION=Tradesmen DESCRIPTION=Herbalist (male) [CHARDEF 0443] DEFNAME=C_H_HERBALIST_F NAME=#NAMES_HUMANFEMALE the Herbalist ID=C_WOMAN DESIRES=i_gold,e_notoriety,t_crops AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=spk_human_prime TSPEECH=jobherbalist TSPEECH=spk_shopkeep TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create NPC=brain_vendor COLOR=colors_skin STR={21 35} DEX={36 50} INT={36 50} ALCHEMY={35.0 58.0} TasteID={50.0 70.0} COOKING={35.0 58.0} FENCING={15.0 38.0} WRESTLING={15.0 38.0} MAGICRESISTANCE={15.0 38.0} TACTICS={15.0 38.0} ITEMNEWBIE=random_female_hair COLOR=colors_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_shirt_plain COLOR=colors_all ITEM=random_skirt COLOR=colors_all ITEM=i_sandals ITEM=random_coin_purse SELL=i_reag_ginseng,{8 38} SELL=i_reag_garlic,{8 38} SELL=i_reag_mandrake_root,{8 38} SELL=i_reag_nightshade,{8 38} SELL=i_reag_blood_moss,{8 38} SELL=i_mortar_pestle,{8 38} SELL=i_BOTTLE_EMPTY,{8 38} BUY=i_BOTTLE_EMPTY,{4 19} BUY=i_reag_ginseng,{4 19} BUY=i_reag_garlic,{4 19} BUY=i_reag_mandrake_root,{4 19} BUY=i_reag_nightshade,{4 19} BUY=i_reag_blood_moss,{4 19} BUY=i_mortar_pestle,{4 19} CATEGORY=Civilized SUBSECTION=Tradesmen DESCRIPTION=Herbalist (female) [CHARDEF 0444] DEFNAME=C_H_JAILOR NAME=#NAMES_HUMANMALE the Jailor ID=C_MAN AVERSIONS=t_TRAP DESIRES=i_gold,e_notoriety SHELTER=r_JAIL TSPEECH=spk_human_prime TSPEECH=jobjailor TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create COLOR=colors_skin STR={96 110} DEX={96 110} INT={71 85} FENCING={15.0 38.0} PARRYING={75.0 98.0} SWORDSMANSHIP={15.0 38.0} WRESTLING={15.0 38.0} MACEFIGHTING={15.0 38.0} MAGICRESISTANCE={75.0 98.0} TACTICS={75.0 98.0} NPC=brain_human ITEMNEWBIE=random_male_hair COLOR=colors_hair ITEMNEWBIE=random_facial_hair COLOR=match_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_chainmail_tunic ITEM=i_chainmail_leggings ITEM=i_shield_round_bronze ITEM=i_boots_calf COLOR=colors_neutral ITEM=i_sword_long ITEM=random_coin_purse CATEGORY=Civilized SUBSECTION=Guards & Law DESCRIPTION=Jailor (male) [CHARDEF 0445] DEFNAME=C_H_JAILOR_F NAME=#NAMES_HUMANFEMALE the Jailor ID=C_WOMAN DESIRES=i_gold,e_notoriety AVERSIONS=t_TRAP SHELTER=r_JAIL TSPEECH=spk_human_prime TSPEECH=jobjailor TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create COLOR=colors_skin STR={96 110} DEX={96 110} INT={71 85} FENCING={15.0 38.0} PARRYING={75.0 98.0} SWORDSMANSHIP={15.0 38.0} WRESTLING={15.0 38.0} MACEFIGHTING={15.0 38.0} MAGICRESISTANCE={75.0 98.0} TACTICS={75.0 98.0} NPC=brain_human ITEMNEWBIE=random_female_hair COLOR=colors_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_chainmail_tunic ITEM=i_chainmail_leggings ITEM=i_shield_round_bronze ITEM=i_boots_calf COLOR=colors_neutral ITEM=i_sword_long ITEM=random_coin_purse CATEGORY=Civilized SUBSECTION=Guards & Law DESCRIPTION=Jailor (female) [CHARDEF 0446] DEFNAME=C_H_JUDGE NAME=#NAMES_HUMANMALE the Judge ID=C_MAN DESIRES=i_gold,e_notoriety AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=spk_human_prime TSPEECH=jobjudge TSPEECH=jobparliament TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create COLOR=colors_skin STR={66 80} DEX={61 75} INT={76 90} EVALUATINGINTEL={65.0 88.0} FORENSICS={50.0 70.0} FENCING={15.0 38.0} SWORDSMANSHIP={15.0 38.0} WRESTLING={15.0 38.0} MAGICRESISTANCE={55.0 78.0} TACTICS={15.0 38.0} NPC=brain_human ITEMNEWBIE=i_hair_buns COLOR=colors_gray ITEMNEWBIE=random_facial_hair COLOR=match_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_robe COLOR=colors_black ITEM=random_shoes COLOR=colors_neutral ITEM=random_coin_purse CATEGORY=Civilized SUBSECTION=Guards & Law DESCRIPTION=Judge (male) [CHARDEF 0447] DEFNAME=C_H_JUDGE_F NAME=#NAMES_HUMANFEMALE the Judge ID=C_WOMAN DESIRES=i_gold,e_notoriety AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=spk_human_prime TSPEECH=jobjudge TSPEECH=jobparliament TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create COLOR=colors_skin STR={66 80} DEX={61 75} INT={76 90} EVALUATINGINTEL={65.0 88.0} FORENSICS={50.0 70.0} FENCING={15.0 38.0} SWORDSMANSHIP={15.0 38.0} WRESTLING={15.0 38.0} MAGICRESISTANCE={55.0 78.0} TACTICS={15.0 38.0} NPC=brain_human ITEMNEWBIE=i_hair_buns COLOR=colors_gray ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_robe COLOR=colors_black ITEM=random_shoes COLOR=colors_neutral ITEM=random_coin_purse CATEGORY=Civilized SUBSECTION=Guards & Law DESCRIPTION=Judge (female) [CHARDEF 0448] DEFNAME=C_H_MAGINCIA_COUNCIL NAME=#NAMES_HUMANMALE the Magincia Council Member ID=C_MAN DESIRES=i_gold,e_notoriety AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=spk_human_prime TSPEECH=jobMaginCouncil TSPEECH=jobparliament TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create COLOR=colors_skin STR={41 55} DEX={41 55} INT={41 55} EVALUATINGINTEL={45.0 65.0} FENCING={15.0 38.0} WRESTLING={15.0 38.0} TACTICS={15.0 38.0} NPC=brain_human ITEMNEWBIE=random_male_hair COLOR=colors_hair ITEMNEWBIE=random_facial_hair COLOR=match_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_shirt_fancy COLOR=colors_all ITEM=i_pants_long COLOR=colors_all ITEM=i_SASH COLOR=colors_red ITEM=i_boots_calf COLOR=colors_neutral ITEM=i_sword_long ITEM=backpack_loaded CATEGORY=Civilized SUBSECTION=Magincia Town Members DESCRIPTION=Magincia Council Member (male) [CHARDEF 0449] DEFNAME=C_H_MAGINCIA_COUNCIL_F NAME=#NAMES_HUMANFEMALE the Magincia Council Member ID=C_WOMAN DESIRES=i_gold,e_notoriety AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=spk_human_prime TSPEECH=jobMaginCouncil TSPEECH=jobparliament TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create COLOR=colors_skin STR={41 55} DEX={41 55} INT={41 55} FENCING={15.0 38.0} PARRYING={25.0 48.0} SWORDSMANSHIP={15.0 38.0} WRESTLING={15.0 38.0} MACEFIGHTING={15.0 38.0} EVALUATINGINTEL={45.0 65.0} MAGICRESISTANCE={25.0 48.0} TACTICS={25.0 48.0} NPC=brain_human ITEMNEWBIE=random_female_hair COLOR=colors_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_shirt_fancy COLOR=colors_all ITEM=random_skirt COLOR=colors_all ITEM=i_SASH COLOR=colors_red ITEM=i_boots_calf COLOR=colors_neutral ITEM=i_sword_long ITEM=backpack_loaded CATEGORY=Civilized SUBSECTION=Magincia Town Members DESCRIPTION=Magincia Council Member (female) [CHARDEF 0450] DEFNAME=C_H_MAGINCIA_SERVANT NAME=#NAMES_HUMANMALE the Magincia Servant ID=C_MAN HIREDAYWAGE=20 DESIRES=i_gold,e_notoriety AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=spk_human_prime TSPEECH=jobServant TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create COLOR=colors_skin STR={16 30} DEX={21 35} INT={26 40} WRESTLING={15.0 38.0} TACTICS={15.0 38.0} NPC=brain_human ITEMNEWBIE=random_male_hair COLOR=colors_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_shirt_plain COLOR=colors_all ITEM=random_pants ITEM=i_sandals COLOR=colors_neutral ITEM=random_coin_purse CATEGORY=Civilized SUBSECTION=Magincia Town Members DESCRIPTION=Magincia Servant (male) [CHARDEF 0451] DEFNAME=C_H_MAGINCIA_SERVANT_F NAME=#NAMES_HUMANFEMALE the Magincia Servant ID=C_WOMAN HIREDAYWAGE=20 DESIRES=i_gold,e_notoriety AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=spk_human_prime TSPEECH=jobServant TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create COLOR=colors_skin STR={16 30} DEX={21 35} INT={26 40} WRESTLING={15.0 38.0} TACTICS={15.0 38.0} NPC=brain_human ITEMNEWBIE=random_female_hair COLOR=colors_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_shirt_plain COLOR=colors_all ITEM=i_skirt_long ITEM=i_sandals COLOR=colors_neutral ITEM=random_coin_purse CATEGORY=Civilized SUBSECTION=Magincia Town Members DESCRIPTION=Magincia Servant (female) [CHARDEF 0452] DEFNAME=C_H_MAYOR NAME=#NAMES_HUMANMALE the Mayor ID=C_MAN DESIRES=i_gold,e_notoriety AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=spk_human_prime TSPEECH=jobmayor TSPEECH=jobparliament TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create COLOR=colors_skin STR={36 50} DEX={36 50} INT={51 65} EVALUATINGINTEL={25.0 48.0} FENCING={15.0 38.0} SWORDSMANSHIP={15.0 38.0} WRESTLING={15.0 38.0} MACEFIGHTING={15.0 38.0} TACTICS={25.0 48.0} NPC=brain_human ITEMNEWBIE=random_male_hair COLOR=colors_hair ITEMNEWBIE=random_facial_hair COLOR=match_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_shirt_fancy COLOR=colors_all ITEM=i_pants_long COLOR=colors_all ITEM=random_boots ITEM=i_SASH COLOR=colors_red ITEM=backpack_rich CATEGORY=Civilized SUBSECTION=Villagers DESCRIPTION=Mayor (male) [CHARDEF C_H_HAWKWIND] DEFNAME=C_H_HAWKWIND NAME=Hawkwind ID=C_MAN DESIRES=i_gold,e_notoriety AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=spk_human_prime TSPEECH=hawkwind TSPEECH=jobparliament TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create COLOR=colors_skin STR={36 50} DEX={36 50} INT={51 65} EVALUATINGINTEL={25.0 48.0} FENCING={15.0 38.0} SWORDSMANSHIP={15.0 38.0} WRESTLING={15.0 38.0} MACEFIGHTING={15.0 38.0} TACTICS={25.0 48.0} NPC=brain_human ITEMNEWBIE=i_hair_long ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_shirt_fancy COLOR=colors_all ITEM=i_pants_long COLOR=colors_all ITEM=random_boots COLOR=0 ITEM=i_robe ITEM=i_spellbook ITEM=backpack_rich CATEGORY=Civilized SUBSECTION=Villagers DESCRIPTION=Hawkwind [CHARDEF 0453] DEFNAME=C_H_MAYOR_F NAME=#NAMES_HUMANFEMALE the Mayor ID=C_WOMAN DESIRES=i_gold,e_notoriety AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=spk_human_prime TSPEECH=jobmayor TSPEECH=jobparliament TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create COLOR=colors_skin STR={36 50} DEX={36 50} INT={51 65} EVALUATINGINTEL={25.0 48.0} FENCING={15.0 38.0} SWORDSMANSHIP={15.0 38.0} WRESTLING={15.0 38.0} MACEFIGHTING={15.0 38.0} TACTICS={25.0 48.0} NPC=brain_human ITEMNEWBIE=random_female_hair COLOR=colors_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_dress_plain COLOR=colors_all ITEM=random_boots ITEM=i_SASH COLOR=colors_red ITEM=backpack_rich CATEGORY=Civilized SUBSECTION=Villagers DESCRIPTION=Mayor (female) [CHARDEF 0454] DEFNAME=C_H_MILLER NAME=#NAMES_HUMANMALE the Miller ID=C_MAN DESIRES=i_gold,e_notoriety AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=spk_human_prime TSPEECH=jobmiller TSPEECH=spk_shopkeep TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create NPC=brain_vendor COLOR=colors_skin STR={41 55} DEX={36 50} INT={26 40} WRESTLING={15.0 38.0} TACTICS={15.0 38.0} COOKING={35.0 55.0} ITEMNEWBIE=random_male_hair COLOR=colors_hair ITEMNEWBIE=random_facial_hair COLOR=match_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_shirt_plain COLOR=colors_all ITEM=random_pants COLOR=colors_all ITEM=random_shoes COLOR=colors_neutral ITEM=random_coin_purse SELL=i_FLOUR_SACK,{4 10} SELL=i_hay_sheaf,{4 10} BUY=i_FLOUR_SACK,{4 10} BUY=i_hay_sheaf,{4 10} CATEGORY=Civilized SUBSECTION=Tradesmen DESCRIPTION=Miller (male) [CHARDEF 0455] DEFNAME=C_H_MILLER_F NAME=#NAMES_HUMANFEMALE the Miller ID=C_WOMAN DESIRES=i_gold,e_notoriety AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=spk_human_prime TSPEECH=jobmiller TSPEECH=spk_shopkeep TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create NPC=brain_vendor COLOR=colors_skin STR={41 55} DEX={36 50} INT={26 40} WRESTLING={15.0 38.0} COOKING={35.0 55.0} TACTICS={15.0 38.0} ITEMNEWBIE=random_female_hair COLOR=colors_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_shirt_plain COLOR=colors_all ITEM=random_skirt COLOR=colors_all ITEM=random_shoes COLOR=colors_neutral ITEM=random_coin_purse SELL=i_FLOUR_SACK,{4 10} SELL=i_hay_sheaf,{4 10} BUY=i_FLOUR_SACK,{4 10} BUY=i_hay_sheaf,{4 10} CATEGORY=Civilized SUBSECTION=Tradesmen DESCRIPTION=Miller (female) [CHARDEF 0456] DEFNAME=C_H_MINTER NAME=#NAMES_HUMANMALE the Minter ID=C_MAN DESIRES=i_gold,e_notoriety AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=spk_human_prime TSPEECH=jobminter TSPEECH=jobbanker TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create COLOR=colors_skin STR={71 85} DEX={66 80} INT={66 80} FENCING={15.0 38.0} SWORDSMANSHIP={15.0 38.0} WRESTLING={15.0 38.0} TACTICS={45.0 68.0} NPC=brain_banker ITEMNEWBIE=random_male_hair COLOR=colors_hair ITEMNEWBIE=random_facial_hair COLOR=match_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_shirt_plain COLOR=colors_all ITEM=random_pants COLOR=colors_all ITEM=random_shoes COLOR=colors_neutral ITEM=random_coin_purse CATEGORY=Civilized SUBSECTION=Villagers DESCRIPTION=Minter (male) [CHARDEF 0457] DEFNAME=C_H_MINTER_F NAME=#NAMES_HUMANFEMALE the Minter ID=C_WOMAN DESIRES=i_gold,e_notoriety AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=spk_human_prime TSPEECH=jobminter TSPEECH=jobbanker TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create COLOR=colors_skin STR={71 85} DEX={66 80} INT={66 80} FENCING={15.0 38.0} SWORDSMANSHIP={15.0 38.0} WRESTLING={15.0 38.0} TACTICS={45.0 68.0} NPC=brain_banker ITEMNEWBIE=random_female_hair COLOR=colors_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_shirt_plain COLOR=colors_all ITEM=random_skirt COLOR=colors_all ITEM=random_shoes COLOR=colors_neutral ITEM=random_coin_purse CATEGORY=Civilized SUBSECTION=Villagers DESCRIPTION=Minter (female) [CHARDEF 0458] DEFNAME=C_H_MONK NAME=#NAMES_HUMANMALE the Monk ID=C_MAN DESIRES=i_gold,e_notoriety AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=spk_human_prime TSPEECH=jobmonk TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create COLOR=colors_skin STR={21 35} DEX={36 50} INT={41 55} EVALUATINGINTEL={55.0 78.0} WRESTLING={15.0 38.0} MAGICRESISTANCE={15.0 38.0} TACTICS={15.0 38.0} NPC=brain_human ITEMNEWBIE=random_male_hair COLOR=colors_hair ITEMNEWBIE=random_facial_hair COLOR=match_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_robe COLOR=colors_neutral ITEM=i_sandals ITEM=backpack_poor CATEGORY=Civilized SUBSECTION=Religious DESCRIPTION=Monk (male) [CHARDEF 0459] DEFNAME=C_H_MONK_F NAME=#NAMES_HUMANFEMALE the Monk ID=C_WOMAN DESIRES=i_gold,e_notoriety AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=spk_human_prime TSPEECH=jobmonk TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create COLOR=colors_skin STR={21 35} DEX={36 50} INT={41 55} EVALUATINGINTEL={55.0 78.0} WRESTLING={15.0 38.0} MAGICRESISTANCE={15.0 38.0} TACTICS={15.0 38.0} NPC=brain_human ITEMNEWBIE=random_female_hair COLOR=colors_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_robe COLOR=colors_neutral ITEM=i_sandals ITEM=backpack_poor CATEGORY=Civilized SUBSECTION=Religious DESCRIPTION=Monk (female) [CHARDEF 0460] DEFNAME=C_H_NOBLE NAME=#NAMES_HUMANMALE the Noble ID=C_MAN DESIRES=i_gold,e_notoriety AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff,e_carnivores3 TSPEECH=spk_human_prime TSPEECH=jobNoble TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create COLOR=colors_skin STR={31 45} DEX={41 55} INT={51 65} FENCING={15.0 38.0} PARRYING={25.0 48.0} SWORDSMANSHIP={15.0 38.0} WRESTLING={15.0 38.0} MACEFIGHTING={15.0 38.0} MAGICRESISTANCE={25.0 48.0} TACTICS={25.0 48.0} NPC=brain_human ITEMNEWBIE=random_male_hair COLOR=colors_hair ITEMNEWBIE=random_facial_hair COLOR=match_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_shirt_fancy COLOR=colors_all ITEM=i_pants_long COLOR=colors_all ITEM=i_cape COLOR=colors_all ITEM=i_SASH COLOR=colors_all ITEM=random_boots ITEM=i_sword_long ITEM=backpack_loaded CATEGORY=Civilized SUBSECTION=Villagers DESCRIPTION=Noble (male) [CHARDEF 0461] DEFNAME=C_H_NOBLE_F NAME=#NAMES_HUMANFEMALE the Noble ID=C_WOMAN DESIRES=i_gold,e_notoriety AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff,e_carnivores3 TSPEECH=spk_human_prime TSPEECH=jobNoble TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create COLOR=colors_skin STR={31 45} DEX={41 55} INT={51 65} FENCING={15.0 38.0} PARRYING={25.0 48.0} SWORDSMANSHIP={15.0 38.0} WRESTLING={15.0 38.0} MACEFIGHTING={15.0 38.0} MAGICRESISTANCE={25.0 48.0} TACTICS={25.0 48.0} NPC=brain_human ITEMNEWBIE=random_female_hair COLOR=colors_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_dress_full COLOR=colors_neutral ITEM=i_cape COLOR=colors_all ITEM=i_SASH COLOR=colors_all ITEM=random_boots ITEM=i_sword_long ITEM=backpack_loaded CATEGORY=Civilized SUBSECTION=Villagers DESCRIPTION=Noble (female) [CHARDEF 0462] DEFNAME=C_H_CASHUAL NAME=#NAMES_HUMANMALE the Ocllo Cashual ID=C_MAN DESIRES=i_gold,t_wand,t_reagent,t_bone,e_notoriety,t_book AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=spk_human_prime TSPEECH=jobCASHUAL TSPEECH=spk_shopkeep TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create NPC=brain_vendor COLOR=colors_skin STR={61 75} DEX={71 85} INT={86 100} ALCHEMY={55.0 78.0} INSCRIPTION={50.0 65.0} MAGERY={86.0 100.0} TasteID={55.0 78.0} WRESTLING={15.0 38.0} MAGICRESISTANCE={65.0 88.0} TACTICS={15.0 38.0} ITEMNEWBIE=random_male_hair COLOR=colors_hair ITEMNEWBIE=random_facial_hair COLOR=match_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_robe COLOR=colors_red ITEM=i_sandals ITEM=random_coin_purse SELL=i_rune_marker,{2 10} SELL=RANDOM_POTION,{12 20} SELL=RANDOM_REAGENT,{12 20} SELL=i_spellbook,{3 14} BUY=RANDOM_POTION,{12 20} BUY=RANDOM_REAGENT,{12 20} CATEGORY=Civilized SUBSECTION=Ocllo Town Members DESCRIPTION=Ocllo Casual (male) [CHARDEF 0463] DEFNAME=C_H_CASHUAL_F NAME=#NAMES_HUMANFEMALE the Ocllo Cashual ID=C_WOMAN DESIRES=i_gold,t_wand,t_reagent,t_bone,e_notoriety,t_book AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=spk_human_prime TSPEECH=jobCASHUAL TSPEECH=spk_shopkeep TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create NPC=brain_vendor COLOR=colors_skin STR={61 75} DEX={71 85} INT={86 100} ALCHEMY={55.0 78.0} INSCRIPTION={50.0 65.0} MAGERY={86.0 100.0} TasteID={55.0 78.0} WRESTLING={15.0 38.0} MAGICRESISTANCE={65.0 88.0} TACTICS={15.0 38.0} ITEMNEWBIE=random_female_hair COLOR=colors_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_robe COLOR=colors_red ITEM=i_sandals ITEM=random_coin_purse SELL=i_rune_marker,{2 10} SELL=RANDOM_POTION,{12 20} SELL=RANDOM_REAGENT,{12 20} SELL=i_spellbook,{3 14} BUY=RANDOM_POTION,{12 20} BUY=RANDOM_REAGENT,{12 20} CATEGORY=Civilized SUBSECTION=Ocllo Town Members DESCRIPTION=Ocllo Casual (female) [CHARDEF 0464] DEFNAME=C_H_PRIEST NAME=#NAMES_HUMANMALE the Priest ID=C_MAN DESIRES=i_gold,e_notoriety AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=spk_human_prime TSPEECH=jobpriest TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ CATEGORY=Civilized SUBSECTION=Religious DESCRIPTION=Priest (male) ON=@Create COLOR=colors_skin STR={41 55} DEX={51 65} INT={61 75} SWORDSMANSHIP={15.0 38.0} WRESTLING={15.0 38.0} MAGICRESISTANCE={35.0 58.0} TACTICS={15.0 38.0} NPC=brain_human ITEMNEWBIE=random_female_hair COLOR=colors_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_robe COLOR=colors_gray ITEM=i_sandals ITEM=random_coin_purse [CHARDEF c_h_hermit] NAME=#NAMES_HUMANMALE the Hermit ID=C_MAN DESIRES=i_gold,e_notoriety,i_moongate_blue,t_rune AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=jobHermit TSPEECH=spk_human_prime TSPEECH=jobpriest TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ CATEGORY=Civilized SUBSECTION=Religious DESCRIPTION=Hermit (male) ON=@Create COLOR=colors_skin STR={341 355} DEX={351 365} INT={361 375} SWORDSMANSHIP={15.0 38.0} WRESTLING={150.0 238.0} MAGICRESISTANCE={135.0 158.0} TACTICS={95.0 118.0} MAGERY=120.0 HEALING=100.0 NPC=brain_human ITEMNEWBIE=random_male_hair COLOR=colors_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_robe ITEM=random_coin_purse ON=@NPCSeeNewPlayer EMOTE stares with eyes that seem to look into your very soul IF ( < 0) SAY What do you wish? You have committed evil deeds, and do not belong on this sacred ground. ELSE SAY Why do you intrude upon an old hermit's home? ENDIF ON=@NPCSeeWantItem IF ( = t_telepad) SAY Have you no respect? This is holy ground! Begone with thy foul moongates! ACT.TIMERd=1 ELSEIF ( = t_rune) SAY Runes... blasted mage's tools. This is holy ground... no place for fools and their runes. EMOTE picks it up and puts it in his pack, to perhaps give back later ACT.BOUNCE ENDIF [CHARDEF c_h_hermit_f] NAME=#NAMES_HUMANFEMALE the Hermit ID=C_WOMAN DESIRES=i_gold,e_notoriety,i_moongate_blue,t_rune AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=jobHermit TSPEECH=spk_human_prime TSPEECH=jobpriest TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ CATEGORY=Civilized SUBSECTION=Religious DESCRIPTION=Hermit (female) ON=@Create COLOR=colors_skin STR={341 355} DEX={351 365} INT={361 375} SWORDSMANSHIP={15.0 38.0} WRESTLING={150.0 238.0} MAGICRESISTANCE={135.0 158.0} TACTICS={95.0 118.0} MAGERY=120.0 HEALING=100.0 NPC=brain_human ITEMNEWBIE=random_female_hair COLOR=colors_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_robe ITEM=random_coin_purse ON=@NPCSeeNewPlayer EMOTE stares with eyes that seem to look into your very soul IF ( < 0) SAY What do you wish? You have committed evil deeds, and do not belong on this sacred ground. ELSE SAY Why do you intrude upon an old hermit's home? ENDIF ON=@NPCSeeWantItem IF ( = t_telepad) SAY Have you no respect? This is holy ground! Begone with thy foul moongates! ACT.TIMERd=1 ELSEIF ( = t_rune) SAY Runes... blasted mage's tools. This is holy ground... no place for fools and their runes. EMOTE picks it up and puts it in his pack, to perhaps give back later ACT.BOUNCE ENDIF [CHARDEF 0465] DEFNAME=C_H_PRIESTESS_F NAME=#NAMES_HUMANFEMALE the Priestess ID=C_WOMAN DESIRES=i_gold,e_notoriety AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=spk_human_prime TSPEECH=jobpriest TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ CATEGORY=Civilized SUBSECTION=Religious DESCRIPTION=Priestess (female) ON=@Create COLOR=colors_skin STR={41 55} DEX={51 65} INT={61 75} SWORDSMANSHIP={15.0 38.0} WRESTLING={15.0 38.0} MAGICRESISTANCE={35.0 58.0} TACTICS={15.0 38.0} NPC=brain_human ITEMNEWBIE=random_female_hair COLOR=colors_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_robe COLOR=colors_gray ITEM=i_sandals ITEM=random_coin_purse [CHARDEF 0466] DEFNAME=C_H_OCLLORUNNER NAME=#NAMES_HUMANMALE the Ocllo Runner ID=C_MAN DESIRES=i_gold,e_notoriety AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=spk_human_prime TSPEECH=jobrunner TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create COLOR=colors_skin STR={26 40} DEX={31 45} INT={16 30} FENCING={15.0 38.0} SWORDSMANSHIP={15.0 38.0} WRESTLING={15.0 38.0} MACEFIGHTING={15.0 38.0} TACTICS={15.0 38.0} NPC=brain_human ITEMNEWBIE=random_male_hair COLOR=colors_hair ITEMNEWBIE=random_facial_hair COLOR=match_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_shirt_plain COLOR=colors_all ITEM=i_pants_short COLOR=colors_all ITEM=i_sandals ITEM=backpack_poor CATEGORY=Civilized SUBSECTION=Ocllo Town Members DESCRIPTION=Ocllo Runner (male) [CHARDEF 0467] DEFNAME=C_H_OCLLORUNNER_F NAME=#NAMES_HUMANFEMALE the Ocllo Runner ID=C_WOMAN DESIRES=i_gold,e_notoriety AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=spk_human_prime TSPEECH=jobrunner TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create COLOR=colors_skin STR={26 40} DEX={31 45} INT={16 30} FENCING={15.0 38.0} SWORDSMANSHIP={15.0 38.0} WRESTLING={15.0 38.0} MACEFIGHTING={15.0 38.0} TACTICS={15.0 38.0} NPC=brain_human ITEMNEWBIE=random_female_hair COLOR=colors_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_shirt_plain COLOR=colors_all ITEM=random_skirt COLOR=colors_all ITEM=i_sandals ITEM=backpack_poor CATEGORY=Civilized SUBSECTION=Ocllo Town Members DESCRIPTION=Ocllo Runner (female) [CHARDEF 0468] DEFNAME=C_H_PEASANT NAME=#NAMES_HUMANMALE the Peasant ID=C_MAN HIREDAYWAGE=10 DESIRES=i_gold,e_notoriety AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff,e_carnivores3 TSPEECH=spk_human_prime TSPEECH=joblaborer TSPEECH=jobPEASANT TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Scavenge TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create COLOR=colors_skin STR={26 40} DEX={21 35} INT={16 30} WRESTLING={15.0 38.0} TACTICS={15.0 38.0} NPC=brain_human NEED=i_gold ITEMNEWBIE=random_male_hair COLOR=colors_hair ITEMNEWBIE=random_facial_hair COLOR=match_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_shirt_plain COLOR=colors_all ITEM=random_pants COLOR=colors_all ITEM=backpack_poor CATEGORY=Civilized SUBSECTION=Villagers DESCRIPTION=Peasant (male) [CHARDEF 0469] DEFNAME=C_H_PEASANT_F NAME=#NAMES_HUMANFEMALE the Peasant ID=C_WOMAN HIREDAYWAGE=10 DESIRES=i_gold,e_notoriety AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff,e_carnivores3 TSPEECH=spk_human_prime TSPEECH=joblaborer TSPEECH=jobPEASANT TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Scavenge TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create COLOR=colors_skin STR={26 40} DEX={21 35} INT={16 30} WRESTLING={15.0 38.0} TACTICS={15.0 38.0} NPC=brain_human NEED=i_gold ITEMNEWBIE=random_female_hair COLOR=colors_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_shirt_plain COLOR=colors_all ITEM=random_skirt COLOR=colors_all ITEM=backpack_poor CATEGORY=Civilized SUBSECTION=Villagers DESCRIPTION=Peasant (female) [CHARDEF 0470] DEFNAME=C_H_PIRATE NAME=#NAMES_HUMANMALE the Pirate ID=C_MAN HIREDAYWAGE=70 DESIRES=i_gold,e_notoriety,jobpirate,T_GEM AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=spk_human_prime TSPEECH=jobpirate TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ TEVENTS=e_bandit_tracker ON=@Create KARMA={-4000 -3000} COLOR=colors_skin STR={ 86 100 } DEX={ 86 100 } INT={ 71 85 } FENCING={ 25.0 48.0 } PARRYING={65.0 88.0} SWORDSMANSHIP={55.0 78.0} WRESTLING={45.0 68.0} MACEFIGHTING={25.0 48.0} TACTICS={65.0 88.0} NPC=brain_human ITEMNEWBIE=random_male_hair COLOR=colors_hair ITEMNEWBIE=random_facial_hair COLOR=match_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_shirt_plain COLOR=colors_all ITEM=random_pants COLOR=colors_all ITEM=i_CUTLASS ITEM={ i_bandana 1 i_skull_cap 1 } COLOR=colors_red ITEM=i_boots_thigh COLOR=colors_neutral ITEM=random_coin_purse CATEGORY=Civilized SUBSECTION=Outlaws & Rogues DESCRIPTION=Pirate (male) [CHARDEF 0471] DEFNAME=C_H_PIRATE_F NAME=#NAMES_HUMANFEMALE the Pirate ID=C_WOMAN HIREDAYWAGE=70 DESIRES=i_gold,e_notoriety,jobpirate,T_GEM AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=spk_human_prime TSPEECH=jobpirate TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ TEVENTS=e_bandit_tracker ON=@Create KARMA={-4000 -3000} COLOR=colors_skin STR={86 100} DEX={86 100} INT={71 85} FENCING={25.0 48.0} PARRYING={65.0 88.0} SWORDSMANSHIP={55.0 78.0} WRESTLING={45.0 68.0} MACEFIGHTING={25.0 48.0} TACTICS={65.0 88.0} NPC=brain_human ITEMNEWBIE=random_female_hair COLOR=colors_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_shirt_plain COLOR=colors_all ITEM=random_pants COLOR=colors_all ITEM=i_CUTLASS ITEM={ i_bandana 1 i_skull_cap 1 } COLOR=colors_red ITEM=i_boots_thigh COLOR=colors_neutral ITEM=random_coin_purse CATEGORY=Civilized SUBSECTION=Outlaws & Rogues DESCRIPTION=Pirate (female) [CHARDEF 0472] DEFNAME=C_H_PRISONER NAME=#NAMES_HUMANMALE the Prisoner ID=C_MAN SHELTER=r_JAIL DESIRES=i_gold,e_notoriety AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=spk_human_prime TSPEECH=jobprisoner TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create COLOR=colors_skin STR={11 25} DEX={11 25} INT={31 45} WRESTLING={15.0 38.0} TACTICS={15.0 38.0} NPC=brain_human ITEMNEWBIE=random_male_hair COLOR=colors_hair ITEMNEWBIE=random_facial_hair COLOR=match_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_pants_short COLOR=colors_all ITEM=backpack_poor CATEGORY=Civilized SUBSECTION=Outlaws & Rogues DESCRIPTION=Prisoner (male) [CHARDEF 0473] DEFNAME=C_H_PRISONER_F NAME=#NAMES_HUMANFEMALE the Prisoner ID=C_WOMAN DESIRES=i_gold,e_notoriety AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff SHELTER=r_JAIL TSPEECH=spk_human_prime TSPEECH=jobprisoner TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create COLOR=colors_skin STR={11 25} DEX={11 25} INT={31 45} WRESTLING={15.0 38.0} TACTICS={15.0 38.0} NPC=brain_human ITEMNEWBIE=random_female_hair COLOR=colors_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_shirt_plain COLOR=colors_all ITEM=random_skirt COLOR=colors_all ITEM=backpack_poor CATEGORY=Civilized SUBSECTION=Outlaws & Rogues DESCRIPTION=Prisoner (female) [CHARDEF 0474] DEFNAME=C_H_RANCHER NAME=#NAMES_HUMANMALE the Rancher ID=C_MAN DESIRES=i_gold,e_notoriety AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=spk_human_prime TSPEECH=jobrancher TSPEECH=spk_shopkeep TSPEECH=spk_horse TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create NPC=brain_vendor COLOR=colors_skin STR={36 50} DEX={34 48} INT={28 42} CAMPING={50.0 70.0} ANIMALLORE={55.0 78.0} TAMING={50.0 70.0} HERDING={50.0 70.0} CHIVALRY={55.0 78.0} PARRYING={15.0 38.0} SWORDSMANSHIP={15.0 38.0} WRESTLING={15.0 38.0} TACTICS={15.0 38.0} ITEMNEWBIE=random_male_hair COLOR=colors_hair ITEMNEWBIE=random_facial_hair COLOR=match_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_shirt_plain COLOR=colors_all ITEM=random_pants COLOR=colors_all ITEM=i_boots_calf COLOR=colors_neutral ITEM=random_coin_purse SELL=i_pet_horse_tan,{0 2} SELL=i_pet_horse_gray,{0 2} SELL=i_pet_horse_brown_lt,{0 2} SELL=i_pet_horse_brown_dk,{0 2} SELL=i_pet_horse_pack,{0 2} BUY=i_hay_sheaf,{50 300} BUY=i_fruit_apple,{20 50} BUY=i_fruit_carrot,50 CATEGORY=Civilized SUBSECTION=Tradesmen DESCRIPTION=Rancher (male) [CHARDEF 0475] DEFNAME=C_H_RANCHER_F NAME=#NAMES_HUMANFEMALE the Rancher ID=C_WOMAN DESIRES=i_gold,e_notoriety AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=spk_human_prime TSPEECH=jobrancher TSPEECH=spk_shopkeep TSPEECH=spk_horse TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create NPC=brain_vendor COLOR=colors_skin STR={36 50} DEX={34 48} INT={28 42} CAMPING={50.0 70.0} ANIMALLORE={55.0 78.0} TAMING={50.0 70.0} HERDING={50.0 70.0} CHIVALRY={55.0 78.0} PARRYING={15.0 38.0} SWORDSMANSHIP={15.0 38.0} WRESTLING={15.0 38.0} TACTICS={15.0 38.0} ITEMNEWBIE=random_female_hair COLOR=colors_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_shirt_plain COLOR=colors_all ITEM=random_skirt COLOR=colors_all ITEM=i_boots_calf COLOR=colors_neutral ITEM=random_coin_purse SELL=i_pet_horse_tan,{0 2} SELL=i_pet_horse_gray,{0 2} SELL=i_pet_horse_brown_lt,{0 2} SELL=i_pet_horse_brown_dk,{0 2} SELL=i_pet_horse_pack,{0 2} BUY=i_hay_sheaf,{50 300} BUY=i_fruit_apple,{20 50} BUY=i_fruit_carrot,50 CATEGORY=Civilized SUBSECTION=Tradesmen DESCRIPTION=Rancher (female) [CHARDEF 0476] DEFNAME=C_H_SCRIBE NAME=#NAMES_HUMANMALE the Scribe ID=C_MAN DESIRES=i_gold,e_notoriety AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=spk_human_prime TSPEECH=jobScribe TSPEECH=jobScholar TSPEECH=spk_shopkeep TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create NPC=brain_vendor COLOR=colors_skin STR={16 30} DEX={26 40} INT={31 45} EVALUATINGINTEL={45.0 68.0} WRESTLING={15.0 38.0} MAGICRESISTANCE={15.0 38.0} TACTICS={15.0 38.0} INSCRIPTION={50.0 70.0} ITEMNEWBIE=random_male_hair COLOR=colors_hair ITEMNEWBIE=random_facial_hair COLOR=match_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_robe COLOR=colors_neutral ITEM=i_sandals ITEM=backpack_poor SELL=I_SCROLL_BLANK,{6 24} SELL=I_SEAL_PAPER,{6 24} SELL=i_pen_and_ink,{6 24} SELL=i_BOOK_SM,{6 24} SELL=i_BOOK_LG,{6 24} SELL=i_deed_GUILDSTONE,{1 2} BUY=I_SCROLL_BLANK,{6 24} BUY=I_SEAL_PAPER,{6 24} BUY=i_pen_and_ink,{6 24} BUY=i_book_sm,{6 24} BUY=i_book_lg,{6 24} BUY=i_book_sm_pub,{6 24} BUY=i_book_lg_pub,{6 24} BUY=i_deed_GUILDSTONE,{1 2} CATEGORY=Civilized SUBSECTION=Tradesmen DESCRIPTION=Scribe (male) [CHARDEF 0477] DEFNAME=C_H_SCRIBE_F NAME=#NAMES_HUMANFEMALE the Scribe ID=C_WOMAN DESIRES=i_gold,e_notoriety AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=spk_human_prime TSPEECH=jobScribe TSPEECH=jobScholar TSPEECH=spk_shopkeep TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create NPC=brain_vendor COLOR=colors_skin STR={16 30} DEX={26 40} INT={31 45} EVALUATINGINTEL={45.0 68.0} WRESTLING={15.0 38.0} MAGICRESISTANCE={15.0 38.0} TACTICS={15.0 38.0} INSCRIPTION={50.0 70.0} ITEMNEWBIE=random_female_hair COLOR=colors_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_robe COLOR=colors_neutral ITEM=i_sandals ITEM=backpack_poor SELL=I_SCROLL_BLANK,{6 24} SELL=I_SEAL_PAPER,{6 24} SELL=i_pen_and_ink,{6 24} SELL=i_BOOK_SM,{6 24} SELL=i_BOOK_LG,{6 24} SELL=i_deed_GUILDSTONE,{1 2} BUY=I_SCROLL_BLANK,{6 24} BUY=I_SEAL_PAPER,{6 24} BUY=i_pen_and_ink,{6 24} BUY=i_BOOK_SM,{6 24} BUY=i_BOOK_LG,{6 24} BUY=i_book_sm_pub,{6 24} BUY=i_book_lg_pub,{6 24} BUY=i_deed_GUILDSTONE,{1 2} CATEGORY=Civilized SUBSECTION=Tradesmen DESCRIPTION=Scribe (female) [CHARDEF 0478] DEFNAME=C_H_SCULPTOR NAME=#NAMES_HUMANMALE the Sculptor ID=C_MAN DESIRES=i_gold,e_notoriety AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=spk_human_prime TSPEECH=jobSculptor TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create COLOR=colors_skin STR={16 30} DEX={26 40} INT={21 35} ANATOMY={35.0 55.0} WRESTLING={15.0 38.0} TACTICS={15.0 38.0} NPC=brain_human ITEMNEWBIE=random_male_hair COLOR=colors_hair ITEMNEWBIE=random_facial_hair COLOR=match_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_shirt_fancy COLOR=colors_all ITEM=random_pants COLOR=colors_all ITEM=random_shoes COLOR=colors_neutral ITEM=random_coin_purse CATEGORY=Civilized SUBSECTION=Arts & Music DESCRIPTION=Sculptor (male) [CHARDEF 0479] DEFNAME=C_H_SCULPTOR_F NAME=#NAMES_HUMANFEMALE the Sculptor ID=C_WOMAN DESIRES=i_gold,e_notoriety AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=spk_human_prime TSPEECH=jobSculptor TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create COLOR=colors_skin STR={16 30} DEX={26 40} INT={21 35} ANATOMY={35.0 55.0} WRESTLING={15.0 38.0} TACTICS={15.0 38.0} NPC=brain_human ITEMNEWBIE=random_female_hair COLOR=colors_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_shirt_fancy COLOR=colors_all ITEM=random_skirt COLOR=colors_all ITEM=random_shoes COLOR=colors_neutral ITEM=random_coin_purse CATEGORY=Civilized SUBSECTION=Arts & Music DESCRIPTION=Sculptor (female) [CHARDEF 0480] DEFNAME=C_H_SHEPHERD NAME=#NAMES_HUMANMALE the Shepherd ID=C_MAN DESIRES=i_gold,c_SHEEP_WOOLLY,c_SHEEP_SHORN,e_notoriety AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=spk_human_prime TSPEECH=jobShepherd TSPEECH=spk_shopkeep TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create NPC=brain_vendor COLOR=colors_skin STR={51 65} DEX={41 55} INT={31 45} ANIMALLORE={50.0 70.0} CHIVALRY={50.0 70.0} CAMPING={55.0 78.0} HERDING={55.0 78.0} FENCING={15.0 38.0} SWORDSMANSHIP={15.0 38.0} WRESTLING={15.0 38.0} TACTICS={25.0 48.0} ITEMNEWBIE=random_male_hair COLOR=colors_hair ITEMNEWBIE=random_facial_hair COLOR=match_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_shirt_plain COLOR=colors_all ITEM=i_pants_short COLOR=colors_all ITEM=i_hat_wide_brim COLOR=colors_neutral ITEM=random_boots ITEM=i_shepherds_crook ITEM=random_coin_purse SELL=VENDOR_S_SHEPHERD BUY=VENDOR_B_SHEPHERD CATEGORY=Civilized SUBSECTION=Tradesmen DESCRIPTION=Shepherd (male) [CHARDEF 0481] DEFNAME=C_H_SHEPHERD_F NAME=#NAMES_HUMANFEMALE the Shepherdess ID=C_WOMAN DESIRES=i_gold,c_SHEEP_WOOLLY,c_SHEEP_SHORN,e_notoriety AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=spk_human_prime TSPEECH=jobShepherd TSPEECH=spk_shopkeep TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create NPC=brain_vendor COLOR=colors_skin STR={51 65} DEX={41 55} INT={31 45} ANIMALLORE={50.0 70.0} CHIVALRY={50.0 70.0} CAMPING={55.0 78.0} HERDING={55.0 78.0} FENCING={15.0 38.0} SWORDSMANSHIP={15.0 38.0} WRESTLING={15.0 38.0} TACTICS={25.0 48.0} ITEMNEWBIE=random_female_hair COLOR=colors_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_shirt_plain COLOR=colors_all ITEM=i_pants_short COLOR=colors_all ITEM=i_hat_wide_brim COLOR=colors_neutral ITEM=random_boots ITEM=i_shepherds_crook ITEM=random_coin_purse SELL=VENDOR_S_SHEPHERD BUY=VENDOR_B_SHEPHERD CATEGORY=Civilized SUBSECTION=Tradesmen DESCRIPTION=Shepherd (female) [CHARDEF 0482] DEFNAME=C_H_TANNER NAME=#NAMES_HUMANMALE the Tanner ID=C_MAN DESIRES=i_gold,e_notoriety,t_leather AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=spk_human_prime TSPEECH=jobtanner TSPEECH=spk_shopkeep TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create NPC=brain_vendor COLOR=colors_skin STR={51 65} DEX={61 75} INT={41 55} TAILORING={35.0 55.0} SWORDSMANSHIP={15.0 38.0} WRESTLING={15.0 38.0} TACTICS={35.0 58.0} ITEMNEWBIE=random_male_hair COLOR=colors_hair ITEMNEWBIE=random_facial_hair COLOR=match_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_shirt_plain COLOR=colors_brown ITEM=random_pants COLOR=colors_brown ITEM=random_boots ITEM=i_apron_half COLOR=colors_brown ITEM=random_coin_purse SELL=VENDOR_S_TANNER BUY=VENDOR_B_TANNER CATEGORY=Civilized SUBSECTION=Tradesmen DESCRIPTION=Tanner (male) [CHARDEF 0483] DEFNAME=C_H_TANNER_F NAME=#NAMES_HUMANFEMALE the Tanner ID=C_WOMAN DESIRES=i_gold,e_notoriety,t_leather AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=spk_human_prime TSPEECH=jobtanner TSPEECH=spk_shopkeep TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create NPC=brain_vendor COLOR=colors_skin STR={51 65} DEX={61 75} INT={41 55} TAILORING={35.0 55.0} SWORDSMANSHIP={15.0 38.0} WRESTLING={15.0 38.0} TACTICS={35.0 58.0} ITEMNEWBIE=random_female_hair COLOR=colors_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_shirt_plain COLOR=colors_brown ITEM=random_skirt COLOR=colors_brown ITEM=random_boots ITEM=i_apron_half COLOR=colors_brown ITEM=random_coin_purse SELL=VENDOR_S_TANNER BUY=VENDOR_B_TANNER CATEGORY=Civilized SUBSECTION=Tradesmen DESCRIPTION=Tanner (female) [CHARDEF 0484] DEFNAME=C_H_VEGISELLER NAME=#NAMES_HUMANMALE the Vegetable Seller ID=C_MAN DESIRES=i_gold,e_notoriety AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=spk_human_prime TSPEECH=jobveggie TSPEECH=spk_shopkeep TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create NPC=brain_vendor COLOR=colors_skin STR={51 65} DEX={41 55} INT={31 45} WRESTLING={15.0 38.0} TACTICS={25.0 48.0} ITEMNEWBIE=random_male_hair COLOR=colors_hair ITEMNEWBIE=random_facial_hair COLOR=match_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_shirt_plain COLOR=colors_all ITEM=i_pants_short COLOR=colors_all ITEM=i_hat_wide_brim COLOR=colors_neutral ITEM=random_boots ITEM=random_coin_purse SELL=VENDOR_S_VEGSELLER BUY=VENDOR_B_VEGSELLER CATEGORY=Civilized SUBSECTION=Tradesmen DESCRIPTION=Vegetable Seller (male) [CHARDEF 0485] DEFNAME=C_H_VEGISELLER_F NAME=#NAMES_HUMANFEMALE the Vegetable Seller ID=C_WOMAN DESIRES=i_gold,e_notoriety TSPEECH=spk_human_prime TSPEECH=jobveggie TSPEECH=spk_shopkeep TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create NPC=brain_vendor COLOR=colors_skin STR={51 65} DEX={41 55} INT={31 45} WRESTLING={15.0 38.0} TACTICS={25.0 48.0} ITEMNEWBIE=random_female_hair COLOR=colors_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_shirt_plain COLOR=colors_all ITEM=random_pants COLOR=colors_all ITEM=i_hat_wide_brim COLOR=colors_neutral ITEM=random_boots ITEM=random_coin_purse SELL=VENDOR_S_VEGSELLER BUY=VENDOR_B_VEGSELLER CATEGORY=Civilized SUBSECTION=Tradesmen DESCRIPTION=Vegetable Seller (female) [CHARDEF 0486] DEFNAME=C_H_VET NAME=#NAMES_HUMANMALE the Veterinarian ID=C_MAN DESIRES=i_gold,e_notoriety AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=spk_human_prime TSPEECH=jobVet TSPEECH=spk_shopkeep TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create NPC=brain_vendor COLOR=colors_skin STR={56 70} DEX={56 70} INT={56 70} ANIMALLORE={55.0 78.0} CHIVALRY={55.0 78.0} WRESTLING={15.0 38.0} TACTICS={35.0 58.0} ITEMNEWBIE=random_male_hair COLOR=colors_hair ITEMNEWBIE=random_facial_hair COLOR=match_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_shirt_plain COLOR=colors_green ITEM=random_pants COLOR=colors_blue ITEM=random_shoes ITEM=random_coin_purse SELL=VENDOR_S_VET BUY=VENDOR_B_VET CATEGORY=Civilized SUBSECTION=Tradesmen DESCRIPTION=Veterinarian (male) [CHARDEF 0487] DEFNAME=C_H_VET_F NAME=#NAMES_HUMANFEMALE the Veterinarian ID=C_WOMAN DESIRES=i_gold,e_notoriety AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=spk_human_prime TSPEECH=jobVet TSPEECH=spk_shopkeep TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create NPC=brain_vendor COLOR=colors_skin STR={56 70} DEX={56 70} INT={56 70} ANIMALLORE={55.0 78.0} CHIVALRY={55.0 78.0} WRESTLING={15.0 38.0} TACTICS={35.0 58.0} ITEMNEWBIE=random_female_hair COLOR=colors_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_shirt_plain COLOR=colors_green ITEM=random_pants COLOR=colors_blue ITEM=random_boots ITEM=random_coin_purse SELL=VENDOR_S_VET BUY=VENDOR_B_VET CATEGORY=Civilized SUBSECTION=Tradesmen DESCRIPTION=Veterinarian (female) [CHARDEF 0488] DEFNAME=C_H_WAITER NAME=#NAMES_HUMANMALE the Waiter ID=C_MAN DESIRES=i_gold,e_notoriety AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=spk_human_prime TSPEECH=jobWaiter TSPEECH=spk_shopkeep TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create NPC=brain_vendor COLOR=colors_skin STR={36 50} DEX={36 50} INT={21 35} SNOOPING={35.0 45.0} FENCING={15.0 38.0} PARRYING={15.0 38.0} SWORDSMANSHIP={15.0 38.0} WRESTLING={15.0 38.0} MACEFIGHTING={15.0 38.0} TACTICS={15.0 38.0} ITEMNEWBIE=random_male_hair COLOR=colors_hair ITEMNEWBIE=random_facial_hair COLOR=match_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_shirt_plain COLOR=colors_all ITEM=random_pants COLOR=colors_all ITEM=random_shoes COLOR=colors_neutral ITEM=i_apron_half ITEM=random_coin_purse SELL=VENDOR_S_WAITER BUY=VENDOR_B_WAITER CATEGORY=Civilized SUBSECTION=Tradesmen DESCRIPTION=Waiter (male) [CHARDEF 0489] DEFNAME=C_H_WAITRESS NAME=#NAMES_HUMANFEMALE the Waitress ID=C_WOMAN DESIRES=i_gold,e_notoriety AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=spk_human_prime TSPEECH=jobWaiter TSPEECH=spk_shopkeep TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create NPC=brain_vendor COLOR=colors_skin STR={36 50} DEX={36 50} INT={21 35} FENCING={15.0 38.0} PARRYING={15.0 38.0} SWORDSMANSHIP={15.0 38.0} WRESTLING={15.0 38.0} MACEFIGHTING={15.0 38.0} SNOOPING={35.0 45.0} TACTICS={15.0 38.0} ITEMNEWBIE=random_female_hair COLOR=colors_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_dress_plain COLOR=colors_all ITEM=random_shoes COLOR=colors_neutral ITEM=i_apron_half ITEM=random_coin_purse SELL=VENDOR_S_WAITER BUY=VENDOR_B_WAITER CATEGORY=Civilized SUBSECTION=Tradesmen DESCRIPTION=Waitress (female) [CHARDEF 0490] DEFNAME=C_H_ALCHEMIST NAME=#NAMES_HUMANMALE the Alchemist ID=C_MAN DESIRES=i_gold,e_notoriety,t_magic AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=spk_human_prime TSPEECH=jobalchemist TSPEECH=spk_shopkeep TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Needs TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create NPC=brain_vendor COLOR=colors_skin STR={36 50} DEX={36 50} INT={51 65} ALCHEMY={55.0 78.0} TasteID={55.0 78.0} WRESTLING={15.0 38.0} MAGICRESISTANCE={25.0 48.0} TACTICS={15.0 38.0} POISONING={35.0 55.0} ITEMNEWBIE=random_male_hair COLOR=colors_hair ITEMNEWBIE=random_facial_hair COLOR=match_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_shirt_plain COLOR=colors_all ITEM=random_pants COLOR=colors_all ITEM=i_robe COLOR=colors_red ITEM=random_shoes COLOR=colors_neutral ITEM=random_coin_purse SELL=VENDOR_S_ALCHEMIST BUY=VENDOR_B_ALCHEMIST CATEGORY=Civilized SUBSECTION=Tradesmen DESCRIPTION=Alchemist (male) [CHARDEF 0491] DEFNAME=C_H_ALCHEMIST_F NAME=#NAMES_HUMANFEMALE the Alchemist ID=C_WOMAN DESIRES=i_gold,e_notoriety,t_magic AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=spk_human_prime TSPEECH=jobalchemist TSPEECH=spk_shopkeep TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create NPC=brain_vendor COLOR=colors_skin STR={36 50} DEX={36 50} INT={51 65} ALCHEMY={55.0 78.0} TasteID={55.0 78.0} WRESTLING={15.0 38.0} MAGICRESISTANCE={25.0 48.0} TACTICS={15.0 38.0} POISONING={35.0 55.0} ITEMNEWBIE=random_female_hair COLOR=colors_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_shirt_plain COLOR=colors_all ITEM=random_pants COLOR=colors_all ITEM=i_robe COLOR=colors_red ITEM=random_shoes COLOR=colors_neutral ITEM=random_coin_purse SELL=VENDOR_S_ALCHEMIST BUY=VENDOR_B_ALCHEMIST CATEGORY=Civilized SUBSECTION=Tradesmen DESCRIPTION=Alchemist (female) [CHARDEF c_h_alchemist_niatirb] DEFNAME=C_H_ALCHEMIST_niatirb NAME=Niatirb ID=C_MAN CAN=mt_equip|mt_usehands DESIRES=i_gold,e_notoriety,t_magic AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=spk_human_prime TSPEECH=jobalchemist TSPEECH=spk_shopkeep TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_niatirb TEVENTS=e_Human_HearUnk TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Needs TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create TITLE=The Alchemist? NPC=brain_vendor COLOR=041d STR={136 150} DEX={136 150} INT={151 165} ALCHEMY={80.0 100.0} TasteID={55.0 78.0} WRESTLING={15.0 38.0} MAGICRESISTANCE={25.0 48.0} TACTICS={15.0 38.0} POISONING={35.0 55.0} ITEMNEWBIE=i_hair_long COLOR=0457 ITEMNEWBIE=i_beard_long COLOR=match_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_hat_wizards COLOR=01a7 ITEM=i_shirt_fancy COLOR=021 ITEM=i_pants_short COLOR=062 ITEM=i_sash COLOR=058 ITEM=i_cape COLOR=044 ITEM=i_boots_calf COLOR=035 ITEM=random_coin_purse SELL=VENDOR_S_ALCHEMIST SELL=i_scepter, {2 3} SELL=i_wand_1, {2 3} SELL=i_wand_2, {2 3} SELL=i_Wand_3, {2 3} SELL=i_wand_4, {2 3} BUY=VENDOR_B_ALCHEMIST BUY=i_scepter, {2 3} BUY=i_wand_1, {2 3} BUY=i_wand_2, {2 3} BUY=i_Wand_3, {2 3} BUY=i_wand_4, {2 3} CATEGORY=Civilized SUBSECTION=Tradesmen DESCRIPTION=Alchemist (Niatirb) [EVENTS e_niatirb] ON=@EnvironChange DORAND 7 EMOTE prances around SAY ALL THIS HAIR! IT ITCHES! WILL IT NEVER COME OFF! SAY Yellenod si drol! Ton em! Siger saw nails! NAILS! Hehehehehe. EMOTE starts throwing alchemical equipment around SAY I'm selling items at CRAZY PRICES! OWW, MY WHISKERS! SAY Follicles! FOLLICLES! I HAVE FOLLICLES! SAY FUNGUS! ENDDO ON=@NPCSeeNewPlayer EMOTE does a handstand SAY Clew Emo! What evil hair doth bring! [EVENTS e_mage_trainer] ON=@SpellEffect IF ( > 70.0) DORAND 3 SAY What do you think I can teach you of spellcasting? You should be teaching me! SAY Quite the powerful spell there. SAY Have you ever considered becoming a trainer, ? ENDDO ELSE DORAND 2 SAY Good! You're improving. BEGIN SAY Watch closely... Here's how you cast that spell. TAG.NEXTSPELL= END ENDDO ENDIF RETURN 1 ON=@GetHit SAY Come now, I am not a warrior's training dummy. TAG.NEXTSPELL=38 RETURN 1 ON=@SkillStart CRIMINAL=0 KARMA=1 KILLS=0 IF (> > 0) ACTARG1=> TAG.NEXTSPELL= ACTION=019 ENDIF [CHARDEF c_h_magetrainer] DEFNAME=C_H_magetrainer NAME=#NAMES_HUMANMALE the Mage Trainer ID=C_MAN CAN=mt_equip|mt_usehands DESIRES=i_gold,t_wand,t_reagent,t_bone //SPELLCIRCLES=1-7 AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=jobMageTrainer TSPEECH=spk_human_default TSPEECH=spk_human_prime TEVENTS=e_Human_HearUnk TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Needs TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ TEVENTS=e_mage_trainer ON=@Create NPC=brain_human COLOR=colors_skin STR={61 75} DEX={71 85} INT=1000 MEDITATION=100.0 MAGERY={70.0 100.0} MAGICRESISTANCE=100.0 ITEMNEWBIE=random_male_hair COLOR=colors_hair ITEMNEWBIE=random_facial_hair COLOR=match_hair ON=@NPCRestock ITEMNEWBIE=i_spellbook ADDSPELL=s_magic_arrow ADDSPELL=s_harm ADDSPELL=s_fireball ITEMNEWBIE=i_robe COLOR=colors_blue ITEMNEWBIE=random_shoes COLOR=colors_blue ITEMNEWBIE=i_hat_wizards COLOR=colors_blue CATEGORY=Civilized SUBSECTION=Tradesmen DESCRIPTION=Mage Trainer (male) [CHARDEF c_h_magetrainer_f] DEFNAME=C_H_magetrainer_f NAME=#NAMES_HUMANFEMALE the Mage Trainer ID=C_WOMAN CAN=mt_equip|mt_usehands|mt_female DESIRES=i_gold,t_wand,t_reagent,t_bone //SPELLCIRCLES=1-7 AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=jobMageTrainer TSPEECH=spk_human_default TSPEECH=spk_human_prime TEVENTS=e_Human_HearUnk TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Needs TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ TEVENTS=e_mage_trainer ON=@Create NPC=brain_human COLOR=colors_skin STR={61 75} DEX={71 85} INT=1000 MEDITATION=100.0 MAGERY={70.0 100.0} MAGICRESISTANCE=100.0 ITEMNEWBIE=random_female_hair COLOR=colors_hair ON=@NPCRestock ITEMNEWBIE=i_spellbook ADDSPELL=s_magic_arrow ADDSPELL=s_harm ADDSPELL=s_fireball ITEMNEWBIE=i_robe COLOR=colors_blue ITEMNEWBIE=random_shoes COLOR=colors_blue ITEMNEWBIE=i_hat_wizards COLOR=colors_blue CATEGORY=Civilized SUBSECTION=Tradesmen DESCRIPTION=Mage Trainer (female) [CHARDEF 0492] DEFNAME=C_H_MAGESHOP NAME=#NAMES_HUMANMALE the Mage ID=C_MAN DESIRES=i_gold,t_wand,t_reagent,t_bone //SPELLCIRCLES=3-7 AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=spk_human_prime TSPEECH=jobMageShop TSPEECH=spk_shopkeep TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create NPC=brain_vendor COLOR=colors_skin STR={61 75} DEX={71 85} INT={86 100} //NEED=i_gold //NEED=i_reag_batwing //NEED=i_reag_blackmoor //NEED=i_reag_black_pearl //NEED=i_reag_blood_moss //NEED=i_reag_blood_spawn //NEED=i_reag_blood_vial //NEED=i_reag_bone //NEED=i_reag_brimstone //NEED=i_reag_daemon_bone //NEED=i_reag_fertile_dirt //NEED=i_reag_dragon_blood //NEED=i_reag_executioners_cap //NEED=i_reag_garlic //NEED=i_reag_ginseng //NEED=i_reag_mandrake_root //NEED=i_reag_eye_of_newt //NEED=i_reag_nightshade //NEED=i_reag_obsidian //NEED=i_reag_pig_iron //NEED=i_reag_pumice //NEED=i_reag_sulfur_ash //NEED=i_reag_spider_silk //NEED=i_reag_serpent_scale //NEED=i_reag_volcanic_ash //NEED=i_reag_dead_wood //NEED=i_reag_worm_heart MEDITATION={75.0 100.0} INSCRIPTION={50.0 65.0} MAGERY={86.0 100.0} WRESTLING={15.0 38.0} MAGICRESISTANCE={55.0 78.0} TACTICS={15.0 38.0} NECROMANCY={70.0 85.0} ITEMNEWBIE=random_male_hair COLOR=colors_hair ITEMNEWBIE=random_facial_hair COLOR=match_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_robe COLOR=colors_blue ITEM=random_shoes COLOR=colors_blue ITEM=random_coin_purse ITEM=random_upper_scroll ITEM=random_upper_scroll SELL=VENDOR_S_MAGE_SHOP BUY=VENDOR_B_MAGE_SHOP CATEGORY=Civilized SUBSECTION=Tradesmen DESCRIPTION=Mage (male) [CHARDEF 0493] DEFNAME=C_H_MAGESHOP_F NAME=#NAMES_HUMANFEMALE the Mage ID=C_WOMAN DESIRES=i_gold,t_wand,t_reagent,t_bone AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=spk_human_prime TSPEECH=jobMageShop TSPEECH=spk_shopkeep TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create NPC=brain_vendor COLOR=colors_skin STR={61 75} DEX={71 85} INT={86 100} //SPELLCIRCLES=3-7 //NEED=i_gold //NEED=i_reag_batwing //NEED=i_reag_blackmoor //NEED=i_reag_black_pearl //NEED=i_reag_blood_moss //NEED=i_reag_blood_spawn //NEED=i_reag_blood_vial //NEED=i_reag_bone //NEED=i_reag_brimstone //NEED=i_reag_daemon_bone //NEED=i_reag_fertile_dirt //NEED=i_reag_dragon_blood //NEED=i_reag_executioners_cap //NEED=i_reag_garlic //NEED=i_reag_ginseng //NEED=i_reag_mandrake_root //NEED=i_reag_eye_of_newt //NEED=i_reag_nightshade //NEED=i_reag_obsidian //NEED=i_reag_pig_iron //NEED=i_reag_pumice //NEED=i_reag_sulfur_ash //NEED=i_reag_spider_silk //NEED=i_reag_serpent_scale //NEED=i_reag_volcanic_ash //NEED=i_reag_dead_wood //NEED=i_reag_worm_heart MEDITATION={75.0 100.0} INSCRIPTION={50.0 65.0} MAGERY={86.0 100.0} WRESTLING={15.0 38.0} MAGICRESISTANCE={55.0 78.0} TACTICS={15.0 38.0} NECROMANCY={70.0 85.0} ITEMNEWBIE=random_female_hair COLOR=colors_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_robe COLOR=colors_blue ITEM=random_shoes COLOR=colors_blue ITEM=random_coin_purse ITEM=random_upper_scroll ITEM=random_upper_scroll SELL=VENDOR_S_MAGE_SHOP BUY=VENDOR_B_MAGE_SHOP CATEGORY=Civilized SUBSECTION=Tradesmen DESCRIPTION=Mage (female) [CHARDEF 0494] DEFNAME=C_H_MAGE NAME=#NAMES_HUMANMALE the Mage ID=C_MAN DESIRES=i_gold,t_wand,t_reagent AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=spk_human_prime TSPEECH=jobMage TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create COLOR=colors_skin STR={61 75} DEX={71 85} INT={86 100} //SPELLCIRCLES=7-8 INSCRIPTION={50.0 65.0} MEDITATION={75.0 100.0} MAGERY={86.0 100.0} WRESTLING={15.0 38.0} MAGICRESISTANCE={65.0 88.0} TACTICS={15.0 38.0} NECROMANCY={75.0 90.0} NPC=brain_human ITEMNEWBIE=random_male_hair COLOR=colors_hair ITEMNEWBIE=random_facial_hair COLOR=match_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_robe COLOR=colors_all ITEM=random_shoes COLOR=colors_all ITEM=random_coin_purse CATEGORY=Civilized SUBSECTION=Villagers DESCRIPTION=Mage (male) (Non Shopkeeper) [CHARDEF 0495] DEFNAME=C_H_MAGE_F NAME=#NAMES_HUMANFEMALE the Mage ID=C_WOMAN DESIRES=i_gold,t_wand,t_reagent AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=spk_human_prime TSPEECH=jobMage TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create COLOR=colors_skin STR={61 75} DEX={71 85} INT={86 100} //SPELLCIRCLES=7-8 MEDITATION={75.0 100.0} INSCRIPTION={50.0 65.0} MAGERY={86.0 100.0} WRESTLING={15.0 38.0} MAGICRESISTANCE={65.0 88.0} TACTICS={15.0 38.0} NECROMANCY={75.0 90.0} NPC=brain_human ITEMNEWBIE=random_female_hair COLOR=colors_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_robe COLOR=colors_all ITEM=random_shoes COLOR=colors_all ITEM=random_coin_purse CATEGORY=Civilized SUBSECTION=Villagers DESCRIPTION=Mage (female) (Non Shopkeeper) [CHARDEF 0496] DEFNAME=C_H_EVILMAGE NAME=#NAMES_HUMANMALE the Evil Mage ID=C_MAN DESIRES=i_gold,t_wand,t_reagent,t_bone AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=spk_human_prime TSPEECH=jobMageEvil TSPEECH=jobMage TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ TEVENTS=e_bandit_tracker ON=@Create COLOR=colors_skin STR={71 85} DEX={81 95} INT={96 110} //ALIGNMENT=EVIL //SPELLCIRCLESS=3-5 EVALUATINGINTEL={55.0 78.0} INSCRIPTION={76.0 90.0} MAGERY={86.0 100.0} WRESTLING={20.0 60.0} MAGICRESISTANCE={15.0 38.0} MEDITATION={75.0 100.0} TACTICS={15.0 38.0} NPC=brain_human KARMA={-3000 -3999} ITEMNEWBIE=random_male_hair COLOR=colors_hair ITEMNEWBIE=random_facial_hair COLOR=match_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_robe COLOR=colors_red ITEM=i_sandals ITEM=random_coin_purse ITEM=random_upper_scroll ITEM=random_upper_scroll CATEGORY=Civilized SUBSECTION=Outlaws & Rogues DESCRIPTION=Evil Mage (Male) [CHARDEF 0497] DEFNAME=C_H_EVILMAGE_F NAME=#NAMES_HUMANFEMALE the Evil Mage ID=C_WOMAN DESIRES=i_gold,t_wand,t_reagent,t_bone AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=spk_human_prime TSPEECH=jobMageEvil TSPEECH=jobMage TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Needs TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Environ TEVENTS=e_bandit_tracker ON=@Create COLOR=colors_skin STR={71 85} DEX={81 95} INT={96 110} //SPELLCIRCLESS=3-5 //ALIGNMENT=EVIL EVALUATINGINTEL={55.0 78.0} INSCRIPTION={76.0 90.0} MEDITATION={75.0 100.0} MAGERY={86.0 100.0} WRESTLING={20.0 60.0} MAGICRESISTANCE={15.0 38.0} TACTICS={15.0 38.0} NPC=brain_human KARMA={-3000 -3999} ITEMNEWBIE=random_female_hair COLOR=colors_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_robe COLOR=colors_red ITEM=i_sandals ITEM=random_coin_purse ITEM=random_upper_scroll ITEM=random_upper_scroll CATEGORY=Civilized SUBSECTION=Outlaws & Rogues DESCRIPTION=Evil Mage (Female) [CHARDEF c_h_mirrormage] DEFNAME=C_H_MIRRORMAGE NAME=#NAMES_HUMANMALE the Mirror Mage ID=C_MAN DESIRES=i_gold,t_wand,t_reagent,t_bone AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=spk_human_prime TSPEECH=jobMageEvil TSPEECH=jobMage TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ TEVENTS=e_bandit_tracker TEVENTS=e_magehunter ON=@Create COLOR=colors_skin STR={121 185} DEX={181 195} INT={196 210} //ALIGNMENT=EVIL //SPELLCIRCLESS=3-5 EVALUATINGINTEL={55.0 78.0} INSCRIPTION={76.0 90.0} MAGERY={96.0 110.0} WRESTLING={20.0 60.0} MAGICRESISTANCE={115.0 138.0} MEDITATION={75.0 100.0} TACTICS={15.0 38.0} NPC=brain_human KARMA={-3000 -3999} FAME={700 2000} ITEMNEWBIE=random_male_hair COLOR=colors_hair ITEMNEWBIE=random_facial_hair COLOR=match_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEMNEWBIE=i_robe COLOR={colors_red 5 color_o_silver 1} ITEM=i_sandals ITEM=random_coin_purse ITEM=random_upper_scroll ITEM=random_upper_scroll CATEGORY=Civilized SUBSECTION=Outlaws & Rogues DESCRIPTION=Mirror Mage (Male) [CHARDEF c_h_mirrormage_f] DEFNAME=C_H_MIRRORMAGE_F NAME=#NAMES_HUMANFEMALE the Mirror Mage ID=C_WOMAN DESIRES=i_gold,t_wand,t_reagent,t_bone AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=spk_human_prime TSPEECH=jobMageEvil TSPEECH=jobMage TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ TEVENTS=e_bandit_tracker TEVENTS=e_magehunter ON=@Create COLOR=colors_skin STR={121 185} DEX={181 195} INT={196 210} //ALIGNMENT=EVIL //SPELLCIRCLESS=3-5 EVALUATINGINTEL={55.0 78.0} INSCRIPTION={76.0 90.0} MAGERY={96.0 110.0} WRESTLING={20.0 60.0} MAGICRESISTANCE={115.0 138.0} MEDITATION={75.0 100.0} TACTICS={15.0 38.0} NPC=brain_human KARMA={-3000 -3999} FAME={700 2000} ITEMNEWBIE=random_female_hair COLOR=colors_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEMNEWBIE=i_robe COLOR={colors_red 5 color_o_silver 1} ITEM=i_sandals ITEM=random_coin_purse ITEM=random_upper_scroll ITEM=random_upper_scroll CATEGORY=Civilized SUBSECTION=Outlaws & Rogues DESCRIPTION=Mirror Mage (Female) [CHARDEF c_h_ranger_evil] DEFNAME=c_h_ranger_evil ID=c_man NAME=#NAMES_HUMANMALE the Evil Ranger DESIRES=i_gold,e_notoriety AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=jobRanger TSPEECH=spk_needs TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create COLOR=colors_skin STR={155 185} INT={15 38} DEX={115 130} KARMA={-5000 -4000} FAME={2000 3000} ARCHERY={88.0 100.0} TACTICS={70.0 96.0} WRESTLING={47.6 51.4} NPC=brain_human ITEMNEWBIE=random_male_hair COLOR=colors_hair ITEMNEWBIE=random_facial_hair COLOR=match_hair ITEM={i_bow 5 i_crossbow 1 i_crossbow_heavy 1 } ITEM=i_arrow,{10 40} ITEMNEWBIE=i_xbolt,{10 40} ITEMNEWBIE=i_chainmail_tunic ITEMNEWBIE=i_chainmail_leggings ITEMNEWBIE=i_chainmail_coif ITEMNEWBIE=i_ringmail_gloves ITEMNEWBIE=i_ringmail_sleeves ON=@NPCRestock //ITEM=i_shirt_fancy //COLOR=colors_green //ITEM=random_pants //COLOR=colors_brown //ITEM=random_footwear //COLOR=colors_neutral ITEM=i_gold,{100 250} CATEGORY=Civilized SUBSECTION=Outlaws & Rogues DESCRIPTION=Evil Ranger (Male) [CHARDEF c_h_ranger_evil_f] DEFNAME=c_h_ranger_evil_f ID=c_woman NAME=#NAMES_HUMANFEMALE the Evil Ranger DESIRES=i_gold,e_notoriety AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=jobRanger TSPEECH=spk_needs TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create COLOR=colors_skin STR={155 185} INT={15 38} DEX={115 130} KARMA={-5000 -4000} FAME={2000 3000} ARCHERY={88.0 100.0} TACTICS={70.0 96.0} WRESTLING={47.6 51.4} NPC=brain_human ITEMNEWBIE=random_female_hair COLOR=colors_hair ITEM={i_bow 5 i_crossbow 1 i_crossbow_heavy 1 } ITEM=i_arrow,{10 40} ITEMNEWBIE=i_xbolt,{10 40} ITEMNEWBIE=i_chainmail_tunic ITEMNEWBIE=i_chainmail_leggings ITEMNEWBIE=i_chainmail_coif ITEMNEWBIE=i_ringmail_gloves ITEMNEWBIE=i_ringmail_sleeves ON=@NPCRestock //ITEM=i_shirt_fancy //COLOR=colors_green //ITEM=random_pants //COLOR=colors_brown //ITEM=random_footwear //COLOR=colors_neutral ITEM=i_gold,{100 250} CATEGORY=Civilized SUBSECTION=Outlaws & Rogues DESCRIPTION=Evil Ranger (Female) [EVENTS e_newarrowhits] ON=@HitTry IF () IF ( = i_bow_enchanted) DORAND 10 FINDLAYER.2.MORE2=i_arrow_silver FINDLAYER.2.MORE2=i_arrow_silver FINDLAYER.2.MORE2=i_arrow_silver FINDLAYER.2.MORE2=i_arrow_poison FINDLAYER.2.MORE2=i_arrow_poison FINDLAYER.2.MORE2=i_arrow_poison FINDLAYER.2.MORE2=i_arrow_poison FINDLAYER.2.MORE2=i_arrow_ice FINDLAYER.2.MORE2=i_arrow_blunt FINDLAYER.2.MORE2=i_arrow_fire ENDDO IF (()&&(i_arrow_fire = .BASEID>)) SYSMESSAGE This target is already on fire. ACTION=-1 RETURN 1 ENDIF ENDIF ENDIF ON=@HitMiss IF () IF ( = i_bow_enchanted) IF (i_arrow_fire = .BASEID>) VAR.OLDACT= NEWITEM i_arroweffect_equip ACT.LINK= ACT.MORE1=i_fx_fireball ACT.MOREP=14,14,1 EQUIP ACT=> VAR.OLDACT= ELSEIF (i_arrow_ice = .BASEID>) VAR.OLDACT= NEWITEM i_arroweffect_equip ACT.LINK= ACT.MORE1=0e5c ACT.MOREP=14,14,0 EQUIP ACT=> VAR.OLDACT= ENDIF ENDIF ENDIF ON=@Hit IF () IF ( = i_bow_enchanted) IF (i_arrow_fire = .BASEID>) VAR.OLDACT= NEWITEM i_arroweffect_equip ACT.LINK= ACT.MORE1=i_fx_fireball ACT.MOREP=14,14,1 EQUIP ACT=> VAR.OLDACT= ELSEIF (i_arrow_ice = .BASEID>) VAR.OLDACT= NEWITEM i_arroweffect_equip ACT.LINK= ACT.MORE1=0e5c ACT.MOREP=14,14,0 EQUIP ACT=> VAR.OLDACT= ELSEIF (i_arrow_light = .BASEID>) VAR.OLDACT= NEWITEM i_arroweffect_equip ACT.LINK= ACT.MORE1=01535 ACT.MOREP=14,14,0 EQUIP ACT=> VAR.OLDACT= ENDIF IF (i_arrow = .BASEID>) RETURN 0 ELSEIF (i_arrow_blunt = .BASEID>) VAR.ARROWDAMAGE=/100) + (/200) + (/20)> VAR.ARROWDAMAGE= + RAND(>)> IF ( < 1) VAR.ARROWDAMAGE= * -1> ENDIF IF ( + >> < 1) SRC.STAM=1 ELSE SRC.STAM= + >> ENDIF VAR.ARROWDAMAGE= SRC.DAMAGE 02 SRC.SFX 309 IF ( < 7) STAM=1 ELSE STAM=+(-7)> ENDIF RETURN 1 ELSEIF (i_arrow_poison = .BASEID>) SRC.POISON ELSEIF (i_arrow_silver = .BASEID>) VAR.ARROWDAMAGE=/100) + (/200) + (/20)> VAR.ARROWDAMAGE= + RAND() + RAND(>))> SRC.DAMAGE > 0802 VAR.ARROWDAMAGE= ELSEIF (i_arrow_fire = .BASEID>) VAR.OLDACT= SRC.SYSMESSAGE You were set on fire! SRC.NEWITEM i_fire_memory SRC.ACT.LINK= SRC.ACT.EQUIP SRC.ACT=> VAR.OLDACT= RETURN 0 ELSEIF (i_arrow_ice = .BASEID>) SRC.SFX 254 VAR.ARROWDAMAGE=/100) + (/200) + (/20)> VAR.ARROWDAMAGE= + RAND(>))> SRC.DAMAGE > 0284 VAR.ARROWDAMAGE= VAR.OLDACT= SRC.FLAGS=|statf_freeze SRC.NEWITEM i_rune_paralyze SRC.ACT.MOREX=s_paralyze SRC.ACT.MOREY=100.0 SRC.ACT.LINK= SRC.ACT.MORE2=1 SRC.ACT.TIMER={2 5} SRC.ACT.TYPE=t_spell SRC.ACT.LAYER=38 SRC.ACT.CONT= SRC.ACT=> VAR.OLDACT= SRC.EFFECT 3, 03779, 100, 100 RETURN 1 ELSEIF (i_arrow_light = .BASEID>) SRC.SFX 489 VAR.OLDACT= SRC.NEWITEM i_arrow_light_effect SRC.ACT.LINK= SRC.ACT.P= SRC.ACT=> VAR.OLDACT= RETURN 0 ELSEIF (i_arrow_darkness = .BASEID>) VAR.OLDACT= SRC.NEWITEM i_arrow_darkness_effect SRC.ACT.LINK= SRC.ACT.MORE1=1 SRC.ACT.MORE2=200 SRC.ACT.P= SRC.ACT.TIMER=1 SRC.NEWITEM i_arrow_darkness_effect SRC.ACT.LINK= SRC.ACT.MORE1=1 SRC.ACT.MORE2=200 SRC.ACT.P= SRC.ACT.TIMER=1 SRC.NEWITEM i_arrow_darkness_effect SRC.ACT.LINK= SRC.ACT.MORE1=1 SRC.ACT.MORE2=200 SRC.ACT.P= SRC.ACT.TIMER=1 SRC.NEWITEM i_arrow_darkness_effect SRC.ACT.LINK= SRC.ACT.MORE1=1 SRC.ACT.MORE2=200 SRC.ACT.P= SRC.ACT.TIMER=1 SRC.ACT=> VAR.OLDACT= RETURN 0 ELSE RETURN 0 ENDIF ENDIF ENDIF [CHARDEF c_h_evilarcher] DEFNAME=c_h_evilarcher ID=c_man NAME=#NAMES_HUMANMALE the Evil Ranger DESIRES=i_gold,e_notoriety AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=jobRanger TSPEECH=spk_needs TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ TEVENTS=e_newarrowhits ON=@Create COLOR=colors_skin STR={185 235} INT={15 38} DEX={115 130} KARMA={-5000 -4000} FAME={5000 8000} ARCHERY={100.0 120.0} TACTICS={100.0 120.0} WRESTLING={47.6 51.4} NPC=brain_human ITEMNEWBIE=random_male_hair COLOR=colors_hair ITEMNEWBIE=random_facial_hair COLOR=match_hair ON=@NPCRestock ITEM=i_chainmail_tunic ITEM=i_chainmail_leggings ITEM=i_chainmail_coif ITEM=i_ringmail_gloves ITEM=i_ringmail_sleeves ITEMNEWBIE=i_bow_enchanted COLOR=0 NAME=a bow //ITEM=i_shirt_fancy //COLOR=colors_green //ITEM=random_pants //COLOR=colors_brown //ITEM=random_footwear //COLOR=colors_neutral ITEM=i_gold,{350 600} CATEGORY=Civilized SUBSECTION=Outlaws & Rogues DESCRIPTION=Evil Archer (Male) [CHARDEF c_h_evilarcher_f] DEFNAME=c_h_evilarcher_f ID=c_woman NAME=#NAMES_HUMANFEMALE the Evil Ranger DESIRES=i_gold,e_notoriety AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=jobRanger TSPEECH=spk_needs TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ TEVENTS=e_newarrowhits ON=@Create COLOR=colors_skin STR={185 235} INT={15 38} DEX={115 130} KARMA={-5000 -4000} FAME={5000 8000} ARCHERY={100.0 120.0} TACTICS={100.0 120.0} WRESTLING={47.6 51.4} NPC=brain_human ITEMNEWBIE=random_female_hair COLOR=colors_hair ON=@NPCRestock ITEM=i_chainmail_tunic ITEM=i_chainmail_leggings ITEM=i_chainmail_coif ITEM=i_ringmail_gloves ITEM=i_ringmail_sleeves ITEMNEWBIE=i_bow_enchanted COLOR=0 NAME=a bow //ITEM=i_shirt_fancy //COLOR=colors_green //ITEM=random_pants //COLOR=colors_brown //ITEM=random_footwear //COLOR=colors_neutral ITEM=i_gold,{350 600} CATEGORY=Civilized SUBSECTION=Outlaws & Rogues DESCRIPTION=Evil Archer (Female) [CHARDEF 0498] DEFNAME=C_H_GUILD_ARCANE NAME=#NAMES_HUMANMALE the Guildmaster of Arcane Arts ID=C_MAN DESIRES=i_gold,t_wand,t_reagent,t_bone,e_notoriety,t_book AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=spk_human_prime TSPEECH=jobMageMaster TSPEECH=spk_master TSPEECH=jobMage TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Needs TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create COLOR=colors_skin STR={91 105} DEX={101 115} INT={116 130} //SPELLCIRCLES=8 EVALUATINGINTEL={55.0 78.0} INSCRIPTION={76.0 90.0} MAGERY={86.0 100.0} MEDITATION={75.0 100.0} WRESTLING={35.0 55.0} MAGICRESISTANCE={75.0 98.0} TACTICS={35.0 45.0} NPC=brain_human ITEMNEWBIE=random_male_hair COLOR=colors_hair ITEMNEWBIE=random_facial_hair COLOR=match_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_robe COLOR=colors_blue ITEM=i_CAPE COLOR=colors_all ITEM=i_sandals ITEM=random_coin_purse ITEM=random_upper_scroll ITEM=random_upper_scroll CATEGORY=Civilized SUBSECTION=Guildmasters DESCRIPTION=Guildmaster of Arcane Arts (male) [CHARDEF 0499] DEFNAME=C_H_GUILD_ARCANE_F NAME=#NAMES_HUMANFEMALE the Guildmaster of Arcane Arts ID=C_WOMAN DESIRES=i_gold,t_wand,t_reagent,t_bone,e_notoriety,t_book AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=spk_human_prime TSPEECH=jobMageMaster TSPEECH=spk_master TSPEECH=jobMage TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create COLOR=colors_skin STR={91 105} DEX={101 115} INT={116 130} //SPELLCIRCLES=8 EVALUATINGINTEL={55.0 78.0} INSCRIPTION={76.0 90.0} MEDITATION={75.0 100.0} MAGERY={86.0 100.0} WRESTLING={35.0 55.0} MAGICRESISTANCE={75.0 98.0} TACTICS={35.0 45.0} NPC=brain_human ITEMNEWBIE=random_female_hair COLOR=colors_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_robe COLOR=colors_blue ITEM=i_CAPE COLOR=colors_all ITEM=i_sandals ITEM=random_coin_purse ITEM=random_upper_scroll ITEM=random_upper_scroll CATEGORY=Civilized SUBSECTION=Guildmasters DESCRIPTION=Guildmaster of Arcane Arts (female) [CHARDEF 0500] DEFNAME=C_H_COOK NAME=#NAMES_HUMANMALE the Cook ID=C_MAN DESIRES=i_gold,e_notoriety AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=spk_human_prime TSPEECH=jobCook TSPEECH=spk_shopkeep TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create NPC=brain_vendor COLOR=colors_skin STR={41 55} DEX={56 70} INT={56 70} COOKING={55.0 78.0} TasteID={50.0 70.0} WRESTLING={15.0 38.0} TACTICS={15.0 38.0} ITEMNEWBIE=random_male_hair COLOR=colors_hair ITEMNEWBIE=random_facial_hair COLOR=match_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_shirt_plain COLOR=colors_all ITEM=random_pants COLOR=colors_all ITEM=i_apron_half ITEM=random_shoes COLOR=colors_neutral ITEM=random_coin_purse SELL=VENDOR_S_COOK BUY=VENDOR_B_COOK CATEGORY=Civilized SUBSECTION=Tradesmen DESCRIPTION=Cook (male) [CHARDEF 0501] DEFNAME=C_H_COOK_F NAME=#NAMES_HUMANFEMALE the Cook ID=C_WOMAN DESIRES=i_gold,e_notoriety AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=spk_human_prime TSPEECH=jobCook TSPEECH=spk_shopkeep TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create NPC=brain_vendor COLOR=colors_skin STR={41 55} DEX={56 70} INT={56 70} COOKING={55.0 78.0} TasteID={50.0 70.0} WRESTLING={15.0 38.0} TACTICS={15.0 38.0} ITEMNEWBIE=random_female_hair COLOR=colors_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_shirt_plain COLOR=colors_all ITEM=random_skirt COLOR=colors_all ITEM=i_apron_half ITEM=random_shoes COLOR=colors_neutral ITEM=random_coin_purse SELL=VENDOR_S_COOK BUY=VENDOR_B_COOK CATEGORY=Civilized SUBSECTION=Tradesmen DESCRIPTION=Cook (female) [CHARDEF 0502] DEFNAME=C_H_WEAVER NAME=#NAMES_HUMANMALE the Weaver ID=C_MAN DESIRES=i_gold,e_notoriety,i_CLOTH,t_WOOL AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=spk_human_prime TSPEECH=jobWeaver TSPEECH=spk_shopkeep TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create NPC=brain_vendor COLOR=colors_skin STR={36 50} DEX={46 60} INT={41 55} WRESTLING={15.0 38.0} TACTICS={15.0 38.0} ITEMNEWBIE=random_male_hair COLOR=colors_hair ITEMNEWBIE=random_facial_hair COLOR=match_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_shirt_plain COLOR=colors_all ITEM=random_pants COLOR=colors_all ITEM=random_shoes COLOR=colors_neutral ITEM=random_coin_purse SELL=VENDOR_S_WEAVER BUY=VENDOR_B_WEAVER CATEGORY=Civilized SUBSECTION=Tradesmen DESCRIPTION=Weaver (male) [CHARDEF 0503] DEFNAME=C_H_WEAVER_F NAME=#NAMES_HUMANFEMALE the Weaver ID=C_WOMAN DESIRES=i_gold,e_notoriety,i_cloth,t_WOOL AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=spk_human_prime TSPEECH=jobweaver TSPEECH=spk_shopkeep TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Refuse TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Environ ON=@Create NPC=brain_vendor COLOR=colors_skin STR={36 50} DEX={46 60} INT={41 55} WRESTLING={15.0 38.0} TACTICS={15.0 38.0} ITEMNEWBIE=random_female_hair COLOR=colors_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_shirt_plain COLOR=colors_all ITEM=random_skirt COLOR=colors_all ITEM=random_shoes COLOR=colors_neutral ITEM=random_coin_purse SELL=VENDOR_S_WEAVER BUY=VENDOR_B_WEAVER CATEGORY=Civilized SUBSECTION=Tradesmen DESCRIPTION=Weaver (female) [CHARDEF 0504] DEFNAME=C_H_GUILD_CLOTHIER NAME=#NAMES_HUMANMALE the Guildmaster Clothier ID=C_MAN DESIRES=i_gold,e_notoriety AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=spk_human_prime TSPEECH=jobTailorMaster TSPEECH=spk_master TSPEECH=jobTailor TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Refuse TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Environ ON=@Create COLOR=colors_skin STR={71 85} DEX={86 100} INT={86 100} TAILORING={88.0 100.0} WRESTLING={35.0 55.0} TACTICS={35.0 55.0} NPC=brain_human ITEMNEWBIE=random_male_hair COLOR=colors_hair ITEMNEWBIE=random_facial_hair COLOR=match_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_shirt_fancy COLOR=colors_all ITEM=i_CAPE COLOR=match_shirt ITEM=i_pants_long COLOR=colors_all ITEM=random_shoes COLOR=colors_neutral ITEM=random_coin_purse CATEGORY=Civilized SUBSECTION=Guildmasters DESCRIPTION=Guildmaster Clothier (male) [CHARDEF 0506] DEFNAME=C_H_TAILOR NAME=#NAMES_HUMANMALE the Tailor ID=C_MAN DESIRES=i_gold,e_notoriety,i_cloth TSPEECH=spk_human_prime TSPEECH=jobTailor TSPEECH=spk_shopkeep TSPEECH=spk_rehello TSPEECH=spk_needs TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Needs TEVENTS=e_Human_Environ ON=@Create NPC=brain_vendor COLOR=colors_skin STR={36 50} DEX={46 60} INT={41 55} TAILORING={50.0 70.0} WRESTLING={15.0 35.0} TACTICS={15.0 35.0} ITEMNEWBIE=random_male_hair COLOR=colors_hair ITEMNEWBIE=random_facial_hair COLOR=match_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_shirt_plain COLOR=colors_all ITEM=random_pants COLOR=colors_all ITEM=random_shoes COLOR=colors_neutral ITEM=random_coin_purse SELL=VENDOR_S_TAILOR BUY=VENDOR_B_TAILOR CATEGORY=Civilized SUBSECTION=Tradesmen DESCRIPTION=Tailor (male) [CHARDEF 0507] DEFNAME=C_H_TAILOR_F NAME=#NAMES_HUMANFEMALE the Tailor ID=C_WOMAN DESIRES=i_gold,e_notoriety,i_cloth TSPEECH=spk_human_prime TSPEECH=jobTailor TSPEECH=spk_shopkeep TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create NPC=brain_vendor COLOR=colors_skin STR={36 50} DEX={46 60} INT={41 55} TAILORING={50.0 70.0} WRESTLING={15.0 35.0} TACTICS={15.0 35.0} ITEMNEWBIE=random_female_hair COLOR=colors_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_shirt_plain COLOR=colors_all ITEM=random_skirt COLOR=colors_all ITEM=random_shoes COLOR=colors_neutral ITEM=random_coin_purse SELL=VENDOR_S_TAILOR BUY=VENDOR_B_TAILOR CATEGORY=Civilized SUBSECTION=Tradesmen DESCRIPTION=Tailor (female) [CHARDEF 0508] DEFNAME=C_H_BARD NAME=#NAMES_HUMANMALE the Bard ID=C_MAN HIREDAYWAGE=20 DESIRES=i_gold,e_notoriety TSPEECH=spk_human_prime TSPEECH=jobBard TSPEECH=spk_rehello TSPEECH=spk_needs TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create COLOR=colors_skin STR={16 30} DEX={26 40} INT={26 40} MUSICIANSHIP={55.0 78.0} ENTICEMENT={55.0 78.0} PEACEMAKING={55.0 78.0} PROVOCATION={55.0 78.0} FENCING={15.0 38.0} PARRYING={15.0 38.0} SWORDSMANSHIP={15.0 38.0} WRESTLING={15.0 38.0} MACEFIGHTING={15.0 38.0} MAGICRESISTANCE={15.0 38.0} TACTICS={15.0 38.0} NPC=brain_human ITEMNEWBIE=random_male_hair COLOR=colors_hair ITEMNEWBIE=random_facial_hair COLOR=match_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_shirt_plain COLOR=colors_all ITEM=random_pants COLOR=colors_all ITEM=random_shoes COLOR=colors_neutral ITEM=random_instrument ITEM=random_instrument ITEM=random_coin_purse CATEGORY=Civilized SUBSECTION=Arts & Music DESCRIPTION=Bard (male) [CHARDEF 0509] DEFNAME=C_H_BARD_F NAME=#NAMES_HUMANFEMALE the Bard ID=C_WOMAN HIREDAYWAGE=20 DESIRES=i_gold,e_notoriety TSPEECH=spk_human_prime TSPEECH=jobBard TSPEECH=spk_rehello TSPEECH=spk_needs TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Needs TEVENTS=e_Human_Environ ON=@Create COLOR=colors_skin STR={16 30} DEX={26 40} INT={26 40} MUSICIANSHIP={55.0 78.0} ENTICEMENT={55.0 78.0} PEACEMAKING={55.0 78.0} PROVOCATION={55.0 78.0} FENCING={15.0 38.0} PARRYING={15.0 38.0} SWORDSMANSHIP={15.0 38.0} WRESTLING={15.0 38.0} MACEFIGHTING={15.0 38.0} MAGICRESISTANCE={15.0 38.0} TACTICS={15.0 38.0} NPC=brain_human ITEMNEWBIE=random_female_hair COLOR=colors_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_shirt_plain COLOR=colors_all ITEM=random_skirt COLOR=colors_all ITEM=random_shoes COLOR=colors_neutral ITEM=random_instrument ITEM=random_instrument ITEM=random_coin_purse CATEGORY=Civilized SUBSECTION=Arts & Music DESCRIPTION=Bard (female) [CHARDEF 0510] DEFNAME=C_H_GUILD_BARD NAME=#NAMES_HUMANMALE the Guildmaster Bard ID=C_MAN DESIRES=i_gold,e_notoriety AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=spk_human_prime TSPEECH=jobBardMaster TSPEECH=spk_master TSPEECH=jobBard TSPEECH=spk_rehello TSPEECH=spk_needs TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create COLOR=colors_skin STR={86 100} DEX={71 85} INT={61 75} MUSICIANSHIP={75.0 100.0} ENTICEMENT={75.0 100.0} PEACEMAKING={75.0 100.0} PROVOCATION={75.0 100.0} FENCING={15.0 38.0} PARRYING={65.0 88.0} SWORDSMANSHIP={15.0 38.0} WRESTLING={15.0 38.0} MACEFIGHTING={15.0 38.0} MAGICRESISTANCE={35.0 55.0} TACTICS={65.0 88.0} NPC=brain_human ITEMNEWBIE=random_male_hair COLOR=colors_hair ITEMNEWBIE=random_facial_hair COLOR=match_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_shirt_plain COLOR=colors_all ITEM=random_pants COLOR=colors_all ITEM=random_shoes COLOR=colors_neutral ITEM=random_instrument ITEM=random_instrument ITEM=random_coin_purse CATEGORY=Civilized SUBSECTION=Guildmasters DESCRIPTION=Guildmaster Bard (male) [CHARDEF 0511] DEFNAME=C_H_GUILD_BARD_F NAME=#NAMES_HUMANFEMALE the Guildmaster Bard ID=C_WOMAN DESIRES=i_gold,e_notoriety AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=spk_human_prime TSPEECH=jobBardMaster TSPEECH=spk_master TSPEECH=jobBard TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create COLOR=colors_skin STR={86 100} DEX={71 85} INT={61 75} MUSICIANSHIP={75.0 100.0} ENTICEMENT={75.0 100.0} PEACEMAKING={75.0 100.0} PROVOCATION={75.0 100.0} FENCING={15.0 38.0} PARRYING={65.0 88.0} SWORDSMANSHIP={15.0 38.0} WRESTLING={15.0 38.0} MACEFIGHTING={15.0 38.0} MAGICRESISTANCE={35.0 55.0} TACTICS={65.0 88.0} NPC=brain_human ITEMNEWBIE=random_female_hair COLOR=colors_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_shirt_plain COLOR=colors_all ITEM=random_skirt COLOR=colors_all ITEM=random_shoes COLOR=colors_neutral ITEM=random_instrument ITEM=random_instrument ITEM=random_coin_purse CATEGORY=Civilized SUBSECTION=Guildmasters DESCRIPTION=Guildmaster Bard (female) [CHARDEF 0512] DEFNAME=C_H_TINKER NAME=#NAMES_HUMANMALE the Tinker ID=C_MAN DESIRES=i_gold,e_notoriety AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=spk_human_prime TSPEECH=jobTinker TSPEECH=spk_shopkeep TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create NPC=brain_vendor COLOR=colors_skin STR={41 55} DEX={66 80} INT={61 75} LOCKPICKING={45.0 68.0} TINKERING={45.0 68.0} FENCING={15.0 38.0} PARRYING={35.0 58.0} SWORDSMANSHIP={15.0 38.0} WRESTLING={15.0 38.0} MACEFIGHTING={15.0 38.0} TACTICS={35.0 58.0} ITEMNEWBIE=random_male_hair COLOR=colors_hair ITEMNEWBIE=random_facial_hair COLOR=match_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_shirt_plain COLOR=colors_all ITEM=random_pants COLOR=colors_all ITEM=random_shoes COLOR=colors_neutral ITEM=random_coin_purse ITEM=i_tinker_tools SELL=VENDOR_S_TINKER BUY=VENDOR_B_TINKER CATEGORY=Civilized SUBSECTION=Tradesmen DESCRIPTION=Tinker (male) [CHARDEF 0513] DEFNAME=C_H_TINKER_F NAME=#NAMES_HUMANFEMALE the Tinker ID=C_WOMAN DESIRES=i_gold,e_notoriety AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=spk_human_prime TSPEECH=jobTinker TSPEECH=spk_shopkeep TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create NPC=brain_vendor COLOR=colors_skin STR={41 55} DEX={66 80} INT={61 75} LOCKPICKING={45.0 68.0} TINKERING={45.0 68.0} FENCING={15.0 38.0} PARRYING={35.0 58.0} SWORDSMANSHIP={15.0 38.0} WRESTLING={15.0 38.0} MACEFIGHTING={15.0 38.0} TACTICS={35.0 58.0} ITEMNEWBIE=random_female_hair COLOR=colors_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_shirt_plain COLOR=colors_all ITEM=random_skirt COLOR=colors_all ITEM=random_shoes COLOR=colors_neutral ITEM=random_coin_purse ITEM=i_tinker_tools SELL=VENDOR_S_TINKER BUY=VENDOR_B_TINKER CATEGORY=Civilized SUBSECTION=Tradesmen DESCRIPTION=Tinker (female) [CHARDEF 0514] DEFNAME=C_H_GUILD_ENGINEER NAME=#NAMES_HUMANMALE the Guildmaster Engineer ID=C_MAN DESIRES=i_gold,e_notoriety AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=spk_human_prime TSPEECH=jobTinkerMaster TSPEECH=spk_master TSPEECH=jobTinker TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create COLOR=colors_skin STR={71 85} DEX={86 100} INT={86 100} LOCKPICKING={65.0 88.0} TINKERING={75.0 100.0} FENCING={15.0 38.0} PARRYING={35.0 55.0} SWORDSMANSHIP={15.0 38.0} WRESTLING={15.0 38.0} MACEFIGHTING={15.0 38.0} TACTICS={35.0 55.0} NPC=brain_human ITEMNEWBIE=random_male_hair COLOR=colors_hair ITEMNEWBIE=random_facial_hair COLOR=match_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_shirt_fancy COLOR=colors_orange ITEM=i_pants_long COLOR=colors_black ITEM=random_shoes COLOR=colors_neutral ITEM=random_coin_purse CATEGORY=Civilized SUBSECTION=Guildmasters DESCRIPTION=Guildmaster Engineer (male) [CHARDEF 0515] DEFNAME=C_H_GUILD_ENGINEER_F NAME=#NAMES_HUMANFEMALE the Guildmaster Engineer ID=C_WOMAN DESIRES=i_gold,e_notoriety AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=spk_human_prime TSPEECH=jobTinkerMaster TSPEECH=spk_master TSPEECH=jobTinker TSPEECH=spk_rehello TSPEECH=spk_needs TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create COLOR=colors_skin STR={71 85} DEX={86 100} INT={86 100} LOCKPICKING={65.0 88.0} TINKERING={75.0 100.0} FENCING={15.0 38.0} PARRYING={35.0 55.0} SWORDSMANSHIP={15.0 38.0} WRESTLING={15.0 38.0} MACEFIGHTING={15.0 38.0} TACTICS={35.0 55.0} NPC=brain_human ITEMNEWBIE=random_female_hair COLOR=colors_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_shirt_fancy COLOR=colors_orange ITEM=i_skirt_long COLOR=colors_all ITEM=random_shoes COLOR=colors_neutral ITEM=random_coin_purse CATEGORY=Civilized SUBSECTION=Guildmasters DESCRIPTION=Guildmaster Engineer (female) [ITEMDEF i_memory_healerhealed] ID=i_memory TYPE=t_eq_script NAME=Healer Healing Memory ON=@Create ATTR=attr_invis|attr_move_never|attr_newbie ON=@Timer MORE2=0 IF ( > 0) MORE1 = +(-1) TIMER=300 ELSE REMOVE ENDIF RETURN 1 [EVENTS e_healer_heal] ON=@GETHIT if (==c_blade_spirit) SAY An Ort ANIM 16 SRC.SUICIDE elseif (&statf_poisoned) SAY An Nox ANIM 16 SPELLEFFECT s_cure, 100.0 SFX 480 elseif ( < -25) SAY In Vas Mani ANIM 17 SPELLEFFECT s_greater_heal, 100.0 SFX 514 endif ON=@NPCSeeNewPlayer if (&statf_dead) RETURN 0 ENDIF if ( > 0) if (&statf_reflection) else SAY In Jux Sanct ANIM 17 SPELLEFFECT s_magic_reflection, 100.0 endif return 1 endif if (&statf_criminal) if (&statf_reflection) else SAY In Jux Sanct ANIM 17 SPELLEFFECT s_magic_reflection, 100.0 endif return 1 endif if ( < 0) if (&statf_reflection) else SAY In Jux Sanct ANIM 17 SPELLEFFECT s_magic_reflection, 100.0 endif return 1 endif if (&statf_poisoned) SAY An Nox ANIM 16 SRC.TAG.HEALERCURE=1 SRC.TAG.HEALERNAME= SRC.SPELLEFFECT s_cure, 100.0 SRC.TAG.HEALERCURE= SRC.TAG.HEALERNAME= SFX 480 return 1 endif if ( < ) //This can be a form of abuse, if they stand next to a healer while fighting IF !() SRC.NEWITEM i_memory_healerhealed SRC.ACT.ATTR=attr_invis|attr_move_never|attr_newbie SRC.ACT.MOREY=100.0 SRC.ACT.EQUIP SRC.ACT.TIMER=-1 SRC.ACT.MORE1= SRC.ACT.MORE2=0 ENDIF IF ( > 0) SAY The magic from thy last heal is still fresh, and weakens me. I cannot heal you again yet. RETURN 0 ENDIF //IF ( > 0) SAY In Vas Mani ANIM 17 SRC.SPELLEFFECT s_greater_heal, > SRC.FINDID.i_memory_healerhealed.TIMER=300 SFX 514 //ELSE //SAY I am afraid there is too much outside magic from previous heals around you for me to heal you. You must wait until it dissipates. It may take as long as several days. //RETURN 0 //ENDIF return 0 endif [CHARDEF 0516] // shopkeep DEFNAME=C_H_HEALER NAME=#NAMES_HUMANMALE the Healer ID=C_MAN DESIRES=i_gold,e_notoriety,i_reag_GARLIC,i_reag_GINSENG,i_cloth AVERSIONS=t_TRAP TSPEECH=spk_human_prime TSPEECH=spk_shopkeep TSPEECH=jobHealer TSPEECH=spk_rehello TSPEECH=spk_needs TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ TEVENTS=e_healer_heal ON=@Create NPC=brain_healer COLOR=colors_skin STR={71 85} DEX={81 95} INT={86 100} ANATOMY={55.0 78.0} FORENSICS={35.0 58.0} HEALING={55.0 78.0} SPIRITSPEAK={55.0 78.0} WRESTLING={15.0 38.0} TACTICS={15.0 35.0} ITEMNEWBIE=random_male_hair COLOR=colors_hair ITEMNEWBIE=random_facial_hair COLOR=match_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_robe COLOR=colors_yellow ITEM=i_sandals ITEM=random_coin_purse SELL=VENDOR_S_HEALER_SHOP BUY=VENDOR_B_HEALER_SHOP CATEGORY=Civilized SUBSECTION=Tradesmen DESCRIPTION=Healer (male) [CHARDEF 0517] DEFNAME=C_H_HEALER_F NAME=#NAMES_HUMANFEMALE the Healer ID=C_WOMAN AVERSIONS=T_TRAP DESIRES=i_gold,e_notoriety,i_reag_GARLIC,i_reag_GINSENG,i_cloth TSPEECH=spk_human_prime TSPEECH=spk_shopkeep TSPEECH=jobHealer TSPEECH=spk_rehello TSPEECH=spk_needs TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ TEVENTS=e_healer_heal ON=@Create COLOR=colors_skin STR={71 85} DEX={81 95} INT={86 100} ANATOMY={55.0 78.0} FORENSICS={35.0 58.0} HEALING={55.0 78.0} SPIRITSPEAK={55.0 78.0} WRESTLING={15.0 38.0} TACTICS={15.0 35.0} NPC=brain_healer ITEMNEWBIE=random_female_hair COLOR=colors_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_robe COLOR=colors_yellow ITEM=i_sandals ITEM=random_coin_purse SELL=VENDOR_S_HEALER_SHOP BUY=VENDOR_B_HEALER_SHOP CATEGORY=Civilized SUBSECTION=Tradesmen DESCRIPTION=Healer (female) [CHARDEF 0518] //Male HEALER NON-SHOPKEEPER DEFNAME=C_H_HEAL_WANDER NAME=#NAMES_HUMANMALE the Healer ID=C_MAN DESIRES=i_gold,e_notoriety AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=spk_human_prime TSPEECH=jobHealerWander TSPEECH=jobHealer TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ TEVENTS=e_healer_heal ON=@Create COLOR=colors_skin STR={71 85} DEX={81 95} INT={86 100} CAMPING={35.0 58.0} FISHING={35.0 58.0} ANATOMY={55.0 78.0} FORENSICS={35.0 58.0} HEALING={55.0 78.0} SPIRITSPEAK={55.0 78.0} WRESTLING={15.0 38.0} TACTICS={15.0 35.0} NPC=brain_healer ITEMNEWBIE=random_male_hair COLOR=colors_hair ITEMNEWBIE=random_facial_hair COLOR=match_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_robe COLOR=colors_yellow ITEM=i_sandals ITEM=random_coin_purse CATEGORY=Civilized SUBSECTION=Villagers DESCRIPTION=Healer (male) (Non Shopkeeper) [CHARDEF 0519] DEFNAME=C_H_HEAL_WANDER_F NAME=#NAMES_HUMANFEMALE the Healer ID=C_WOMAN DESIRES=i_gold,e_notoriety AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=spk_human_prime TSPEECH=jobHealerWander TSPEECH=jobHealer TSPEECH=spk_rehello TSPEECH=spk_needs TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ TEVENTS=e_healer_heal ON=@Create COLOR=colors_skin STR={71 85} DEX={81 95} INT={86 100} CAMPING={35.0 58.0} FISHING={35.0 58.0} ANATOMY={55.0 78.0} FORENSICS={35.0 58.0} HEALING={55.0 78.0} SPIRITSPEAK={55.0 78.0} WRESTLING={15.0 38.0} TACTICS={15.0 35.0} NPC=brain_healer ITEMNEWBIE=random_female_hair COLOR=colors_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_robe COLOR=colors_yellow ITEM=i_sandals ITEM=random_coin_purse CATEGORY=Civilized SUBSECTION=Villagers DESCRIPTION=Healer (female) (Non Shopkeeper) [CHARDEF 0520] DEFNAME=C_H_GUILD_HEALER NAME=#NAMES_HUMANMALE the Guildmaster Healer ID=C_MAN DESIRES=i_gold,e_notoriety AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=spk_human_prime TSPEECH=jobHealerMaster TSPEECH=spk_master TSPEECH=jobHealer TSPEECH=spk_rehello TSPEECH=spk_needs TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ TEVENTS=e_healer_heal ON=@Create COLOR=colors_skin STR={81 95} DEX={96 110} INT={96 110} ANATOMY={75.0 100.0} FORENSICS={45.0 68.0} SPIRITSPEAK={65.0 88.0} HEALING={75.0 100.0} WRESTLING={15.0 38.0} TACTICS={15.0 35.0} NPC=brain_healer ITEMNEWBIE=random_male_hair COLOR=colors_hair ITEMNEWBIE=random_facial_hair COLOR=match_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_robe COLOR=colors_yellow ITEM=i_sandals ITEM=random_coin_purse CATEGORY=Civilized SUBSECTION=Guildmasters DESCRIPTION=Guildmaster Healer (male) [CHARDEF 0521] DEFNAME=C_H_GUILD_HEALER_F NAME=#NAMES_HUMANFEMALE the Guildmaster Healer ID=C_WOMAN DESIRES=i_gold,e_notoriety AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=spk_human_prime TSPEECH=jobHealerMaster TSPEECH=spk_master TSPEECH=jobHealer TSPEECH=spk_rehello TSPEECH=spk_needs TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ TEVENTS=e_healer_heal ON=@Create COLOR=colors_skin STR={81 95} DEX={96 110} INT={96 110} ANATOMY={75.0 100.0} FORENSICS={45.0 68.0} SPIRITSPEAK={65.0 88.0} HEALING={75.0 100.0} WRESTLING={15.0 38.0} TACTICS={15.0 35.0} NPC=brain_healer ITEMNEWBIE=random_female_hair COLOR=colors_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_robe COLOR=colors_yellow ITEM=i_sandals ITEM=random_coin_purse CATEGORY=Civilized SUBSECTION=Guildmasters DESCRIPTION=Guildmaster Healer (female) [CHARDEF 0522] DEFNAME=C_H_FISHER NAME=#NAMES_HUMANMALE the Fisherman ID=C_MAN DESIRES=i_gold,e_notoriety,r_water AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=spk_human_prime TSPEECH=jobFisher TSPEECH=spk_shopkeep TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create NPC=brain_vendor COLOR=colors_skin STR={61 75} DEX={61 75} INT={41 55} FISHING={45.0 68.0} WRESTLING={15.0 38.0} TACTICS={15.0 35.0} ITEMNEWBIE=random_male_hair COLOR=colors_hair ITEMNEWBIE=random_facial_hair COLOR=match_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_shirt_plain COLOR=colors_all ITEM=random_pants COLOR=colors_all ITEM=random_shoes COLOR=colors_neutral ITEM=i_fishing_pole ITEM=random_coin_purse SELL=VENDOR_S_FISHER BUY=VENDOR_B_FISHER CATEGORY=Civilized SUBSECTION=Tradesmen DESCRIPTION=Fisherman (male) [CHARDEF 0523] DEFNAME=C_H_FISHER_F NAME=#NAMES_HUMANFEMALE the Fisherwoman ID=C_WOMAN DESIRES=i_gold,e_notoriety,r_water AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=spk_human_prime TSPEECH=jobFisher TSPEECH=spk_shopkeep TSPEECH=spk_rehello TSPEECH=spk_needs TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create NPC=brain_vendor COLOR=colors_skin STR={61 75} DEX={61 75} INT={41 55} FISHING={45.0 68.0} WRESTLING={15.0 38.0} TACTICS={15.0 35.0} ITEMNEWBIE=random_female_hair COLOR=colors_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_shirt_plain COLOR=colors_all ITEM=random_pants COLOR=colors_all ITEM=random_shoes COLOR=colors_neutral ITEM=i_fishing_pole ITEM=random_coin_purse SELL=VENDOR_S_FISHER BUY=VENDOR_B_FISHER CATEGORY=Civilized SUBSECTION=Tradesmen DESCRIPTION=Fisherwoman (female) [CHARDEF 0524] DEFNAME=C_H_MAPMAKER NAME=#NAMES_HUMANMALE the Mapmaker ID=C_MAN DESIRES=i_gold,e_notoriety AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=spk_human_prime TSPEECH=jobMapMaker TSPEECH=spk_shopkeep TSPEECH=spk_rehello TSPEECH=spk_needs TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create NPC=brain_vendor COLOR=colors_skin STR={21 35} DEX={36 50} INT={36 50} CARTOGRAPHY={65.0 88.0} WRESTLING={15.0 38.0} TACTICS={15.0 38.0} ITEMNEWBIE=random_male_hair COLOR=colors_hair ITEMNEWBIE=random_facial_hair COLOR=match_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_shirt_plain COLOR=colors_all ITEM=random_pants COLOR=colors_all ITEM=random_shoes COLOR=colors_neutral ITEM=random_coin_purse SELL=VENDOR_S_MAPMAKER BUY=VENDOR_B_MAPMAKER CATEGORY=Civilized SUBSECTION=Tradesmen DESCRIPTION=Mapmaker (male) [CHARDEF 0525] DEFNAME=C_H_MAPMAKER_F NAME=#NAMES_HUMANFEMALE the Mapmaker ID=C_WOMAN DESIRES=i_gold,e_notoriety AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=spk_human_prime TSPEECH=jobMapMaker TSPEECH=spk_shopkeep TSPEECH=spk_rehello TSPEECH=spk_needs TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create NPC=brain_vendor COLOR=colors_skin STR={21 35} DEX={36 50} INT={36 50} CARTOGRAPHY={65.0 88.0} WRESTLING={15.0 38.0} TACTICS={15.0 38.0} ITEMNEWBIE=random_female_hair COLOR=colors_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_shirt_plain COLOR=colors_all ITEM=random_skirt COLOR=colors_all ITEM=random_shoes COLOR=colors_neutral ITEM=random_coin_purse SELL=VENDOR_S_MAPMAKER BUY=VENDOR_B_MAPMAKER CATEGORY=Civilized SUBSECTION=Tradesmen DESCRIPTION=Mapmaker (female) [CHARDEF 0526] DEFNAME=C_H_SHIPWRIGHT NAME=#NAMES_HUMANMALE the Shipwright ID=C_MAN DESIRES=i_gold,e_notoriety,t_log,t_board AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=spk_human_prime TSPEECH=jobShipwright TSPEECH=spk_shopkeep TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create NPC=brain_vendor COLOR=colors_skin STR={66 80} DEX={71 85} INT={61 75} PARRYING={15.0 35.0} SWORDSMANSHIP={15.0 38.0} WRESTLING={15.0 38.0} TACTICS={15.0 35.0} ITEMNEWBIE=random_male_hair COLOR=colors_hair ITEMNEWBIE=random_facial_hair COLOR=match_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_shirt_plain COLOR=colors_all ITEM=random_pants COLOR=colors_all ITEM=random_shoes COLOR=colors_neutral ITEM=random_coin_purse SELL=VENDOR_S_SHIP BUY=VENDOR_B_SHIP CATEGORY=Civilized SUBSECTION=Tradesmen DESCRIPTION=Shipwright (male) [CHARDEF 0527] DEFNAME=C_H_SHIPWRIGHT_F NAME=#NAMES_HUMANFEMALE the Shipwright ID=C_WOMAN DESIRES=i_gold,e_notoriety,t_log,t_board AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=spk_human_prime TSPEECH=jobShipwright TSPEECH=spk_shopkeep TSPEECH=spk_rehello TSPEECH=spk_needs TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create NPC=brain_vendor COLOR=colors_skin STR={66 80} DEX={71 85} INT={61 75} PARRYING={15.0 35.0} SWORDSMANSHIP={15.0 38.0} WRESTLING={15.0 38.0} TACTICS={15.0 35.0} ITEMNEWBIE=random_female_hair COLOR=colors_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_shirt_plain COLOR=colors_all ITEM=random_skirt COLOR=colors_all ITEM=random_shoes COLOR=colors_neutral ITEM=random_coin_purse SELL=VENDOR_S_SHIP BUY=VENDOR_B_SHIP CATEGORY=Civilized SUBSECTION=Tradesmen DESCRIPTION=Shipwright (female) [CHARDEF 0528] DEFNAME=C_H_GUILD_MARITIME NAME=#NAMES_HUMANMALE the Maritime Guildmaster ID=C_MAN DESIRES=i_gold,e_notoriety AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=spk_human_prime TSPEECH=jobShipwrightMaster TSPEECH=spk_master TSPEECH=jobShipwright TSPEECH=spk_rehello TSPEECH=spk_needs TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create COLOR=colors_skin STR={81 98} DEX={86 100} INT={81 95} FISHING={75.0 100.0} FENCING={15.0 38.0} WRESTLING={15.0 38.0} TACTICS={15.0 38.0} NPC=brain_human ITEMNEWBIE=random_male_hair COLOR=colors_hair ITEMNEWBIE=random_facial_hair COLOR=match_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_shirt_plain COLOR=colors_blue ITEM=random_pants COLOR=colors_blue ITEM=random_shoes COLOR=colors_neutral ITEM=random_coin_purse CATEGORY=Civilized SUBSECTION=Guildmasters DESCRIPTION=Maritime Guildmaster (male) [CHARDEF 0529] DEFNAME=C_H_GUILD_MARITIME_F NAME=#NAMES_HUMANFEMALE the Maritime Guildmaster ID=C_WOMAN DESIRES=i_gold,e_notoriety AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=spk_human_prime TSPEECH=jobShipwrightMaster TSPEECH=spk_master TSPEECH=jobShipwright TSPEECH=spk_rehello TSPEECH=spk_needs TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create COLOR=colors_skin STR={81 98} DEX={86 100} INT={81 95} FISHING={75.0 100.0} FENCING={15.0 38.0} WRESTLING={15.0 38.0} TACTICS={15.0 38.0} NPC=brain_human ITEMNEWBIE=random_female_hair COLOR=colors_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_shirt_plain COLOR=colors_blue ITEM=random_skirt COLOR=colors_blue ITEM=random_shoes COLOR=colors_neutral ITEM=random_coin_purse CATEGORY=Civilized SUBSECTION=Guildmasters DESCRIPTION=Maritime Guildmaster (female) [CHARDEF 0530] DEFNAME=C_H_SAILOR NAME=#NAMES_HUMANMALE Sailor ID=C_MAN HIREDAYWAGE=50 DESIRES=i_gold,e_notoriety,t_SHIP,jobSailor AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff SHELTER=r_docks,r_water TSPEECH=spk_human_prime TSPEECH=jobSailor TSPEECH=spk_rehello TSPEECH=spk_needs TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create COLOR=colors_skin STR={66 80} DEX={66 80} INT={41 55} FISHING={35.0 55.0} FENCING={15.0 38.0} PARRYING={45.0 68.0} SWORDSMANSHIP={15.0 38.0} WRESTLING={15.0 38.0} MACEFIGHTING={15.0 38.0} TACTICS={45.0 68.0} NPC=brain_human ITEMNEWBIE=random_male_hair COLOR=colors_hair ITEMNEWBIE=random_facial_hair COLOR=match_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_shirt_plain ITEM=random_pants ITEM=i_CUTLASS ITEM=random_shoes COLOR=colors_neutral ITEM=random_coin_purse CATEGORY=Civilized SUBSECTION=Villagers DESCRIPTION=Sailor (male) [CHARDEF 0531] DEFNAME=C_H_SAILOR_F NAME=#NAMES_HUMANFEMALE the Sailor ID=C_WOMAN HIREDAYWAGE=50 DESIRES=i_gold,e_notoriety,t_SHIP,jobSailor AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff SHELTER=r_docks,r_water TSPEECH=spk_human_prime TSPEECH=jobSailor TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create COLOR=colors_skin STR={66 80} DEX={66 80} INT={41 55} FISHING={35.0 55.0} FENCING={15.0 38.0} PARRYING={45.0 68.0} SWORDSMANSHIP={15.0 38.0} WRESTLING={15.0 38.0} MACEFIGHTING={15.0 38.0} TACTICS={45.0 68.0} NPC=brain_human ITEMNEWBIE=random_female_hair COLOR=colors_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_shirt_plain ITEM=random_pants ITEM=i_CUTLASS ITEM=random_shoes COLOR=colors_neutral ITEM=random_coin_purse CATEGORY=Civilized SUBSECTION=Villagers DESCRIPTION=Sailor (female) [CHARDEF 0532] DEFNAME=C_H_INNKEEPER NAME=#NAMES_HUMANMALE the Innkeeper ID=C_MAN DESIRES=i_gold,e_notoriety AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=spk_human_prime TSPEECH=jobInnKeeper TSPEECH=spk_shopkeep TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ CATEGORY=Civilized SUBSECTION=Tradesmen DESCRIPTION=Innkeeper (male) ON=@Create NPC=brain_vendor COLOR=colors_skin STR={66 80} DEX={66 80} INT={61 75} FENCING={15.0 38.0} PARRYING={35.0 55.0} SWORDSMANSHIP={15.0 38.0} WRESTLING={15.0 38.0} MACEFIGHTING={15.0 38.0} TACTICS={35.0 55.0} ITEMNEWBIE=random_male_hair COLOR=colors_hair ITEMNEWBIE=random_facial_hair COLOR=match_hair ON=@NPCRestock ITEM=i_candle ITEM=i_shirt_plain COLOR=colors_all ITEM=random_pants COLOR=colors_all ITEM=random_shoes COLOR=colors_neutral ITEM=i_lantern ITEM=random_coin_purse SELL=VENDOR_S_INNKEEPER BUY=VENDOR_B_INNKEEPER [CHARDEF 0533] DEFNAME=C_H_INNKEEPER_F NAME=#NAMES_HUMANFEMALE the Innkeeper ID=C_WOMAN DESIRES=i_gold,e_notoriety AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=spk_human_prime TSPEECH=jobInnKeeper TSPEECH=spk_shopkeep TSPEECH=spk_rehello TSPEECH=spk_needs TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ CATEGORY=Civilized SUBSECTION=Tradesmen DESCRIPTION=Innkeeper (female) ON=@Create NPC=brain_vendor COLOR=colors_skin STR={66 80} DEX={66 80} INT={61 75} FENCING={15.0 38.0} PARRYING={35.0 55.0} SWORDSMANSHIP={15.0 38.0} WRESTLING={15.0 38.0} MACEFIGHTING={15.0 38.0} TACTICS={35.0 55.0} ITEMNEWBIE=random_female_hair COLOR=colors_hair ON=@NPCRestock ITEM=i_candle ITEM=i_shirt_plain COLOR=colors_all ITEM=random_skirt COLOR=colors_all ITEM=random_shoes COLOR=colors_neutral ITEM=i_lantern ITEM=random_coin_purse SELL=VENDOR_S_INNKEEPER BUY=VENDOR_B_INNKEEPER [CHARDEF 0534] DEFNAME=C_H_PROVIS NAME=#NAMES_HUMANMALE the Provisioner ID=C_MAN DESIRES=i_gold,e_notoriety AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=spk_human_prime TSPEECH=jobprovisioner TSPEECH=spk_shopkeep TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create NPC=brain_vendor COLOR=colors_skin STR={66 80} DEX={61 75} INT={66 80} ARMSLORE={15.0 38.0} ItemID={35.0 55.0} FENCING={15.0 38.0} SWORDSMANSHIP={15.0 38.0} WRESTLING={15.0 38.0} MACEFIGHTING={15.0 38.0} TACTICS={15.0 35.0} ITEMNEWBIE=random_male_hair COLOR=colors_hair ITEMNEWBIE=random_facial_hair COLOR=match_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_shirt_plain COLOR=colors_all ITEM=random_pants COLOR=colors_all ITEM=random_shoes COLOR=colors_neutral ITEM=random_coin_purse SELL=VENDOR_S_PROVISIONER BUY=VENDOR_B_PROVISIONER CATEGORY=Civilized SUBSECTION=Tradesmen DESCRIPTION=Provisioner (male) [CHARDEF 0535] //Female PROVISIONER DEFNAME=C_H_PROVIS_F NAME=#NAMES_HUMANFEMALE the Provisioner ID=C_WOMAN DESIRES=i_gold,e_notoriety AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=spk_human_prime TSPEECH=jobprovisioner TSPEECH=spk_shopkeep TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create NPC=brain_vendor COLOR=colors_skin STR={66 80} DEX={61 75} INT={66 80} ARMSLORE={15.0 38.0} ItemID={35.0 55.0} FENCING={15.0 38.0} SWORDSMANSHIP={15.0 38.0} WRESTLING={15.0 38.0} MACEFIGHTING={15.0 38.0} TACTICS={15.0 35.0} ITEMNEWBIE=random_female_hair COLOR=colors_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_shirt_plain COLOR=colors_all ITEM=random_skirt COLOR=colors_all ITEM=random_shoes COLOR=colors_neutral ITEM=random_coin_purse SELL=VENDOR_S_PROVISIONER BUY=VENDOR_B_PROVISIONER CATEGORY=Civilized SUBSECTION=Tradesmen DESCRIPTION=Provisioner (female) [CHARDEF 0536] DEFNAME=C_H_JEWELER NAME=#NAMES_HUMANMALE the Jeweler ID=C_MAN DESIRES=i_gold,e_notoriety AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=spk_human_prime TSPEECH=jobJeweler TSPEECH=spk_shopkeep TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create NPC=brain_vendor COLOR=colors_skin STR={36 50} DEX={51 65} INT={41 55} ItemID={55.0 78.0} FENCING={15.0 38.0} SWORDSMANSHIP={15.0 38.0} WRESTLING={15.0 38.0} TACTICS={15.0 38.0} ITEMNEWBIE=random_male_hair COLOR=colors_hair ITEMNEWBIE=random_facial_hair COLOR=match_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_shirt_fancy COLOR=colors_all ITEM=i_pants_long COLOR=colors_all ITEM=random_shoes COLOR=colors_neutral ITEM=random_rings ITEM=backpack_rich SELL=VENDOR_S_JEWELER BUY=VENDOR_B_JEWELER CATEGORY=Civilized SUBSECTION=Tradesmen DESCRIPTION=Jeweler (male) [CHARDEF 0537] DEFNAME=C_H_JEWELER_F NAME=#NAMES_HUMANFEMALE the Jeweler ID=C_WOMAN DESIRES=i_gold,e_notoriety AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=spk_human_prime TSPEECH=jobJeweler TSPEECH=spk_shopkeep TSPEECH=spk_rehello TSPEECH=spk_needs TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create NPC=brain_vendor COLOR=colors_skin STR={36 50} DEX={51 65} INT={41 55} ItemID={55.0 78.0} FENCING={15.0 38.0} SWORDSMANSHIP={15.0 38.0} WRESTLING={15.0 38.0} TACTICS={15.0 38.0} ITEMNEWBIE=random_female_hair COLOR=colors_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_shirt_fancy COLOR=colors_all ITEM=random_skirt COLOR=colors_all ITEM=random_shoes COLOR=colors_neutral ITEM=random_necklace ITEM=backpack_rich SELL=VENDOR_S_JEWELER BUY=VENDOR_B_JEWELER CATEGORY=Civilized SUBSECTION=Tradesmen DESCRIPTION=Jeweler (female) [CHARDEF 0538] DEFNAME=C_H_TAVERNKEEPER NAME=#NAMES_HUMANMALE the Tavernkeeper ID=C_MAN DESIRES=i_gold,e_notoriety AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=spk_human_prime TSPEECH=jobTAVERNKEEPER TSPEECH=spk_shopkeep TSPEECH=spk_rehello TSPEECH=spk_needs TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create NPC=brain_vendor COLOR=colors_skin STR={61 75} DEX={66 80} INT={51 68} FENCING={15.0 38.0} PARRYING={15.0 38.0} SWORDSMANSHIP={15.0 38.0} WRESTLING={15.0 38.0} MACEFIGHTING={15.0 38.0} TACTICS={15.0 38.0} ITEMNEWBIE=random_male_hair COLOR=colors_hair ITEMNEWBIE=random_facial_hair COLOR=match_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_shirt_plain COLOR=colors_all ITEM=random_pants COLOR=colors_all ITEM=random_shoes COLOR=colors_neutral ITEM=i_apron_half ITEM=random_coin_purse SELL=VENDOR_S_TAVERNKEEPER BUY=VENDOR_B_TAVERNKEEPER CATEGORY=Civilized SUBSECTION=Tradesmen DESCRIPTION=Tavernkeeper (male) [CHARDEF 0539] DEFNAME=C_H_TAVERNKEEPER_F NAME=#NAMES_HUMANFEMALE the Tavernkeeper ID=C_WOMAN DESIRES=i_gold,e_notoriety AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=spk_human_prime TSPEECH=jobTAVERNKEEPER TSPEECH=spk_shopkeep TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create NPC=brain_vendor COLOR=colors_skin STR={61 75} DEX={66 80} INT={51 68} FENCING={15.0 38.0} PARRYING={15.0 38.0} SWORDSMANSHIP={15.0 38.0} WRESTLING={15.0 38.0} MACEFIGHTING={15.0 38.0} TACTICS={15.0 38.0} ITEMNEWBIE=random_female_hair COLOR=colors_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_shirt_plain COLOR=colors_all ITEM=random_skirt COLOR=colors_all ITEM=random_shoes COLOR=colors_neutral ITEM=i_apron_half ITEM=random_coin_purse SELL=VENDOR_S_TAVERNKEEPER BUY=VENDOR_B_TAVERNKEEPER CATEGORY=Civilized SUBSECTION=Tradesmen DESCRIPTION=Tavernkeeper (female) [CHARDEF 0540] DEFNAME=C_H_GUILD_MERCHANT NAME=#NAMES_HUMANMALE the Guildmaster Merchant ID=C_MAN DESIRES=i_gold,e_notoriety AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=spk_human_prime TSPEECH=jobMerchantMaster TSPEECH=spk_master TSPEECH=jobNoble TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create COLOR=colors_skin STR={71 85} DEX={86 100} INT={86 100} ItemID={55.0 78.0} FENCING={15.0 38.0} SWORDSMANSHIP={15.0 38.0} WRESTLING={15.0 38.0} MACEFIGHTING={15.0 38.0} TACTICS={35.0 55.0} NPC=brain_human ITEMNEWBIE=random_male_hair COLOR=colors_hair ITEMNEWBIE=random_facial_hair COLOR=match_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_shirt_fancy COLOR=colors_all ITEM=i_pants_long COLOR=colors_all ITEM=random_shoes ITEM=random_rings COLOR=colors_neutral ITEM=random_coin_purse CATEGORY=Civilized SUBSECTION=Guildmasters DESCRIPTION=Guildmaster Merchant (male) [CHARDEF 0541] DEFNAME=C_H_GUILD_MERCHANT_F NAME=#NAMES_HUMANFEMALE the Guildmaster Merchant ID=C_WOMAN DESIRES=i_gold,e_notoriety AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=spk_human_prime TSPEECH=jobMerchantMaster TSPEECH=spk_master TSPEECH=jobNoble TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create COLOR=colors_skin STR={71 85} DEX={86 100} INT={86 100} ItemID={55.0 78.0} FENCING={15.0 38.0} SWORDSMANSHIP={15.0 38.0} WRESTLING={15.0 38.0} MACEFIGHTING={15.0 38.0} TACTICS={35.0 55.0} NPC=brain_human ITEMNEWBIE=random_female_hair COLOR=colors_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_shirt_fancy COLOR=colors_all ITEM=random_skirt COLOR=colors_all ITEM=random_shoes COLOR=colors_neutral ITEM=random_rings ITEM=random_coin_purse CATEGORY=Civilized SUBSECTION=Guildmasters DESCRIPTION=Guildmaster Merchant (female) [CHARDEF 0542] DEFNAME=C_H_RANGER NAME=#NAMES_HUMANMALE the Ranger ID=C_MAN DESIRES=i_gold,e_notoriety AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=spk_human_prime TSPEECH=jobRanger TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create COLOR=colors_skin STR={71 85} DEX={76 90} INT={61 75} ANIMALLORE={55.0 78.0} ARCHERY={55.0 78.0} CAMPING={55.0 78.0} HERDING={45.0 68.0} HIDING={45.0 68.0} TRACKING={45.0 68.0} FENCING={35.0 58.0} PARRYING={65.0 88.0} SWORDSMANSHIP={35.0 58.0} WRESTLING={35.0 58.0} TACTICS={65.0 88.0} NPC=brain_human ITEMNEWBIE=random_male_hair COLOR=colors_hair ITEMNEWBIE=random_facial_hair COLOR=match_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_shirt_fancy COLOR=colors_green ITEM=random_pants COLOR=colors_brown ITEM=random_footwear COLOR=colors_neutral ITEM=random_coin_purse ITEM=i_bow ITEM=i_arrow,{5 20} CATEGORY=Civilized SUBSECTION=Fighters DESCRIPTION=Ranger (male) [CHARDEF 0543] DEFNAME=C_H_RANGER_F NAME=#NAMES_HUMANFEMALE the Ranger ID=C_WOMAN DESIRES=i_gold,e_notoriety AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=spk_human_prime TSPEECH=jobRanger TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create COLOR=colors_skin STR={71 85} DEX={76 90} INT={61 75} ANIMALLORE={55.0 78.0} ARCHERY={55.0 78.0} CAMPING={55.0 78.0} HERDING={45.0 68.0} HIDING={45.0 68.0} TRACKING={45.0 68.0} FENCING={35.0 58.0} PARRYING={65.0 88.0} SWORDSMANSHIP={35.0 58.0} WRESTLING={35.0 58.0} TACTICS={65.0 88.0} NPC=brain_human ITEMNEWBIE=random_female_hair COLOR=colors_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_shirt_fancy COLOR=colors_green ITEM=random_skirt COLOR=colors_brown ITEM=random_footwear COLOR=colors_neutral ITEM=random_coin_purse ITEM=i_bow ITEM=i_arrow,{5 20} CATEGORY=Civilized SUBSECTION=Fighters DESCRIPTION=Ranger (female) [CHARDEF 0544] DEFNAME=C_H_GUILD_RANGER NAME=#NAMES_HUMANMALE the Guildmaster Ranger ID=C_MAN SHELTER=r_forests,r_house DESIRES=i_gold,e_notoriety AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=spk_human_prime TSPEECH=jobRangerMaster TSPEECH=spk_master TSPEECH=jobRanger TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create COLOR=colors_skin STR={91 105} DEX={96 110} INT={81 95} STEALTH={50.0 75.0} ARCHERY={75.0 100.0} ANIMALLORE={75.0 100.0} CAMPING={65.0 88.0} HERDING={55.0 78.0} HIDING={65.0 88.0} TRACKING={75.0 100.0} FENCING={15.0 38.0} PARRYING={75.0 98.0} SWORDSMANSHIP={15.0 38.0} WRESTLING={15.0 38.0} MACEFIGHTING={15.0 38.0} MAGICRESISTANCE={75.0 98.0} TACTICS={75.0 98.0} NPC=brain_human ITEMNEWBIE=random_male_hair COLOR=colors_hair ITEMNEWBIE=random_facial_hair COLOR=match_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_shirt_fancy COLOR=colors_green ITEM=i_pants_long COLOR=colors_brown ITEM=random_footwear COLOR=colors_neutral ITEM=random_coin_purse ITEM=i_bow ITEM=i_arrow,{5 20} CATEGORY=Civilized SUBSECTION=Guildmasters DESCRIPTION=Guildmaster Ranger (male) [CHARDEF 0545] DEFNAME=C_H_GUILD_RANGER_F NAME=#NAMES_HUMANFEMALE the Guildmaster Ranger ID=C_WOMAN SHELTER=r_forests,r_house DESIRES=i_gold,e_notoriety AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=spk_human_prime TSPEECH=jobRangerMaster TSPEECH=spk_master TSPEECH=jobRanger TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create COLOR=colors_skin STR={91 105} DEX={96 110} INT={81 95} STEALTH={50.0 75.0} ARCHERY={75.0 100.0} ANIMALLORE={75.0 100.0} CAMPING={65.0 88.0} HERDING={55.0 78.0} HIDING={65.0 88.0} TRACKING={75.0 100.0} FENCING={15.0 38.0} PARRYING={75.0 98.0} SWORDSMANSHIP={15.0 38.0} WRESTLING={15.0 38.0} MACEFIGHTING={15.0 38.0} MAGICRESISTANCE={75.0 98.0} TACTICS={75.0 98.0} NPC=brain_human ITEMNEWBIE=random_female_hair COLOR=colors_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_shirt_fancy COLOR=colors_green ITEM=random_skirt COLOR=colors_brown ITEM=random_footwear COLOR=colors_neutral ITEM=random_coin_purse ITEM=i_bow ITEM=i_arrow,{5 20} CATEGORY=Civilized SUBSECTION=Guildmasters DESCRIPTION=Guildmaster Ranger (female) [CHARDEF 0546] DEFNAME=C_H_BOWYER NAME=#NAMES_HUMANMALE the Bowyer ID=C_MAN DESIRES=i_gold,e_notoriety,t_log,t_board,t_feather AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=spk_human_prime TSPEECH=jobBowyer TSPEECH=spk_shopkeep TSPEECH=spk_rehello TSPEECH=spk_needs TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create NPC=brain_vendor COLOR=colors_skin STR={66 80} DEX={71 85} INT={61 75} ARCHERY={65.0 88.0} BOWCRAFT={65.0 88.0} LUMBERJACKING={55.0 75.0} SWORDSMANSHIP={15.0 38.0} WRESTLING={25.0 48.0} TACTICS={35.0 55.0} ITEMNEWBIE=random_male_hair COLOR=colors_hair ITEMNEWBIE=random_facial_hair COLOR=match_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_shirt_plain COLOR=colors_all ITEM=random_pants COLOR=colors_all ITEM=random_shoes ITEM=i_leather_gorget COLOR=colors_brown ITEM=random_coin_purse SELL=VENDOR_S_BOWYER BUY=VENDOR_B_BOWYER CATEGORY=Civilized SUBSECTION=Tradesmen DESCRIPTION=Bowyer (male) [CHARDEF 0547] DEFNAME=C_H_BOWYER_F NAME=#NAMES_HUMANFEMALE the Bowyer ID=C_WOMAN DESIRES=i_gold,e_notoriety,t_log,t_board,t_feather AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=spk_human_prime TSPEECH=jobBowyer TSPEECH=spk_shopkeep TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create NPC=brain_vendor COLOR=colors_skin STR={66 80} DEX={71 85} INT={61 75} ARCHERY={65.0 88.0} BOWCRAFT={65.0 88.0} LUMBERJACKING={55.0 75.0} SWORDSMANSHIP={15.0 38.0} WRESTLING={25.0 48.0} TACTICS={35.0 55.0} ITEMNEWBIE=random_female_hair COLOR=colors_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_shirt_plain COLOR=colors_all ITEM=random_skirt COLOR=colors_all ITEM=random_shoes ITEM=i_leather_gorget COLOR=colors_brown ITEM=random_coin_purse SELL=VENDOR_S_BOWYER BUY=VENDOR_B_BOWYER CATEGORY=Civilized SUBSECTION=Tradesmen DESCRIPTION=Bowyer (female) [CHARDEF 0548] DEFNAME=C_H_ANIMALTRAINER NAME=#NAMES_HUMANMALE the Animal Trainer ID=C_MAN DESIRES=i_gold,e_notoriety AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=spk_human_prime TSPEECH=jobAnimal TSPEECH=spk_shopkeep TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create COLOR=colors_skin STR={66 80} DEX={66 80} INT={71 85} ANIMALLORE={45.0 68.0} TAMING={55.0 78.0} CHIVALRY={35.0 58.0} WRESTLING={15.0 38.0} TACTICS={15.0 35.0} NPC=BRAIN_ANIMAL_TRAINER ITEMNEWBIE=random_male_hair COLOR=colors_hair ITEMNEWBIE=random_facial_hair COLOR=match_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_shirt_plain COLOR=colors_all ITEM=random_pants COLOR=colors_all ITEM=random_boots ITEM=i_staff_quarter ITEM=random_coin_purse SELL=VENDOR_S_TRAINER BUY=VENDOR_B_TRAINER CATEGORY=Civilized SUBSECTION=Tradesmen DESCRIPTION=Animal Trainer (male) [CHARDEF 0549] DEFNAME=C_H_ANIMALTRAINER_F NAME=#NAMES_HUMANFEMALE the Animal Trainer ID=C_WOMAN DESIRES=i_gold,e_notoriety AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=spk_human_prime TSPEECH=jobAnimal TSPEECH=spk_shopkeep TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create COLOR=colors_skin STR={66 80} DEX={66 80} INT={71 85} ANIMALLORE={45.0 68.0} TAMING={55.0 78.0} CHIVALRY={35.0 58.0} WRESTLING={15.0 38.0} TACTICS={15.0 35.0} NPC=BRAIN_ANIMAL_TRAINER ITEMNEWBIE=random_female_hair COLOR=colors_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_shirt_plain COLOR=colors_all ITEM=random_skirt COLOR=colors_all ITEM=random_boots ITEM=i_staff_quarter ITEM=random_coin_purse SELL=VENDOR_S_TRAINER BUY=VENDOR_B_TRAINER CATEGORY=Civilized SUBSECTION=Tradesmen DESCRIPTION=Animal Trainer (female) [CHARDEF 0550] DEFNAME=C_H_MINER NAME=#NAMES_HUMANMALE Miner ID=C_MAN DESIRES=i_gold,e_notoriety,t_ore AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff SHELTER=r_mountains TSPEECH=spk_human_prime TSPEECH=jobMiner TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create COLOR=colors_skin STR={66 80} DEX={51 65} INT={41 55} BLACKSMITHING={35.0 55.0} MINING={55.0 70.0} FENCING={15.0 38.0} PARRYING={35.0 58.0} SWORDSMANSHIP={15.0 38.0} WRESTLING={15.0 38.0} MACEFIGHTING={15.0 38.0} TACTICS={35.0 58.0} NPC=brain_human ITEMNEWBIE=random_male_hair COLOR=colors_hair ITEMNEWBIE=random_facial_hair COLOR=match_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_shirt_plain COLOR=colors_gray ITEM=random_pants COLOR=colors_blue ITEM=random_boots COLOR=colors_brown ITEM=i_pickaxe ITEM=backpack_meager CATEGORY=Civilized SUBSECTION=Tradesmen DESCRIPTION=Miner (male) [CHARDEF 0551] DEFNAME=C_H_MINER_F NAME=#NAMES_HUMANFEMALE the Miner ID=C_WOMAN DESIRES=i_gold,e_notoriety,t_ore AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff SHELTER=r_mountains TSPEECH=spk_human_prime TSPEECH=jobMiner TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create COLOR=colors_skin STR={66 80} DEX={51 65} INT={41 55} MINING={35.0 58.0} FENCING={15.0 38.0} PARRYING={35.0 58.0} SWORDSMANSHIP={15.0 38.0} WRESTLING={15.0 38.0} MACEFIGHTING={15.0 38.0} MAGICRESISTANCE={35.0 58.0} TACTICS={35.0 58.0} NPC=brain_human ITEMNEWBIE=random_female_hair COLOR=colors_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_shirt_plain COLOR=colors_gray ITEM=random_skirt COLOR=colors_blue ITEM=random_boots COLOR=colors_brown ITEM=i_pickaxe ITEM=backpack_meager CATEGORY=Civilized SUBSECTION=Tradesmen DESCRIPTION=Miner (female) [CHARDEF 0552] DEFNAME=C_H_GUILD_MINER NAME=#NAMES_HUMANMALE the Guildmaster Miner ID=C_MAN DESIRES=i_gold,e_notoriety AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=spk_human_prime TSPEECH=jobMinerMaster TSPEECH=spk_master TSPEECH=jobMiner TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create COLOR=colors_skin STR={86 100} DEX={61 75} INT={71 85} ItemID={65.0 88.0} MINING={75.0 100.0} BLACKSMITHING={55.0 70.0} FENCING={15.0 38.0} PARRYING={35.0 50.0} SWORDSMANSHIP={15.0 38.0} WRESTLING={15.0 38.0} MACEFIGHTING={15.0 38.0} TACTICS={15.0 38.0} NPC=brain_human ITEMNEWBIE=random_male_hair COLOR=colors_hair ITEMNEWBIE=random_facial_hair COLOR=match_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_shirt_fancy COLOR=colors_gray ITEM=i_pants_long COLOR=colors_brown ITEM=i_boots_calf COLOR=colors_neutral ITEM=random_coin_purse CATEGORY=Civilized SUBSECTION=Guildmasters DESCRIPTION=Guildmaster Miner (male) [CHARDEF 0553] DEFNAME=C_H_GUILD_MINER_F NAME=#NAMES_HUMANFEMALE the Guildmaster Miner ID=C_WOMAN DESIRES=i_gold,e_notoriety AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=spk_human_prime TSPEECH=jobMinerMaster TSPEECH=spk_master TSPEECH=jobMiner TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create COLOR=colors_skin STR={86 100} DEX={61 75} INT={71 85} ItemID={65.0 88.0} MINING={75.0 100.0} BLACKSMITHING={55.0 70.0} FENCING={15.0 38.0} PARRYING={35.0 50.0} SWORDSMANSHIP={15.0 38.0} WRESTLING={15.0 38.0} MACEFIGHTING={15.0 38.0} TACTICS={15.0 38.0} NPC=brain_human ITEMNEWBIE=random_female_hair COLOR=colors_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_shirt_fancy COLOR=colors_gray ITEM=random_skirt COLOR=colors_brown ITEM=i_boots_calf COLOR=colors_neutral ITEM=random_coin_purse CATEGORY=Civilized SUBSECTION=Guildmasters DESCRIPTION=Guildmaster Miner (female) [CHARDEF 0554] //Male ARMORER DEFNAME=C_H_ARMORER NAME=#NAMES_HUMANMALE the Armorer ID=C_MAN DESIRES=i_gold,e_notoriety,t_ingot AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=spk_human_prime TSPEECH=jobArmourer TSPEECH=spk_shopkeep TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create NPC=brain_vendor COLOR=colors_skin STR={86 100} DEX={76 90} INT={61 75} MINING={35.0 55.0} ARMSLORE={65.0 88.0} BLACKSMITHING={55.0 78.0} FENCING={35.0 55.0} PARRYING={35.0 50.0} SWORDSMANSHIP={35.0 50.0} WRESTLING={45.0 68.0} MACEFIGHTING={35.0 50.0} TACTICS={35.0 55.0} ITEMNEWBIE=random_male_hair COLOR=colors_hair ITEMNEWBIE=random_facial_hair COLOR=match_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_shirt_plain COLOR=colors_all ITEM=random_pants COLOR=colors_all ITEM=i_apron_half COLOR=color_metal ITEM=i_boots_calf COLOR=colors_neutral ITEM=random_coin_purse SELL=VENDOR_S_ARMORER_LEATHER SELL=VENDOR_S_ARMORER_RING SELL=VENDOR_S_ARMORER_CHAIN SELL=VENDOR_S_ARMORER_PLATE SELL=VENDOR_S_ARMORER_SHIELDS SELL=VENDOR_S_COLOURED_ARMOR SELL=VENDOR_S_MAGIC_ARMOR BUY=VENDOR_B_ARMORER_LEATHER BUY=VENDOR_B_ARMORER_RING BUY=VENDOR_B_ARMORER_CHAIN BUY=VENDOR_B_ARMORER_PLATE BUY=VENDOR_B_ARMORER_SHIELDS BUY=VENDOR_B_COLOURED_ARMOR BUY=VENDOR_B_MAGIC_ARMOR BUY=i_log CATEGORY=Civilized SUBSECTION=Tradesmen DESCRIPTION=Armorer (male) [CHARDEF 0555] DEFNAME=C_H_ARMORER_F NAME=#NAMES_HUMANFEMALE the Armorer ID=C_WOMAN DESIRES=i_gold,e_notoriety,t_ingot AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=spk_human_prime TSPEECH=jobArmourer TSPEECH=spk_shopkeep TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create NPC=brain_vendor COLOR=colors_skin STR={86 100} DEX={76 90} INT={61 75} MINING={35.0 55.0} ARMSLORE={65.0 88.0} BLACKSMITHING={55.0 78.0} FENCING={35.0 55.0} PARRYING={35.0 50.0} SWORDSMANSHIP={35.0 50.0} WRESTLING={45.0 68.0} MACEFIGHTING={35.0 50.0} TACTICS={35.0 55.0} ITEMNEWBIE=random_female_hair COLOR=colors_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_shirt_plain COLOR=colors_all ITEM=random_skirt COLOR=colors_all ITEM=i_apron_half COLOR=color_metal ITEM=i_boots_calf COLOR=colors_neutral ITEM=random_coin_purse SELL=VENDOR_S_ARMORER_LEATHER SELL=VENDOR_S_ARMORER_RING SELL=VENDOR_S_ARMORER_CHAIN SELL=VENDOR_S_ARMORER_PLATE SELL=VENDOR_S_ARMORER_SHIELDS SELL=VENDOR_S_COLOURED_ARMOR SELL=VENDOR_S_MAGIC_ARMOR BUY=VENDOR_B_ARMORER_LEATHER BUY=VENDOR_B_ARMORER_RING BUY=VENDOR_B_ARMORER_CHAIN BUY=VENDOR_B_ARMORER_PLATE BUY=VENDOR_B_ARMORER_SHIELDS BUY=VENDOR_B_COLOURED_ARMOR BUY=VENDOR_B_MAGIC_ARMOR BUY=i_log CATEGORY=Civilized SUBSECTION=Tradesmen DESCRIPTION=Armorer (female) [CHARDEF 0556] DEFNAME=C_H_BLACKSMITH NAME=#NAMES_HUMANMALE the Blacksmith ID=C_MAN DESIRES=i_gold,e_notoriety AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=spk_human_prime TSPEECH=jobBlacksmith TSPEECH=spk_shopkeep TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create NPC=brain_vendor COLOR=colors_skin STR={86 100} DEX={66 80} INT={61 75} MINING={35.0 55.0} ARMSLORE={65.0 88.0} BLACKSMITHING={55.0 78.0} FENCING={35.0 55.0} PARRYING={35.0 50.0} SWORDSMANSHIP={35.0 50.0} WRESTLING={45.0 68.0} MACEFIGHTING={35.0 50.0} TACTICS={35.0 55.0} ITEMNEWBIE=random_male_hair COLOR=colors_hair ITEMNEWBIE=random_facial_hair COLOR=match_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_shirt_plain COLOR=colors_all ITEM=random_pants COLOR=colors_all ITEM=i_apron_full COLOR=colors_all ITEM=i_boots_calf COLOR=colors_neutral ITEM=random_weapon ITEM=random_coin_purse // I took leather out of this section, I believe // blacksmiths deal in metals only. // feel free to add the template back in // This vendor has items that need to be assigned to the flipped item // i.e. spears, just to make it look nicer. SELL=VENDOR_S_ARMORER_RING SELL=VENDOR_S_ARMORER_CHAIN SELL=VENDOR_S_ARMORER_PLATE SELL=VENDOR_S_ARMORER_SHIELDS SELL=VENDOR_S_WEAPONS_BLADED SELL=VENDOR_S_WEAPONS_BLUNT SELL=VENDOR_S_BLACKSMITH SELL=VENDOR_S_COLOURED_ARMOR SELL=VENDOR_S_MAGIC_ARMOR SELL=VENDOR_S_MAGIC_WEAPONS BUY=VENDOR_B_ARMORER_RING BUY=VENDOR_B_ARMORER_CHAIN BUY=VENDOR_B_ARMORER_PLATE BUY=VENDOR_B_ARMORER_SHIELDS BUY=VENDOR_B_WEAPONS_BLADED BUY=VENDOR_B_WEAPONS_BLUNT BUY=VENDOR_B_BLACKSMITH BUY=VENDOR_B_COLOURED_ARMOR BUY=VENDOR_B_MAGIC_ARMOR BUY=VENDOR_B_MAGIC_WEAPONS CATEGORY=Civilized SUBSECTION=Tradesmen DESCRIPTION=Blacksmith (male) [CHARDEF 0557] DEFNAME=C_H_BLACKSMITH_F NAME=#NAMES_HUMANFEMALE the Blacksmith ID=C_WOMAN DESIRES=i_gold,e_notoriety AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=spk_human_prime TSPEECH=jobBlacksmith TSPEECH=spk_shopkeep TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create NPC=brain_vendor COLOR=colors_skin STR={86 100} DEX={66 80} INT={61 75} MINING={35.0 55.0} ARMSLORE={65.0 88.0} BLACKSMITHING={55.0 78.0} FENCING={35.0 55.0} PARRYING={35.0 50.0} SWORDSMANSHIP={35.0 50.0} WRESTLING={45.0 68.0} MACEFIGHTING={35.0 50.0} TACTICS={35.0 55.0} ITEMNEWBIE=random_female_hair COLOR=colors_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_shirt_plain COLOR=colors_all ITEM=random_skirt COLOR=colors_all ITEM=i_apron_full COLOR=colors_all ITEM=i_boots_calf COLOR=colors_neutral ITEM=random_weapon ITEM=random_coin_purse // This vendor has items that need to be assigned to the flipped item // i.e. spears, just to make it look nicer. SELL=VENDOR_S_ARMORER_RING SELL=VENDOR_S_ARMORER_CHAIN SELL=VENDOR_S_ARMORER_PLATE SELL=VENDOR_S_ARMORER_SHIELDS SELL=VENDOR_S_WEAPONS_BLADED SELL=VENDOR_S_WEAPONS_BLUNT SELL=VENDOR_S_BLACKSMITH SELL=VENDOR_S_COLOURED_ARMOR SELL=VENDOR_S_MAGIC_ARMOR SELL=VENDOR_S_MAGIC_WEAPONS BUY=VENDOR_B_ARMORER_RING BUY=VENDOR_B_ARMORER_CHAIN BUY=VENDOR_B_ARMORER_PLATE BUY=VENDOR_B_ARMORER_SHIELDS BUY=VENDOR_B_WEAPONS_BLADED BUY=VENDOR_B_WEAPONS_BLUNT BUY=VENDOR_B_BLACKSMITH BUY=VENDOR_B_COLOURED_ARMOR BUY=VENDOR_B_MAGIC_ARMOR BUY=VENDOR_B_MAGIC_WEAPONS CATEGORY=Civilized SUBSECTION=Tradesmen DESCRIPTION=Blacksmith (female) [CHARDEF 0558] DEFNAME=C_H_BEGGER NAME=#NAMES_HUMANMALE the Beggar ID=C_MAN HIREDAYWAGE=10 SHELTER=r_house DESIRES=i_gold AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=spk_human_prime TSPEECH=jobBeggar TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Scavenge TEVENTS=e_Human_Environ ON=@Create COLOR=colors_skin STR={26 40} DEX={21 35} INT={16 30} BEGGING={55.0 78.0} SNOOPING={35.0 50.0} STEALING={35.0 50.0} WRESTLING={15.0 38.0} TACTICS={15.0 38.0} NPC=brain_beggar ITEMNEWBIE=random_male_hair COLOR=colors_hair ITEMNEWBIE=random_facial_hair COLOR=match_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_shirt_plain COLOR=colors_all ITEM=i_pants_short COLOR=colors_all ITEM=i_sandals ITEM=backpack_poor CATEGORY=Civilized SUBSECTION=Villagers DESCRIPTION=Beggar (male) [CHARDEF 0559] DEFNAME=C_H_BEGGER_F NAME=#NAMES_HUMANFEMALE the Beggar ID=C_WOMAN HIREDAYWAGE=10 SHELTER=r_house DESIRES=i_gold AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=spk_human_prime TSPEECH=jobBeggar TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Scavenge TEVENTS=e_Human_Environ ON=@Create COLOR=colors_skin STR={26 40} DEX={21 35} INT={16 30} BEGGING={55.0 78.0} SNOOPING={35.0 50.0} STEALING={35.0 50.0} WRESTLING={15.0 38.0} TACTICS={15.0 38.0} NPC=brain_beggar ITEMNEWBIE=random_female_hair COLOR=colors_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_shirt_plain COLOR=colors_all ITEM=random_skirt COLOR=colors_all ITEM=i_sandals ITEM=backpack_poor CATEGORY=Civilized SUBSECTION=Villagers DESCRIPTION=Beggar (female) [CHARDEF c_h_begtrainer] DEFNAME=C_H_BEGTRAINER NAME=#NAMES_HUMANMALE the Begging Trainer ID=C_MAN SHELTER=r_house //DESIRES=i_gold AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=begTrainer TSPEECH=spk_human_prime TSPEECH=jobBeggar TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_begtrainer TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Scavenge TEVENTS=e_Human_Environ ON=@Create COLOR=colors_skin STR={5026 5040} DEX={121 135} INT={16 30} BEGGING={455.0 478.0} SNOOPING={35.0 50.0} STEALING={35.0 50.0} WRESTLING={95.0 138.0} TACTICS={15.0 38.0} NPC=brain_human ITEMNEWBIE=random_male_hair COLOR=colors_hair ITEMNEWBIE=random_facial_hair COLOR=match_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_shirt_plain COLOR=colors_all ITEM=i_pants_short COLOR=colors_all ITEM=i_sandals ITEM=backpack_poor ITEM=i_robe COLOR=03b2 CATEGORY=Civilized SUBSECTION=Villagers DESCRIPTION=Begging Trainer [SPEECH begTrainer] ON=train Begging IF ( > 100.0) SAY I cannot teach you anything more of Begging. ELSE SAY For )> gold coins I will teach you everything I know of Begging. For less gold, I will teach you less. ENDIF RETURN 1 ON=train IF ( < 100.0) SAY For a fee I can teach you of Begging. ELSE SAY There is nothing that I can teach you. ENDIF RETURN 1 [EVENTS e_begtrainer] ON=@NPCRefuseItem IF ( != t_gold) SAY I don't want this! Give me gold! RETURN 0 ENDIF IF ( < 100.0) SAY Now then, you do it like this... SRC.NEWITEM i_timer_begging SRC.ACT.MORE1= + ( / 10)> IF ( > 100.0) SRC.ACT.MORE1=100.0 ENDIF SRC.ACT.EQUIP SRC.ACT= ACT= SKILL Begging ELSE SAY Gold is always welcome. ENDIF SRC.TARG.AMOUNT=0 RETURN 0 [ITEMDEF i_timer_begging] ID=i_memory TYPE=t_eq_script NAME=Begging timer ON=@Create ATTR=attr_invis|attr_move_never ON=@Equip TIMER= SRC.SYSMESSAGE You begin practicing your Begging. ON=@Unequip SRC.SYSMESSAGE You stop practicing Begging. ON=@Timer IF ( >= ) REMOVE RETURN 1 ENDIF IF ( == -1) CONT.BEGGING= + .1 DORAND 4 CONT.SAY Please spare a few coins. CONT.SAY I have children to feed. Think of the children. CONT.SAY Please? Just a few coins. CONT.SAY I haven't eaten in days. ENDDO CONT.BOW IF !() CONT.ACT= ELSE CONT.SKILL Begging ENDIF ENDIF TIMER= RETURN 1 [CHARDEF 0560] DEFNAME=C_H_THIEF NAME=#NAMES_HUMANMALE the Thief ID=C_MAN //HIREDAYWAGE=60 SHELTER=r_house DESIRES=i_gold,e_notoriety,T_GEM AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff,c_h_guard,c_h_guard_f TSPEECH=spk_human_prime TSPEECH=jobThief TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Scavenge TEVENTS=e_Human_Environ ON=@Create COLOR=colors_skin KARMA={-999 -1999} STR={100 120} DEX={136 200} INT={71 85} STEALTH={50.0 70.0} DETECTINGHIDDEN={35.0 58.0} HIDING={45.0 68.0} LOCKPICKING={35.0 58.0} POISONING={35.0 58.0} SNOOPING={45.0 68.0} STEALING={75.0 100.0} FENCING={55.0 78.0} PARRYING={55.0 78.0} SWORDSMANSHIP={35.0 58.0} WRESTLING={25.0 48.0} MACEFIGHTING={15.0 38.0} TACTICS={35.0 50.0} NPC=brain_thief ITEMNEWBIE=random_male_hair COLOR=colors_hair ITEMNEWBIE=random_facial_hair COLOR=match_hair ON=@NPCRestock ITEMNEWBIE=i_npcnecro ITEM=RANDOM_LIGHT ITEM=i_shirt_plain COLOR=colors_all ITEM=random_pants COLOR=colors_all ITEM=random_footwear ITEM=random_dagger ITEM=i_lockpick ON=@NPCSeeNewPlayer IF () RETURN 1 ENDIF IF () //Get us out of here. FLEE 20 CRIMINAL 1 FINDID.i_npcnecro.TIMER=30 //Give us some time to flee before the amnesia kicks in. RETURN 0 ENDIF IF ( < 4) ACT= ACTION=021 ELSE ACT= ACTION=064 ENDIF RETURN 1 ON=@EnvironChange IF ( < 8) ACT= ACTION=021 ENDIF ON=@Death FINDLAYER.21.ATTR=02 FINDLAYER.21.DROP CATEGORY=Civilized SUBSECTION=Villagers DESCRIPTION=Thief (male) [CHARDEF c_h_thief_mounted] DEFNAME=C_H_THIEF_MOUNTED NAME=#NAMES_HUMANMALE the Thief ID=C_MAN //HIREDAYWAGE=60 SHELTER=r_house DESIRES=i_gold,e_notoriety,T_GEM AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff,c_h_guard,c_h_guard_f TSPEECH=spk_human_prime TSPEECH=jobThief TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Scavenge TEVENTS=e_Human_Environ ON=@Create COLOR=colors_skin STR={100 120} DEX={136 200} INT={71 85} STEALTH={50.0 70.0} DETECTINGHIDDEN={35.0 58.0} HIDING={45.0 68.0} LOCKPICKING={35.0 58.0} POISONING={35.0 58.0} SNOOPING={45.0 68.0} STEALING={75.0 100.0} FENCING={55.0 78.0} PARRYING={55.0 78.0} SWORDSMANSHIP={35.0 58.0} WRESTLING={25.0 48.0} MACEFIGHTING={15.0 38.0} TACTICS={35.0 50.0} NPC=brain_thief ITEMNEWBIE=random_male_hair COLOR=colors_hair ITEMNEWBIE=random_facial_hair COLOR=match_hair ON=@NPCRestock ITEMNEWBIE=i_npcnecro ITEM=i_mt_horse_tan ITEM=RANDOM_LIGHT ITEM=i_shirt_plain COLOR=colors_all ITEM=random_pants COLOR=colors_all ITEM=random_footwear ITEM=random_dagger ITEM=i_lockpick ON=@NPCSeeNewPlayer IF () RETURN 1 ENDIF IF ( < 4) ACT= ACTION=021 ELSE ACT= ACTION=064 ENDIF RETURN 1 ON=@EnvironChange IF ( < 8) ACT= ACTION=021 ENDIF ON=@Death FINDLAYER.21.ATTR=02 FINDLAYER.21.DROP CATEGORY=Civilized SUBSECTION=Villagers DESCRIPTION=Thief (male) (mounted) [CHARDEF c_h_thief_haste] DEFNAME=C_H_THIEF_haste NAME=#NAMES_HUMANMALE the Thief ID=C_MAN //HIREDAYWAGE=60 SHELTER=r_house DESIRES=i_gold,e_notoriety,T_GEM AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff,c_h_guard,c_h_guard_f TSPEECH=spk_human_prime TSPEECH=jobThief TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Scavenge TEVENTS=e_Human_Environ TEVENTS=e_timemage ON=@Create DORAND 5 NAME= NAME= Quickhands NAME= Nimblefingers NAME= Swift NAME= Fastfeet ENDDO COLOR=colors_skin STR={60 90} DEX={136 200} INT={71 85} KARMA={-2000 -1000} STEALTH={50.0 70.0} DETECTINGHIDDEN={35.0 58.0} HIDING={45.0 68.0} LOCKPICKING={35.0 58.0} POISONING={35.0 58.0} SNOOPING={85.0 100.0} STEALING={75.0 100.0} FENCING={55.0 78.0} PARRYING={55.0 78.0} SWORDSMANSHIP={35.0 58.0} WRESTLING={25.0 48.0} MACEFIGHTING={15.0 38.0} TACTICS={35.0 50.0} NPC=brain_thief ITEMNEWBIE=random_male_hair COLOR=colors_hair ITEMNEWBIE=random_facial_hair COLOR=match_hair ON=@NPCRestock ITEM=i_mt_horse_tan ITEM=RANDOM_LIGHT ITEM=i_shirt_plain COLOR=colors_all ITEM=random_pants COLOR=colors_all ITEM=random_footwear ITEM=random_dagger ITEM=i_lockpick ON=@NPCSeeNewPlayer IF () RETURN 1 ENDIF //They won't really attack. ATTACK RETURN 0 ON=@HitTry IF ((0 == 0)||( < )) //Ok, NOW they attack. RETURN 0 ENDIF IF ( < 4) //Steal VAR.STEALTARGET=)> EMOTE steal 's >.NAME> TRYP 0 SRC.FINDLAYER.layer_pack.FINDCONT..CONT= VAR.STEALTARGET= ENDIF IF (RAND(5)==1) FLEE 20 ENDIF IF (0 == 0) //We just stole the last item. Flee far away. ACTION=-1 FLAGS= &~ statf_war MEMORYFINDTYPE.memory_war_targ.REMOVE FLEE 40 ENDIF RETURN 1 ON=@Death FINDLAYER.21.ATTR=02 FINDLAYER.21.DROP CATEGORY=Civilized SUBSECTION=Villagers DESCRIPTION=Thief (male) (haste) [CHARDEF 0561] DEFNAME=C_H_THIEF_F NAME=#NAMES_HUMANFEMALE the Thief ID=C_WOMAN //HIREDAYWAGE=60 SHELTER=r_house DESIRES=i_gold,e_notoriety,T_GEM AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=spk_human_prime TSPEECH=jobThief TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Scavenge TEVENTS=e_Human_Environ ON=@Create COLOR=colors_skin KARMA={-999 -1999} STR={100 120} DEX={136 200} INT={71 85} STEALTH={50.0 70.0} DETECTINGHIDDEN={35.0 58.0} HIDING={45.0 68.0} LOCKPICKING={35.0 58.0} POISONING={35.0 58.0} SNOOPING={45.0 68.0} STEALING={75.0 100.0} FENCING={55.0 78.0} PARRYING={55.0 78.0} SWORDSMANSHIP={35.0 58.0} WRESTLING={25.0 48.0} MACEFIGHTING={15.0 38.0} TACTICS={35.0 50.0} NPC=brain_thief ITEMNEWBIE=random_female_hair COLOR=colors_hair ON=@NPCRestock ITEMNEWBIE=i_npcnecro ITEM=RANDOM_LIGHT ITEM=i_shirt_plain COLOR=colors_all ITEM=random_skirt COLOR=colors_all ITEM=random_footwear ITEM=random_dagger ITEM=i_lockpick ON=@NPCSeeNewPlayer IF () RETURN 1 ENDIF IF () //Get us out of here. FLEE 20 CRIMINAL 1 FINDID.i_npcnecro.TIMER=30 //Give us some time to flee before the amnesia kicks in. RETURN 0 ENDIF IF ( < 4) ACT= ACTION=021 ELSE ACT= ACTION=064 ENDIF RETURN 1 ON=@EnvironChange IF ( < 8) ACT= ACTION=021 ENDIF ON=@Death FINDLAYER.21.ATTR=02 FINDLAYER.21.DROP CATEGORY=Civilized SUBSECTION=Villagers DESCRIPTION=Thief (female) [CHARDEF 0562] DEFNAME=C_H_GUILD_THIEF NAME=#NAMES_HUMANMALE the Guildmaster Thief ID=C_MAN DESIRES=i_gold,e_notoriety AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=spk_human_prime TSPEECH=jobThiefMaster TSPEECH=spk_master TSPEECH=jobThief TSPEECH=spk_rehello TSPEECH=spk_needs TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create COLOR=colors_skin STR={91 105} DEX={91 105} INT={91 105} STEALTH={70.0 100.0} DETECTINGHIDDEN={55.0 78.0} HIDING={70.0 100.0} LockPicking={65.0 88.0} POISONING={65.0 88.0} SNOOPING={65.0 88.0} STEALING={70.0 100.0} FENCING={35.0 55.0} PARRYING={35.0 55.0} SWORDSMANSHIP={35.0 55.0} WRESTLING={35.0 55.0} MACEFIGHTING={35.0 55.0} TACTICS={35.0 55.0} NPC=brain_thief ITEMNEWBIE=random_male_hair COLOR=colors_hair ITEMNEWBIE=random_facial_hair COLOR=match_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_shirt_fancy COLOR=colors_all ITEM=i_pants_long COLOR=colors_all ITEM=random_footwear ITEM=i_dagger ITEM=random_coin_purse ITEM=i_lockpick CATEGORY=Civilized SUBSECTION=Guildmasters DESCRIPTION=Guildmaster Thief (male) [CHARDEF 0563] DEFNAME=C_H_GUILD_THIEF_F NAME=#NAMES_HUMANFEMALE the Guildmaster Thief ID=C_WOMAN DESIRES=i_gold,e_notoriety AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=spk_human_prime TSPEECH=jobThiefMaster TSPEECH=spk_master TSPEECH=jobThief TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create COLOR=colors_skin STR={91 105} DEX={91 105} INT={91 105} STEALTH={70.0 100.0} DETECTINGHIDDEN={55.0 78.0} HIDING={70.0 100.0} LockPicking={65.0 88.0} POISONING={65.0 88.0} SNOOPING={65.0 88.0} STEALING={70.0 100.0} FENCING={35.0 55.0} PARRYING={35.0 55.0} SWORDSMANSHIP={35.0 55.0} WRESTLING={35.0 55.0} MACEFIGHTING={35.0 55.0} TACTICS={35.0 55.0} NPC=brain_thief ITEMNEWBIE=random_female_hair COLOR=colors_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_shirt_fancy COLOR=colors_all ITEM=random_skirt COLOR=colors_all ITEM=random_footwear ITEM=i_dagger ITEM=random_coin_purse ITEM=i_lockpick CATEGORY=Civilized SUBSECTION=Guildmasters DESCRIPTION=Guildmaster Thief (female) [CHARDEF 0564] DEFNAME=C_H_FIGHTER NAME=#NAMES_HUMANMALE the Fighter ID=C_MAN DESIRES=i_gold,e_notoriety AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=spk_human_prime TSPEECH=jobFighter TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create COLOR=colors_skin STR={86 100} DEX={81 95} INT={61 75} FENCING={50.0 70.0} PARRYING={50.0 70.0} SWORDSMANSHIP={50.0 70.0} WRESTLING={50.0 70.0} MACEFIGHTING={50.0 70.0} TACTICS={50.0 70.0} NPC=brain_human ITEMNEWBIE=random_male_hair COLOR=colors_hair ITEMNEWBIE=random_facial_hair COLOR=match_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_ringmail_tunic ITEM=i_ringmail_leggings ITEM=i_ringmail_sleeves ITEM=i_ringmail_gloves ITEM=i_chainmail_coif ITEM=i_leather_gorget ITEM=i_shield_wood ITEM=i_sword_broad ITEM=i_boots_calf ITEM=random_coin_purse CATEGORY=Civilized SUBSECTION=Fighters DESCRIPTION=Fighter (male) [CHARDEF 0565] DEFNAME=C_H_FIGHTER_F NAME=#NAMES_HUMANFEMALE the Fighter ID=C_WOMAN DESIRES=i_gold,e_notoriety AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=spk_human_prime TSPEECH=jobFighter TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create COLOR=colors_skin STR={86 100} DEX={81 95} INT={61 75} FENCING={50.0 70.0} PARRYING={50.0 70.0} SWORDSMANSHIP={50.0 70.0} WRESTLING={50.0 70.0} MACEFIGHTING={50.0 70.0} TACTICS={50.0 70.0} NPC=brain_human ITEMNEWBIE=random_female_hair COLOR=colors_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_ringmail_tunic ITEM=i_ringmail_leggings ITEM=i_ringmail_sleeves ITEM=i_ringmail_gloves ITEM=i_chainmail_coif ITEM=i_leather_gorget ITEM=i_shield_wood ITEM=i_boots_calf ITEM=i_sword_broad ITEM=random_coin_purse CATEGORY=Civilized SUBSECTION=Fighters DESCRIPTION=Fighter (female) [CHARDEF 0566] DEFNAME=C_H_WARRIOR NAME=#NAMES_HUMANMALE the Warrior ID=C_MAN HIREDAYWAGE=60 DESIRES=i_gold,e_notoriety AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=spk_human_prime TSPEECH=jobWarrior TSPEECH=jobFighter TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create COLOR=colors_skin STR={86 100} DEX={81 95} INT={61 75} ARMSLORE={50.0 70.0} FENCING={50.0 70.0} PARRYING={50.0 70.0} SWORDSMANSHIP={50.0 70.0} WRESTLING={50.0 70.0} MACEFIGHTING={50.0 70.0} TACTICS={50.0 70.0} NPC=brain_human FOOD=5000 ITEMNEWBIE=random_male_hair COLOR=colors_hair ITEMNEWBIE=random_facial_hair COLOR=match_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_ringmail_tunic ITEM=i_ringmail_leggings ITEM=i_ringmail_sleeves ITEM=i_ringmail_gloves ITEM=i_chainmail_coif ITEM=i_leather_gorget ITEM=i_shield_wood ITEM=i_boots_calf ITEM=i_sword_broad ITEM=random_coin_purse ON=@NPCSeeNewPlayer FOOD=5000 CATEGORY=Civilized SUBSECTION=Fighters DESCRIPTION=Warrior (male) [CHARDEF 0567] DEFNAME=C_H_WARRIOR_F NAME=#NAMES_HUMANFEMALE the Warrior ID=C_WOMAN HIREDAYWAGE=60 DESIRES=i_gold,e_notoriety AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=spk_human_prime TSPEECH=jobWarrior TSPEECH=jobFighter TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create COLOR=colors_skin STR={86 100} DEX={81 95} INT={61 75} FOOD=5000 ARMSLORE={50.0 70.0} FENCING={50.0 70.0} PARRYING={50.0 70.0} SWORDSMANSHIP={50.0 70.0} WRESTLING={50.0 70.0} MACEFIGHTING={50.0 70.0} TACTICS={50.0 70.0} NPC=brain_human ITEMNEWBIE=random_female_hair COLOR=colors_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_ringmail_tunic ITEM=i_ringmail_leggings ITEM=i_ringmail_sleeves ITEM=i_ringmail_gloves ITEM=i_chainmail_coif ITEM=i_leather_gorget ITEM=i_boots_calf ITEM=i_shield_wood ITEM=i_sword_broad ITEM=random_coin_purse ON=@NPCSeeNewPlayer FOOD=5000 CATEGORY=Civilized SUBSECTION=Fighters DESCRIPTION=Warrior (female) [CHARDEF 0568] DEFNAME=C_H_MERCENARY NAME=#NAMES_HUMANMALE the Mercenary ID=C_MAN HIREDAYWAGE=3 DESIRES=i_gold,e_notoriety AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=spk_human_prime TSPEECH=jobWarrior TSPEECH=jobFighter TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create COLOR=colors_skin STR={86 100} DEX={76 90} INT={61 75} POISONING={35.0 55.0} ARMSLORE={50.0 70.0} FENCING={50.0 70.0} PARRYING={50.0 70.0} SWORDSMANSHIP={50.0 70.0} WRESTLING={50.0 70.0} MACEFIGHTING={50.0 70.0} TACTICS={50.0 70.0} NPC=brain_human FOOD=5000 ITEMNEWBIE=random_male_hair COLOR=colors_hair ITEMNEWBIE=random_facial_hair COLOR=match_hair ON=@NPCRestock ITEM=i_mt_horse_tan ITEM=RANDOM_LIGHT ITEM=i_shirt_fancy COLOR=colors_all ITEM=random_chest_armor ITEM=random_leg_armor ITEM=random_gloves ITEM=random_head_armor ITEM=random_shield ITEM=random_gorget ITEM=i_boots_calf ITEM=random_weapon ITEM=random_coin_purse ON=@NPCSeeNewPlayer FOOD=5000 CATEGORY=Civilized SUBSECTION=Fighters DESCRIPTION=Mercenary (male) [CHARDEF 0569] DEFNAME=C_H_MERCENARY_F NAME=#NAMES_HUMANFEMALE the Mercenary ID=C_WOMAN HIREDAYWAGE=3 DESIRES=i_gold,e_notoriety AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=spk_human_prime TSPEECH=jobWarrior TSPEECH=jobFighter TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create COLOR=colors_skin STR={86 100} DEX={76 90} INT={61 75} POISONING={35.0 55.0} ARMSLORE={50.0 70.0} FENCING={50.0 70.0} PARRYING={50.0 70.0} SWORDSMANSHIP={50.0 70.0} WRESTLING={50.0 70.0} MACEFIGHTING={50.0 70.0} TACTICS={50.0 70.0} NPC=brain_human FOOD=5000 ITEMNEWBIE=random_female_hair COLOR=colors_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_shirt_fancy COLOR=colors_all ITEM=random_chest_armor ITEM=random_leg_armor ITEM=random_gloves ITEM=random_head_armor ITEM=random_shield ITEM=random_gorget ITEM=random_weapon ITEM=i_boots_calf ITEM=random_coin_purse ON=@NPCSeeNewPlayer FOOD=5000 CATEGORY=Civilized SUBSECTION=Fighters DESCRIPTION=Mercenary (female) [CHARDEF 0570] DEFNAME=C_H_PALADIN NAME=#NAMES_HUMANMALE the Paladin ID=C_MAN HIREDAYWAGE=15 DESIRES=i_gold,e_notoriety AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=jobPaladin TSPEECH=spk_human_prime TSPEECH=jobWarrior TSPEECH=jobFighter TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create COLOR=colors_skin STR={96 110} DEX={96 110} INT={96 110} ARMSLORE={52.0 75.0} FENCING={45.0 68.0} PARRYING={55.0 75.0} SWORDSMANSHIP={65.0 88.0} WRESTLING={55.0 78.0} MACEFIGHTING={45.0 68.0} MAGICRESISTANCE={35.0 55.0} TACTICS={55.0 75.0} HEALING={55.0 75.0} NPC=brain_human ITEMNEWBIE=random_male_hair COLOR=colors_hair ITEMNEWBIE=random_facial_hair COLOR=match_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_platemail_chest ITEM=i_platemail_leggings ITEM=i_platemail_arms ITEM=i_platemail_gloves ITEM=i_platemail_gorget ITEM=random_helmet ITEM=random_over_armor ITEM=i_shield_kite_metal ITEM=i_sword_viking ITEM=random_boots ITEM=random_coin_purse ON=@NPCSeeNewPlayer FOOD=5000 CATEGORY=Civilized SUBSECTION=Fighters DESCRIPTION=Paladin (male) [CHARDEF 0571] // female paladins ? DEFNAME=C_H_PALADIN_F NAME=#NAMES_HUMANFEMALE the Paladin ID=C_WOMAN HIREDAYWAGE=15 DESIRES=i_gold,e_notoriety AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=jobPaladin TSPEECH=spk_human_prime TSPEECH=jobWarrior TSPEECH=jobFighter TSPEECH=spk_rehello TSPEECH=spk_needs TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create COLOR=colors_skin STR={96 110} DEX={96 110} INT={96 110} ARMSLORE={52.0 75.0} FENCING={45.0 68.0} PARRYING={55.0 75.0} SWORDSMANSHIP={65.0 88.0} WRESTLING={55.0 78.0} MACEFIGHTING={45.0 68.0} MAGICRESISTANCE={35.0 55.0} TACTICS={55.0 75.0} HEALING={55.0 75.0} NPC=brain_human FOOD=5000 ITEMNEWBIE=random_female_hair COLOR=colors_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_platemail_chest ITEM=i_platemail_leggings ITEM=i_platemail_arms ITEM=i_platemail_gloves ITEM=i_platemail_gorget ITEM=random_helmet ITEM=random_over_armor ITEM=i_shield_kite_metal ITEM=i_sword_viking ITEM=random_boots ITEM=random_coin_purse ON=@NPCSeeNewPlayer FOOD=5000 CATEGORY=Civilized SUBSECTION=Fighters DESCRIPTION=Paladin (female) [CHARDEF 0572] DEFNAME=C_H_WEAPONSTRAINER NAME=#NAMES_HUMANMALE the Weapons Trainer ID=C_MAN DESIRES=i_gold,e_notoriety AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=spk_human_prime TSPEECH=jobWeaponstrainer TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create COLOR=colors_skin STR={96 110} DEX={91 105} INT={71 85} FENCING={67.0 90.0} PARRYING={75.0 98.0} SWORDSMANSHIP={67.0 90.0} WRESTLING={67.0 90.0} MACEFIGHTING={67.0 90.0} TACTICS={75.0 98.0} NPC=brain_human ITEMNEWBIE=random_male_hair COLOR=colors_hair ITEMNEWBIE=random_facial_hair COLOR=match_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_studded_tunic ITEM=i_studded_leggings ITEM=i_STUDDED_SLEEVES ITEM=i_studded_gloves ITEM=random_boots ITEM=random_coin_purse CATEGORY=Civilized SUBSECTION=Fighters DESCRIPTION=Weapons Trainer (male) [CHARDEF 0573] DEFNAME=C_H_WEAPONSTRAINER_F NAME=#NAMES_HUMANFEMALE the Weapons Trainer ID=C_WOMAN DESIRES=i_gold,e_notoriety AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=spk_human_prime TSPEECH=jobWeaponstrainer TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create COLOR=colors_skin STR={96 110} DEX={91 105} INT={71 85} FENCING={67.0 90.0} PARRYING={75.0 98.0} SWORDSMANSHIP={67.0 90.0} WRESTLING={67.0 90.0} MACEFIGHTING={67.0 90.0} TACTICS={75.0 98.0} NPC=brain_human ITEMNEWBIE=random_female_hair COLOR=colors_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_studded_tunic ITEM=i_studded_leggings ITEM=i_STUDDED_SLEEVES ITEM=i_studded_gloves ITEM=random_boots ITEM=random_coin_purse CATEGORY=Civilized SUBSECTION=Fighters DESCRIPTION=Weapons Trainer (female) [CHARDEF 0574] DEFNAME=C_H_GUILD_WARRIOR NAME=#NAMES_HUMANMALE the Guildmaster Warrior ID=C_MAN DESIRES=i_gold,e_notoriety AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=spk_human_prime TSPEECH=jobWarriorMaster TSPEECH=spk_master TSPEECH=jobWarrior TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create COLOR=colors_skin STR={96 110} DEX={91 105} INT={81 95} ARMSLORE={55.0 78.0} FENCING={55.0 78.0} PARRYING={75.0 98.0} SWORDSMANSHIP={65.0 88.0} WRESTLING={55.0 78.0} MACEFIGHTING={65.0 88.0} TACTICS={75.0 98.0} NPC=brain_human ITEMNEWBIE=random_male_hair COLOR=colors_hair ITEMNEWBIE=random_facial_hair COLOR=match_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_platemail_chest ITEM=i_platemail_leggings ITEM=i_platemail_arms ITEM=i_platemail_gloves ITEM=random_head_armor ITEM=random_over_armor ITEM=i_platemail_gorget ITEM=i_axe_double ITEM=random_coin_purse CATEGORY=Civilized SUBSECTION=Guildmasters DESCRIPTION=Guildmaster Warrior (male) [CHARDEF 0575] DEFNAME=C_H_GUILD_WARRIOR_F NAME=#NAMES_HUMANFEMALE the Guildmaster Warrior ID=C_WOMAN DESIRES=i_gold,e_notoriety AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=spk_human_prime TSPEECH=jobWarriorMaster TSPEECH=spk_master TSPEECH=jobWarrior TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create COLOR=colors_skin STR={96 110} DEX={91 105} INT={81 95} ARMSLORE={55.0 78.0} FENCING={55.0 78.0} PARRYING={75.0 98.0} SWORDSMANSHIP={65.0 88.0} WRESTLING={55.0 78.0} MACEFIGHTING={65.0 88.0} TACTICS={75.0 98.0} NPC=brain_human ITEMNEWBIE=random_female_hair COLOR=colors_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_platemail_chest ITEM=i_platemail_leggings ITEM=i_platemail_arms ITEM=i_platemail_gloves ITEM=random_head_armor ITEM=random_over_armor COLOR=colors_all ITEM=i_platemail_gorget ITEM=i_axe_double ITEM=random_coin_purse CATEGORY=Civilized SUBSECTION=Guildmasters DESCRIPTION=Guildmaster Warrior (female) [CHARDEF 0576] DEFNAME=C_H_WEAPONSMITH_BLADE NAME=#NAMES_HUMANMALE the Weaponsmith ID=C_MAN DESIRES=i_gold,e_notoriety,t_log,t_ingot AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=spk_human_prime TSPEECH=jobWeaponsmith TSPEECH=spk_shopkeep TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create NPC=brain_vendor COLOR=colors_skin STR={86 100} DEX={86 100} INT={81 95} ARMSLORE={45.0 68.0} BLACKSMITHING={65.0 88.0} FENCING={45.0 68.0} PARRYING={55.0 78.0} SWORDSMANSHIP={55.0 70.0} WRESTLING={45.0 68.0} MACEFIGHTING={45.0 68.0} TACTICS={55.0 78.0} ITEMNEWBIE=random_male_hair COLOR=colors_hair ITEMNEWBIE=random_facial_hair COLOR=match_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_shirt_plain COLOR=colors_all ITEM=random_pants COLOR=colors_all ITEM=random_boots ITEM=i_apron_half ITEM=random_coin_purse SELL=VENDOR_S_WEAPONS_BLADED SELL=VENDOR_S_MAGIC_WEAPONS BUY=VENDOR_B_WEAPONS_BLADED BUY=VENDOR_S_MAGIC_WEAPONS CATEGORY=Civilized SUBSECTION=Tradesmen DESCRIPTION=Weaponsmith (male) (Bladed) [CHARDEF 0577] DEFNAME=C_H_WEAPONSMITH_BLADE_F NAME=#NAMES_HUMANFEMALE the Weaponsmith ID=C_WOMAN DESIRES=i_gold,e_notoriety,t_log,t_ingot AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=spk_human_prime TSPEECH=jobWeaponsmith TSPEECH=spk_shopkeep TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create NPC=brain_vendor COLOR=colors_skin STR={86 100} DEX={86 100} INT={81 95} ARMSLORE={45.0 68.0} BLACKSMITHING={65.0 88.0} FENCING={45.0 68.0} PARRYING={55.0 78.0} SWORDSMANSHIP={55.0 70.0} WRESTLING={45.0 68.0} MACEFIGHTING={45.0 68.0} TACTICS={55.0 78.0} ITEMNEWBIE=random_female_hair COLOR=colors_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_shirt_plain COLOR=colors_all ITEM=random_skirt COLOR=colors_all ITEM=random_boots ITEM=i_apron_half ITEM=random_coin_purse SELL=VENDOR_S_WEAPONS_BLADED SELL=VENDOR_S_MAGIC_WEAPONS BUY=VENDOR_B_WEAPONS_BLADED BUY=VENDOR_B_MAGIC_WEAPONS CATEGORY=Civilized SUBSECTION=Tradesmen DESCRIPTION=Weaponsmith (female) (Bladed) [CHARDEF 0578] DEFNAME=C_H_WEAPONSMITH_BLUNT NAME=#NAMES_HUMANMALE the Weaponsmith ID=C_MAN DESIRES=i_gold,e_notoriety,t_log,t_ingot AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=spk_human_prime TSPEECH=jobWeaponsmith TSPEECH=spk_shopkeep TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create NPC=brain_vendor COLOR=colors_skin STR={86 100} DEX={86 100} INT={81 95} ARMSLORE={45.0 68.0} BLACKSMITHING={65.0 88.0} FENCING={45.0 68.0} PARRYING={55.0 78.0} SWORDSMANSHIP={45.0 68.0} WRESTLING={45.0 68.0} MACEFIGHTING={55.0 70.0} TACTICS={55.0 78.0} ITEMNEWBIE=random_male_hair COLOR=colors_hair ITEMNEWBIE=random_facial_hair COLOR=match_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_shirt_plain COLOR=colors_all ITEM=random_pants COLOR=colors_all ITEM=random_boots ITEM=i_apron_half ITEM=random_coin_purse SELL=VENDOR_S_WEAPONS_BLUNT SELL=VENDOR_S_MAGIC_WEAPONS BUY=VENDOR_B_WEAPONS_BLUNT BUY=VENDOR_B_MAGIC_WEAPONS CATEGORY=Civilized SUBSECTION=Tradesmen DESCRIPTION=Weaponsmith (male) (Blunt) [CHARDEF 0579] DEFNAME=C_H_WEAPONSMITH_BLUNT_F NAME=#NAMES_HUMANFEMALE the Weaponsmith ID=C_WOMAN DESIRES=i_gold,e_notoriety,t_log,t_ingot AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=spk_human_prime TSPEECH=jobWeaponsmith TSPEECH=spk_shopkeep TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ ON=@Create NPC=brain_vendor COLOR=colors_skin STR={86 100} DEX={86 100} INT={81 95} ARMSLORE={45.0 68.0} BLACKSMITHING={65.0 88.0} FENCING={45.0 68.0} PARRYING={55.0 78.0} SWORDSMANSHIP={45.0 68.0} WRESTLING={45.0 68.0} MACEFIGHTING={55.0 70.0} TACTICS={55.0 78.0} ITEMNEWBIE=random_female_hair COLOR=colors_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_shirt_plain COLOR=colors_all ITEM=random_skirt COLOR=colors_all ITEM=random_boots ITEM=i_apron_half ITEM=random_coin_purse SELL=VENDOR_S_WEAPONS_BLUNT SELL=VENDOR_S_MAGIC_WEAPONS BUY=VENDOR_B_WEAPONS_BLUNT BUY=VENDOR_B_MAGIC_WEAPONS CATEGORY=Civilized SUBSECTION=Tradesmen DESCRIPTION=Weaponsmith (female) (Blunt) [CHARDEF C_H_FIGHT_OVERSEER] // Gladiator Overseer NAME=#NAMES_HUMANMALE the Overseer ID=C_MAN DESIRES=i_gold,e_notoriety AVERSIONS=t_TRAP,t_lavabomb,i_fx_field_fire,i_fx_field_fire_ns,i_fx_poison_field,i_fx_field_paralyze,t_eerie_stuff TSPEECH=spk_human_prime TSPEECH=jobOverseer TSPEECH=jobFighter TSPEECH=spk_needs TSPEECH=spk_rehello TSPEECH=spk_human_default TEVENTS=e_Human_HearUnk TEVENTS=e_Human_Needs TEVENTS=e_Human_ConvInit TEVENTS=e_Human_Greet TEVENTS=e_Human_Space TEVENTS=e_Human_Refuse TEVENTS=e_Human_Environ CATEGORY=Civilized SUBSECTION=Fighters DESCRIPTION=Fighter (male) ON=@Create COLOR=colors_skin STR={86 110} DEX={81 95} INT={61 75} FENCING={50.0 95.0} PARRYING={50.0 95.0} SWORDSMANSHIP={70.0 95.0} WRESTLING={70.0 95.0} MACEFIGHTING={70.0 95.0} TACTICS={50.0 95.0} NPC=brain_human ITEMNEWBIE=random_male_hair COLOR=colors_hair ITEMNEWBIE=random_facial_hair COLOR=match_hair ON=@NPCRestock ITEM=RANDOM_LIGHT ITEM=i_ringmail_tunic ITEM=i_ringmail_leggings ITEM=i_ringmail_sleeves ITEM=i_ringmail_gloves ITEM=i_chainmail_coif ITEM=i_leather_gorget ITEM=i_shield_wood ITEM=i_sword_broad ITEM=i_boots_calf ITEM=random_coin_purse [EOF]