//**************************************************************************** //SPHERE by : Menasoft ©1997-2000 //www.sphereserver.com // All SPHERE script files and formats are copyright Menasoft & Partners. // This file may be freely edited for personal use, but may not be distributed // in whole or in part, in any format without express written permission from // Menasoft & Partners. All donations and contributions // become the property of Menasoft & Partners. //**************************************************************************** // FILE LAST UPDATED: Friday, April 28, 2000 // VERSION=0.54 //******************************** // Custom objects in vendor templates. [ITEMDEF i_wizards_hat_plus_int] Name=Mage Hat ID=i_hat_wizards RESOURCES=i_hat_wizards, i_scroll_CUNNING SKILLMAKE=60.0 TAILORING, 60.0 MAGERY, t_sewing_kit [ITEMDEF 04100] //Comm. Crystal (500) RED DEFNAME=i_crystal_of_com_t1 NAME=Communications Crystal ID=I_CRYSTAL_RED TYPE=T_COMM_CRYSTAL VALUE=81 WEIGHT=1 CATEGORY=Provisions - Miscellaneous SUBSECTION=Communication Crystals DESCRIPTION=Communication Crystal (red) ON=@Create MORE=500 [ITEMDEF 04101] // Comm. Crystal (1000) GREEN DEFNAME=i_CRYSTAL_OF_COM_T2 ID=I_CRYSTAL_GREEN NAME=Communications Crystal TYPE=T_COMM_CRYSTAL VALUE=158 WEIGHT=1 CATEGORY=Provisions - Miscellaneous SUBSECTION=Communication Crystals DESCRIPTION=Communication Crystal (green) ON=@Create MORE=1000 [ITEMDEF 04102] // Comm. Crystal (2000) GREEN DEFNAME=i_CRYSTAL_OF_COM_T3 ID=I_CRYSTAL_GREEN TYPE=T_COMM_CRYSTAL NAME=Communications Crystal VALUE=310 WEIGHT=1 CATEGORY=Provisions - Miscellaneous SUBSECTION=Communication Crystals DESCRIPTION=Communication Crystal (green) ON=@Create MORE=2000 [ITEMDEF 04103] DEFNAME=i_beard_NONE ID=I_EQ_MARKER NAME=No Beard TYPE=T_BEARD LAYER=layer_beard VALUE=10 ON=@Create ATTR=attr_newbie TIMER=550000 ON=@TIMER if ! // on ground? return 0 endif if // players only return 1 endif cont.newitem=i_beard_mustache cont.act.color= cont.equip return 1 [ITEMDEF 04104] DEFNAME=i_hair_NONE ID=I_EQ_MARKER NAME=No Hair TYPE=T_HAIR LAYER=layer_hair VALUE=10 ON=@Create ATTR=attr_newbie TIMER=550000 ON=@TIMER if ! // on ground? return 0 endif if // players only return 1 endif cont.newitem=i_hair_krisna cont.act.color= cont.equip return 1 [ITEMDEF 04501] NAME=GM Robe ID=i_robe_gm ARMOR=500 CATEGORY=Provisions - GM Items SUBSECTION=GM Robes DESCRIPTION=GM Robe ON=@Create COLOR=021 [ITEMDEF 04502] NAME=Seer Robe ID=i_robe_gm ARMOR=500 CATEGORY=Provisions - GM Items SUBSECTION=GM Robes DESCRIPTION=Seer Robe ON=@Create COLOR=01D3 [ITEMDEF 04503] NAME=Counselor Robe ID=i_robe_gm ARMOR=500 CATEGORY=Provisions - GM Items SUBSECTION=GM Robes DESCRIPTION=Counselor Robe ON=@Create COLOR=003 [ITEMDEF 04506] DEFNAME=i_CHECKERBOARD //DEFNAME=CHECKERBOARD ID=i_game_board NAME=Checkerboard TYPE=T_GAME_BOARD SKILLMAKE=tinkering 40.0, carpentry 40.0 RESOURCES=3 i_board, 3 i_log CATEGORY=Items by Professions SUBSECTION=BarKeep DESCRIPTION=Checkerboard ON=@Create MORE=1 // make this checkers. [ITEMDEF 04507] DEFNAME=i_CHESSBOARD ID=i_game_board NAME=Chessboard TYPE=T_GAME_BOARD SKILLMAKE=tinkering 60.0, carpentry 60.0 RESOURCES=3 i_board, 4 i_log CATEGORY=Items by Professions SUBSECTION=BarKeep DESCRIPTION=Chessboard [ITEMDEF 04520] // Guild Stone DEFNAME=i_guild_stone ID=i_guildstone NAME=Guildstone TYPE=T_STONE_GUILD CATEGORY=Provisions - Deeds SUBSECTION=Guild and Town Stones DESCRIPTION=Guild Stone [ITEMDEF 04521] // Town Stone DEFNAME=i_town_stone ID=i_guildstone NAME=Townstone TYPE=T_STONE_TOWN CATEGORY=Provisions - Deeds SUBSECTION=Guild and Town Stones DESCRIPTION=Town Stone [ITEMDEF i_travel_rune] //Random travel rune //This could take you anywhere DEFNAME=i_travel_rune ID=i_rune_alchem_1 NAME=Travel Rune RESOURCES=1 i_rune_alchem_1 CATEGORY=Custom Items SUBSECTION=Travel Runes DESCRIPTION=Random Travel Rune ON=@Step SRC.RANDLOC 1 [ITEMDEF i_repairbow] //For display on the bowsmithing gump DEFNAME=I_REPAIRBOW ID=i_bow NAME=Repair SKILLMAKE=10.0 BOWCRAFT RESOURCES=0 i_log CATEGORY=Provisions - Weapons SUBSECTION=Bows - Exceptional DESCRIPTION=Repair a bow ON=@Create ATTR=00080 HITPOINTS={41 80} SRC.TARGET Choose item to repair on=@targon_item SRC.TARG.MORE1L= SRC.EMOTE=successfully repair the [ITEMDEF 05000] //Superior Bow DEFNAME=I_BOW_SUP ID=i_bow NAME=Superior Bow SKILLMAKE=45.0 BOWCRAFT RESOURCES=8 i_log DAM=10,26 //SPEED=20 SKILL=Archery REQSTR=30 TWOHANDS=Y WEIGHT=6 CATEGORY=Provisions - Weapons SUBSECTION=Bows - Exceptional DESCRIPTION=Superior Bow ON=@Create HITPOINTS={41 80} [ITEMDEF 05001] //Superior Crossbow DEFNAME=I_XBOW_SUP NAME=Superior Crossbow ID=i_crossbow RESOURCES=8 i_log SKILLMAKE=55.0 BOWCRAFT DAM=9,32 //SPEED=20 SKILL=Archery REQSTR=30 TWOHANDS=Y WEIGHT=7 CATEGORY=Provisions - Weapons SUBSECTION=Bows - Exceptional DESCRIPTION=Superior Crossbow ON=@Create HITPOINTS={41 100} [ITEMDEF 05002] //Superior Heavy Crossbow DEFNAME=I_HXBOW_SUP ID=i_crossbow_heavy NAME=Superior Heavy Crossbow SKILLMAKE=65.0 BOWCRAFT RESOURCES=11 i_log DAM=7,36 SKILL=Archery REQSTR=30 TWOHANDS=Y WEIGHT=7 CATEGORY=Provisions - Weapons SUBSECTION=Bows - Exceptional DESCRIPTION=Superior Heavy Crossbow ON=@Create HITPOINTS={41 120} [ITEMDEF 05003] //Exceptional Bow DEFNAME=I_BOW_EXCEP ID=i_bow NAME=Exceptional Bow RESOURCES=9 i_log SKILLMAKE=75.5 BOWCRAFT DAM=11,28 //SPEED=20 SKILL=Archery REQSTR=30 TWOHANDS=Y WEIGHT=6 CATEGORY=Provisions - Weapons SUBSECTION=Bows - Exceptional DESCRIPTION=Exceptional Bow ON=@Create HITPOINTS={51 120} [ITEMDEF 05004] //Exceptional Crossbow DEFNAME=I_XBOW_EXCEP ID=i_crossbow NAME=Exceptional Crossbow RESOURCES=10 i_log SKILLMAKE=85.5 BOWCRAFT DAM=11,35 //SPEED=20 SKILL=Archery REQSTR=30 TWOHANDS=Y WEIGHT=7 CATEGORY=Provisions - Weapons SUBSECTION=Bows - Exceptional DESCRIPTION=Exceptional Crossbow ON=@Create HITPOINTS={51 140} [ITEMDEF 05005] //Exceptional Heavy Crossbow DEFNAME=I_HXBOW_EXCEP ID=i_crossbow_heavy NAME=Exceptional Heavy Crossbow DAM=8,38 //SPEED=20 SKILL=Archery REQSTR=30 TWOHANDS=Y WEIGHT=7 SKILLMAKE=95.5 BOWCRAFT RESOURCES=13 i_log CATEGORY=Provisions - Weapons SUBSECTION=Bows - Exceptional DESCRIPTION=Exceptional Heavy Crossbow ON=@Create HITPOINTS={41 100} [ITEMDEF 05006] DEFNAME=i_Bow_Elven NAME=Elven Bow ID=i_bow DAM=11,28 //SPEED=20 SKILL=Archery REQSTR=30 TWOHANDS=Y WEIGHT=3 RESOURCES=15 i_log SKILLMAKE=98.5 BOWCRAFT CATEGORY=Provisions - Weapons SUBSECTION=Bows - Exceptional DESCRIPTION=Elven Bow ON=@Create HITPOINTS={100 200} COLOR=0237 ON=@EQUIP SRC.TACTICS= (+15.0) SRC.ARCHERY= (+10.0) RETURN 0 ON=@UNEQUIP SRC.TACTICS= (-(15.0)) SRC.ARCHERY= (-(10.0)) RETURN 0 [ITEMDEF i_bow_flutter] DEFNAME=i_bow_flutter NAME=Flutterbow ID=i_bow DAM=16,38 SPEED=60 SKILL=Archery REQSTR=40 TWOHANDS=Y WEIGHT=0 RESOURCES=15 i_log, 100 i_log_enchanted SKILLMAKE=110.0 BOWCRAFT CATEGORY=Provisions - Weapons SUBSECTION=Bows - Exceptional DESCRIPTION=Flutterbow ON=@Create ATTR=attr_magic HITPOINTS={100 200} COLOR=0287 MOREY=100.0 ON=@Equip SRC.DEX=(+20) SRC.TACTICS= (+15.0) SRC.ARCHERY= (+10.0) ON=@UNEQUIP SRC.DEX=(+(-20)) SRC.TACTICS= (-(15.0)) SRC.ARCHERY= (-(10.0)) IF (> != 0) SRC.TAG.RAISEDARCHERY= SRC.ARCHERY=(+(-100.0)) ENDIF ON=@Damage IF (> == 0) CONT.TAG.RAISEDARCHERY=1 CONT.ARCHERY=(+100.0) ELSE CONT.TAG.RAISEDARCHERY= CONT.ARCHERY=(+(-100.0)) ENDIF [ITEMDEF i_bow_elven_honor] DEFNAME=i_Bow_Elven_Honor NAME=Elven Bow of Honor ID=i_bow DAM=11,28 //SPEED=20 SKILL=Archery REQSTR=30 TWOHANDS=Y WEIGHT=3 CATEGORY=Provisions - Weapons SUBSECTION=Bows - Exceptional DESCRIPTION=Elven Bow of Honor ON=@Create HITPOINTS={300 400} COLOR=0237 ON=@EQUIP SRC.TACTICS= (+15.0) SRC.ARCHERY= (+10.0) SRC.PARRYING=(+10.0) RETURN 0 ON=@UNEQUIP SRC.TACTICS= (-(15.0)) SRC.ARCHERY= (-(10.0)) SRC.PARRYING=(-(10.0)) RETURN 0 [EOF]