//**************************************************************************** //SPHERE by : Menasoft ©1997-2000 //www.sphereserver.com // All SPHERE script files and formats are copyright Menasoft & Partners. // This file may be freely edited for personal use, but may not be distributed // in whole or in part, in any format without express written permission from // Menasoft & Partners. All donations and contributions // become the property of Menasoft & Partners. //**************************************************************************** // FILE LAST UPDATED: Friday, April 28, 2000 // VERSION=0.54 [DEFNAME HARDCODED] DEFAULTITEM i_GOLD // if we cannot create the item. make it this. DEFAULTCHAR c_MAN // if we cannot create the char. make it this. GUARDS { c_h_guard 1 c_h_guard_f 1 } [DEFNAME HUES] // These are hues from hues.mul. color_none 0 color_metal 0 color_violet_lt 14 color_red1 32 color_red2 33 color_cyan 88 color_gray_dk 802 color_energy_vortex 118 color_gray_lt 904 COLOR_DYE_HIGH 1000 // highest dyeable color = 1001 color_ice 1152 color_snow 1153 color_rock 1154 color_spectral 17969 color_speech_default 491 [DEFNAME HUES_RANGE] // These are ranges of hues from hues.mul. colors_skin {1002 1057} colors_all { {443 443} 2 {902 902} 1 {907 907} 1 {928 928} 1 {946 947} 1 {1201 1247} 6 {1301 1347} 6 {1401 1447} 6 {1501 1547} 6 {1601 1654} 6 {1701 1747} 6 {1801 1887} 6 } colors_white {2301 2301} colors_black {2305 2305} colors_brown {443 443} colors_red {1601 1654} colors_blue {1301 1354} colors_yellow {1701 1747} colors_green {1401 1447} colors_orange {1501 1547} colors_gray {946 947} colors_pink {1201 1247} colors_neutral {1801 1887} colors_snake {2001 2018} colors_bird {2101 2130} colors_slime {2201 2224} colors_animal {2301 2318} colors_daemon { 1106 1110 } colors_wyrm { 0 1 { 1105 1110 } 1 { 34 39 } 1 } colors_red_drag { color_red1 1 color_red2 1 } colors_blood { 33 38 } colors_lava { { 32 34 } 1 { 53 55 } 1 { 43 45 } 1 } colors_poison { 61 79 } colors_hair { 1102 1148 } color_magic_weap 0 color_magic_shield 0 color_magic_arm 0 //color_magic_defense 1650 //color_magic_guarding 1430 //color_magic_hardening 1353 //color_magic_fortification 1805 //color_magic_invulnerability 1887 color_magic_defense 0 color_magic_guarding 0 color_magic_hardening 0 color_magic_fortification 0 color_magic_invulnerability 0 // Brain types [DEFNAME BRAINS] BRAIN_NONE 0 BRAIN_ANIMAL 1 BRAIN_HUMAN 2 BRAIN_HEALER 3 BRAIN_GUARD 4 BRAIN_BANKER 5 BRAIN_VENDOR 6 BRAIN_BEGGAR 7 BRAIN_ANIMAL_TRAINER 8 BRAIN_THIEF 9 BRAIN_MONSTER 10 BRAIN_BESERK 11 BRAIN_UNDEAD 12 BRAIN_DRAGON 13 BRAIN_VENDOR_OFFDUTY 14 BRAIN_TOWNCRIER 2 [DEFNAME ITEMS_TEMPLATES] RANDOM_COIN_PURSE { backpack_poor 1 backpack_meager 1 backpack_average 1 backpack_rich 1 } RANDOM_GOLD_PILE { POOR_GOLD_PILE 1 MEAGER_GOLD_PILE 1 AVERAGE_GOLD_PILE 1 RICH_GOLD_PILE 1 FILTHY_RICH_GOLD_PILE 1 } [DEFNAME ITEMS_HAIR] RANDOM_FEMALE_HAIR { i_hair_short 1 i_hair_long 1 i_hair_ponytail 1 i_hair_pageboy 1 i_hair_buns 1 i_hair_afro 1 i_hair_receding 1 i_hair_2_pigtails 1 i_hair_krisna 1 } RANDOM_MALE_HAIR { i_hair_short 1 i_hair_long 1 i_hair_ponytail 1 i_hair_mohawk 1 i_hair_pageboy 1 i_hair_afro 1 i_hair_receding 1 i_hair_2_pigtails 1 i_hair_krisna 1 } RANDOM_FACIAL_HAIR { i_beard_long 1 i_beard_short 1 i_beard_goatee 1 i_beard_mustache 1 i_beard_short_med 1 i_beard_long_med 1 i_beard_vandyke 1 } [DEFNAME ITEMS_CLOTHING] RANDOM_HATS { i_floppy_hat 1 i_wide_brim_hat 1 i_cap 1 i_tall_straw_hat 1 i_straw_hat 1 i_wizards_hat 1 i_bonnet 1 i_feathered_hat 1 i_bandana 1 i_skull_cap 1 } RANDOM_OVER_ARMOR { i_tunic 1 i_doublet 1 i_sash 1 } RANDOM_FEMALE_TOPS { i_shirt_plain 1 i_shirt_fancy 1 i_doublet 1 i_tunic 1 i_dress_full 1 i_dress_plain 1 i_robe 1 } RANDOM_FEMALE_PANTS { i_pants_short 1 i_pants_long 1 i_kilt 1 i_skirt_long 1 i_dress_full 1 i_dress_plain 1 } RANDOM_MASKS { i_helm_orc 1 i_mask_bear 1 i_mask_deer 1 i_mask_orc 1 i_mask_tribal_red 1 i_mask_blue 1 } RANDOM_BOOTS { i_boots_thigh 1 i_boots_calf 1 } RANDOM_MALE_PANTS { i_pants_short 1 i_pants_long 1 i_kilt 1 } RANDOM_MALE_TOPS { i_shirt_plain 1 i_pants_long 1 i_doublet 1 i_tunic 1 i_robe 1 } RANDOM_SHOES { i_shoes_plain 1 i_sandals 1 i_boots_calf 1 } RANDOM_FOOTWEAR { i_boots_thigh 1 i_boots_calf 1 i_shoes_plain 1 i_sandals 1 } RANDOM_PANTS { i_pants_short 1 i_pants_long 1 } RANDOM_SKIRT { i_skirt_long 1 i_kilt 1 i_skirt_short 1 } [DEFNAME ITEMS_ARMOR] RANDOM_LEG_ARMOR { i_studded_leggings 1 i_platemail_leggings 1 i_chainmail_leggings 1 i_leather_leggings 1 i_ringmail_leggings 1 } RANDOM_ARM_ARMOR { i_studded_sleeves 1 i_platemail_arms 1 i_leather_sleeves 1 i_ringmail_gloves 1 } RANDOM_GLOVES { i_studded_gloves 1 i_platemail_gloves 1 i_leather_gloves 1 } RANDOM_SHIELD { i_shield_round_bronze 1 i_shield_buckler 1 i_shield_kite_metal 1 i_shield_heater 1 i_shield_kite_wood 1 i_shield_wood 1 i_shield_round_metal 1 } RANDOM_HEAD_ARMOR { i_chainmail_coif 1 i_helm_closed 1 i_helm_open 1 i_helm_nose 1 i_bascinet 1 i_platemail_helm 1 } RANDOM_HELMET { i_helm_closed 1 i_helm_open 1 i_bascinet 1 i_helm_nose 1 i_platemail_helm 1 } RANDOM_CHEST_ARMOR { i_studded_tunic 1 i_platemail_chest 1 i_chainmail_tunic 1 i_leather_tunic 1 i_ringmail_tunic 1 } RANDOM_GORGET { i_studded_gorget 1 i_platemail_gorget 1 i_leather_gorget 1 i_studded_gorget 1 } [DEFNAME ITEMS_WEAPONS] RANDOM_START_WEAPON { i_axe_battle 1 i_sword_long 1 i_mace 1 } RANDOM_AXE { i_axe_exec 1 i_axe_battle 1 i_hatchet 1 i_axe 1 i_axe_double 1 i_axe_two_hand 1 i_axe_war 1 } RANDOM_POLE_ARM { i_bardiche 1 i_spear_short 1 i_spear 1 i_war_fork 1 i_hammer_pick 1 } RANDOM_MACE { i_club 1 i_mace_war 1 i_mace 1 i_maul 1 i_hammer_war 1 } RANDOM_SWORD { i_cutlass 1 i_halberd 1 i_katana 1 i_sword_broad 1 i_sword_long 1 i_sword_long_b 1 i_sword_viking 1 i_scimitar 1 } RANDOM_STAFF { i_staff_gnarled 1 i_staff_quarter 1 } RANDOM_DAGGER { i_dagger 1 i_kryss 1 } RANDOM_MISSILE { i_bow 1 i_crossbow 1 i_crossbow_heavy 1 } RANDOM_WEAPON { RANDOM_AXE 7 RANDOM_POLE_ARM 5 RANDOM_MACE 5 RANDOM_SWORD 8 RANDOM_STAFF 2 RANDOM_DAGGER 2 RANDOM_MISSILE 3 } [DEFNAME ITEMS_OTHER] RANDOM_LIGHT { i_CANDLE 1 i_TORCH 1 i_LANTERN 1 } random_fishing_junk { i_FISHING_WEIGHT 1 i_FISHING_POLE 1 i_fish_cut_raw 1 i_FISH_RAW_HEAD 1 i_FISH_SMALL 1 i_FISH_BIG_1 1 i_FISH_BIG_2 1 i_FISH_BIG_3 1 i_FISH_BIG_4 1 } [DEFNAME POTIONS] RANDOM_POTION { i_bottle_empty 1 i_potion_refresh 1 i_potion_agility 1 i_potion_nightsight 1 i_potion_heal 1 i_potion_strength 1 i_potion_poison 1 i_potion_cure 1 i_potion_explosion 1 } [DEFNAME REAGENTS] RANDOM_REAGENT { i_reag_black_pearl 1 i_reag_blood_moss 1 i_reag_garlic 1 i_reag_ginseng 1 i_reag_mandrake_root 1 i_reag_nightshade 1 i_reag_sulfur_ash 1 i_reag_spider_silk 1 } [DEFNAME ITEMS_MISC] random_instrument { i_drum 1 i_tambourine 1 i_lyre 1 i_lute 1 } [DEFNAME ITEMS_JEWELS] random_NECKLACE { i_necklace_silver_beads 1 i_necklace_gold_beads 1 i_necklace_gold 1 i_necklace_silver 1 } random_JEWEL { i_gem_star_sapphire 1 i_gem_emerald 1 i_gem_sapphire 1 i_gem_ruby 1 i_gem_citrine 1 i_gem_amethyst 1 i_gem_tourmaline 1 i_gem_amber 1 i_gem_diamond 1 } [DEFNAME ITEMS_FOOD] random_BREAD { i_bread_loaf 1 i_bread_french 1 } random_OTHER_FOOD { i_pie_baked 1 i_cake 1 i_muffin 1 i_jar_honey 1 i_pizza 1 i_cheese_wheel 1 } random_MEAT { i_chicken_leg 1 i_lamb_leg 1 i_bird_cooked 1 i_ham 1 i_lamb_leg_raw 1 I_BIRD_RAW 1 i_ribs_raw 1 i_ribs_cooked 1 i_bacon_slice 1 i_sausages 1 } random_VEGGIE { i_fruit_cabbage 1 i_fruit_carrot 1 i_fruit_corn 1 i_fruit_gourd1 1 i_fruit_gourd2 1 i_fruit_lettuce 1 i_fruit_onion 1 i_fruit_pumpkin 1 i_fruit_squash 1 i_fruit_turnip 1 } random_PITCHER { i_pitcher_ale 1 i_pitcher_cider 1 i_pitcher_glass 1 i_pitcher_liquor 1 i_pitcher_milk 1 i_pitcher_wine 1 i_pitcher_water 1 } random_BOTTLE { i_bottle_ale 1 i_bottle_wine 1 i_bottle_liquor 1 i_jug_cider 1 } random_FRUIT { i_fruit_dates 1 i_fruit_peach 1 i_fruit_pear 1 i_fruit_lemon 1 i_fruit_lime 1 i_fruit_grapes 1 i_fruit_apple 1 i_fruit_banana 1 i_fruit_coconut 1 i_fruit_cantelope 1 i_fruit_honeydewmelon 1 i_fruit_watermelon 1 } random_FOOD { random_meat 1 random_bread 1 random_veggie 1 random_fruit 1 random_other_food 1 } [DEFNAME ITEMS_CONTAINERS] random_CHEST { i_chest_metal_brass 1 i_chest_metal 1 i_chest_wooden_brass 1 } random_CRATE { i_crate_lg 1 i_crate_md 1 i_crate_small 1 } random_CONTAINER { i_barrel 1 i_barrel_open 1 RANDOM_CRATE 3 RANDOM_CHEST 4 } // Items (Scrolls) [DEFNAME ITEMS_SCROLLS] random_SCROLL { RANDOM_LOWER_SCROLL 1 RANDOM_UPPER_SCROLL 1 } random_LOWER_SCROLL { RANDOM_FIRST_CIRCLE 1 RANDOM_SECOND_CIRCLE 1 RANDOM_THIRD_CIRCLE 1 RANDOM_FOURTH_CIRCLE 1 } random_UPPER_SCROLL { RANDOM_FIFTH_CIRCLE 2 RANDOM_SIXTH_CIRCLE 2 RANDOM_SEVENTH_CIRCLE 2 RANDOM_EIGHTH_CIRCLE 2 RANDOM_TIME_MAGIC 1 } random_FIRST_CIRCLE { i_scroll_reactive_armor 1 i_scroll_clumsy 1 i_scroll_create_food 1 i_scroll_feeblemind 1 i_scroll_heal 1 i_scroll_magic_arrow 1 i_scroll_night_sight 1 i_scroll_weaken 1 } random_SECOND_CIRCLE { i_scroll_agility 1 i_scroll_cunning 1 i_scroll_cure 1 i_scroll_harm 1 i_scroll_magic_trap 1 i_scroll_magic_untrap 1 i_scroll_protection 1 i_scroll_strength 1 } random_THIRD_CIRCLE { i_scroll_bless 1 i_scroll_fireball 1 i_scroll_magic_lock 1 i_scroll_poison 1 i_scroll_telekinesis 1 i_scroll_teleport 1 i_scroll_unlock 1 i_scroll_wall_of_stone 1 } random_FOURTH_CIRCLE { i_scroll_archcure 1 i_scroll_archprotection 1 i_scroll_curse 1 i_scroll_fire_field 1 i_scroll_greater_heal 1 i_scroll_lightning 1 i_scroll_mana_drain 1 i_scroll_recall 1 } random_FIFTH_CIRCLE { i_scroll_blade_spirits 1 i_scroll_dispel_field 1 i_scroll_incognito 1 i_scroll_magic_reflection 1 i_scroll_mind_blast 1 i_scroll_paralyze 1 i_scroll_poison_field 1 i_scroll_summon_creature 1 } random_SIXTH_CIRCLE { i_scroll_dispel 1 i_scroll_energy_bolt 1 i_scroll_explosion 1 i_scroll_invisibility 1 i_scroll_mark 1 i_scroll_mass_curse 1 i_scroll_paralyze_field 1 i_scroll_reveal 1 } random_SEVENTH_CIRCLE { i_scroll_chain_lightning 1 i_scroll_energy_field 1 i_scroll_flamestrike 1 i_scroll_gate_travel 1 i_scroll_mana_vampire 1 i_scroll_mass_dispel 1 i_scroll_meteor_swarm 1 i_scroll_polymorph 1 } random_EIGHTH_CIRCLE { i_scroll_earthquake 1 i_scroll_energy_vortex 1 i_scroll_resurrection 1 i_scroll_summon_elem_air 1 i_scroll_summon_daemon 1 i_scroll_summon_elem_earth 1 i_scroll_summon_elem_fire 1 i_scroll_summon_elem_water 1 } random_TIME_MAGIC { i_scroll_healing_wind 75 i_scroll_water_walk 20 i_scroll_haste 1 i_scroll_slow 1 i_scroll_stop 1 } //******************************************************************* //items - Random Item Spawns [DEFNAME ITEMS_RANDOM_SPAWNS] random_all_items { random_weapons 3 random_armor 3 random_scroll 3 random_targetables 2 random_wearables 2 random_activators 1 random_reagents 1 } // items - armor [DEFNAME ITEMS_RANDOM_ARMOR] random_all_armor { random_body_armor 1 random_extra_armor 1 random_helms 1 random_coifs 1 } random_armor { random_body_armor 1 random_extra_armor 1 } random_extra_armor { random_shields } random_head_armor { random_helms 1 random_coifs 1 } random_body_armor { random_chest_armor 1 random_leg_armor 1 random_arm_armor 1 random_neck_armor 1 random_head_armor 1 random_hand_armor 1 } random_chest_armor { random_chest_armor_male 2 random_chest_armor_female 1 } random_leg_armor { random_leg_armor_male 2 random_leg_armor_female 1 } random_chest_armor_male { i_bone_chest 1 i_chainmail_tunic 10 i_leather_tunic 30 i_studded_tunic 20 i_ringmail_tunic 15 i_platemail_chest 5 } random_chest_armor_female { i_armor_female_studded 8 i_armor_female_plate 3 i_armor_female_leather 9 } random_leg_armor_male { i_bone_leggings 1 i_chainmail_leggings 10 i_leather_leggings 30 i_studded_leggings 20 i_ringmail_leggings 15 i_platemail_leggings 5 } random_leg_armor_female { i_armor_female_shorts 5 i_armor_female_skirt 5 i_armor_female_bustier 5 i_armor_female_bustier_studded 5 } random_arm_armor { i_bone_arms 1 i_leather_sleeves 30 i_studded_sleeves 20 i_ringmail_sleeves 15 i_platemail_arms 5 } random_neck_armor { i_leather_gorget 3 i_studded_gorget 2 i_platemail_gorget 1 i_studded_gorget 2 } random_helms { i_platemail_helm 3 i_bone_helmet 1 i_helm_nose 2 } // i_closed, i_open , i_bascinet, random_coifs { i_chainmail_coif 4 i_helm_closed 6 } random_hand_armor { i_bone_gloves 3 i_leather_gloves 50 i_studded_gloves 30 i_ringmail_gloves 10 i_platemail_gloves 7 } random_shields { i_shield_wood 3 i_shield_buckler 2 i_shield_kite_wood 2 i_shield_kite_metal 3 i_shield_heater 1 } //******************************************************************************// items - weapons [DEFNAME ITEMS_RANDOM_WEAPONS] random_weapons { random_everyday_weapons 1 random_real_weapons 5 } random_real_weapons { random_blunt_weapons 1 random_edged_weapons 1 random_ranged_weapons 1 } random_blunt_weapons { random_cudgels 1 random_maces 1 random_hammers 1 } random_edged_weapons { random_axes 1 random_swords 1 random_pole_arms 1 random_daggers 1 } random_everyday_weapons { i_pickaxe 5 i_pitchfork 1 i_staff_quarter 5 i_cleaver_meat 1 i_knife_skinning 1 i_shepherds_crook 2 i_knife_butcher 1 } random_cudgels { i_staff_quarter 3 i_club 4 } random_maces { i_maul 1 i_mace_war 5 i_mace 14 } random_hammers { i_hammer_pick 1 i_hammer_war 4 } random_axes { i_axe_war 1 i_hatchet 2 i_axe_battle 6 i_axe 8 i_axe_double 3 } random_swords { i_sword_broad 4 i_sword_long 4 i_scimitar 4 i_sword_long_b 1 i_sword_viking 3 i_katana 1 i_cutlass 2 } random_pole_arms { i_bardiche 2 i_spear 8 i_spear_short 4 i_axe_two_hand 2 i_war_fork 1 i_halberd 3 } random_daggers { i_dagger 12 i_kryss 4 } random_ranged_weapons { i_crossbow 2 i_crossbow_heavy 1 i_bow 2 } random_missiles { i_arrow } //***************************************************************** // items - wearables [DEFNAME ITEMS_RANDOM_WEARABLES] random_cloaks { i_cape 1 } random_boots { i_boots_thigh 1 i_boots_calf 1 } random_hats { i_hat_wide_brim 1 i_cap 1 i_hat_straw_tall 1 i_hat_straw 1 i_hat_wizards 1 i_bonnet 1 i_hat_feather 1 i_hat_tricorne 1 i_hat_jester 1 } random_belts { i_sash 1 } random_bracelets { i_bracelet_gold 1 i_bracelet_silver 1 } random_rings { i_ring_gold 1 i_ring_silver 1 } random_earrings { i_earrings_gold 1 i_earrings_silver 1 } random_wearables { random_clothing 1 random_jewelry 1 }; random_clothing { random_male_tops 1 random_female_tops 1 random_male_pants 1 random_female_pants 1 random_cloaks 1 random_boots 1 random_hats 1 random_belts 1 } random_jewelry { random_necklace 1 random_bracelets 1 random_earrings 1 random_rings 1 } //******************************************************************* // items - magic related items [DEFNAME ITEMS_RANDOM_MAGIC] random_reagents { i_reag_black_pearl 1 i_reag_blood_moss 1 i_reag_garlic 1 i_reag_ginseng 1 i_reag_mandrake_root 1 i_reag_nightshade 1 i_reag_sulfur_ash 1 i_reag_spider_silk 1 } random_spellbooks { i_spellbook 1 } random_unknown_scrolls { i_scroll_x_red 1 i_scroll_x_blue 1 i_scroll_x_green 1 i_scroll_x_teal 1 i_scroll_x_brown 1 i_scroll_x_purp 1 } random_potions { i_bottle_black 1 i_bottle_orange 1 i_bottle_blue 1 i_bottle_white 1 i_bottle_green 1 i_bottle_red 1 i_bottle_yellow 1 i_bottle_purple 1 } random_wands { i_wand_1 1 i_wand_2 1 i_wand_3 1 i_wand_4 1 } random_staves i_staff_gnarled random_crystal_balls i_crystal_ball random_stationary { i_brazier_2 1 i_statue_stone_sm 1 } random_activators { random_crystal_balls 1 random_stationary 1 } random_magic_related_items { random_reagents 2 random_unknown_scrolls 3 random_potions 3 random_wearables 1 random_targetables 1 random_activators 1 } random_targetables { random_wands 2 random_staves 1 } random_body_parts_1 { i_flesh_arm_right 1 i_flesh_upper_body 1 i_flesh_leggings 1 i_flesh_torso 1 i_flesh_head_2 1 i_flesh_legs_3 1 i_flesh 1 i_flesh_legs_3 1 i_flesh_arm_left 1 i_flesh_upper_body_2 1 i_flesh_legs_4 1 i_flesh_torso_2 1 i_flesh_head_2 1 i_flesh_2 1 i_flesh_legs_5 1 i_flesh_leg 1 i_flesh_heart 1 i_flesh_liver 1 i_flesh_entrails 1 i_flesh_brain 1 } random_body_parts_2 { i_flesh_torso 1 i_flesh_head 1 i_flesh_left_arm 1 i_flesh_right_arm 1 i_flesh_left_leg 1 i_flesh_right_leg 1 } //******************************************************************* // Chars [DEFNAME NPC_GROUPS] HORSES { c_horse_tan 3 c_horse_gray 3 c_horse_brown_lt 3 c_horse_brown_dk 3 C_A_MUSTANG_CRIMSON 1 C_A_MUSTANG_SKYGRAY 1 C_A_MUSTANG_WIMMIMATE 1 C_A_MUSTANG_PAMAMINO 1 C_A_MUSTANG_SKY 1 C_A_MUSTANG_REDROAN 1 C_A_MUSTANG_CHOCOLATE 1 C_A_MUSTANG_ROAN 1 C_A_MUSTANG_GREY 1 } LIZARD_MEN { c_lizardman 1 c_lizardman_spear 1 c_lizardman_mace 1 } RATMEN { c_ratman 1 c_ratman_w_sword 1 c_ratman_w_mace 1 } SKELETONS { c_skeleton 1 c_skeleton_w_sword 1 c_skeleton_w_axe 1} TROLLS { c_troll 1 c_troll_w_axe 1 c_troll_w_mace 1 } [DEFNAME SOUNDS] // Sounds - monsters snd_ANIMALS_ALIGATR1 90 snd_ANIMALS_BEAR1 95 snd_ANIMALS_BULL1 100 snd_ANIMALS_CAT1 105 snd_ANIMALS_CHICKEN1 110 snd_ANIMALS_COUGAR1 115 snd_ANIMALS_COW1 120 snd_ANIMALS_CROW1 125 snd_ANIMALS_DEER3 130 //snd_ANIMALS_DEER4 131 //snd_ANIMALS_DEER5 132 snd_ANIMALS_DOG1 133 snd_ANIMALS_DOLPHIN1 138 snd_ANIMALS_EAGLE1 143 snd_ANIMALS_FRSTBRD1 148 snd_ANIMALS_GOAT1 153 snd_ANIMALS_GORILLA1 158 snd_ANIMALS_GRIZZLY1 163 snd_ANIMALS_HORSE1 168 snd_ANIMALS_JUNGBRD1 173 snd_ANIMALS_LION1 178 snd_ANIMALS_LLAMA3 183 //snd_ANIMALS_LLAMA4 184 //snd_ANIMALS_LLAMA5 185 snd_ANIMALS_PANTHER1 186 snd_ANIMALS_PARROT1 191 snd_ANIMALS_PIG1 196 snd_ANIMALS_RABBIT3 201 //snd_ANIMALS_RABBIT4 202 //snd_ANIMALS_RABBIT5 203 snd_ANIMALS_RAT1 204 snd_ANIMALS_RAVEN1 209 snd_ANIMALS_SHEEP1 214 snd_ANIMALS_SNAKE1 219 snd_ANIMALS_WALRUS1 224 snd_ANIMALS_WOLF1 229 snd_ELEMENTL_AIRELEM1 263 snd_ELEMENTL_AIRELEM5 267 snd_ELEMENTL_ERTHEL1 268 snd_ELEMENTL_FIRELEM1 273 snd_ELEMENTL_WATREL1 278 snd_HITS_HIT01 309 snd_HITS_HIT02 310 snd_HITS_HIT03 311 snd_HITS_HIT04 312 snd_HITS_HIT05 313 snd_HITS_HIT06 314 snd_HITS_HIT07 315 snd_HITS_HIT08 316 snd_HITS_HIT09 317 snd_HITS_HIT10 318 snd_HITS_HIT11 319 snd_HITS_HIT12 320 snd_HITS_HIT13 321 snd_HITS_HIT14 322 snd_HITS_HIT15 323 snd_HITS_HIT16 324 snd_HITS_HIT17 325 snd_HITS_HIT18 326 snd_HITS_HIT19 327 snd_HITS_HIT20 328 snd_HITS_HIT21 329 snd_HITS_HIT22 330 snd_HUMAN_FOOMPH01 331 snd_HUMAN_FOOMPH06 332 snd_HUMAN_FOOMPH07 333 snd_HUMAN_FOOMPH08 334 snd_HUMAN_FOOMPH09 335 snd_HUMAN_F_DIE_01 336 snd_HUMAN_F_DIE_02 337 snd_HUMAN_F_DIE_03 338 snd_HUMAN_F_DIE_04 339 snd_HUMAN_MOOMPH01 340 snd_HUMAN_MOOMPH02 341 snd_HUMAN_MOOMPH03 342 snd_HUMAN_MOOMPH04 343 snd_HUMAN_MOOMPH05 344 snd_HUMAN_MOOMPH13 345 snd_HUMAN_M_DIE_01 346 snd_HUMAN_M_DIE_02 347 snd_HUMAN_M_DIE_03 348 snd_HUMAN_M_DIE_04 349 snd_MONSTER_CORPSR1 353 //snd_MONSTER_CORPSR3 354 //snd_MONSTER_CORPSR4 355 //snd_MONSTER_CORPSR5 356 snd_MONSTER_DAEMON1 357 snd_MONSTER_DRAGON1 362 snd_MONSTER_ETTIN1 367 snd_MONSTER_GARGYL1 372 snd_MONSTER_GAZER1 377 snd_MONSTER_GHOST1 382 snd_MONSTER_GISPIDR1 387 snd_MONSTER_GRAT1 392 snd_MONSTER_GSCORP1 397 snd_MONSTER_HARPY1 402 snd_MONSTER_HEADLS1 407 snd_MONSTER_LICHE1 412 snd_MONSTER_LZRDMN1 417 snd_MONSTER_MNGBAT1 422 snd_MONSTER_OGRE1 427 snd_MONSTER_ORC1 432 snd_MONSTER_RATMAN1 437 snd_MONSTER_REAPER1 442 snd_MONSTER_SEASERP1 447 //snd_MONSTER_SEASERP3 448 //snd_MONSTER_SEASERP4 449 //snd_MONSTER_SEASERP5 450 snd_MONSTER_SKLETN1 451 snd_MONSTER_SLIME1 456 snd_MONSTER_TROLL1 461 snd_MONSTER_WISP1 466 snd_MONSTER_ZOMBIE1 471 snd_WEAPONS_AXE01 562 snd_WEAPONS_BLUNT01 563 snd_WEAPONS_CROSSBOW 564 snd_WEAPONS_GILOTIN1 565 snd_WEAPONS_HVYSWRD1 566 snd_WEAPONS_HVYSWRD4 567 snd_WEAPONS_SWISH01 568 snd_WEAPONS_SWISH02 569 snd_WEAPONS_SWISH03 570 snd_WEAPONS_SWORD1 571 snd_WEAPONS_SWORD7 572 snd_Z_END_CARPNTRY 573 snd_Z_END_DYE 574 snd_Z_END_FSHSPLSH 575 snd_Z_END_LIQUID 576 snd_Z_END_LOCKPICK 577 snd_Z_END_MORTAR 578 snd_Z_END_MYSTERY1 579 snd_Z_END_MYSTERY2 580 snd_Z_END_MYSTERY3 581 snd_Z_END_POISON 582 snd_Z_END_POWDER 583 snd_Z_END_SCISSORS 584 snd_Z_END_SCRIBE 585 snd_Z_END_SPIRTSPK 586 snd_MONSTER_TERA_WARRIOR1 589 snd_MONSTER_TERA_DRONE1 594 snd_MONSTER_TERA_MATRIARCH1 599 snd_MONSTER_CYCLOPS1 604 snd_MONSTER_TITAN1 609 snd_MONSTER_GIANTTOAD1 614 snd_MONSTER_BULLFROG1 619 snd_ANIMAL_OSTARD_DESERT1 624 snd_ANIMAL_OSTARD_FRENZIED1 629 snd_MONSTER_OPHIDIAN_WARRIOR1 634 snd_MONSTER_OPHIDIAN_MAGE1 639 snd_MONSTER_OPHIDIAN_QUEEN1 644 snd_MONSTER_LAVALIZARD1 649 // Sounds - Spells snd_SPELL_LIGHTNING 41 snd_SPELL_CHAIN_LIGHTNING 41 snd_SPELL_FIREBALL 351 snd_SPELL_FIRE_BOLT 351 snd_SPELL_METEOR_SWARM 352 snd_SPELL_FIRE_FIELD 477 snd_SPELL_CLUMSY 479 snd_SPELL_CURE 480 snd_SPELL_CURSE 481 snd_SPELL_CREATE_FOOD 482 snd_SPELL_NIGHT_SIGHT 483 snd_SPELL_LIGHT 483 snd_SPELL_FEEBLEMIND 484 snd_SPELL_MAGIC_ARROW 485 snd_SPELL_WEAKEN 486 snd_SPELL_AGILITY 487 snd_SPELL_ARCHCURE 488 snd_SPELL_MAGIC_REFLECTION 488 snd_SPELL_ANIMATE_DEAD 488 snd_SPELL_BLESS 490 snd_SPELL_CUNNING 491 snd_SPELL_INCOGNITO 492 snd_SPELL_PROTECTION 493 snd_SPELL_STRENGTH 494 snd_SPELL_MAGIC_TRAP 495 snd_SPELL_MAGIC_UNTRAP 496 snd_SPELL_HARM 497 snd_SPELL_HEAL 498 snd_SPELL_REACTIVE_ARMOR 498 snd_SPELL_MAGIC_LOCK 500 snd_SPELL_telekinesis 501 snd_SPELL_WALL_OF_STONE 502 snd_SPELL_ARCHPROTECTION 503 snd_SPELL_MANA_DRAIN 504 snd_SPELL_MANA_VAMPIRE 505 snd_SPELL_MARK 506 snd_SPELL_MASS_CURSE 507 snd_SPELL_RECALL 508 snd_SPELL_REVEAL 509 snd_SPELL_TELEPORT 510 snd_SPELL_UNLOCK 511 snd_SPELL_DISPEL 513 snd_SPELL_GREATER_HEAL 514 snd_SPELL_INVISIBILITY 515 snd_SPELL_PARALYZE 516 snd_SPELL_POISON 517 snd_SPELL_EXPLOSION 519 snd_SPELL_FLAMESTRIKE 520 snd_SPELL_MASS_DISPEL 521 snd_SPELL_ENERGY_BOLT 522 snd_SPELL_ENERGY_FIELD 523 snd_SPELL_EARTHQUAKE 525 snd_SPELL_GATE_TRAVEL 526 snd_SPELL_POLYMORPH 527 snd_SPELL_DISPEL_FIELD 528 snd_SPELL_PARALYZE_FIELD 529 snd_SPELL_BLADE_SPIRITS 530 snd_SPELL_ENERGY_VORTEX 530 snd_SPELL_MIND_BLAST 531 snd_SPELL_RESURRECTION 532 snd_SPELL_SUMMON_CREATURE 533 snd_SPELL_SUMMON_DAEMON 534 snd_SPELL_SUMMON_elem_air 535 snd_SPELL_SUMMON_elem_earth 535 snd_SPELL_SUMMON_elem_fire 535 snd_SPELL_SUMMON_elem_water 535 snd_SPELL_POISON_FIELD 550 snd_SPELL_BONE_ARMOR 577 snd_SPELL_SUMMON_UNDEAD 586 [DEFNAME REGION_FLAGS] region_antimagic_all 00001 // All magic banned here. region_antimagic_recall_in 00002 // Teleport,recall in to this, and mark region_antimagic_recall_out 00004 // can't recall out of here. region_antimagic_gate 00008 region_antimagic_teleport 00010 // Can't teleport into here. region_antimagic_damage 00020 // just no bad magic here region_flag_ship 00040 // This is a ship region. ship commands region_flag_nobuilding 00080 // No building in this area region_flag_globalname 00100 // Make sure the name is avail globally. region_flag_announce 00200 // Announce to all who enter. region_flag_insta_logout 00400 // Instant Log out is allowed here. (hotel) region_flag_underground 00800 // dungeon type area. (no weather) region_flag_nodecay 01000 // Things on the ground don't decay here. region_flag_safe 02000 // This region is safe from all harm. region_flag_guarded 04000 // try TAG.GUARDOWNER region_flag_no_pvp 08000 // Players cannot directly harm each other here. [DEFNAME SPELL_FLAGS] // spell flags. SPELLFLAG_DIR_ANIM 01 SPELLFLAG_TARG_OBJ 02 SPELLFLAG_TARG_CHAR 04 SPELLFLAG_TARG_XYZ 08 SPELLFLAG_HARM 010 SPELLFLAG_FX_BOLT 020 SPELLFLAG_FX_TARG 040 SPELLFLAG_FIELD 080 SPELLFLAG_SUMMON 0100 SPELLFLAG_GOOD 0200 SPELLFLAG_RESIST 0400 [DEFNAME MEM_FLAGS] MEMORY_SAWCRIME 00001 // I saw them commit a crime or i was attacked criminally. I can call the guards on them. MEMORY_IPET 00002 // I am a pet. (this link is my master) (never time out) MEMORY_FIGHT 00004 // Active fight going on now. may not have done any damage. MEMORY_IAGGRESSOR 00008 // I was the agressor here. (good or evil) MEMORY_HARMEDBY 00010 // I was attacked by them. (but they may have been retaliating) MEMORY_IRRITATEDBY 00020 // I saw them snoop from me or someone. MEMORY_SPEAK 00040 // We spoke about something at some point. (or was tamed) (NPC_MEM_ACT_TYPE) MEMORY_AGGREIVED 00080 // I was attacked and was the inocent party here ! MEMORY_GUARD 00100 // Guard this item (never time out) MEMORY_ISPAWNED 00200 // I am spawned from this item. (never time out) MEMORY_GUILD 00400 // This is my guild stone. (never time out) MEMORY_TOWN 00800 // This is my town stone. (never time out) MEMORY_FOLLOW 01000 // I am following this Object (never time out) MEMORY_WAR_TARG 02000 // This is one of my current war targets. memory_friend 04000 [DEFNAME STAT_FLAGS] // apply to chars statf_invul 000000001 // Invulnerability statf_dead 000000002 statf_freeze 000000004 // Paralyzed. (spell) statf_invisible 000000008 // Invisible (spell). statf_sleeping 000000010 // You look like a corpse ? statf_war 000000020 // War mode on ? statf_reactive 000000040 // have reactive armor on. statf_poisoned 000000080 // Poison level is in the poison object statf_nightsight 000000100 // All a light to you statf_reflection 000000200 // Magic reflect on. statf_polymorph 000000400 // We have polymorphed to another form. statf_incognito 000000800 // Dont show skill titles statf_spiritspeak 000001000 // I can hear ghosts clearly. statf_insubstantial 000002000 // Ghost has not manifest. or GM hidden statf_emoteaction 000004000 // The creature will emote its actions to it's owners. statf_hasshield 000010000 // Using a shield statf_script_play 000020000 // Playing a Script. (book script) statf_stone 000040000 // turned to stone. statf_script_rec 000080000 // Recording a script. statf_fly 000100000 // Flying or running ? (anim) statf_respawnnpc 000200000 // This is a major NPC, needs to respawn if dead. statf_hallucinating 000400000 // eat 'shrooms or bad food. statf_hidden 000800000 // Hidden (non-magical) statf_indoors 001000000 // we are covered from the rain. statf_criminal 002000000 // The guards will attack me. (someone has called guards) statf_conjured 004000000 // This creature is conjured and will expire. (leave no corpse or loot) statf_pet 008000000 // I am a pet/hirling. check for my owner memory. statf_spawned 010000000 // I am spawned by a spawn item. statf_saveparity 020000000 // Has this char been saved or not ? statf_ridden 040000000 // This is the horse. (don't display me) I am being ridden statf_onhorse 080000000 // Mounted on horseback. [DEFNAME ATTR_FLAGS] // apply to items attr_identified 00001 // This is the identified name. ??? attr_decay 00002 // Timer currently set to decay. attr_newbie 00004 // Not lost on death or sellable ? attr_move_always 00008 // Always movable (else Default as stored in client) (even if MUL says not movalble) NEVER DECAYS ! attr_move_never 00010 // Never movable (else Default as stored in client) NEVER DECAYS ! attr_magic 00020 // DON'T SET THIS WHILE WORN! This item is magic as apposed to marked or markable. attr_owned 00040 // This is owned by the town. You need to steal it. NEVER DECAYS ! attr_invis 00080 // Gray hidden item (to GM's or owners?) attr_cursed 00100 attr_cursed2 00200 // cursed damned unholy attr_blessed 00400 attr_blessed2 00800 // blessed sacred holy attr_forsale 01000 // For sale on a vendor. attr_stolen 02000 // The item is hot. m_uidLink = previous owner. attr_can_decay 04000 // This item can decay. but it would seem that it would not (ATTR_MOVE_NEVER etc) attr_static 08000 // WorldForge merge marker. (not used) [DEFNAME CAN_FLAGS] // Monster "Can" type flags. MT_NONMOVER 0 MT_GHOST 01 MT_SWIM 02 MT_WALK 04 MT_FLY 010 MT_FIRE_IMMUNE 020 MT_EQUIP 00100 MT_USEHANDS 00200 MT_MALE 0 MT_FEMALE 00800 MT_NONHUM 01000 MT_RUN 02000 [DEFNAME ALIGNMENTS] // Ranges of karma ? EVIL {-10000 -6001} CHAOTIC {-6000 -2001} GOOD {2000 10000} WICKED {-10000 -6001} BELLIGERENT {-6000 -2001} NEUTRAL {-2000 1999} KINDLY {2000 5999} GOODHEARTED {6000 10000} INFAMOUS {-10000 -6001} OUTLAW {-6000 -2001} ANONYMOUS {-2000 1999} KNOWN {2000 5999} FAMOUS {6000 10000} [DEFNAME MIDIS] // MIDI Music Defs midi_oldult01 0 midi_create 1 midi_dragflit 2 midi_oldult02 3 midi_oldult03 4 midi_oldult04 5 midi_oldult05 6 midi_oldult06 7 midi_stones2 8 midi_britain1 9 midi_britain2 10 midi_BucsDen 11 midi_Jhelom 12 midi_LBCastle 13 midi_linelle 14 midi_Magincia 15 midi_Minoc 16 midi_Ocllo 17 midi_Samlethe 18 midi_Serpents 19 midi_Skarabra 20 midi_Trinsic 21 midi_Vesper 22 midi_Wind 23 midi_Yew 24 midi_Cave01 25 midi_Dungeon9 26 midi_ForestA 27 midi_InTown01 28 midi_JungleA 29 midi_MountainA 30 midi_Plains 31 midi_Sailing 32 midi_SwampA 33 midi_Tavern01 34 midi_Tavern02 35 midi_Tavern03 36 midi_Tavern04 37 midi_Combat1 38 midi_Combat2 39 midi_Combat3 40 midi_Approach 41 midi_Death 42 midi_Victory 43 midi_BtCastle 44 midi_NuJelm 45 midi_Dungeon2 46 midi_Cove 47 midi_Moonglow 48 [DEFNAME NEEDSTOFIX] // Need to be defined. NEEDS and AVERSIONS // NONE 0 // Area types. r_guardpost r_brit r_docks r_brit r_desert r_plains r_foliage r_jungle r_civilization t_junk r_caves t_junk r_stables t_junk r_house t_junk r_snow t_junk r_magical t_junk r_mountains t_junk r_JAIL t_junk r_DARKNESS t_junk r_light t_junk r_orc_camp t_junk r_sewers t_junk // Item Types t_eerie_stuff t_junk t_magic t_junk [TYPEDEFS] t_normal 0 t_container 1 // any unlocked container or corpse. CContainer based t_container_locked 2 t_door 3 // 3 = door can be opened t_door_locked 4 // a locked door. t_key 5 t_light_lit 6 // Local Light giving object t_light_out 7 // Can be lit. t_food 8 // edible food. (poisoned food ?) t_food_raw 9 // Must cook raw food unless your an animal. t_armor 10 // some type of armor. (no real action) t_weapon_mace_smith 11 // Can be used for smithing t_weapon_mace_sharp 12 // war axe can be used to cut/chop trees. t_weapon_sword 13 // t_weapon_fence 14 // can't be used to chop trees. (make kindling) t_weapon_bow 15 // bow or xbow t_wand 16 // A magic storage item t_telepad 17 // walk on teleport t_switch 18 // this is a switch which effects some other object in the world. t_book 19 // read this book. (static or dynamic text) t_rune 20 // can be marked and renamed as a recall rune. t_booze 21 // booze (drunk effect) t_potion 22 // Some magic effect. t_fire 23 // It will burn you. t_clock 24 // or a wristwatch t_trap 25 // walk on trap. t_trap_active 26 // = some animation t_musical 27 // = a musical instrument. t_spell 28 // = magic spell effect. t_gem 29 // = no use yet t_water 30 // = This is water (fishable) (Not a glass of water) t_clothing 31 // = All cloth based wearable stuff t_scroll 32 // = magic scroll t_carpentry 33 // = tool of some sort. t_spawn_char 34 // = spawn object. should be invis also. t_game_piece 35 // = can't be removed from game. t_portculis 36 // = Z delta moving gate. (open) t_figurine 37 // = magic figure that turns into a creature when activated. t_shrine 38 // = can res you t_moongate 39 // = linked to other moon gates (hard coded locations) t_chair 40 // = Any sort of a chair item. we can sit on. t_forge 41 // = used to smelt ore blacksmithy etc. t_ore 42 // = smelt to ingots. t_log 43 // = make into furniture etc. lumberlogs t_tree 44 // = can be chopped. t_rock 45 // = can be mined for ore. t_carpentry_chop 46 // = tool of some sort. t_multi 47 // = multi part object like house or ship. t_reagent 48 // = alchemy when clicked ? t_ship 49 // = this is a SHIP MULTI t_ship_plank 50 // t_ship_side 51 // = Should extend to make a plank t_ship_side_locked 52 // t_ship_tiller 53 // = Tiller man on the ship. t_eq_trade_window 54 // = container for the trade window. t_fish 55 // = fish can be cut up. t_sign_gump 56 // = Things like grave stones and sign plaques t_stone_guild 57 // = Guild stones t_anim_active 58 // = active anium that will recycle when done. t_advance_gate 59 // = advance gate. m_AdvanceGateType = CREID_TYPE t_cloth 60 // = bolt or folded cloth t_hair 61 // t_beard 62 // = just for grouping purposes. t_ingot 63 // = Ingot. t_coin 64 // = coin of some sort. gold or otherwise. t_crops 65 // = a plant that will regrow. picked type. t_drink 66 // = some sort of drink (non booze) t_anvil 67 // = for repair. t_port_locked 68 // = this portcullis must be triggered. t_spawn_item 69 // = spawn other items. t_telescope 70 // = big telescope pic. t_bed 71 // = bed. t_gold 72 // = gold coin t_map 73 // = Map object with pins. t_eq_memory_obj 74 // = A Char has a memory link to some object. (I am fighting with someone. This records the fight.) t_weapon_mace_staff 75 // = staff type of mace. or just other type of mace. t_eq_horse 76 // = equipped horse object represents a riding horse to the client. t_comm_crystal 77 // = communication crystal. t_game_board 78 // = this is a container of pieces. t_trash_can 79 // = delete any object dropped on it. t_cannon_muzzle 80 // = cannon muzzle. NOT the other cannon parts. t_cannon 81 // = the rest of the cannon. t_cannon_ball 82 // t_armor_leather 83 // = non metallic armor (t_clothing) t_seed 84 // = fruit to seed t_junk 85 // = never used t_crystal_ball 86 // //t_old_cashiers_check 87 // = represents large amounts of money. t_message 88 // = user written message item. (for bboard ussually) t_reagent_raw 89 // = Freshly grown reagents...not processed yet. t_eq_client_linger 90 // = Change player to NPC for a while. t_dream_gate 91 // = Push you to another server. (no items transfered client insta logged out) t_it_stone 92 // = Double click for items t_metronome 93 // = ticks once every n secs. t_explosion 94 // = async explosion. t_eq_npc_script 95 // = Script npc actions in the form of a book. (Get rid of this in favor of waiting on m_Events) t_web 96 // = walk on this and transform into some other object. t_grass 97 // = can be eaten by grazing animals t_arock 98 // = a rock or boulder. can be thrown by giants. t_tracker 99 // = points to a linked object. t_sound 100 // = this is a sound source. t_stone_town 101 // = Town stones. everyone free to join. t_weapon_mace_crook 102 // t_weapon_mace_pick 103 // t_leather 104 // = Leather or skins of some sort.(not wearable) t_ship_other 105 // = some other part of a ship. t_bboard 106 // = a container and bboard object. t_spellbook 107 // = spellbook (with spells) t_corpse 108 // = special type of item. t_track_item 109 // - track a id or type of item. t_track_char 110 // = track a char or range of char id's t_weapon_arrow 111 // t_weapon_bolt 112 // t_eq_vendor_box 113 // = an equipped vendor . t_eq_bank_box 114 // = an equipped bank box t_deed 115 // t_loom 116 // t_bee_hive 117 // t_archery_butte 118 // t_eq_murder_count 119 // = my murder count flag. t_eq_stuck 120 // we are stuck in a web t_trap_inactive 121 // = a safe trap. t_stone_room 122 // = house type stone. (for mapped house regions) t_bandage 123 // = can be used for healing. t_campfire 124 // = this is a fire but a small one. t_map_blank 125 t_spy_glass 126 t_sextant 127 t_scroll_blank 128 t_fruit 129 t_water_wash 130 // water that will not contain fish. (for washing or drinking) t_weapon_axe 131 // not the same as a sword. but uses swordsmanship skill t_weapon_xbow 132 t_spellicon 133 t_door_open 134 t_meat_raw 135 // Just a meaty part of a corpse. (uncooked meat) t_garbage 136 t_keyring 137 t_table 138 // Doesn't really do anything. t_floor 139 t_roof 140 t_feather 141 // a birds feather t_wool 142 // Wool cut frm a sheep. t_fur 143 t_blood 144 // blood of some creature t_foliage 145 // does not go invis when reaped. but will if eaten t_grain 146 t_scissors 147 t_thread 148 t_yarn 149 t_spinwheel 150 t_bandage_blood 151 // = can't be used for healing. t_fish_pole 152 t_shaft 153 // bolt or arrow. t_lockpick 154 t_kindling 155 t_train_dummy 156 t_train_pickpocket 157 t_bedroll 158 t_bellows 159 t_hide 160 // made into leather. t_cloth_bolt 161 t_board 162 // = logs are plained into decent lumber t_pitcher 163 t_pitcher_empty 164 t_dye_vat 165 t_dye 166 t_potion_empty 167 // empty bottle. t_mortar 168 t_hair_dye 169 t_sewing_kit 170 t_tinker_tools 171 t_wall 172 // wall of a structure. t_window 173 // window for a structure. t_cotton 174 // Cotton from the plant t_bone 175 t_eq_script 176 // Pure scriptable item equipped. t_ship_hold 177 // ships hold. t_ship_hold_lock 178 t_lava 179 t_shield 180 // equippable armor. t_jewelry 181 t_dirt 182 // a patch of dirt where i can plant something t_script 183 [DEFNAME LAYERS] layer_hand1 1 layer_hand2 2 layer_shoes 3 layer_pants 4 // bone legs + pants. layer_shirt 5 layer_helm 6 layer_gloves 7 layer_ring 8 layer_light 9 // a ITEMID_LIGHT_SRC equip item can be put here. layer_collar 10 // gorget or necklace. layer_hair 11 layer_half_apron 12 layer_chest 13 // armor chest layer_wrist 14 // watch layer_hidden 15 // not sure layer_beard 16 // try to have only men have this. layer_tunic 17 // jester suit or full apron. layer_ears 18 // earrings layer_arms 19 // armor layer_cape 20 // cape layer_pack 21 // only used by ITEMID_BACKPACK layer_robe 22 // robe over all. layer_skirt 23 // skirt or kilt. layer_legs 24 // 0x18 = plate legs. // These are not part of the paper doll (but get sent to the client) layer_horse 25 // ride this object. (horse objects are strange?) layer_vendor_stock 26 // the stuff the vendor will restock and sell to the players layer_vendor_extra 27 // the stuff the vendor will resell to players but is not restocked. (bought from players) layer_vendor_buys 28 // the stuff the vendor can buy from players but does not stock. layer_bankbox 29 // contents of my bank box. // Internally used layers - Don't bother sending these to client. layer_special 30 // Can be multiple of these. memories layer_dragging 31 // Spells that are effecting us go here. LAYER_SPELL_STATS 32 // Stats effecting spell. These cancel each other out. //LAYER_SPELL_Reactive, // 33 = //LAYER_SPELL_Night_Sight, //LAYER_SPELL_Protection, //LAYER_SPELL_Incognito, //LAYER_SPELL_Magic_Reflect, //LAYER_SPELL_Paralyze, // or turned to stone. //LAYER_SPELL_Invis, //LAYER_SPELL_Polymorph, //LAYER_SPELL_Summon, // magical summoned creature. //LAYER_FLAG_Poison, //LAYER_FLAG_Criminal, // criminal or murderer ? //LAYER_FLAG_Potion, // Some magic type effect done by a potion. (they cannot be dispelled) //LAYER_FLAG_SpiritSpeak, //LAYER_FLAG_Wool, // regrowing wool. //LAYER_FLAG_Drunk, // Booze effect. //LAYER_FLAG_ClientLinger, //LAYER_FLAG_Hallucination, // shrooms etc. //LAYER_FLAG_PotionUsed, // track the time till we can use a potion again. //LAYER_FLAG_Stuck, // In a trap or web. layer_flag_murders 52 // How many murders do we have ? and decay timer. layer_flag_bandage 53 // Bandages go here for healing [DEFNAME GUMPS] // name the gumps. g_btn_green_ok 081a g_btn_green_ok_press 081b g_btn_gray_apply 5204 g_btn_gray_apply_press 5205 [EOF]