// NEEDS: _multis.scp - use EXTRACT to get multis' for other multi part items: // loom // cannon // beds // tables // ankhs // vat // forges // caskets // nest // catapults facing other dir. // ballista facing dir. // teleporters // trees //**************************************************************************** //SPHERE by : Menasoft ©1997-2000 //www.sphereserver.com // All SPHERE script files and formats are copyright Menasoft & Partners. // This file may be freely edited for personal use, but may not be distributed // in whole or in part, in any format without express written permission from // Menasoft & Partners. All donations and contributions // become the property of Menasoft & Partners. //**************************************************************************** // FILE LAST UPDATED: Friday, April 28, 2000 // VERSION=0.54 [SPEECH spk_ship_cmds_old] ON=Set name * //Changes Ship's name, where *=name. NAME=,8,64)> ON=Furl sail // Stop ON=Stop // Stops current ship movement. SHIPSTOP ON=Turn Left ON=Port // Turn Left SHIPTURNLEFT ON=Turn Right ON=Starboard // Turn Right SHIPTURNRIGHT ON=Left // Move ship in desired direction. ON=Drift Left SHIPDRIFTLEFT ON=Right // Move ship in desired direction. ON=Drift Right SHIPDRIFTRIGHT ON=Back // Move ship backwards ON=Backward // Move ship backwards ON=Backwards // Move ship backwards SHIPBACK ON=Forward ON=Foreward // Moves ship forward. ON=Unfurl sail // Moves ship forward. SHIPFORE ON=Forward left SHIPFORELEFT ON=forward right SHIPFORERIGHT ON=backward left ON=back left SHIPBACKLEFT ON=backward right ON=back right SHIPBACKRIGHT ON=Raise Anchor SHIPANCHORRAISE ON=Drop Anchor SHIPANCHORDROP ON=Turn around // Turns ship around and proceeds. ON=Come about // Turns ship around and proceeds. SHIPTURN ON=Up SHIPUP ON=Down SHIPDOWN ON=Land SHIPLAND ON=Drydock IF (== || ==1) SAY Aye sir SRC.NEWITEM i_model_ship .REMOVE SRC.ACT.NAME= SRC.ACT.MORE= SRC.ACT.MORE2= SRC.ACT.TYPE=t_deed SRC.ACT.BOUNCE REMOVE return 1 ELSE SAY Only the captain can dock this ship ENDIF [ITEMDEF 04000] // Face N DEFNAME=i_multi_ship_small_n Name=Small Ship TYPE=T_SHIP VALUE=25000 CATEGORY=Multis SUBSECTION=Ships DESCRIPTION=Small Ship MULTIREGION=-2,-5,2,5 COMPONENT=03e4e,1, 4 // tiller. COMPONENT=i_ship_hatch_n,0,-4 // hatch COMPONENT=03eb2,2,0 // plank COMPONENT=03eb1,-2,0 // plank TSPEECH spk_ship_cmds [ITEMDEF 04001] // Face E DEFNAME=i_multi_ship_small_e Name=Small Ship TYPE=T_SHIP VALUE=25000 CATEGORY=Multis SUBSECTION=Ships DESCRIPTION=Small Ship MULTIREGION=-5,-2,5,2 COMPONENT=03e55,-4,0 COMPONENT=i_ship_hatch_e,4, 0 COMPONENT=03e85,0, 2 COMPONENT=03e8a,0,-2 TSPEECH spk_ship_cmds [ITEMDEF 04002] // Face S DEFNAME=i_multi_ship_small_s Name=Small Ship TYPE=T_SHIP VALUE=25000 CATEGORY=Multis SUBSECTION=Ships DESCRIPTION=Small Ship MULTIREGION=-2,-5,2,5 COMPONENT=03e4b,0, -4 COMPONENT=i_ship_hatch_s,0, 4 COMPONENT=03eb2,2, 0 COMPONENT=03eb1,-2, 0 TSPEECH spk_ship_cmds [ITEMDEF 04003] // Face W DEFNAME=i_multi_ship_small_w Name=Small Ship TYPE=T_SHIP VALUE=25000 CATEGORY=Multis SUBSECTION=Ships DESCRIPTION=Small Ship MULTIREGION=-5,-2,5,2 COMPONENT=03e50,4, 0 COMPONENT=i_ship_hatch_w,-4,0 COMPONENT=03e85,0, 2 COMPONENT=03e8a,0,-2 TSPEECH spk_ship_cmds [ITEMDEF 04004] // Face N DEFNAME=i_multi_ship_dragon_small_n Name=Small Dragon Ship TYPE=T_SHIP VALUE=30000 CATEGORY=Multis SUBSECTION=Ships DESCRIPTION=Small Dragon Ship MULTIREGION=-2,-5,2,5 COMPONENT=03e4e,1, 4, 0 COMPONENT=i_ship_hatch_n,0,-4, 0 COMPONENT=03eb2,2, 0, 0 COMPONENT=03eb1,-2, 0, 0 TSPEECH spk_ship_cmds [ITEMDEF 04005] // Face E DEFNAME=i_multi_ship_dragon_small_e Name=Small Dragon Ship TYPE=T_SHIP VALUE=30000 CATEGORY=Multis SUBSECTION=Ships DESCRIPTION=a mast MULTIREGION=-5,-2,5,2 COMPONENT=03e55,-4,0 COMPONENT=i_ship_hatch_e,4, 0 COMPONENT=03e85,0, 2 COMPONENT=03e8a,0,-2 TSPEECH spk_ship_cmds [ITEMDEF 04006] // Face S DEFNAME=i_multi_ship_dragon_small_s Name=Small Dragon Ship TYPE=T_SHIP VALUE=30000 CATEGORY=Multis SUBSECTION=Ships DESCRIPTION=Small Dragon Ship MULTIREGION=-2,-5,2,5 COMPONENT=03e4b,0, -4 COMPONENT=i_ship_hatch_s,0, 4 COMPONENT=03eb2,2, 0 COMPONENT=03eb1,-2, 0 TSPEECH spk_ship_cmds [ITEMDEF 04007] // Face W DEFNAME=i_multi_ship_dragon_small_w Name=Small Dragon Ship TYPE=T_SHIP VALUE=30000 CATEGORY=Multis SUBSECTION=Ships DESCRIPTION=Small Dragon Ship MULTIREGION=-5,-2,5,2 COMPONENT=03e50,4, 0 COMPONENT=i_ship_hatch_w,-4,0 COMPONENT=03e85,0, 2 COMPONENT=03e8a,0,-2 TSPEECH spk_ship_cmds [ITEMDEF 04008] // Face N DEFNAME=i_multi_ship_medium_n Name=Medium Ship TYPE=T_SHIP VALUE=50000 CATEGORY=Multis SUBSECTION=Ships DESCRIPTION=Medium Ship MULTIREGION=-2,-6,2,6 COMPONENT=03e4e,1, 5, 0 COMPONENT=i_ship_hatch_n,0,-4, 0 COMPONENT=03eb2,2, 0, 0 COMPONENT=03eb1,-2, 0, 0 TSPEECH spk_ship_cmds [ITEMDEF 04009] // Face E DEFNAME=i_multi_ship_medium_e Name=Medium Ship TYPE=T_SHIP VALUE=50000 CATEGORY=Multis SUBSECTION=Ships DESCRIPTION=Medium Ship MULTIREGION=-6,-2,6,2 COMPONENT=03e55,-5,0, 0 COMPONENT=i_ship_hatch_e,4, 0, 0 COMPONENT=03e85,0, 2, 0 COMPONENT=03e8a,0,-2, 0 TSPEECH spk_ship_cmds [ITEMDEF 0400a] // Face S DEFNAME=i_multi_ship_medium_s Name=Medium Ship TYPE=T_SHIP VALUE=50000 CATEGORY=Multis SUBSECTION=Ships DESCRIPTION=Medium Ship MULTIREGION=-2,-6,2,5 COMPONENT=03e4b,0,-5,0 COMPONENT=i_ship_hatch_s,0,4,0 COMPONENT=03eb2,2,0,0 COMPONENT=03eb1,-2,0,0 TSPEECH spk_ship_cmds [ITEMDEF 0400b] // Face W DEFNAME=i_multi_ship_medium_w Name=Medium Ship TYPE=T_SHIP VALUE=50000 CATEGORY=Multis SUBSECTION=Ships DESCRIPTION=Medium Ship MULTIREGION=-6,-2,6,2 COMPONENT=03e50,5, 0,0 COMPONENT=i_ship_hatch_w,-4,0,0 COMPONENT=03e85,0, 2,0 COMPONENT=03e8a,0,-2,0 TSPEECH spk_ship_cmds [ITEMDEF 0400c] // Face N DEFNAME=i_multi_ship_dragon_medium_n Name=Medium Dragon Ship TYPE=T_SHIP VALUE=60000 CATEGORY=Multis SUBSECTION=Ships DESCRIPTION=Medium Dragon Ship MULTIREGION=-2,-6,2,6 COMPONENT=03e4e,1, 5, 0 COMPONENT=i_ship_hatch_n,0,-4, 0 COMPONENT=03eb2,2, 0, 0 COMPONENT=03eb1,-2, 0, 0 TSPEECH spk_ship_cmds [ITEMDEF 0400d] // Face E DEFNAME=i_multi_ship_dragon_medium_e Name=Medium Dragon Ship TYPE=T_SHIP VALUE=60000 CATEGORY=Multis SUBSECTION=Ships DESCRIPTION=Medium Dragon Ship MULTIREGION=-6,-2,6,2 COMPONENT=i_ship_tillerman,-5,0, 0 COMPONENT=i_ship_hatch_e,4, 0, 0 COMPONENT=03e87,0, 2, 0 COMPONENT=03e8a,0,-2, 0 TSPEECH spk_ship_cmds [ITEMDEF 0400e] // Face S DEFNAME=i_multi_ship_dragon_medium_s Name=Medium Dragon Ship TYPE=T_SHIP VALUE=60000 CATEGORY=Multis SUBSECTION=Ships DESCRIPTION=Medium Dragon Ship MULTIREGION=-2,-6,2,5 COMPONENT=03e4b,0, -5,0 COMPONENT=i_ship_hatch_s,0, 4,0 COMPONENT=03ea9,2, 0,0 COMPONENT=03eb1,-2, 0,0 TSPEECH spk_ship_cmds [ITEMDEF 0400f] // Face W DEFNAME=i_multi_ship_dragon_medium_w Name=Medium Dragon Ship TYPE=T_SHIP VALUE=60000 CATEGORY=Multis SUBSECTION=Ships DESCRIPTION=Medium Dragon Ship MULTIREGION=-6,-2,6,2 COMPONENT=03e50,5, 0 COMPONENT=i_ship_hatch_w,-4,0 COMPONENT=03e87,0, 2 COMPONENT=03e8a,0,-2 TSPEECH spk_ship_cmds [ITEMDEF 04010] // Face N DEFNAME=i_multi_ship_long_n Name=Long Ship TYPE=T_ship VALUE=75000 CATEGORY=Multis SUBSECTION=Ships DESCRIPTION=Long Ship MULTIREGION=-2,-7,2,7 COMPONENT=03e4e,1, 5, 0 COMPONENT=i_ship_hatch_n,0,-5, 0 COMPONENT=03eb2,2, -1, 0 COMPONENT=03eb1,-2, -1, 0 TSPEECH spk_ship_cmds [ITEMDEF 04011] // Face E DEFNAME=i_multi_ship_long_e Name=Long Ship TYPE=T_SHIP VALUE=75000 CATEGORY=Multis SUBSECTION=Ships DESCRIPTION=Long Ship MULTIREGION=-7,-2,7,2 COMPONENT=03e55,-5,0, 0 COMPONENT=i_ship_hatch_e,5, 0, 0 COMPONENT=03e85,1, 2, 0 COMPONENT=03e8a,1,-2, 0 TSPEECH spk_ship_cmds [ITEMDEF 04012] // Face S DEFNAME=i_multi_ship_long_s Name=Long Ship TYPE=T_SHIP VALUE=75000 CATEGORY=Multis SUBSECTION=Ships DESCRIPTION=Long Ship MULTIREGION=-2,-7,2,5 COMPONENT=03e4b,0, -5,0 COMPONENT=i_ship_hatch_s,0, 5,0 COMPONENT=03eb2,2, 1,0 COMPONENT=03eb1,-2, 1,0 TSPEECH spk_ship_cmds [ITEMDEF 04013] // Face W DEFNAME=i_multi_ship_long_w Name=Long Ship TYPE=T_SHIP VALUE=75000 CATEGORY=Multis SUBSECTION=Ships DESCRIPTION=Long Ship MULTIREGION=-7,-2,7,2 COMPONENT=03e50,5, 0,0 COMPONENT=i_ship_hatch_w,-5,0,0 COMPONENT=03e85,-1, 2,0 COMPONENT=03e8a,-1,-2,0 TSPEECH spk_ship_cmds [ITEMDEF 04014] // Face N DEFNAME=i_multi_ship_dragon_long_n Name=Long Dragon Ship TYPE=T_SHIP VALUE=90000 CATEGORY=Multis SUBSECTION=Ships DESCRIPTION=Long Dragon Ship MULTIREGION=-2,-7,2,7 COMPONENT=03e4e,1, 5, 0 COMPONENT=i_ship_hatch_n,0,-5, 0 COMPONENT=03eb2,2, -1, 0 COMPONENT=03eb1,-2, -1, 0 TSPEECH spk_ship_cmds [ITEMDEF 04015] // Face E DEFNAME=i_multi_ship_dragon_long_e Name=Long Dragon Ship TYPE=T_SHIP VALUE=90000 CATEGORY=Multis SUBSECTION=Ships DESCRIPTION=Long Dragon Ship MULTIREGION=-7,-2,7,2 COMPONENT=03e55,-5,0, 0 COMPONENT=i_ship_hatch_e,5, 0, 0 COMPONENT=03e85,1, 2, 0 COMPONENT=03e8a,1,-2, 0 TSPEECH spk_ship_cmds [ITEMDEF 04016] // Face S DEFNAME=i_multi_ship_dragon_long_s Name=Long Dragon Ship TYPE=T_SHIP VALUE=90000 CATEGORY=Multis SUBSECTION=Ships DESCRIPTION=Long Dragon Ship MULTIREGION=-2,-7,2,5 COMPONENT=03e4b,0, -5,0 COMPONENT=i_ship_hatch_s,0, 5,0 COMPONENT=03eb2,2, 1,0 COMPONENT=03eb1,-2, 1,0 TSPEECH spk_ship_cmds [ITEMDEF 04017] // Face W DEFNAME=i_multi_ship_dragon_long_w Name=Long Dragon Ship TYPE=T_SHIP VALUE=90000 CATEGORY=Multis SUBSECTION=Ships DESCRIPTION=Long Dragon Ship MULTIREGION=-7,-2,7,2 COMPONENT=03e50,5, 0,0 COMPONENT=i_ship_hatch_w,-5,0,0 COMPONENT=03e85,-1, 2,0 COMPONENT=03e8a,-1,-2,0 TSPEECH spk_ship_cmds [ITEMDEF 04019] DEFNAME=i_multi_sandstone_stable Name=Sandstone Stable TYPE=t_multi VALUE=175000 MULTIREGION=-26,-22,26,22 [ITEMDEF 0401d] //Garden with fountain. DEFNAME=i_multi_garden_w_fountain NAME=Garden with Fountain TYPE=t_multi VALUE=15000 CATEGORY=Multis SUBSECTION=Misc DESCRIPTION=Garden with white fountain MULTIREGION=-2,-4,7,5 //This person usually goes in the garden... at least if you want it to take you to the Sylvan Desert. [SPEECH spkSylvanOracle] ON=* IF () SAYUA 0481,0,0,eng,What are you waiting for? The gate is open! RETURN 1 ENDIF RETURN 0 ON=*You* SAYUA 1001,0,0,eng,I am called the Sylvan Oracle. I guard the Desert Sanctuary, which only the worthy may enter. You need know nothing more. RETURN 0 ON=*Desert* SAYUA 0481,0,0,eng,The Sylvan Desert is a sacred place. I will not allow it to be defiled. RETURN 1 ON=*Sanctuary* SAYUA 0481,0,0,eng,The Desert Sanctuary is located in the Sylvan Desert. I must preserve it at all costs. RETURN 1 ON=*Honor* ON=*Honesty* ON=*Justice* ON=*Compassion* ON=*Sacrifice* ON=*Valor* ON=*Spirituality* IF (==) SAYUA 0481,0,0,eng,I see that you are familiar with the virtues. ELSE SAYUA 021,0,0,eng,Wrong! You lack the purity to enter this place! Begone! SRC.NEWNPC c_h_sprite_sprite SRC.ACT.NEWITEM=i_conjure_timer SRC.ACT.ACT.CONT= SRC.ACT.ACT.TIMER=300 SRC.ACT.HOME= SRC.ACT.HOMEDIST=4 SRC.ACT.P= SRC.ACT.MOVE w SRC.ACT.ATTACK SRC.NEWNPC c_h_sprite_shapeshifter SRC.ACT.NEWITEM=i_conjure_timer SRC.ACT.ACT.CONT= SRC.ACT.ACT.TIMER=300 SRC.ACT.HOME= SRC.ACT.HOMEDIST=4 SRC.ACT.P= SRC.ACT.MOVE e SRC.ACT.ATTACK SRC.NEWNPC c_h_sprite_shapeshifter SRC.ACT.NEWITEM=i_conjure_timer SRC.ACT.ACT.CONT= SRC.ACT.ACT.TIMER=300 SRC.ACT.HOME= SRC.ACT.HOMEDIST=4 SRC.ACT.P= SRC.ACT.MOVE n SRC.ACT.ATTACK SRC.NEWNPC c_h_sprite_shapeshifter SRC.ACT.NEWITEM=i_conjure_timer SRC.ACT.ACT.CONT= SRC.ACT.ACT.TIMER=300 SRC.ACT.HOME= SRC.ACT.HOMEDIST=4 SRC.ACT.P= SRC.ACT.MOVE s SRC.ACT.ATTACK NEWNPC c_storm_man NEWNPC c_storm_man NEWNPC c_storm_man NEWNPC c_storm_man NEWNPC c_storm_man NEWNPC c_storm_man NEWNPC c_storm_man NEWNPC c_storm_man NEWNPC c_storm_man NEWNPC c_storm_man ENDIF RETURN 1 ON=*Humility* IF (==) SAYUA 0481,0,0,eng,I see that you are familiar with the virtues. ELSE SAYUA 0481,0,0,eng,That is correct. I will open the gate for you. SOUND=snd_SPELL_GATE_TRAVEL //Use the runebook animated gate. newitem=i_rb_gate ACT.P=

ACT.MOVE e ACT.MOREP=5136,2488,30 ACT.MORE2=1 ACT.TIMER=60 ACT.ATTR=attr_static|attr_decay FINDID.i_memory_oracle.LINK= ENDIF RETURN 1 ON=No* BODY= COLOR= CONSUME 1 i_candle_lit CONSUME 1 i_dress_plain CONSUME 1 i_hair_ponytail RESEND SRC.RESEND SAYUA 1001,0,0,eng,Then you must depart at once. NEWITEM i_potion_explosion ACT.ATTR=attr_move_never|attr_invis ACT.P= ACT.MOREX=5 ACT.TIMERd=1 MEMORYFINDTYPE.memory_speak.REMOVE RETURN 1 ON=*Yes* IF (==) BODY=c_sylvan_oracle_woman COLOR=08227 NEWITEM i_candle_lit ACT.ATTR=attr_newbie|attr_move_never ACT.CONT= NEWITEM i_dress_plain ACT.ATTR=attr_newbie|attr_move_never ACT.COLOR=0595 ACT.CONT= NEWITEM i_hair_ponytail ACT.ATTR=attr_newbie|attr_move_never ACT.COLOR=01bb ACT.CONT= EMOTE fades into view SRC.RESEND RESEND SAYUA 0481,0,0,eng,Quite confident, aren't we? Very well... SAYUA 0481,0,0,eng,I shall put you to a test. Answer correctly and I will open the door to the Desert Sanctuary. Still want to continue? ELSE SAYUA 0481,0,0,eng,Very well. All but one of the virtues arise from Truth, Love, or Courage. Which virtue does not? ENDIF [CHARDEF 01f6] DEFNAME=c_sylvan_oracle NAME=Mysterious Light CAN=MT_FEMALE|MT_USEHANDS ICON=i_pet_woman TSPEECH=spkSylvanOracle ON=@Create TITLE=Guardian of the Desert Sanctuary FLAGS=statf_freeze|statf_invul NPC=brain_human STR=100 DEX=100 INT=100 ALLSKILLS 100.0 ON=@NPCRestock ITEMNEWBIE=i_memory_oracle ON=@NPCSeeNewPlayer IF !(==) RETURN 1 //Not yet; they can't hear us. ENDIF BODY= COLOR= CONSUME 1 i_candle_lit CONSUME 1 i_dress_plain CONSUME 1 i_hair_ponytail SRC.RESEND SRC.MIDILIST=midi_samlethe EMOTE whispers "Are you a follower of Virtue?" [CHARDEF c_sylvan_oracle_woman] ID=c_woman NAME=Sylvan Oracle CAN=MT_EQUIP|MT_FEMALE|MT_USEHANDS TSPEECH=spkSylvanOracle ON=@Create TITLE=Guardian of the Desert Sanctuary COLOR=08227 FLAGS=statf_freeze|statf_invul NPC=brain_human STR=100 DEX=100 INT=100 ALLSKILLS 100.0 ON=@NPCRestock ITEMNEWBIE=i_memory_oracle ITEMNEWBIE=i_candle_lit ITEMNEWBIE=i_dress_plain COLOR=0595 ITEMNEWBIE=i_hair_ponytail COLOR=01bb [ITEMDEF i_memory_oracle] ID=i_light_source TYPE=t_light_lit NAME=Oracle Memory (and light source) ON=@Create ATTR=attr_move_never TIMER=1 ON=@Timer IF (!(==)&&!()) CONT.BODY= CONT.COLOR= CONT.CONSUME 1 i_candle_lit CONT.CONSUME 1 i_dress_plain CONT.CONSUME 1 i_hair_ponytail ENDIF IF (==) CONT.ANIM 0 ENDIF TIMERd=8 RETURN 1 [ITEMDEF 04025] DEFNAME=i_multi_house_marble_small NAME=Small Marble House TYPE=t_multi VALUE=70000 CATEGORY=Multis SUBSECTION=Houses DESCRIPTION=Small Marble House MULTIREGION=-5,-5,6,6 COMPONENT=0067D,-3,1,5 COMPONENT=0f9,1,-5,5 COMPONENT=0f9,0,4,5 COMPONENT=0f9,-2,4,5 COMPONENT=i_sign_brass,6,4,9 [ITEMDEF 04030] DEFNAME=i_multi_park NAME=Park TYPE=t_multi VALUE=925000 MULTIREGION=-45,-26,45,26 COMPONENT=i_sign_brass_2, 0, -45, 5 [ITEMDEF 04042] DEFNAME=i_multi_inn_large NAME=Large Inn TYPE=t_multi VALUE=850000 [ITEMDEF 04064] DEFNAME=i_multi_house_stone_plaster_small Name=Small Stone and Plaster House TYPE=T_MULTI VALUE=33800 CATEGORY=Multis SUBSECTION=Houses DESCRIPTION=Small Stone and Plaster House MULTIREGION=-3,-3,3,4 COMPONENT=i_door_wood,0,3,7 COMPONENT=i_sign_brass_2,2,4,5 [ITEMDEF 04066] DEFNAME=i_multi_house_stone_small Name=Small Stone House TYPE=T_MULTI VALUE=34000 CATEGORY=Multis SUBSECTION=Houses DESCRIPTION=Small Stone House MULTIREGION=-3,-3,3,4 COMPONENT=i_door_wood,0,3,7 COMPONENT=i_sign_brass_2,2,4,5 [ITEMDEF 04068] DEFNAME=i_multi_house_stone_brick_small Name=Small Brick House TYPE=T_MULTI VALUE=33800 CATEGORY=Multis SUBSECTION=Houses DESCRIPTION=Small Brick House MULTIREGION=-3,-3,3,4 COMPONENT=i_door_wood,0,3,7 COMPONENT=i_sign_brass_2,2,4,5 [ITEMDEF 0406a] DEFNAME=i_multi_house_stone_wood_small Name=Small Wood House TYPE=T_MULTI VALUE=33800 CATEGORY=Multis SUBSECTION=Houses DESCRIPTION=Small Wood House MULTIREGION=-3,-3,3,4 COMPONENT=i_door_wood,0,3,7 COMPONENT=i_sign_brass_2,2,4,5 [ITEMDEF 0406c] DEFNAME=i_multi_house_wood_plaster_small Name=Small Wood and Plaster House TYPE=T_MULTI VALUE=33800 CATEGORY=Multis SUBSECTION=Houses DESCRIPTION=Small Wood and Plaster House MULTIREGION=-3,-3,3,4 COMPONENT=i_door_wood,0,3,7 COMPONENT=i_sign_brass_2,2,4,5 [ITEMDEF 0406d] DUPEITEM=0406c [ITEMDEF 0406e] DEFNAME=i_multi_house_wood_thatched_small Name=Small Wood House Thatched Roof TYPE=T_MULTI VALUE=33800 CATEGORY=Multis SUBSECTION=Houses DESCRIPTION=Small Wood House Thatched Roof MULTIREGION=-3,-3,3,4 COMPONENT=i_door_wood,0,3,7 COMPONENT=i_sign_brass_2,2,4,5 [ITEMDEF 0406f] DUPEITEM=0406e [ITEMDEF 04070] DEFNAME=i_multi_tent_blue Name=Blue Tent TYPE=T_MULTI VALUE=22000 CATEGORY=Multis SUBSECTION=Tents DESCRIPTION=Blue Tent MULTIREGION=-3,-3,4,4 COMPONENT=0e43,0,-1,7 COMPONENT=i_sign_brass,-1,5,4 //sign [ITEMDEF 04071] DUPEITEM=04070 [ITEMDEF 04072] DEFNAME=i_multi_tent_green Name=Green Tent TYPE=T_MULTI VALUE=22000 CATEGORY=Multis SUBSECTION=Tents DESCRIPTION=Green Tent MULTIREGION=-3,-3,4,4 COMPONENT=0e43,0,-1,7 // box COMPONENT=i_sign_brass,-1,5,4 //sign [ITEMDEF 04073] DUPEITEM=04072 [ITEMDEF 04074] DEFNAME=i_multi_house_3room Name=Three Room House TYPE=T_MULTI VALUE=144500 CATEGORY=Multis SUBSECTION=Houses DESCRIPTION=Three Room House MULTIREGION=-7,-7,6,6 COMPONENT=i_door_wood,-1, 6, 7 COMPONENT=06A7,0, 6, 7 COMPONENT=i_door_wood,-3,-1, 7 COMPONENT=i_door_wood,3,-1, 7 // Front door. COMPONENT=i_sign_brass_2,3, 7, 5 // Place the sign. [ITEMDEF 04075] DUPEITEM=04074 [ITEMDEF 04076] DEFNAME=i_multi_house_wood_plaster_2story Name=Two Story Wood and Plaster House TYPE=T_MULTI VALUE=192400 CATEGORY=Multis SUBSECTION=Houses DESCRIPTION=Two Story Wood and Plaster House MULTIREGION=-7,-7,6,7 COMPONENT=i_door_wood,-3, 6, 7 COMPONENT=06A7,-2, 6, 7 COMPONENT=i_door_wood,-2, 0, 27 COMPONENT=i_door_wood,-3, 0, 7 // Front door. COMPONENT=i_sign_brass_2, 1, 7, 5 // Place the sign. [ITEMDEF 04077] DUPEITEM=04076 [ITEMDEF 04078] DEFNAME=i_multi_house_stone_plaster_2story Name=Two Story Stone and Plaster House TYPE=T_MULTI VALUE=192400 CATEGORY=Multis SUBSECTION=Houses DESCRIPTION=Two Story Stone and Plaster House MULTIREGION=-7,-7,6,7 COMPONENT=i_door_wood,-3, 6, 7 COMPONENT=06A7,-2, 6, 7 COMPONENT=i_door_wood,-3, 0, 27 COMPONENT=i_door_wood,-3, 0, 7 // Front door. COMPONENT=i_sign_brass_2, 1, 7, 5 // Place the sign. [ITEMDEF 04079] DUPEITEM=04078 [ITEMDEF 0407a] DEFNAME=i_multi_tower Name=Tower TYPE=T_MULTI VALUE=433200 CATEGORY=Multis SUBSECTION=Houses DESCRIPTION=Tower MULTIREGION=-11,-7,12,8 COMPONENT=067D, 1, 4, 46 COMPONENT=067D, 1, 4, 26 COMPONENT=i_door_metal, 3,-2, 7 COMPONENT=0677, 1, 6, 7 // Front door 2. COMPONENT=i_door_metal, 0, 6, 7 // Front door 1. COMPONENT=i_sign_brass_2, 4, 7, 5 // Place the sign. [ITEMDEF 0407b] DUPEITEM=0407a [ITEMDEF 0407c] DEFNAME=i_multi_keep Name=Keep TYPE=T_MULTI VALUE=665200 CATEGORY=Multis SUBSECTION=Houses DESCRIPTION=Keep MULTIREGION=-11,-11,12,12 COMPONENT=0677, 1, 10, 7 // Front door 2. COMPONENT=i_door_metal, 0, 10, 7 // Front door 1. COMPONENT=i_sign_brass_2, 4, 11, 5 // Place the sign. [ITEMDEF 0407d] DUPEITEM=0407c [ITEMDEF 0407e] DEFNAME=i_multi_castle Name=Castle TYPE=T_MULTI VALUE=1022800 CATEGORY=Multis SUBSECTION=Houses DESCRIPTION=Castle MULTIREGION=-15,-15,15,16 COMPONENT=0677, 1, 5, 7 COMPONENT=i_door_metal, 0, 5, 7 COMPONENT=0677, 1, 15, 7 // Front door 2. COMPONENT=i_door_metal, 0, 15, 7 // Front door 1. COMPONENT=i_sign_brass_2, 4, 16, 5 // Place the sign. [ITEMDEF 0407f] //Name=Castle DUPEITEM=0407e [ITEMDEF 04087] // ? DEFNAME=i_multi_shop_blacksmithy_large_2 Name=Large Blacksmithy Shop TYPE=T_MULTI VALUE=180000 CATEGORY=Multis SUBSECTION=Houses DESCRIPTION=Large Blacksmithy Shop MULTIREGION=-7,-7,7,7 COMPONENT=i_door_wood, 4, -1, 7 COMPONENT=06ad, 1, 4, 7 COMPONENT=06ad, 1, -4, 7 COMPONENT=06A7, -3, 6, 7 // Front door 2. COMPONENT=i_door_wood, -4, 6, 7 // Front door 1. COMPONENT=i_sign_brass_2, 0, 7, 5 // Place the sign. [ITEMDEF 0408c] // minor support diff from 4087 DEFNAME=i_multi_shop_blacksmithy_large Name=Large Blacksmithy Shop TYPE=T_MULTI VALUE=180000 CATEGORY=Multis SUBSECTION=Houses DESCRIPTION=Large Blacksmithy Shop MULTIREGION=-7,-7,7,7 COMPONENT=i_door_wood, 4, -1, 7 COMPONENT=06ad, 1, 4, 7 COMPONENT=06ad, 1, -4, 7 COMPONENT=06A7, -3, 6, 7 // Front door 2. COMPONENT=i_door_wood, -4, 6, 7 // Front door 1. COMPONENT=i_sign_brass_2, 0, 7, 5 // Place the sign. [ITEMDEF 0408d] DUPEITEM=0408c [ITEMDEF 04096] DEFNAME=i_multi_house_patio_marble Name=Large Marble Patio House TYPE=T_MULTI VALUE=192000 CATEGORY=Multis SUBSECTION=Houses DESCRIPTION=Large Marble Patio House MULTIREGION=-7,-7,7,7 COMPONENT=i_door_metal, -4, 3, 4 COMPONENT=0677, -3, 3, 4 COMPONENT=i_sign_brass_2, 0, 7, 0 [ITEMDEF 04098] // Small Tower DEFNAME=i_multi_tower_wizard Name=Wizards Tower TYPE=T_MULTI VALUE=88500 CATEGORY=Multis SUBSECTION=Houses DESCRIPTION=Wizards Tower MULTIREGION=-3,-3,4,4 COMPONENT=i_door_metal, 3, 3, 5 COMPONENT=i_sign_brass_2, 1, 4, 5 [ITEMDEF 0409a] DEFNAME=i_multi_cabin_log_2story Name=Two Story Log Cabin TYPE=T_MULTI VALUE=97800 CATEGORY=Multis SUBSECTION=Houses DESCRIPTION=Two Story Log Cabin MULTIREGION=-3,-6,4,7 COMPONENT=06e5, 1, 4, 8 COMPONENT=06e5, 1, 0, 29 COMPONENT=i_sign_brass_2, 4, 7, 9 COMPONENT=08a4, 3, -3, 8 //temp wood ladder, rope not working COMPONENT=08a2, 3, -4, 20 //temp wood ladder, rope not working [ITEMDEF 0409c] DEFNAME=i_multi_house_patio_sand Name=Sandstone Patio House TYPE=T_MULTI VALUE=90900 CATEGORY=Multis SUBSECTION=Houses DESCRIPTION=Sandstone Patio House MULTIREGION=-5,-4,6,4 COMPONENT=i_door_wood_2, -1, 3, 6 COMPONENT=i_sign_brass_2, 2, 4, 1 [ITEMDEF 0409e] DEFNAME=i_multi_villa_2story Name=Two Story Villa TYPE=T_MULTI VALUE=136500 CATEGORY=Multis SUBSECTION=Houses DESCRIPTION=Two Story Villa MULTIREGION=-5,-5,5,6 COMPONENT=i_door_wood, -3, -1, 25 COMPONENT=06b3, 1, 0, 25 COMPONENT=i_door_wood, 3, 1, 5 COMPONENT=06a7, 4, 1, 5 COMPONENT=i_sign_brass_2, 1, 6, 2 [ITEMDEF 040a0] DEFNAME=i_multi_shop_stone_small Name=Small Stone Shop TYPE=T_MULTI VALUE=60600 CATEGORY=Multis SUBSECTION=Houses DESCRIPTION=Small Stone Shop MULTIREGION=-3,-3,3,4 COMPONENT=i_door_wood_2, -2, 0, 27 COMPONENT=i_sign_brass_2, 3, 4, 6 [ITEMDEF 040a2] DEFNAME=i_multi_shop_marble_small Name=Small Marble Shop TYPE=T_MULTI VALUE=63000 CATEGORY=Multis SUBSECTION=Houses DESCRIPTION=Small Marble Shop MULTIREGION=-3,-3,3,4 COMPONENT=i_door_wood_2, -2, 0, 24 COMPONENT=i_sign_brass_2, 3, 4, 5 [ITEMDEF 043e8] // Treasure multi's don't work DEFNAME=i_multi_treasure Name=Treasure TYPE=T_MULTI VALUE=1000 CATEGORY=Multis SUBSECTION=Useless DESCRIPTION=Treasure 1 MULTIREGION=-4,-5,4,5 [ITEMDEF 043e9] // Treasure multi's don't work DEFNAME=i_multi_treasure2 Name=Treasure TYPE=T_MULTI VALUE=2000 CATEGORY=Multis SUBSECTION=Useless DESCRIPTION=Treasure 2 MULTIREGION=-4,-5,4,5 [ITEMDEF 043ea] // Treasure multi's don't work DEFNAME=i_multi_treasure3 Name=Treasure TYPE=T_MULTI VALUE=3000 CATEGORY=Multis SUBSECTION=Useless DESCRIPTION=Treasure 3 MULTIREGION=-4,-5,4,5 [ITEMDEF 043eb] // Treasure multi's don't work DEFNAME=i_multi_treasure4 Name=Treasure TYPE=T_MULTI VALUE=4000 CATEGORY=Multis SUBSECTION=Useless DESCRIPTION=Treasure 4 MULTIREGION=-4,-5,4,5 [ITEMDEF 047d0] DEFNAME=i_multi_lattice Name=Lattice TYPE=T_MULTI VALUE=1000 CATEGORY=Multis SUBSECTION=Other DESCRIPTION=Lattice 1 MULTIREGION=-4,-5,4,5 [ITEMDEF 047d7] DEFNAME=i_multi_lattice7 Name=Lattice TYPE=T_MULTI VALUE=1000 CATEGORY=Multis SUBSECTION=Other DESCRIPTION=Lattice 7 MULTIREGION=-4,-5,4,5 [ITEMDEF 04BB8] DEFNAME=i_multi_house_wheat_cottage Name=Wheat House TYPE=T_MULTI VALUE=48000 CATEGORY=Multis SUBSECTION=Houses DESCRIPTION=Wheat Cottage MULTIREGION=-4,-5,4,5 COMPONENT=0b97,5,-1,0 COMPONENT=0bd1,5,-1,0 COMPONENT=06ad,4,0,0 [ITEMDEF 05388] DEFNAME=i_multi_evil_compound Name=Evil Compound TYPE=T_MULTI VALUE=10000000 CATEGORY=Multis SUBSECTION=Houses DESCRIPTION=Evil Compound MULTIREGION=-24,-12,24,13 //************************ // Pure custom multis, MULTIREGION=0,0,0,0 is just fine. It will automatically union the items. [ITEMDEF 04e00] // N DEFNAME=i_multi_carpet_magic_n Name=Carpet ID=0ac1 TYPE=T_SHIP CATEGORY=Multis SUBSECTION=Misc DESCRIPTION=Carpet MULTIREGION=0,0,0,0 COMPONENT=0ac3,-1,-1 COMPONENT=0af7,0,-1 COMPONENT=0ac5,1,-1 COMPONENT=0af8,1,0 COMPONENT=0ac2,1,1 COMPONENT=0af9,0,1 COMPONENT=0ac4,-1,1 COMPONENT=0af6,-1,0 [ITEMDEF 04e01] // E DEFNAME=i_multi_carpet_magic_e Name=Carpet ID=0ac1 TYPE=T_SHIP CATEGORY=Multis SUBSECTION=Misc DESCRIPTION=Carpet MULTIREGION=0,0,0,0 COMPONENT=0ac3,-1,-1 COMPONENT=0af7,0,-1 COMPONENT=0ac5,1,-1 COMPONENT=0af8,1,0 COMPONENT=0ac2,1,1 COMPONENT=0af9,0,1 COMPONENT=0ac4,-1,1 COMPONENT=0af6,-1,0 [ITEMDEF 04e02] // S DEFNAME=i_multi_carpet_magic_s Name=Carpet ID=0ac1 TYPE=T_SHIP CATEGORY=Multis SUBSECTION=Misc DESCRIPTION=Carpet MULTIREGION=0,0,0,0 COMPONENT=0ac3,-1,-1 COMPONENT=0af7,0,-1 COMPONENT=0ac5,1,-1 COMPONENT=0af8,1,0 COMPONENT=0ac2,1,1 COMPONENT=0af9,0,1 COMPONENT=0ac4,-1,1 COMPONENT=0af6,-1,0 [ITEMDEF 04e03] // W DEFNAME=i_multi_carpet_magic_w Name=Carpet ID=0ac1 TYPE=T_SHIP CATEGORY=Multis SUBSECTION=Misc DESCRIPTION=Carpet MULTIREGION=0,0,0,0 COMPONENT=0ac3,-1,-1 COMPONENT=0af7,0,-1 COMPONENT=0ac5,1,-1 COMPONENT=0af8,1,0 COMPONENT=0ac2,1,1 COMPONENT=0af9,0,1 COMPONENT=0ac4,-1,1 COMPONENT=0af6,-1,0 [ITEMDEF i_multi_cage] Name=Cage TYPE=T_MULTI CATEGORY=Multis SUBSECTION=Misc DESCRIPTION=Cage MULTIREGION=0,0,0,0 COMPONENT=i_fence_iron,-1, 0, 0 COMPONENT=0822, 1, 1, 0 COMPONENT=i_fence_iron, -1, 1, 0 COMPONENT=i_fence_iron, 1, 0, 0 COMPONENT=0823, 0, -1, 0 COMPONENT=0823, 0, 1, 0 COMPONENT=0823, 1, -1, 0 [ITEMDEF i_multi_fount_brown] Name=Brown Fountain ID=019d3 TYPE=T_MULTI CATEGORY=Multis SUBSECTION=Misc DESCRIPTION=Brown Fountain MULTIREGION=0,0,0,0 COMPONENT=019cf,0, 1, 0 COMPONENT=019ce,0, 2, 0 COMPONENT=i_fountain_2,0, 3, 0 COMPONENT=019d1,1, 0, 0 COMPONENT=019d0,1, 1, 0 COMPONENT=019cd,1, 2, 0 COMPONENT=019c4,1, 3, 0 COMPONENT=019ca,2, 0, 0 COMPONENT=019cb,2, 1, 0 COMPONENT=019cc,2, 2, 0 COMPONENT=019c5,2, 3, 0 COMPONENT=019c9,3, 0, 0 COMPONENT=019c8,3, 1, 0 COMPONENT=019c7,3, 2, 0 COMPONENT=019c6,3, 3, 0 ON=@Create //SECTOR.ALLCLIENTS SOUND 42 [ITEMDEF i_multi_fount_white] Name=White Fountain ID=5950 TYPE=T_MULTI CATEGORY=Multis SUBSECTION=Misc DESCRIPTION=White Fountain MULTIREGION=0,0,0,0 COMPONENT=5953 -1 -1 0 0 COMPONENT=5949 -1 0 0 0 COMPONENT=5948 -1 1 0 0 COMPONENT=5937 -1 2 0 0 COMPONENT=5951 0 -1 0 0 COMPONENT=5947 0 1 0 0 COMPONENT=5938 0 2 0 0 COMPONENT=5944 1 -1 0 0 COMPONENT=5945 1 0 0 0 COMPONENT=5946 1 1 0 0 COMPONENT=5939 1 2 0 0 COMPONENT=5943 2 -1 0 0 COMPONENT=5942 2 0 0 0 COMPONENT=5941 2 1 0 0 ON=@Create //SECTOR.ALLCLIENTS SOUND 42 [ITEMDEF i_multi_pentagram] Name=Pentagram ID=0fea TYPE=T_MULTI CATEGORY=Multis SUBSECTION=Misc DESCRIPTION=Pentagram MULTIREGION=0,0,0,0 COMPONENT=0fe6,-1, 0, 0 COMPONENT=0fe7,-1, -1, 0 COMPONENT=0fe8, 0, -1, 0 COMPONENT=0fe9,-1, 1, 0 COMPONENT=0feb, 1, -1, 0 COMPONENT=0fec, 0, 1, 0 COMPONENT=0fed, 1, 1, 0 COMPONENT=0fee, 1, 0, 0 [ITEMDEF i_multi_blood_pent] NAME=blood pentagram ID=01d11 TYPE=T_MULTI CATEGORY=Multis SUBSECTION=Misc DESCRIPTION=Blood Pentagram MULTIREGION=0,0,0,0 COMPONENT=01d09,-1,0 COMPONENT=01cfa,-1,-1 COMPONENT=01d0a,0,-1 COMPONENT=01d08,-1,1 COMPONENT=01d0b,1,-1 COMPONENT=01d12,1,0 COMPONENT=01d0f,1,1 COMPONENT=01d07,-1,2 COMPONENT=01d10,0,1 COMPONENT=01cf9,-1,-2 COMPONENT=01cfc,0,-2 COMPONENT=01cfd,1,-2 COMPONENT=01cfe,2,-2 COMPONENT=01cff,3,-2 COMPONENT=01cf9,-2,-1 COMPONENT=01d0c,2,-1 COMPONENT=01d00,3,-1 COMPONENT=01cf8,-2,0 COMPONENT=01d0d,2,0 COMPONENT=01d01,3,0 COMPONENT=01cf7,-2,1 COMPONENT=01d0e,2,1 COMPONENT=01d02,3,1 COMPONENT=01cf6,-2,2 //COMPONENT=01d08,-1,1 COMPONENT=01d06,0,2 COMPONENT=01d05,1,2 COMPONENT=01d04,2,2 COMPONENT=01d03,3,2 COMPONENT=01cf5,-2,3 COMPONENT=01cf4,-1,3 COMPONENT=01cf3,0,3 COMPONENT=01cf2,1,3 COMPONENT=01cf1,2,3 TSPEECH=halloweenquest [ITEMDEF i_multi_catapult_s] // catapult facing south ID=5705 TYPE=t_multi MULTIREGION=0,0,0,0 COMPONENT=5708 -1 -1 0 0 COMPONENT=5723 -1 0 0 0 COMPONENT=5707 -1 1 0 0 COMPONENT=5726 -1 2 0 0 COMPONENT=5709 0 -1 0 0 COMPONENT=5705 0 2 0 0 COMPONENT=5710 1 -1 0 0 COMPONENT=5717 1 0 0 0 COMPONENT=5710 1 1 0 0 COMPONENT=5731 1 2 0 0 COMPONENT=5711 1 2 0 0 [ITEMDEF i_multi_serp_pillar] ID=9032 TYPE=t_multi MULTIREGION=0,0,0,0 COMPONENT=9022 -2 0 0 0 COMPONENT=9021 -2 1 0 0 COMPONENT=9020 -2 2 0 0 COMPONENT=9024 -1 -1 0 0 COMPONENT=9029 -1 0 0 0 COMPONENT=9028 -1 1 0 0 COMPONENT=9027 -1 2 0 0 COMPONENT=9025 0 -1 0 0 COMPONENT=9031 0 1 0 0 COMPONENT=9030 0 2 0 0 COMPONENT=9026 1 -1 0 0 COMPONENT=9034 1 0 0 0 COMPONENT=9033 1 1 0 0 COMPONENT=0233f -1 0 11 0 [ITEMDEF i_multi_light_house] ID=i_gold TYPE=t_multi MULTIREGION=0,0,0,0 COMPONENT=6843 -4 -4 0 0 COMPONENT=6844 -4 -3 0 0 COMPONENT=6845 -4 -2 0 0 COMPONENT=6842 -3 -4 0 0 COMPONENT=6862 -3 -3 0 0 COMPONENT=6861 -3 -2 0 0 COMPONENT=6847 -3 -1 0 0 COMPONENT=6849 -3 0 0 0 COMPONENT=6841 -2 -4 0 0 COMPONENT=6863 -2 -3 0 0 COMPONENT=6859 -2 -2 0 0 COMPONENT=6858 -2 -1 0 0 COMPONENT=6855 -2 0 0 0 COMPONENT=6852 -2 1 0 0 COMPONENT=6820 -2 2 0 0 COMPONENT=6839 -1 -3 0 0 COMPONENT=6860 -1 -2 0 0 COMPONENT=6821 -1 2 0 0 COMPONENT=6835 0 -3 0 0 COMPONENT=6832 0 -2 0 0 COMPONENT=6822 0 2 0 0 COMPONENT=6829 1 -2 0 0 COMPONENT=6864 1 1 0 0 COMPONENT=6823 1 2 0 0 COMPONENT=6828 2 -2 0 0 COMPONENT=6827 2 -1 0 0 COMPONENT=6826 2 0 0 0 COMPONENT=6825 2 1 0 0 COMPONENT=6824 2 2 0 0 [ITEMDEF i_multi_tree_pine] NAME=Pine Tree ID=3288 TYPE=t_multi MULTIREGION=0,0,0,0 COMPONENT=3289 0 0 0 0 [ITEMDEF i_multi_statue] NAME=Statue ID=5022 TYPE=t_multi MULTIREGION=0,0,0,0 COMPONENT=5023 -1 0 0 0 COMPONENT=5024 0 -1 0 0 [ITEMDEF i_multi_tree_yew] NAME=Yew Tree ID=4803 TYPE=t_multi MULTIREGION=0,0,0,0 COMPONENT=4798 -5 5 COMPONENT=4799 -4 4 COMPONENT=4790 -4 4 COMPONENT=4800 -3 3 COMPONENT=4791 -3 3 COMPONENT=4801 -2 2 COMPONENT=4792 -2 2 COMPONENT=4802 -1 1 COMPONENT=4793 -1 1 COMPONENT=4794 0 0 COMPONENT=4804 1 -1 COMPONENT=4795 1 -1 COMPONENT=4805 2 -2 COMPONENT=4796 2 -2 COMPONENT=4806 3 -3 COMPONENT=4797 3 -3 COMPONENT=4807 4 -4 [ITEMDEF i_multi_altar] ID=01216 TYPE=t_multi MULTIREGION=0,0,0,0 COMPONENT=4622 -1 -1 0 0 COMPONENT=4629 -1 0 0 0 COMPONENT=4628 -1 1 0 0 COMPONENT=4623 0 -1 0 0 COMPONENT=4627 0 1 0 0 COMPONENT=4624 1 -1 0 0 COMPONENT=4625 1 0 0 0 COMPONENT=4626 1 1 0 0 [ITEMDEF i_multi_telescope] // telescope ID=i_gold TYPE=t_multi MULTIREGION=0,0,0,0 COMPONENT=5268 -4 0 2 0 COMPONENT=5211 -4 1 2 0 COMPONENT=5210 -4 2 2 0 COMPONENT=5269 -3 -1 2 0 COMPONENT=5212 -3 2 2 0 COMPONENT=5213 -3 3 2 0 COMPONENT=5270 -2 -2 2 0 COMPONENT=5273 -2 -1 2 0 COMPONENT=5262 -2 1 2 0 COMPONENT=5267 -2 2 2 0 COMPONENT=5266 -2 3 2 0 COMPONENT=5214 -2 4 2 0 COMPONENT=5209 -2 5 2 0 COMPONENT=5271 -1 -3 2 0 COMPONENT=5215 -1 4 2 0 COMPONENT=5217 -1 5 2 0 COMPONENT=5274 0 -4 2 0 COMPONENT=5272 0 -3 2 0 COMPONENT=5263 0 -1 2 0 COMPONENT=5261 0 1 2 0 COMPONENT=5256 0 3 2 0 COMPONENT=5216 0 4 2 0 COMPONENT=5218 0 5 2 0 COMPONENT=5264 1 -1 2 0 COMPONENT=5259 1 0 2 0 COMPONENT=5258 1 1 2 0 COMPONENT=5254 1 2 2 0 COMPONENT=5253 1 3 2 0 COMPONENT=5244 2 -5 2 0 COMPONENT=5265 2 -1 2 0 COMPONENT=5260 2 0 2 0 COMPONENT=5257 2 1 2 0 COMPONENT=5255 2 2 2 0 COMPONENT=5252 2 3 2 0 COMPONENT=5219 2 5 2 0 COMPONENT=5243 3 -5 2 0 COMPONENT=5247 3 -2 2 0 COMPONENT=5248 3 -1 2 0 COMPONENT=5250 3 0 2 0 COMPONENT=5225 3 1 2 0 COMPONENT=5224 3 2 2 0 COMPONENT=5221 3 3 2 0 COMPONENT=5220 3 4 2 0 COMPONENT=5242 4 -5 2 0 COMPONENT=5241 4 -4 2 0 COMPONENT=5239 4 -3 2 0 COMPONENT=5246 4 -2 2 0 COMPONENT=5249 4 -1 2 0 COMPONENT=5251 4 0 2 0 COMPONENT=5226 4 1 2 0 COMPONENT=5223 4 2 2 0 COMPONENT=5222 4 3 2 0 COMPONENT=5240 5 -4 2 0 COMPONENT=5237 5 -3 2 0 COMPONENT=5236 5 -2 2 0 COMPONENT=5231 5 -1 2 0 COMPONENT=5230 5 0 2 0 COMPONENT=5229 5 1 2 0 COMPONENT=5228 5 2 2 0 COMPONENT=5238 6 -3 2 0 COMPONENT=5235 6 -2 2 0 COMPONENT=5232 6 -1 2 0 COMPONENT=5233 6 0 2 0 COMPONENT=5234 6 1 2 0 [ITEMDEF i_multi_skull_pile] ID=6875 TYPE=t_multi MULTIREGION=0,0,0,0 COMPONENT=6874 -1 1 0 0 COMPONENT=6873 0 1 0 0 COMPONENT=6877 1 -1 0 0 COMPONENT=6876 1 0 0 0 COMPONENT=6872 1 1 0 0 COMPONENT=6878 2 -1 0 0 COMPONENT=6879 2 0 0 0 [ITEMDEF i_multi_coffin1] // east west facing ID=7288 TYPE=t_multi MULTIREGION=0,0,0,0 COMPONENT=7287 1 0 0 0 COMPONENT=7292 1 -1 0 0 COMPONENT=7291 0 -1 0 0 COMPONENT=7289 -1 0 0 0 COMPONENT=7290 -1 -1 0 0 [ITEMDEF i_multi_coffin1_open] // east west facing open ID=7304 TYPE=t_multi MULTIREGION=0,0,0,0 COMPONENT=7302 2 0 0 0 COMPONENT=7311 2 -1 0 0 COMPONENT=7303 1 0 0 0 COMPONENT=7310 1 -1 0 0 COMPONENT=7309 0 -1 0 0 COMPONENT=7305 -1 0 0 0 COMPONENT=7308 -1 -1 0 0 COMPONENT=7306 -2 0 0 0 COMPONENT=7307 -2 -1 0 0 [ITEMDEF i_multi_coffin2] // east west facing ID=7268 TYPE=t_multi MULTIREGION=0,0,0,0 COMPONENT=7264 1 1 0 0 COMPONENT=7269 1 0 0 0 COMPONENT=7265 0 1 0 0 COMPONENT=7266 -1 1 0 0 COMPONENT=7267 -1 0 0 0 [ITEMDEF i_multi_coffin2_open] // east west facing open ID=7273 TYPE=t_multi MULTIREGION=0,0,0,0 COMPONENT=7272 1 1 0 0 COMPONENT=7271 0 1 0 0 COMPONENT=7563 0 0 6 0 COMPONENT=7278 0 -1 0 0 COMPONENT=7270 -1 1 0 0 COMPONENT=7274 -1 0 0 0 COMPONENT=7562 -1 0 6 0 COMPONENT=7277 -1 -1 0 0 COMPONENT=7275 -2 0 0 0 COMPONENT=7276 -2 -1 0 0 [ITEMDEF i_multi_coffin2n] // north south facing ID=7313 TYPE=t_multi MULTIREGION=0,0,0,0 COMPONENT=7312 0 1 0 0 COMPONENT=7314 0 -1 0 0 COMPONENT=7317 -1 1 0 0 COMPONENT=7316 -1 0 0 0 COMPONENT=7315 -1 -1 0 0 [FUNCTION CAMPHEAL] IF ( & statf_war) VAR.OLDACT= ACT=> ACT.TAG.HEALINTERVAL=-1 ACT.REGION.ALLCLIENTS SYSMESSAGE has disturbed the campfire! ACT.LINK.REMOVE ACT.REMOVE ACT=> VAR.OLDACT= ENDIF IF ( < ) HITS=+ ENDIF IF ( < ) MANA=+ ENDIF IF ( < ) STAM=+ ENDIF [ITEMDEF i_multi_campfire] // Good campfire ID=i_campfire TYPE=t_multi MULTIREGION=-5,-5,5,5 ON=@Create MOREZ=29 [ITEMDEF i_rug_bear] //north south facing ID=01e3a TYPE=t_multi MULTIREGION=0,0,0,0 COMPONENT=01e36 1 1 0 0 COMPONENT=01e37 0 1 0 0 COMPONENT=01e3b 1 0 0 0 COMPONENT=01e39 -1 0 0 0 COMPONENT=01e38 -1 1 0 0 COMPONENT=01e3c 1 -1 0 0 COMPONENT=01e3d 0 -1 0 0 COMPONENT=01e3e -1 -1 0 0 ON=@CREATE ATTR=010 [FUNCTION countclients] IF !() VAR.CLIENTCOUNT= + 1> ENDIF [ITEMDEF i_shiphaste] ID=01ea7 TYPE=t_eq_script NAME=Ship Speed Control ON=@Timer TAG.OLDLINK= TAG.LINKID= TAG.LINKNAME= TAG.LINKMORE= TAG.LINKMORE1= IF ( > 0) //Public ships such as ferries have no MORE1, and thus shouldn't redeed. LINK= ENDIF IF (!®ion_flag_ship) //Don't do anything unless they're actually on board LINK.NEWITEM i_model_ship LINK.ACT.TYPE=t_deed LINK.ACT.NAME= LINK.ACT.MORE=> LINK.ACT.MORE2=> LINK.ACT.CONT= LINK.ACT.MORE2=0 TAG.LINKMORE1= REGION.ALLCLIENTS GO LINK=> TAG.OLDLINK= LINK.TAG.HASTEUID= REMOVE LINK.REMOVE RETURN 1 ELSE LINK=> TAG.OLDLINK= VAR.CLIENTCOUNT=0 REGION.ALLCLIENTS countclients TAG.MAXTIMERCOUNT= / 3> + 1> IF (> < >) TAG.TIMERCOUNT=> LINK.LINK.SAY Full speed ahead, captain! (>). ENDIF TIMERd= + 1> LINK.TIMERd=> RETURN 1 ENDIF [EOF]