//**************************************************************************** //SPHERE by : Menasoft ©1997-2000 //www.sphereserver.com // All SPHERE script files and formats are copyright Menasoft & Partners. // This file may be freely edited for personal use, but may not be distributed // in whole or in part, in any format without express written permission from // Menasoft & Partners. All donations and contributions // become the property of Menasoft & Partners. //**************************************************************************** // FILE LAST UPDATED: Friday, July 14, 2000 // VERSION=0.54 [ITEMDEF 0df6] DEFNAME=i_knitting_item RESOURCES=1 I_KNITTING_NEEDLES, 1 i_yarn_ball CATEGORY=Items by Professions SUBSECTION=Tailor DESCRIPTION=Knitting Items DUPELIST=0df7 [ITEMDEF 0df7] //KNITTING DUPEITEM=0df6 [ITEMDEF 0dfa] // FEATHERS 2 DUPEITEM=01bd1 [ITEMDEF 0dfb] //FEATHERS 2 DUPEITEM=01bd1 [ITEMDEF 0dfc] DEFNAME=i_scissors_barber RESOURCES=2 i_ingot_iron, 1 I_SCREW WEIGHT=.4 TYPE=T_SCISSORS CATEGORY=Items by Professions SUBSECTION=Barber DESCRIPTION=Barber Scissors DUPELIST=0dfd ON=@Targon_Item IF ( == t_cloth) IF ( > / 100>) SRC.SYSMESSAGE The pile of cloth is too thick for you to cut. Perhaps it needs less cloth in it. RETURN 1 ENDIF IF (rand(500) > ) SRC.SYSMESSAGE You fail to cut the cloth and some of the cloth is ruined. SRC.CONSUME { 1 5 } i_cloth RETURN 1 ENDIF ENDIF [ITEMDEF 0dfd] //Barber SCISSORS DUPEITEM=0dfc [ITEMDEF 0dff] DEFNAME=i_wig RESOURCES=1 I_CLOTH, 5 I_THREAD, 20 i_hair_cut WEIGHT=1 CATEGORY=Items by Professions SUBSECTION=Barber DESCRIPTION=WIG [ITEMDEF 0e00] DEFNAME=i_wig_1 RESOURCES=1 i_cloth, 5 I_THREAD, 20 i_hair_cut WEIGHT=1 CATEGORY=Items by Professions SUBSECTION=Barber DESCRIPTION=WIG 1 [ITEMDEF 0e01] DEFNAME=i_wig_2 RESOURCES=1 i_cloth, 5 I_THREAD, 20 i_hair_cut WEIGHT=1 CATEGORY=Items by Professions SUBSECTION=Barber DESCRIPTION=WIG 2 [ITEMDEF 0e02] DEFNAME=i_wig_3 RESOURCES=1 i_cloth, 5 I_THREAD, 20 i_hair_cut WEIGHT=1 CATEGORY=Items by Professions SUBSECTION=Barber DESCRIPTION=WIG 3 [ITEMDEF 0e03] DEFNAME=i_wig_4 RESOURCES=1 i_cloth, 5 I_THREAD, 20 i_hair_cut WEIGHT=1 CATEGORY=Items by Professions SUBSECTION=Barber DESCRIPTION=WIG 4 [ITEMDEF 0e04] DEFNAME=i_wig_5 RESOURCES=1 i_cloth, 5 I_THREAD, 20 i_hair_cut WEIGHT=1 CATEGORY=Items by Professions SUBSECTION=Barber DESCRIPTION=WIG 5 [ITEMDEF 0e05] DEFNAME=i_wig_stand RESOURCES=1 i_cloth, 5 I_BOARD WEIGHT=2 CATEGORY=Items by Professions SUBSECTION=Barber DESCRIPTION=WIG STAND [ITEMDEF 0e06] DEFNAME=i_wig_stand_2 RESOURCES=1 i_cloth, 5 I_BOARD WEIGHT=2 CATEGORY=Items by Professions SUBSECTION=Barber DESCRIPTION=WIG STAND 2 [ITEMDEF 0e07] DEFNAME=i_wig_stand_3 RESOURCES=1 i_cloth, 5 I_BOARD WEIGHT=2 CATEGORY=Items by Professions SUBSECTION=Barber DESCRIPTION=WIG STAND 3 [ITEMDEF 0e08] DEFNAME=i_wig_stand_4 RESOURCES=1 i_cloth, 5 I_BOARD WEIGHT=2 CATEGORY=Items by Professions SUBSECTION=Barber DESCRIPTION=WIG STAND 4 [ITEMDEF 0e09] DEFNAME=i_wig_6 RESOURCES=1 i_cloth, 5 I_THREAD, 20 i_hair_cut WEIGHT=1 CATEGORY=Items by Professions SUBSECTION=Barber DESCRIPTION=WIG 6 [ITEMDEF 0e0a] DEFNAME=i_wig_7 RESOURCES=1 i_cloth, 5 I_THREAD, 20 i_hair_cut WEIGHT=1 CATEGORY=Items by Professions SUBSECTION=Barber DESCRIPTION=WIG 7 [ITEMDEF 0e0b] DEFNAME=i_wig_8 RESOURCES=1 i_cloth, 5 I_THREAD, 20 i_hair_cut WEIGHT=1 CATEGORY=Items by Professions SUBSECTION=Barber DESCRIPTION=WIG 8 [ITEMDEF 0e0c] DEFNAME=i_wig_9 RESOURCES=1 i_cloth, 5 I_THREAD, 20 i_hair_cut WEIGHT=1 CATEGORY=Items by Professions SUBSECTION=Barber DESCRIPTION=WIG 9 [ITEMDEF 0e0d] DEFNAME=i_wig_10 RESOURCES=1 i_cloth, 5 I_THREAD, 20 i_hair_cut WEIGHT=1 CATEGORY=Items by Professions SUBSECTION=Barber DESCRIPTION=WIG 10 [ITEMDEF 0e0e] DEFNAME=i_wig_11 RESOURCES=1 i_cloth, 5 I_THREAD, 20 i_hair_cut WEIGHT=1 CATEGORY=Items by Professions SUBSECTION=Barber DESCRIPTION=WIG 11 [ITEMDEF 0e12] DEFNAME=i_CHESSMEN_BLACK_sw RESOURCES=16 I_EBONY WEIGHT=5 CATEGORY=Items by Professions SUBSECTION=Barkeep DESCRIPTION=BLACK CHESSMEN SW DUPELIST=0fa8 [ITEMDEF 0e13] DEFNAME=i_CHESSMAN_BLACK_se RESOURCES=16 I_EBONY WEIGHT=5 CATEGORY=Items by Professions SUBSECTION=Barkeep DESCRIPTION=BLACK CHESSMAN SE [ITEMDEF 0e14] DEFNAME=i_CHESSMAN_WHITE_se RESOURCES=16 I_IVORY WEIGHT=5 CATEGORY=Items by Professions SUBSECTION=Barkeep DESCRIPTION=WHITE CHESSMAN SE [ITEMDEF 0e15] DEFNAME=i_cards RESOURCES=9 I_PAPER WEIGHT=2 CATEGORY=Items by Professions SUBSECTION=Barkeep DESCRIPTION=CARDS DUPELIST=0e16,0e17,0e18,0e19 [ITEMDEF 0e16] //I_CARDS DUPEITEM=0e15 [ITEMDEF 0e17] //I_CARDS DUPEITEM=0e15 [ITEMDEF 0e18] //I_CARDS DUPEITEM=0e15 [ITEMDEF 0e19] //I_CARDS DUPEITEM=0e15 [ITEMDEF 0e1a] DEFNAME=i_CHECKERS_PILE_RED RESOURCES=5 I_IVORY WEIGHT=5 CATEGORY=Items by Professions SUBSECTION=Barkeep DESCRIPTION=PILE RED CHECKERS DUPELIST=0fa4,0fa5 [ITEMDEF 0e1b] DEFNAME=i_CHECKERS_PILE_BLACK RESOURCES=5 I_EBONY WEIGHT=5 CATEGORY=Items by Professions SUBSECTION=Barkeep DESCRIPTION=PILE BLACK CHECKERS [ITEMDEF 0e1c] //DEFNAME2=BACKGAMMON DEFNAME=i_backgammon_game RESOURCES=3 i_board WEIGHT=5 TYPE=T_GAME_BOARD TDATA2=092e CATEGORY=Items by Professions SUBSECTION=Barkeep SKILLMAKE=TINKERING 30.0,t_tinker_tools DUPELIST=0fad ON=@Create more1=1 [ITEMDEF 0e1d] // DEFNAME2=BALL_OF_YARN_1 DEFNAME=i_yarn_ball RESOURCES=1 I_WOOL TYPE=T_YARN WEIGHT=1 CATEGORY=Items by Professions SUBSECTION=Tailor DESCRIPTION=BALL OF YARN DUPELIST=0e1e,0e1f [ITEMDEF 0e1e] // DEFNAME2=BALL_OF_YARN_2 DUPEITEM=0e1d [ITEMDEF 0e1f] // DEFNAME2=BALL_OF_YARN_3 DUPEITEM=0e1d [ITEMDEF 0e20] DEFNAME=i_bandage_bloody TYPE=T_BANDAGE_BLOOD RESOURCES=1 I_BANDAGE 1 I_BLOOD WEIGHT=.1 CATEGORY=Items by Professions SUBSECTION=Healer DESCRIPTION=BLOODY BANDAGES DUPELIST=0e22 ON=@Targon_Item IF ((==i_pitcher_water)||(==i_bucket_of_water)) SRC.SYSMESSAGE You wash the bloody bandages in the . SRC.TARG.USE RETURN 1 ENDIF [ITEMDEF 0e21] DEFNAME=i_bandage RESOURCES=i_cloth TYPE=T_eq_script WEIGHT=.1 VALUE=1 DUPELIST=0ee9 CATEGORY=Items by Professions SUBSECTION=Healer DESCRIPTION=Clean Bandages ON=@DClick IF ( != ) IF ( & attr_move_never) RETURN 1 ELSE BOUNCE ENDIF ENDIF TARGET Whom do you wish to apply the bandages to? RETURN 1 ON=@TARGON_CHAR IF ( > 8) SRC.SYSMESSAGE You are too far away from the target to apply bandages RETURN 1 ENDIF IF !() SRC.SYSMESSAGE You cannot see the target. RETURN 1 ENDIF IF (&statf_dead) IF (<80.0) SRC.SYSMESSAGE You are not a good enough healer to resurrect ! RETURN 1 ELSE IF SRC.SYSMESSAGE You must wait until you are finished resurrecting before you can resurrect again. RETURN 1 ENDIF SRC.EMOTE attempt to resurrect SRC.NEWITEM i_heal_resurrect SRC.ACT.TIMER={7 10} IF < 1 SRC.ACT.TIMER=1 ENDIF SRC.ACT.LINK= SRC.ACT.CONT= SRC.CONSUME 1 i_bandage RETURN 1 ENDIF ELSE IF (==) IF !( & statf_poisoned) SRC.SYSMESSAGE The target seems perfectly healthy RETURN 1 ENDIF ENDIF IF SRC.SYSMESSAGE A bandage is already being applied to , either by you or someone else. RETURN 1 ENDIF SRC.CONSUME i_bandage SRC.SYSMESSAGE You apply the bandages to SRC.TARG.SYSMESSAGE applies bandages to you. SRC.NEWITEM i_heal_healing SRC.ACT.TIMER={7 8} - / 16.7> IF < 1 SRC.ACT.TIMER=1 ENDIF SRC.ACT.LINK= SRC.ACT.CONT= RETURN 1 ENDIF [ITEMDEF i_heal_resurrect_equipfudge] ID=i_memory WEIGHT=0 TYPE=t_eq_script LAYER=layer_special ON=@Equip SRC.RESURRECT REMOVE RETURN 1 [ITEMDEF i_heal_resurrect] DEFNAME=i_heal_resurrect ID=i_memory WEIGHT=0 TYPE=t_eq_script LAYER=layer_special ON=@CREATE ATTR=attr_invis|attr_newbie ON=@TIMER IF !(&statf_dead) LINK.SYSMESSAGE Maybe they weren't dead after all... REMOVE RETURN 1 ENDIF IF () IF < -1999 LINK.CRIMINAL=1 ELSEIF & statf_criminal LINK.CRIMINAL=1 ELSEIF > LINK.CRIMINAL=1 ENDIF ENDIF IF (rand(2)==1) //Resurrection is a very good way to gain healing, but it's not as if you could macro it. IF ( < 100.0) SRC.HEALING= + .1 ENDIF ENDIF IF ( < 85.0) IF (rand(30)==1) CONT.NEWITEM i_heal_resurrect_equipfudge CONT.EQUIP LINK.EMOTE resurrect REMOVE RETURN 1 ELSE LINK.EMOTE fail to resurrect REMOVE RETURN 1 ENDIF ELSEIF ( < 90.0) IF (rand(15)==1) CONT.NEWITEM i_heal_resurrect_equipfudge CONT.EQUIP LINK.EMOTE resurrect REMOVE RETURN 1 ELSE LINK.EMOTE fail to resurrect REMOVE RETURN 1 ENDIF ELSE IF (rand(3)==1) CONT.NEWITEM i_heal_resurrect_equipfudge CONT.EQUIP LINK.EMOTE resurrect REMOVE RETURN 1 ELSE LINK.EMOTE fail to resurrect REMOVE RETURN 1 ENDIF ENDIF REMOVE RETURN 1 [ITEMDEF i_heal_healing] DEFNAME=i_heal_healing ID=i_memory WEIGHT=0 TYPE=t_eq_script LAYER=layer_special ON=@CREATE ATTR=attr_invis|attr_decay ON=@TIMER IF (==) IF !( & statf_poisoned) LINK.SYSMESSAGE They don't seem to need healing anymore... REMOVE RETURN 1 ENDIF ENDIF VAR.BASESKILL=50.0 VAR.HEALINGRAND= + (-1*)>, 25.0)> IF (> < ) VAR.HEALINGRAND=> //Thanks for the idea, Taran. ENDIF VAR.BASESKILL= IF () CONT.SYSMESSAGE > ENDIF IF ( <= >) IF (( >= 100.0)&&()) CONT.SFX 580 CONT.SYSMESSAGE The curse has been lifted. CONT.FINDID.i_memory_bestow_curse.REMOVE ENDIF LINK.SYSMESSAGE You heal CONT.SYSMESSAGE heals you. TAG.HEALMIN=/40 TAG.HEALMAX=/20 CONT.HITS= + { > > } IF ( > ) CONT.HITS= ENDIF //If they succeed, the bloody bandage goes on the target IF !(RAND(4)==1) CONT.NEWITEM i_bandage_bloody CONT.ACT.CONT= ENDIF TAG.HEALMIN= TAG.HEALMAX= IF ( & statf_poisoned) //CONT.SPELLEFFECT s_cure, //This caused problems involving passing of return codes. IF () IF (rand() >= rand( * 2>)) CONT.FLAGS= &~ statf_poisoned CONT.FINDID.i_rune_poison.REMOVE ENDIF ELSEIF () IF (rand() >= rand( * 2>)) CONT.FLAGS= &~ statf_poisoned CONT.FINDID.i_rune_poison.REMOVE ENDIF ENDIF ENDIF IF () IF < -1999 LINK.CRIMINAL=1 ELSEIF & statf_criminal LINK.CRIMINAL=1 ELSEIF > LINK.CRIMINAL=1 ENDIF ENDIF ELSE //If they fail, they get the bloody bandage back LINK.SYSMESSAGE You fail to heal CONT.SYSMESSAGE fails to heal you. IF !(RAND(4)==1) LINK.NEWITEM i_bandage_bloody LINK.ACT.CONT= ENDIF ENDIF IF ( < 100.0) IF ( < 30.0) IF (rand(2)==1) LINK.HEALING= + {.1 .2} ENDIF ELSEIF ( < 50.0) IF (rand(10)==1) LINK.HEALING= + .1 ENDIF ELSEIF ( < 80.0) IF (rand(23)==1) LINK.HEALING= + .1 ENDIF ELSE IF (rand(38)==1) LINK.HEALING= + .1 ENDIF ENDIF ENDIF CONT.UPDATE REMOVE RETURN 1 [ITEMDEF 0e22] DUPEITEM=0e20 [ITEMDEF 0e23] DEFNAME=i_WATER_BLOODY RESOURCES=1 I_BLOOD, 1 I_WATER, 1 I_BASIN CATEGORY=Items by Professions SUBSECTION=Healer DESCRIPTION=Bloody Water [ITEMDEF 0e24] // small test tube DEFNAME=i_vial_empty RESOURCES=5 I_SAND WEIGHT=1 CATEGORY=Items by Professions SUBSECTION=Alchemist DESCRIPTION=EMPTY VIAL [ITEMDEF 0e25] DEFNAME=i_bottle RESOURCES=5 I_SAND WEIGHT=1 CATEGORY=Items by Professions SUBSECTION=Alchemist DESCRIPTION=BOTTLE DUPELIST=0efd [ITEMDEF 0e26] DEFNAME=i_bottle_2 RESOURCES=5 I_SAND WEIGHT=1 CATEGORY=Items by Professions SUBSECTION=Alchemist DESCRIPTION=BOTTLE 2 DUPELIST=0efe [ITEMDEF 0e27] // DEFNAME2=hair_dye DEFNAME=i_bottle_hair_dye TYPE=T_HAIR_DYE RESOURCES=1 I_BOTTLE, 1 i_dyes RESOURCES2=1 I_BOTTLE, 1 i_HAIR_DYEs NAME=Bottle of Hair Dye WEIGHT=2 CATEGORY=Items by Professions SUBSECTION=Barber DESCRIPTION=HAIR DYE DUPELIST=0eff [ITEMDEF 0e28] DEFNAME=i_bottle_3 RESOURCES=5 I_SAND WEIGHT=1 CATEGORY=Items by Professions SUBSECTION=Alchemist DESCRIPTION=BOTTLE 3 DUPELIST=0f00 [ITEMDEF 0e29] DEFNAME=i_bottle_4 RESOURCES=5 I_SAND WEIGHT=1 CATEGORY=Items by Professions SUBSECTION=Alchemist DESCRIPTION=BOTTLE 4 DUPELIST=0f01 [ITEMDEF 0e2a] DEFNAME=i_bottle_5 RESOURCES=5 I_SAND WEIGHT=1 CATEGORY=Items by Professions SUBSECTION=Alchemist DESCRIPTION=BOTTLE 5 DUPELIST=0f02 [ITEMDEF 0e2b] DEFNAME=i_bottle_6 RESOURCES=5 I_SAND WEIGHT=1 CATEGORY=Items by Professions SUBSECTION=Alchemist DESCRIPTION=BOTTLE 6 DUPELIST=0f03 [ITEMDEF 0e2c] DEFNAME=i_bottle_7 RESOURCES=5 I_SAND WEIGHT=1 CATEGORY=Items by Professions SUBSECTION=Alchemist DESCRIPTION=Bottle DUPELIST=0f04 [ITEMDEF 0e2d] DEFNAME=i_crystal_ball RESOURCES=2 I_BOARD, 7 I_SAND TYPE=T_CRYSTAL_BALL WEIGHT=3 CATEGORY=Items by Professions SUBSECTION=Gypsy DESCRIPTION=CRYSTAL BALL DUPELIST=0e2e,0e2f,0e30 [ITEMDEF 0e2e] DUPEITEM=0e2d [ITEMDEF 0e2f] DUPEITEM=0e2d [ITEMDEF 0e30] DUPEITEM=0e2d [ITEMDEF 0e31] DEFNAME=i_brazier_2 RESOURCES=15 i_ingot_iron TYPE=T_FIRE WEIGHT=15 CATEGORY=Decoration - Lightsources SUBSECTION=Brazier DESCRIPTION=BRAZIER DUPELIST=0e32,0e33 ON=@Create MOREZ=1 [ITEMDEF 0e32] DUPEITEM=0e31 CATEGORY=Decoration - Lightsources SUBSECTION=Brazier DESCRIPTION=BRAZIER [ITEMDEF 0e33] DUPEITEM=0e31 CATEGORY=Decoration - Lightsources SUBSECTION=Brazier DESCRIPTION=BRAZIER [ITEMDEF 0e34] DEFNAME=i_scroll_blank TYPE=T_SCROLL_BLANK RESOURCES=2 I_hides_cut SKILLMAKE=TAILORING 25.7, t_sewing_kit WEIGHT=1 CATEGORY=Provisions - Alchemy & Magic SUBSECTION=Scrolls DESCRIPTION=BLANK SCROLL DUPELIST=0ef3 [ITEMDEF 0e35] //Don't use this item it's not "blank" has red ribbon around it // is set to be used as LIGHT spell - leave or change?? DEFNAME=i_scroll_x_red TYPE=T_SCROLL RESOURCES=1 I_SCROLL_BLANK, 1 I_RIBBON WEIGHT=1 DUPELIST=0ef4 [ITEMDEF 0e36] //Don't use this item it's not "blank" has blue ribbon around it // is set to be used as FIRE BOLT spell - leave or change?? DEFNAME=i_scroll_x_blue TYPE=T_SCROLL RESOURCES=1 I_SCROLL_BLANK, 1 I_RIBBON WEIGHT=1 DUPELIST=0ef5 [ITEMDEF 0e37] //Don't use this item it's not "blank" has green ribbon around it DEFNAME=i_scroll_x_green TYPE=T_SCROLL RESOURCES=1 I_SCROLL_BLANK, 1 I_RIBBON WEIGHT=1 DUPELIST=0ef6 [ITEMDEF 0e38] //Don't use this item it's not "blank" has teal ribbon around it DEFNAME=i_scroll_x_teal TYPE=T_SCROLL RESOURCES=1 I_SCROLL_BLANK, 1 I_RIBBON WEIGHT=1 DUPELIST=0ef7 [ITEMDEF 0e39] //Don't use this item it's not "blank" has brown ribbon around it DEFNAME=i_scroll_x_brown TYPE=T_SCROLL RESOURCES=1 I_SCROLL_BLANK, 1 I_RIBBON WEIGHT=1 DUPELIST=0ef8 [ITEMDEF 0e3a] //Don't use this item it's not "blank" has purple ribbon around it DEFNAME=i_scroll_x_purp TYPE=T_SCROLL RESOURCES=1 I_SCROLL_BLANK, 1 I_RIBBON WEIGHT=1 DUPELIST=0ef9 [ITEMDEF 0e3b] DEFNAME=i_spellbook_bad LAYER=1 // this is wrong in TILEDATA ? RESOURCES=80 I_PARCHMENT, 1 I_HIDE, 1 I_CLOTH //Spellbook, Empty //Client Anomaly requires this out of order dupeitem with 0e3b // DUPEITEM=0efa // don't use this at all ! ON=@Create ATTR=attr_magic|attr_newbie [ITEMDEF 0e3c] // =CRATE_3 // DEFNAME2=LARGE_CRATE_1 DEFNAME=i_crate_lg RESOURCES=18 i_board TYPE=T_CONTAINER TDATA2=044 FLIP=1 WEIGHT=5 CATEGORY=Provisions - Miscellaneous SUBSECTION=Containers DESCRIPTION=LARGE CRATE (1W) SKILLMAKE=CARPENTRY 47.3, t_carpentry DUPELIST=0e3d RESOURCES2=15 i_log,4 i_nails [ITEMDEF 0e3d] DUPEITEM=0e3c [ITEMDEF i_crate_lg_uid] // =CRATE_3 // DEFNAME2=LARGE_CRATE_1 ID=i_crate_lg DEFNAME=i_crate_lg_uid RESOURCES=18 i_board TYPE=T_CONTAINER TDATA2=044 FLIP=1 WEIGHT=5 CATEGORY=Provisions - Miscellaneous SUBSECTION=Containers DESCRIPTION=LARGE CRATE (UID) SKILLMAKE=CARPENTRY 47.3, t_carpentry RESOURCES2=15 i_log,4 i_nails ON=@Create MORE1=0 MORE2=0 ON=@DClick IF >=0 MORE1=1 MORE2= NAME='s Mining Crate ELSE IF !(> == ) SRC.SYSMESSAGE This item is locked. IF !() RETURN 1 ENDIF ENDIF [ITEMDEF 0e3e] // DEFNAME2=crate_1 // DEFNAME2=MEDIUM_CRATE_1 DEFNAME=i_crate_md TYPE=T_CONTAINER TDATA2=044 FLIP=1 WEIGHT=3 CATEGORY=Provisions - Miscellaneous SUBSECTION=Containers DESCRIPTION=MEDIUM CRATE (1W) SKILLMAKE=CARPENTRY 31.5, t_carpentry RESOURCES=15 i_board RESOURCES2=10 i_log,3 i_nails DUPELIST=0e3f [ITEMDEF 0e3f] DUPEITEM=0e3e // DEFNAME2=MEDIUM_CRATE_2 [ITEMDEF 0e40] // DEFNAME2=METAL_CHEST_1 DEFNAME=i_chest_metal_brass TYPE=T_CONTAINER TDATA2=042 FLIP=1 WEIGHT=20 SKILLMAKE=TINKERING 80.0,t_tinker_tools RESOURCES=15 i_ingot_iron, 5 i_ingot_gold, 2 i_log RESOURCES2=9 i_INGOT_IRON,2 I_HINGES_BRASS DUPELIST=0e41 CATEGORY=Provisions - Miscellaneous SUBSECTION=Containers DESCRIPTION=METAL BRASS CHEST (W) [ITEMDEF 0e41] // DEFNAME2=METAL_CHEST_2 DUPEITEM=0e40 [ITEMDEF 0e42] // DEFNAME2=WOODEN_CHEST_1 DEFNAME=i_chest_wooden_brass RESOURCES=20 i_board TYPE=T_CONTAINER TDATA2=049 FLIP=1 WEIGHT=10 CATEGORY=Provisions - Miscellaneous SUBSECTION=Containers DESCRIPTION=Wood/Brass Chest (W) SKILLMAKE=CARPENTRY 73.6, t_carpentry DUPELIST=0e43 RESOURCES2=15 i_board [ITEMDEF 0e43] // DEFNAME2=CHEST_2 // DEFNAME2=WOODEN_CHEST_2 //wooden chest with brass hinges against NE wall lockable DUPEITEM=0e42 [ITEMDEF 0e44] DEFNAME=i_jars CATEGORY=Items by Professions SUBSECTION=Alchemist DESCRIPTION=Empty Jars DUPELIST=0e45,0e46,0e47 [ITEMDEF 0e45] DUPEITEM=0e44 [ITEMDEF 0e46] DUPEITEM=0e44 [ITEMDEF 0e47] DUPEITEM=0e44 [ITEMDEF 0e48] //full jars CATEGORY=Items by Professions SUBSECTION=Alchemist DESCRIPTION=Full Jars DUPELIST=0e49,0e4a,0e4b [ITEMDEF 0e49] //full jars DUPEITEM=0e48 [ITEMDEF 0e4a] //full jars DUPEITEM=0e48 [ITEMDEF 0e4b] //full jars DUPEITEM=0e48 [ITEMDEF 0e4c] //jars CATEGORY=Items by Professions SUBSECTION=Alchemist DESCRIPTION=Jars DUPELIST=0e4d,0e4e,0e4f [ITEMDEF 0e4d] //jars DUPEITEM=0e4c [ITEMDEF 0e4e] //jars DUPEITEM=0e4c [ITEMDEF 0e4f] //jars DUPEITEM=0e4c [ITEMDEF 0e56] DEFNAME=i_TREE_STUMP_AXE RESOURCES=1 I_STUMP, 1 I_AXE CATEGORY=Vegetation SUBSECTION=Trees DESCRIPTION=Stump DUPELIST=0e58 [ITEMDEF 0e58] //stump DUPEITEM=0e56 CATEGORY=Vegetation SUBSECTION=Trees DESCRIPTION=Stump [ITEMDEF 0e59] //stump DUPEITEM=0e57 CATEGORY=Vegetation SUBSECTION=Trees DESCRIPTION=Stump [ITEMDEF 0e5d] //glowing rune DUPEITEM=0e5c CATEGORY=Items by Professions SUBSECTION=Mage DESCRIPTION=Glowing Rune 01 [ITEMDEF 0e5e] //rune DUPEITEM=0e5c CATEGORY=Items by Professions SUBSECTION=Mage DESCRIPTION=Rune 01 [ITEMDEF 0e60] //glowing rune DUPEITEM=0e5f CATEGORY=Items by Professions SUBSECTION=Mage DESCRIPTION=Glowing Rune 02 [ITEMDEF 0e61] //rune DUPEITEM=0e5f CATEGORY=Items by Professions SUBSECTION=Mage DESCRIPTION=Rune 02 [ITEMDEF 0e63] //glowing rune DUPEITEM=0e62 CATEGORY=Items by Professions SUBSECTION=Mage DESCRIPTION=Glowing Rune 03 [ITEMDEF 0e64] //rune DUPEITEM=0e62 CATEGORY=Items by Professions SUBSECTION=Mage DESCRIPTION=Rune 03 [ITEMDEF 0e66] //glowing rune DUPEITEM=0e65 CATEGORY=Items by Professions SUBSECTION=Mage DESCRIPTION=Glowing Rune 04 [ITEMDEF 0e67] //glowing rune DUPEITEM=0e65 CATEGORY=Items by Professions SUBSECTION=Mage DESCRIPTION=Rune 04 [ITEMDEF 0e69] //glowing rune DUPEITEM=0e68 CATEGORY=Items by Professions SUBSECTION=Mage DESCRIPTION=Glowing Rune 05 [ITEMDEF 0e6a] //rune DUPEITEM=0e68 CATEGORY=Items by Professions SUBSECTION=Mage DESCRIPTION=Rune 05 [ITEMDEF 0e73] //cannon ball DEFNAME=i_cannon_ball RESOURCES=5 i_ingot_iron WEIGHT=5 CATEGORY=Miscellaneous SUBSECTION=Cannons DESCRIPTION=Cannon Ball DUPELIST=0e74 [ITEMDEF 0e74] //cannon balls DUPEITEM=0e73 [ITEMDEF 0e75] DEFNAME=i_backpack RESOURCES=4 i_hides_cut TYPE=T_CONTAINER TDATA2=03c FLIP=1 DYE=1 WEIGHT=3 CATEGORY=Provisions - Miscellaneous SUBSECTION=Containers DESCRIPTION=Backpack SKILLMAKE=TAILORING 15.0, t_sewing_kit RESOURCES2=10 i_hide [ITEMDEF 0e76] DEFNAME=i_bag TYPE=T_CONTAINER TDATA2=03D FLIP=1 DYE=1 WEIGHT=2 CATEGORY=Provisions - Miscellaneous SUBSECTION=Containers DESCRIPTION=Leather Bag SKILLMAKE=TAILORING 10.0, t_sewing_kit RESOURCES=4 i_hides_cut RESOURCES2=5 i_hide [ITEMDEF 0e77] // DEFNAME2=big_barrel DEFNAME=i_barrel_open TYPE=T_CONTAINER TDATA2=03E FLIP=1 WEIGHT=10 CATEGORY=Provisions - Miscellaneous SUBSECTION=Containers DESCRIPTION=Empty Barrel SKILLMAKE=TINKERING 55.0,t_tinker_tools RESOURCES=10 i_log RESOURCES2=10 i_board,4 i_ingot_iron [ITEMDEF 0e78] //Round Basket (AKA basin) DEFNAME=i_basket_round RESOURCES=3 i_ingot_iron TYPE=T_CONTAINER TDATA2=041 FLIP=1 WEIGHT=1 CATEGORY=Provisions - Miscellaneous SUBSECTION=Containers DESCRIPTION=Basin [ITEMDEF 0e79] // Pouch DUPEITEM=09b0 [ITEMDEF 0e7a] //picnic basket DEFNAME=i_basket_square TYPE=T_CONTAINER TDATA2=03f RESOURCES=5 I_STRAW SKILLMAKE=TAILORING 40.0, t_sewing_kit FLIP=1 WEIGHT=1 CATEGORY=Provisions - Miscellaneous SUBSECTION=Containers DESCRIPTION=Picnic Basket [ITEMDEF 0e7b] //water tub DEFNAME=i_TUB_WATER WEIGHT=10 CATEGORY=Provisions - Miscellaneous SUBSECTION=Containers DESCRIPTION=Water Tub SKILLMAKE=CARPENTRY 70.0, t_carpentry RESOURCES=i_tub_empty RESOURCES2=i_tub_empty,10 i_water ON=@DClick IF () SRC.FINDID.i_fire_memory.REMOVE SRC.SYSMESSAGE You put out the fire. ENDIF RETURN 0 [ITEMDEF 0e7c] //DEFNAME2=METAL_CHEST_3 // Silver Chest similar to 09ab against NW wall DUPEITEM=09ab [ITEMDEF 0e7d] // Wooden Box against NW wall // DEFNAME2=WOODEN_BOX_1 DUPEITEM=09aa [ITEMDEF 0e7e] // small Dark Wooden Crate against NW wall //DEFNAME2=SMALL_CRATE_1 DUPEITEM=09a9 [ITEMDEF 0e7f] //DEFNAME2=SMALL_KEG // Wooden Keg DEFNAME=i_keg_small RESOURCES=8 i_log TYPE=T_CONTAINER TDATA2=03e FLIP=1 WEIGHT=5 CATEGORY=Provisions - Miscellaneous SUBSECTION=Containers DESCRIPTION=Keg SKILLMAKE=TINKERING 45.0,t_tinker_tools RESOURCES2=8 i_log,4 i_ingot_iron [ITEMDEF 0e80] // Brass strong box lockable against NW wall DUPEITEM=09a8 [ITEMDEF 0e81] //miniature shepherd's crook (picture for backpack only?) // This is different from i_shepherds_crook DEFNAME=i_crook_thin RESOURCES=7 i_log TYPE=T_WEAPON_MACE_CROOK FLIP=1 DAM=3,12 //SPEED=70 REQSTR=10 TWOHANDS=Y WEIGHT=2 CATEGORY=Provisions - Weapons SUBSECTION=Maces & Hammers DESCRIPTION=Sheperds Crook SKILLMAKE=CARPENTRY 78.9, t_carpentry DUPELIST=0e82 ON=@Create HITPOINTS={31 50} [ITEMDEF 0e82] //miniature shepherd's crook (picture for backpack only?) DUPEITEM=0e81 [ITEMDEF 0e83] //empty tub DEFNAME=i_tub_empty RESOURCES=10 I_BOARD, 5 i_ingot_iron TYPE=T_CONTAINER TDATA2=041 FLIP=1 WEIGHT=5 CATEGORY=Provisions - Miscellaneous SUBSECTION=Containers DESCRIPTION=Empty Tub [ITEMDEF 0e85] //PickAxe //OSI insists skill is Fencing with this axe DEFNAME=i_pickaxe TYPE=T_WEAPON_MACE_PICK FLIP=1 DAM=1,15 //SPEED=40 REQSTR=25 TWOHANDS=N WEIGHT=11 CATEGORY=Provisions - Weapons SUBSECTION=Axes DESCRIPTION=PickAxe SKILLMAKE=TINKERING 42.1,t_tinker_tools RESOURCES=4 i_ingot_iron DUPELIST=0e86 ON=@Create HITPOINTS={31 60} [ITEMDEF 0e86] //pickaxe DUPEITEM=0e85 [ITEMDEF 0e87] //Pitchfork //Using fencing type below DEFNAME=i_pitchfork TYPE=T_WEAPON_FENCE FLIP=1 RESOURCES=5 i_ingot_iron SKILLMAKE=BLACKSMITHING 20.0 DAM=4,16 //SPEED=50 SKILL=Fencing REQSTR=15 TWOHANDS=Y WEIGHT=10 CATEGORY=Provisions - Weapons SUBSECTION=Polearms DESCRIPTION=Pitchfork DUPELIST=0e88 ON=@Create HITPOINTS={31 60} [ITEMDEF 0e88] //pitchfork DUPEITEM=0e87 [ITEMDEF i_trident] ID=i_pitchfork RESOURCES=5 i_ingot_iron 2 i_ingot_gold SKILLMAKE=BLACKSMITHING 60.0 DAM=8,32 WEIGHT=19 //Slow but powerful. REQSTR=40 TWOHANDS=Y NAME=trident ON=@Create HITPOINTS={41 70} COLOR=0499 [ITEMDEF 0e89] //Quarter Staff DEFNAME=i_staff_quarter TYPE=T_WEAPON_MACE_STAFF FLIP=1 RESOURCES=4 i_log SKILLMAKE=CARPENTRY 55.0, t_carpentry DAM=8,28 //SPEED=50 SKILL=MaceFighting REQSTR=30 TWOHANDS=N WEIGHT=4 CATEGORY=Provisions - Weapons SUBSECTION=Staves DESCRIPTION=Quarter Staff DUPELIST=0e8a ON=@Create HITPOINTS={31 60} [ITEMDEF 0e8a] //quarter staff DUPEITEM=0e89 [ITEMDEF 0e8b] //cannon DEFNAME=i_cannon_full RESOURCES=100 i_ingot_iron, 20 I_BOARD, 1 I_AXEL CATEGORY=Miscellaneous SUBSECTION=Cannons DESCRIPTION=Cannon (01/03)(S) DUPELIST=0e8c,0e8d,0e8e,0e8f,0e90,0e91,0e92,0e93,0e94,0e95,0e96 [ITEMDEF 0e8c] //cannon DUPEITEM=0e8b CATEGORY=Miscellaneous SUBSECTION=Cannons DESCRIPTION=Cannon (02/03)(S) [ITEMDEF 0e8d] //cannon DUPEITEM=0e8b CATEGORY=Miscellaneous SUBSECTION=Cannons DESCRIPTION=Cannon (03/03)(S) [ITEMDEF 0e8e] //cannon DUPEITEM=0e8b CATEGORY=Miscellaneous SUBSECTION=Cannons DESCRIPTION=Cannon (01/03)(E) [ITEMDEF 0e8f] //cannon DUPEITEM=0e8b CATEGORY=Miscellaneous SUBSECTION=Cannons DESCRIPTION=Cannon (02/03)(E) [ITEMDEF 0e90] //cannon DUPEITEM=0e8b CATEGORY=Miscellaneous SUBSECTION=Cannons DESCRIPTION=Cannon (03/03)(E) [ITEMDEF 0e91] //cannon DUPEITEM=0e8b CATEGORY=Miscellaneous SUBSECTION=Cannons DESCRIPTION=Cannon (01/03)(N) [ITEMDEF 0e92] //cannon DUPEITEM=0e8b CATEGORY=Miscellaneous SUBSECTION=Cannons DESCRIPTION=Cannon (02/03)(N) [ITEMDEF 0e93] //cannon DUPEITEM=0e8b CATEGORY=Miscellaneous SUBSECTION=Cannons DESCRIPTION=Cannon (03/03)(N) [ITEMDEF 0e94] //cannon DUPEITEM=0e8b CATEGORY=Miscellaneous SUBSECTION=Cannons DESCRIPTION=Cannon (01/03)(W) [ITEMDEF 0e95] //cannon DUPEITEM=0e8b CATEGORY=Miscellaneous SUBSECTION=Cannons DESCRIPTION=Cannon (02/03)(W) [ITEMDEF 0e96] //cannon DUPEITEM=0e8b CATEGORY=Miscellaneous SUBSECTION=Cannons DESCRIPTION=Cannon (03/03)(W) [ITEMDEF 0e9b] //Mortar & Pestle DEFNAME=i_mortar_pestle TYPE=T_MORTAR RESOURCES=3 i_ingot_iron WEIGHT=1 CATEGORY=Provisions - Alchemy & Magic SUBSECTION=Magical Items DESCRIPTION=Mortar and Pestle SKILLMAKE=TINKERING 23.3,t_tinker_tools RESOURCES2=2 i_ingot_iron [TYPEDEF t_mortar_special] ON=@DClick LINK=-1 TARGET Choose one potion to mix. RETURN 1 ON=@Targon_Item IF (STRMATCH(*Improved*,)) SRC.SYSMESSAGE You cannot improve this potion any further. LINK=-1 RETURN 1 ENDIF IF ( != t_potion) SRC.SYSMESSAGE This cannot be mixed. LINK=-1 RETURN 1 ENDIF IF ( < 1) LINK= TARGET Choose the other potion to mix. RETURN 1 ENDIF IF ( = )&&( = ) IF (rand(1100) > ) SRC.EMOTE fails to mix a and a IF (rand(2) != 1) SRC.POISON ENDIF LINK.REMOVE SRC.TARG.REMOVE LINK=-1 RETURN 1 ENDIF SRC.EMOTE Mixes a and a SOUND=snd_Z_END_LIQUID IF ( < ) LINK.MORE2= / > ELSE SRC.TARG.MORE2= / > ENDIF LINK.MORE2=+> //LINK.MORE2= * 3> / 4> LINK.MORE2= + > + (-100.0)> LINK.NAME=an Improved SRC.TARG.REMOVE LINK=-1 RETURN 1 ENDIF [ITEMDEF i_mortar_pestle_pewter] ID=i_mortar_pestle NAME=pewter mortar and pestle TYPE=t_mortar_special VALUE=43479 WEIGHT=2 CATEGORY=Provisions - Alchemy & Magic SUBSECTION=Magical Items DESCRIPTION=Mortar and Pestle (Pewter) ON=@Create COLOR=060b MORE1=5 [ITEMDEF i_mortar_pestle_copper] ID=i_mortar_pestle NAME=copper mortar and pestle TYPE=t_mortar_special VALUE=100000 WEIGHT=2 CATEGORY=Provisions - Alchemy & Magic SUBSECTION=Magical Items DESCRIPTION=Mortar and Pestle (Copper) ON=@Create COLOR=0641 MORE1=4 [ITEMDEF i_mortar_pestle_glass] ID=i_mortar_pestle NAME=glass mortar and pestle TYPE=t_mortar_special VALUE=200000 WEIGHT=2 CATEGORY=Provisions - Alchemy & Magic SUBSECTION=Magical Items DESCRIPTION=Mortar and Pestle (Glass) ON=@Create COLOR=0482 MORE1=3 [ITEMDEF i_mortar_pestle_silver] ID=i_mortar_pestle NAME=silver mortar and pestle TYPE=t_mortar_special VALUE=500000 WEIGHT=2 CATEGORY=Provisions - Alchemy & Magic SUBSECTION=Magical Items DESCRIPTION=Mortar and Pestle (Silver) ON=@Create COLOR=1001 MORE1=2 [ITEMDEF i_mortar_pestle_diamond] ID=i_mortar_pestle NAME=diamond mortar and pestle TYPE=t_mortar_special VALUE=1000000 WEIGHT=2 CATEGORY=Provisions - Alchemy & Magic SUBSECTION=Magical Items DESCRIPTION=Mortar and Pestle (Diamond) ON=@Create COLOR=060 MORE1=1 [ITEMDEF 0e9c] DEFNAME=i_drum TYPE=T_MUSICAL TDATA1=038 TDATA2=039 WEIGHT=3 CATEGORY=Items by Professions SUBSECTION=Bard DESCRIPTION=Drum RESOURCES=1 i_hides_cut, 5 I_BOARD SKILLMAKE=TINKERING 51.0, MUSICIANSHIP 65.0,t_tinker_tools [ITEMDEF 0e9d] //Tambourine DEFNAME=i_tambourine TYPE=T_MUSICAL TDATA1=052 TDATA2=053 RESOURCES=1 i_ingot_iron, 2 i_board SKILLMAKE=TINKERING 50.0, MUSICIANSHIP 65.0,t_tinker_tools WEIGHT=1 CATEGORY=Items by Professions SUBSECTION=Bard DESCRIPTION=Tambourine [ITEMDEF 0e9e] //tambourine (tassle) DEFNAME=i_tambourine_tas RESOURCES=i_tambourine, i_cloth SKILLMAKE=CARPENTRY 50.0, MUSICIANSHIP 65.0, t_carpentry TYPE=T_MUSICAL TDATA1=052 TDATA2=053 WEIGHT=1 CATEGORY=Items by Professions SUBSECTION=Bard DESCRIPTION=Tambourine Tassle [ITEMDEF 0e9f] //portrait DEFNAME=i_portrait_1 RESOURCES=15 i_log,25 i_cloth WEIGHT=3 CATEGORY=Items by Professions SUBSECTION=Artists DESCRIPTION=Portrait SKILLMAKE=CARPENTRY 80.0, TAILORING 65.0, t_carpentry, t_sewing_kit DUPELIST=0ee8 RESOURCES2=1 i_board,1 i_dyes [ITEMDEF 0ea0] //painting DEFNAME=i_portrait_big CATEGORY=Items by Professions SUBSECTION=Artists DESCRIPTION=Painting RESOURCES=25 i_log,35 i_cloth SKILLMAKE=CARPENTRY 85.0, TAILORING 70.0, t_carpentry, t_sewing_kit [ITEMDEF 0ea1] //painting DEFNAME=i_portrait_2 RESOURCES=1 I_BOARD, 1 I_DYES WEIGHT=3 CATEGORY=Items by Professions SUBSECTION=Artists DESCRIPTION=Painting DUPELIST=0ea2 [ITEMDEF 0ea2] //painting DUPEITEM=0ea1 [ITEMDEF 0ea3] //painting DEFNAME=i_portrait_3 RESOURCES=15 i_log,25 i_cloth WEIGHT=3 CATEGORY=Items by Professions SUBSECTION=Artists DESCRIPTION=Painting SKILLMAKE=CARPENTRY 80.0, TAILORING 65.0, t_carpentry, t_sewing_kit DUPELIST=0ea4 RESOURCES2=1 i_board,1 i_dyes [ITEMDEF 0ea4] //painting DUPEITEM=0ea3 [ITEMDEF 0ea5] //portrait DEFNAME=i_portrait_4 RESOURCES=15 i_log,25 i_cloth WEIGHT=3 CATEGORY=Items by Professions SUBSECTION=Artists DESCRIPTION=Portrait DUPELIST=0ea6 RESOURCES2=1 i_board,1 i_dyes SKILLMAKE=CARPENTRY 80.0, TAILORING 65.0, t_carpentry, t_sewing_kit [ITEMDEF 0ea6] //portrait DUPEITEM=0ea5 CATEGORY=Items by Professions SUBSECTION=Artists DESCRIPTION=Portrait [ITEMDEF 0ea7] //portrait DEFNAME=i_portrait_5 RESOURCES=15 i_log,25 i_cloth WEIGHT=5 CATEGORY=Items by Professions SUBSECTION=Artists DESCRIPTION=Portrait DUPELIST=0ea8 RESOURCES2=1 i_board,1 i_dyes SKILLMAKE=CARPENTRY 80.0, TAILORING 65.0, t_carpentry, t_sewing_kit [ITEMDEF 0ea8] //portrait DUPEITEM=0ea7 CATEGORY=Items by Professions SUBSECTION=Artists DESCRIPTION=Portrait [ITEMDEF 0ea9] //unused [ITEMDEF 0eaa] //tapestry DEFNAME=i_tapestry RESOURCES=1 i_cloth_bolt, 2 I_DYES, 1 I_LOG, 1 I_ROPE WEIGHT=8 CATEGORY=Decoration - Banners and Tapestries SUBSECTION=Tapestries DESCRIPTION=Tapestry 01 (01/02) (N) DUPELIST=0eab [ITEMDEF 0eab] //tapestry DUPEITEM=0eaa CATEGORY=Decoration - Banners and Tapestries SUBSECTION=Tapestries DESCRIPTION=Tapestry 01 (02/02) (N) [ITEMDEF 0eac] //tapestry DEFNAME=i_tapestry_2 RESOURCES=1 i_cloth_bolt, 2 I_DYES, 1 I_LOG, 1 I_ROPE WEIGHT=8 CATEGORY=Decoration - Banners and Tapestries SUBSECTION=Tapestries DESCRIPTION=Tapestry 02 (01/02) (N) DUPELIST=0ead [ITEMDEF 0ead] //tapestry DUPEITEM=0eac CATEGORY=Decoration - Banners and Tapestries SUBSECTION=Tapestries DESCRIPTION=Tapestry 02 (02/02) (N) [ITEMDEF 0eae] //tapestry DEFNAME=i_tapestry_3 RESOURCES=1 i_cloth_bolt, 2 I_DYES, 1 I_LOG, 1 I_ROPE WEIGHT=8 CATEGORY=Decoration - Banners and Tapestries SUBSECTION=Tapestries DESCRIPTION=Tapestry 03 (01/02) (W) DUPELIST=0eaf [ITEMDEF 0eaf] //tapestry DUPEITEM=0eae CATEGORY=Decoration - Banners and Tapestries SUBSECTION=Tapestries DESCRIPTION=Tapestry 03 (02/02) (W) [ITEMDEF 0eb0] // Unused item is used for BBoard messages. TYPE=T_MESSAGE [ITEMDEF 0eb1] //standing harp DEFNAME=i_HARP_LARGE TYPE=T_MUSICAL TDATA1=043 TDATA2=044 CATEGORY=Items by Professions SUBSECTION=Bard DESCRIPTION=Standing Harp RESOURCES=30 i_log, 4 i_wire_iron SKILLMAKE=TINKERING 66.5, t_tinker_tools [ITEMDEF 0eb2] //Lap Harp DEFNAME=i_lyre TYPE=T_MUSICAL TDATA1=045 TDATA2=046 WEIGHT=10 CATEGORY=Items by Professions SUBSECTION=Bard DESCRIPTION=Lap Harp RESOURCES=7 i_log, 2 i_wire_iron SKILLMAKE=TINKERING 54.0, t_tinker_tools [ITEMDEF 0eb3] //Lute DEFNAME=i_lute RESOURCES=6 i_log, 1 i_wire_iron TYPE=T_MUSICAL TDATA1=04c TDATA2=04d WEIGHT=5 CATEGORY=Items by Professions SUBSECTION=Bard DESCRIPTION=Lute SKILLMAKE=TINKERING 52.0, MUSICIANSHIP 65.0,t_tinker_tools DUPELIST=0eb4 [ITEMDEF i_flute] DEFNAME=i_flute ID=i_reag_bone NAME=flute RESOURCES=10 i_log TYPE=T_MUSICAL TDATA1=03d TDATA2=01e1 WEIGHT=4 CATEGORY=Items by Professions SUBSECTION=Bard DESCRIPTION=Flute SKILLMAKE=TINKERING 60.0, MUSICIANSHIP 65.0,t_tinker_tools ON=@Create COLOR={color_o_silver 1 color_o_gold 1 color_o_rose 1 color_o_mytheril 1 color_o_verite 1} [ITEMDEF i_lute_electric] //Electric Lute ID=i_lute RESOURCES=6 i_log, 1 i_wire_iron TYPE=T_MUSICAL TDATA1=476 TDATA2=470 WEIGHT=5 NAME=electric lute CATEGORY=Items by Professions SUBSECTION=Bard DESCRIPTION=electric lute SKILLMAKE=TINKERING 52.0, MUSICIANSHIP 65.0,t_tinker_tools DUPELIST=aeb4 [ITEMDEF aeb4] //electric lute DUPEITEM=aeb3 [ITEMDEF 0eb4] //lute DUPEITEM=0eb3 [ITEMDEF 0eb5] //music stand DEFNAME=i_music_stand RESOURCES=15 i_log WEIGHT=3 CATEGORY=Items by Professions SUBSECTION=Bard DESCRIPTION=Music Stand SKILLMAKE=CARPENTRY 78.9, t_carpentry RESOURCES2=5 i_board,1 i_nails DUPELIST=0eb7 ON=@DClick IF ( < 70.0) SRC.SYSMESSAGE You are not a good enough bard to play a full song yet. RETURN 1 ENDIF IF () SRC.DIALOG d_musicstand ELSE SRC.SYSMESSAGE You need a musical instrument to play a song. ENDIF RETURN 1 [ITEMDEF 0eb6] //music stand DEFNAME=i_music_stand_book RESOURCES=i_music_stand, i_book_sm SKILLMAKE=CARPENTRY 78.9, t_carpentry CATEGORY=Items by Professions SUBSECTION=Bard DESCRIPTION=Music Stand (books) DUPELIST=0eb8 ON=@DClick IF ( < 70.0) SRC.SYSMESSAGE You are not a good enough bard to play a full song yet. RETURN 1 ENDIF IF () SRC.DIALOG d_musicstand ELSE SRC.SYSMESSAGE You need a musical instrument to play a song. ENDIF RETURN 1 [ITEMDEF 0eb7] //music stand DUPEITEM=0eb5 [ITEMDEF 0eb8] //music stand DUPEITEM=0eb6 [ITEMDEF 0eb9] //music stand DEFNAME=i_music_stand_tall_book RESOURCES=i_music_stand_tall, i_book_sm SKILLMAKE=CARPENTRY 81.5, t_carpentry DUPELIST=0eba ON=@DClick IF ( < 70.0) SRC.SYSMESSAGE You are not a good enough bard to play a full song yet. RETURN 1 ENDIF IF () SRC.DIALOG d_musicstand ELSE SRC.SYSMESSAGE You need a musical instrument to play a song. ENDIF RETURN 1 [ITEMDEF 0eba] //music stand DUPEITEM=0eb9 [ITEMDEF 0ebb] //music stand DEFNAME=i_music_stand_tall RESOURCES=20 i_log RESOURCES2=5 i_board,1 i_nails SKILLMAKE=CARPENTRY 81.5, t_carpentry DUPELIST=0ebc ON=@DClick IF ( < 70.0) SRC.SYSMESSAGE You are not a good enough bard to play a full song yet. RETURN 1 ENDIF IF () SRC.DIALOG d_musicstand ELSE SRC.SYSMESSAGE You need a musical instrument to play a song. ENDIF RETURN 1 [ITEMDEF 0ebc] //music stand DUPEITEM=0ebb [ITEMDEF 0ebd] //sheet music DEFNAME=i_sheet_music RESOURCES=10 I_PARCHMENT CATEGORY=Items by Professions SUBSECTION=Bard DESCRIPTION=Sheet Music DUPELIST=0ebe,0ebf,0ec0 ON=@DClick IF ( < 70.0) SRC.SYSMESSAGE You are not a good enough bard to play a full song yet. RETURN 1 ENDIF IF () SRC.DIALOG d_musicstand ELSE SRC.SYSMESSAGE You need a musical instrument to play a song. ENDIF RETURN 1 [ITEMDEF 0ebe] //sheet music DUPEITEM=0ebd [ITEMDEF 0ebf] //sheet music DUPEITEM=0ebd [ITEMDEF 0ec0] //sheet music DUPEITEM=0ebd [ITEMDEF 0ec2] //Cleaver //Used for fighting? //Shouldn't this be also a non-fighting action type? DEFNAME=i_cleaver_meat TYPE=T_WEAPON_SWORD FLIP=1 RESOURCES=3 i_ingot_iron DAM=2,13 //SPEED=70 SKILL=Swordsmanship REQSTR=10 TWOHANDS=N WEIGHT=1 CATEGORY=Provisions - Weapons SUBSECTION=Knives & Daggers DESCRIPTION=Cleaver DUPELIST=0ec3 ON=@Create HITPOINTS={31 50} [ITEMDEF 0ec3] //cleaver DUPEITEM=0ec2 [ITEMDEF 0ec4] //Used for Fencing? // Skinning Knife //Shouldn't this be also a non-fighting action type? DEFNAME=i_knife_skinning TYPE=T_WEAPON_FENCE FLIP=1 RESOURCES=2 i_ingot_iron SKILLMAKE=BLACKSMITHING 15.0 DAM=1,10 //SPEED=80 SKILL=Swordsmanship REQSTR=5 TWOHANDS=N WEIGHT=1 CATEGORY=Provisions - Weapons SUBSECTION=Knives & Daggers DESCRIPTION=Skinning Knife DUPELIST=0ec5 ON=@Create HITPOINTS={31 40} [ITEMDEF 0ec5] //Skinning Knife DUPEITEM=0ec4 [ITEMDEF 0ec6] //dress form DEFNAME=i_dress_form RESOURCES=25 i_log,10 i_cloth WEIGHT=5 CATEGORY=Items by Professions SUBSECTION=Tailor DESCRIPTION=Dress Form SKILLMAKE=CARPENTRY 63.1, TAILORING 65.0, t_carpentry, t_sewing_kit RESOURCES2=10 i_board,1 i_nails [ITEMDEF 0ec7] //dress form WEIGHT=5 CATEGORY=Items by Professions SUBSECTION=Tailor DESCRIPTION=Dress Form RESOURCES=10 i_cloth SKILLMAKE=CARPENTRY 63.1, TAILORING 65.0, t_carpentry, t_sewing_kit [ITEMDEF 0ec8] //painting DEFNAME=i_portrait_6 RESOURCES=15 i_log,25 i_cloth CATEGORY=Items by Professions SUBSECTION=Artists DESCRIPTION=Painting SKILLMAKE=CARPENTRY 80.0, TAILORING 65.0, t_carpentry, t_sewing_kit DUPELIST=0ec9 RESOURCES2=1 i_board,1 i_dyes [ITEMDEF 0ec9] //painting DUPEITEM=0ec8 [ITEMDEF 0eca] //bones DEFNAME=i_bones VALUE=1 TYPE=t_corpse TDATA2=09 CATEGORY=Decoration - Dungeons and The Dead SUBSECTION=Bones DESCRIPTION=Bones DUPELIST=0ecb,0ecc,0ecd,0ece,0ecf,0ed0,0ed1,0ed2 [ITEMDEF 0ecb] //bones DUPEITEM=0eca [ITEMDEF 0ecc] //bones DUPEITEM=0eca [ITEMDEF 0ecd] //bones DUPEITEM=0eca [ITEMDEF 0ece] //bones DUPEITEM=0eca [ITEMDEF 0ecf] //bones DUPEITEM=0eca [ITEMDEF 0ed0] //bones DUPEITEM=0eca [ITEMDEF 0ed1] //bones DUPEITEM=0eca [ITEMDEF 0ed2] //bones DUPEITEM=0eca [ITEMDEF 0ed3] //grave CATEGORY=Decoration - Dungeons and The Dead SUBSECTION=Graves & Gravestones DESCRIPTION=Grave [ITEMDEF 0ed4] //gravestone DEFNAME=i_grave_stone TYPE=T_SIGN_GUMP FLIP=1 TDATA2=066 RESOURCES=4 i_rock_plain CATEGORY=Decoration - Dungeons and The Dead SUBSECTION=Graves & Gravestones DESCRIPTION=GraveStone DUPELIST=0ed5 [ITEMDEF 0ed5] //gravestone DUPEITEM=0ed4 [ITEMDEF 0ed6] //gravestone (damaged) TYPE=T_SIGN_GUMP FLIP=1 TDATA2=066 RESOURCES=4 i_rock_plain CATEGORY=Decoration - Dungeons and The Dead SUBSECTION=Graves & Gravestones DESCRIPTION=GraveStone [ITEMDEF 0ed7] DEFNAME=i_grave_stone_2 TYPE=T_SIGN_GUMP FLIP=1 TDATA2=065 RESOURCES=2 i_rock_plain CATEGORY=Decoration - Dungeons and The Dead SUBSECTION=Graves & Gravestones DESCRIPTION=GraveStone DUPELIST=0ed8 [ITEMDEF 0ed8] //gravestone DUPEITEM=0ed7 [ITEMDEF 0ed9] //gravestone DEFNAME=i_grave_stone_3 TYPE=T_SIGN_GUMP FLIP=1 TDATA2=065 RESOURCES=1 i_rock_plain CATEGORY=Decoration - Dungeons and The Dead SUBSECTION=Graves & Gravestones DESCRIPTION=GraveStone DUPELIST=0eda [ITEMDEF 0eda] //gravestone DUPEITEM=0ed9 [ITEMDEF 0edb] DEFNAME=i_grave_stone_4 TYPE=T_SIGN_GUMP FLIP=1 TDATA2=066 RESOURCES=4 i_rock_plain CATEGORY=Decoration - Dungeons and The Dead SUBSECTION=Graves & Gravestones DESCRIPTION=GraveStone DUPELIST=0edc [ITEMDEF 0edc] //gravestone DUPEITEM=0edb [ITEMDEF 0edd] //gravestone = Guildstone DEFNAME=i_guildstone TYPE=T_STONE_GUILD VALUE=15000 //RESOURCES=4 i_rock_plain FLIP=1 CATEGORY=Decoration - Dungeons and The Dead SUBSECTION=Graves & Gravestones DESCRIPTION=GraveStone (Guildstone) DUPELIST=0ede ON=@DClick IF = TARGETG Where do you wish to place the guildstone? RETURN 1 ENDIF ON=@Targon_Ground DISPID=i_guildstone P= UPDATE RETURN 1 ON=@Pickup_Pack RETURN 1 [ITEMDEF 0ede] //gravestone DUPEITEM=0edd [ITEMDEF 0edf] //grave CATEGORY=Decoration - Dungeons and The Dead SUBSECTION=Graves & Gravestones DESCRIPTION=Grave DUPELIST=0ee0,0ee1,0ee2 [ITEMDEF 0ee0] //grave DUPEITEM=0edf [ITEMDEF 0ee1] //grave DUPEITEM=0edf [ITEMDEF 0ee2] //grave DUPEITEM=0edf [ITEMDEF 0ee4] //spiderweb DUPEITEM=0ee3 CATEGORY=Decoration - Dungeons and The Dead SUBSECTION=Spider Web DESCRIPTION=Spider Web 01 (W) [ITEMDEF 0ee5] //spiderweb DUPEITEM=0ee3 CATEGORY=Decoration - Dungeons and The Dead SUBSECTION=Spider Web DESCRIPTION=Spider Web 02 (N) [ITEMDEF 0ee6] //spiderweb DUPEITEM=0ee3 CATEGORY=Decoration - Dungeons and The Dead SUBSECTION=Spider Web DESCRIPTION=Spider Web 02 (N) [ITEMDEF 0ee7] //portrait DEFNAME=i_portrait_7 WEIGHT=5 CATEGORY=Items by Professions SUBSECTION=Artists DESCRIPTION=Portrait RESOURCES=15 i_log,25 i_cloth SKILLMAKE=CARPENTRY 80.0, TAILORING 65.0, t_carpentry, t_sewing_kit [ITEMDEF 0ee8] //grave DUPEITEM=0e9f CATEGORY=Decoration - Dungeons and The Dead SUBSECTION=Graves & Gravestones DESCRIPTION=Grave [ITEMDEF 0ee9] //clean bandages DUPEITEM=0e21 [ITEMDEF 0eeb] //copper coins DUPEITEM=0eea CATEGORY=Provisions - Miscellaneous SUBSECTION=Coins DESCRIPTION=Copper Coins [ITEMDEF 0eec] //copper coins DUPEITEM=0eea CATEGORY=Provisions - Miscellaneous SUBSECTION=Coins DESCRIPTION=Copper Coins [ITEMDEF 0eee] //gold coins DUPEITEM=0eed CATEGORY=Provisions - Miscellaneous SUBSECTION=Coins DESCRIPTION=Gold Coins [ITEMDEF 0eef] //gold coins DUPEITEM=0eed CATEGORY=Provisions - Miscellaneous SUBSECTION=Coins DESCRIPTION=Gold Coins [ITEMDEF 0ef1] //silver coins DUPEITEM=0ef0 CATEGORY=Provisions - Miscellaneous SUBSECTION=Coins DESCRIPTION=Silver Coins [ITEMDEF 0ef2] //silver coins DUPEITEM=0ef0 CATEGORY=Provisions - Miscellaneous SUBSECTION=Coins DESCRIPTION=Silver Coins [ITEMDEF 0ef3] //blank scroll DUPEITEM=0e34 [ITEMDEF 0ef4] //scroll DUPEITEM=0e35 [ITEMDEF 0ef5] //scroll DUPEITEM=0e36 [ITEMDEF 0ef6] //scroll DUPEITEM=0e37 [ITEMDEF 0ef7] //scroll DUPEITEM=0e38 [ITEMDEF 0ef8] //scroll DUPEITEM=0e39 [ITEMDEF 0ef9] //scroll DUPEITEM=0e3a [ITEMDEF 0efa] //Spellbook, Empty //Client Anomaly requires this out of order dupeitem with 0e3b DEFNAME=i_spellbook RESOURCES=80 I_PARCHMENT, 1 I_HIDE, 1 I_CLOTH TYPE=T_SPELLBOOK WEIGHT=1 LAYER=1 // this is wrong in TILEDATA ? CATEGORY=Provisions - Alchemy & Magic SUBSECTION=Magical Items DESCRIPTION=Spellbook ON=@Create ATTR=attr_magic|attr_newbie [ITEMDEF i_spellbook_living] DEFNAME=i_spellbook_living ID=i_spellbook ON=@DClick TRIGGER @Pickup_Ground RETURN 1 ON=@Pickup_Pack TRIGGER @Pickup_Ground ON=@Pickup_Self TRIGGER @Pickup_Ground ON=@Pickup_Ground SRC.NEWNPC c_spellbook SRC.ACT.P= SRC.ACT.UPDATE SRC.ACT.ATTACK REMOVEFROMVIEW REMOVE RETURN 1 [ITEMDEF 0efb] //bottle DEFNAME=i_bottle_8 RESOURCES=1 I_SAND CATEGORY=Items by Professions SUBSECTION=Alchemist DESCRIPTION=Bottle [ITEMDEF 0efc] //bottle DEFNAME=i_bottle_9 RESOURCES=1 I_SAND CATEGORY=Items by Professions SUBSECTION=Alchemist DESCRIPTION=Bottle [ITEMDEF 0efd] //bottle DUPEITEM=0e25 [ITEMDEF 0efe] //bottle DUPEITEM=0e26 [ITEMDEF 0eff] //Hair Dye DUPEITEM=0e27 [ITEMDEF 0f00] //bottle DUPEITEM=0e28 [ITEMDEF 0f01] //bottle DUPEITEM=0e29 [ITEMDEF 0f02] //bottle DUPEITEM=0e2a [ITEMDEF 0f03] //bottle DUPEITEM=0e2b [ITEMDEF 0f04] //bottle DUPEITEM=0e2c [ITEMDEF 0f06] //Potion (Black) DEFNAME=i_bottle_black TYPE=t_potion TDATA1=i_bottle_empty RESOURCES=i_bottle_empty WEIGHT=1 DESCRIPTION=Potion (Black)(Nightsite) SUBSECTION=Potions CATEGORY=Provisions - Alchemy & Magic ON=@Create MORE1=S_Night_Sight MORE2={ 30.0 90.0 } [ITEMDEF 0f07] //Potion (Orange) DEFNAME=i_bottle_orange TYPE=T_POTION TDATA1=i_bottle_empty RESOURCES=i_bottle_empty WEIGHT=1 DESCRIPTION=Potion (Orange)(Cure) SUBSECTION=Potions CATEGORY=Provisions - Alchemy & Magic ON=@Create MORE1=s_cure MORE2={ 300 900 } [ITEMDEF 0f08] //Potion (Blue) DEFNAME=i_bottle_blue TYPE=T_POTION TDATA1=i_bottle_empty RESOURCES=i_bottle_empty WEIGHT=1 DESCRIPTION=Potion (Blue)(Agility) SUBSECTION=Potions CATEGORY=Provisions - Alchemy & Magic ON=@Create MORE1=s_agility MORE2={ 300 900 } [ITEMDEF 0f09] //Potion (White) DEFNAME=i_bottle_white TYPE=T_POTION TDATA1=i_bottle_empty RESOURCES=i_bottle_empty WEIGHT=1 DESCRIPTION=Potion (White)(Strength) SUBSECTION=Potions CATEGORY=Provisions - Alchemy & Magic ON=@Create MORE1=s_Strength MORE2={ 300 900 } [ITEMDEF 0f0a] //Potion (Green) DEFNAME=i_bottle_green TYPE=T_POTION TDATA1=i_bottle_empty RESOURCES=i_bottle_empty WEIGHT=1 DESCRIPTION=Potion (Green)(Poison) SUBSECTION=Potions CATEGORY=Provisions - Alchemy & Magic ON=@Create MORE1=s_Poison MORE2={ 300 900 } [ITEMDEF 0f0b] //Potion (Red) DEFNAME=i_bottle_red TYPE=T_POTION TDATA1=i_bottle_empty RESOURCES=i_bottle_empty WEIGHT=1 DESCRIPTION=Potion (Red)(Refresh) SUBSECTION=Potions CATEGORY=Provisions - Alchemy & Magic ON=@Create MORE1=s_refresh MORE2={ 300 900 } [ITEMDEF 0f0c] //Potion (Yellow) DEFNAME=i_bottle_yellow TYPE=T_POTION TDATA1=i_bottle_empty RESOURCES=i_bottle_empty WEIGHT=1 DESCRIPTION=Potion (Yellow)(Heal) SUBSECTION=Potions CATEGORY=Provisions - Alchemy & Magic ON=@Create MORE1=s_heal MORE2={ 300 900 } [ITEMDEF 0f0d] //Potion (Purple) DEFNAME=i_bottle_purple TYPE=T_POTION TDATA1=0 RESOURCES=i_bottle_empty WEIGHT=1 DESCRIPTION=Potion (Purple)(Explosion) SUBSECTION=Potions CATEGORY=Provisions - Alchemy & Magic ON=@Create MORE1=s_explosion MORE2={ 30.0 80.0 } [ITEMDEF 0f0e] //Empty Potion Bottle DEFNAME=i_bottle_empty TYPE=T_POTION_EMPTY SKILLMAKE=TINKERING 21.3,t_tinker_tools RESOURCES=2 i_ingot_iron RESOURCES2=1 I_SAND VALUE=10 WEIGHT=1 CATEGORY=Provisions - Alchemy & Magic SUBSECTION=Magical Items DESCRIPTION=Empty Alchemist Bottle [ITEMDEF 0f34] //hay scattered on floor DEFNAME=i_hay_scattered RESOURCES=1 i_hay_sheaf CATEGORY=Items by Professions SUBSECTION=StableMaster DESCRIPTION=Hay (Scattered on Floor) [ITEMDEF 0f37] //saddle DEFNAME=i_saddle RESOURCES=15 i_log WEIGHT=3 CATEGORY=Items by Professions SUBSECTION=StableMaster DESCRIPTION=Saddle SKILLMAKE=CARPENTRY 80.0, t_carpentry DUPELIST=0f38 RESOURCES2=4 i_hides_cut,3 i_log [ITEMDEF 0f38] //saddle DUPEITEM=0f37 [ITEMDEF 0f39] //Shovel (unique type of unequipable item) //LAYER=0 DEFNAME=i_shovel TYPE=T_WEAPON_MACE_PICK FLIP=1 WEIGHT=5 CATEGORY=Items by Professions SUBSECTION=Miner DESCRIPTION=Shovel SKILLMAKE=TINKERING 20.0,t_tinker_tools RESOURCES=4 i_ingot_iron,1 i_log RESOURCES2=4 i_ingot_iron DUPELIST=0f3a ON=@Create HITPOINTS={50 60} [ITEMDEF 0f3a] //shovel DUPEITEM=0f39 [ITEMDEF 0f3c] //horse dung DUPEITEM=0f3b [ITEMDEF 0f3f] //Arrow DEFNAME=i_arrow NAME=arrow%s TYPE=T_WEAPON_ARROW FLIP=1 RESOURCES=1 i_arrow_shaft, 1 i_feather REPLICATE=1 VALUE=4 SKILLMAKE=1.0 BOWCRAFT WEIGHT=0.1 CATEGORY=Items by Professions SUBSECTION=Archers/Bowyers DESCRIPTION=Arrow DUPELIST=0f40,0f41,0f42 ON=@DClick IF !() RETURN 0 ENDIF IF !( = i_bow_enchanted) RETURN 0 ENDIF SRC.FINDLAYER.2.MORE2=> SRC.SYSMESSAGE Your mytheril bow will now fire normal arrows. RETURN 0 [ITEMDEF 0f40] //arrows DUPEITEM=0f3f CATEGORY=Items by Professions SUBSECTION=Archers/Bowyers DESCRIPTION=Arrows (5) [ITEMDEF 0f41] //arrows DUPEITEM=0f3f CATEGORY=Items by Professions SUBSECTION=Archers/Bowyers DESCRIPTION=Arrows (Many) [ITEMDEF 0f42] //arrow DEFNAME=i_arrow_x DUPEITEM=0f3f CATEGORY=Items by Professions SUBSECTION=Archers/Bowyers DESCRIPTION=Arrow (Straight) [ITEMDEF 0f43] //Hatchet DEFNAME=i_hatchet RESOURCES=4 i_ingot_iron TYPE=T_WEAPON_SWORD FLIP=1 DAM=2,17 //SPEED=55 SKILL=Swordsmanship REQSTR=15 TWOHANDS=N WEIGHT=4 CATEGORY=Provisions - Weapons SUBSECTION=Axes DESCRIPTION=Hatchet SKILLMAKE=TINKERING 33.9,t_tinker_tools DUPELIST=0f44 ON=@Create HITPOINTS={31 80} [ITEMDEF 0f44] //hatchet DUPEITEM=0f43 [ITEMDEF 0f45] //Executioner's Axe DEFNAME=i_axe_exec RESOURCES=16 i_ingot_iron TYPE=T_WEAPON_SWORD FLIP=1 //ATT=30 DAM=6,33 //SPEED=50 SKILL=Swordsmanship REQSTR=35 TWOHANDS=Y WEIGHT=8 CATEGORY=Provisions - Weapons SUBSECTION=Axes DESCRIPTION=Executioner's Axe SKILLMAKE=BLACKSMITHING 59.7 DUPELIST=0f46 ON=@Create HITPOINTS={31 90} [ITEMDEF 0f46] //Executioner's Axe DUPEITEM=0f45 [ITEMDEF 0f47] //Battle Axe DEFNAME=i_axe_battle RESOURCES=14 i_ingot_iron TYPE=T_WEAPON_SWORD FLIP=1 DAM=6,38 //SPEED=20 SKILL=Swordsmanship REQSTR=40 TWOHANDS=Y //MATERIAL=20 WEIGHT=4 CATEGORY=Provisions - Weapons SUBSECTION=Axes DESCRIPTION=Battle Axe SKILLMAKE=BLACKSMITHING 56.1 DUPELIST=0f48 ON=@Create HITPOINTS={31 110} [ITEMDEF 0f48] //battle axe DUPEITEM=0f47 [ITEMDEF 0f49] //Axe DEFNAME=i_axe RESOURCES=14 i_ingot_iron TYPE=T_WEAPON_SWORD FLIP=1 DAM=6,33 //SPEED=37 SKILL=Swordsmanship REQSTR=35 TWOHANDS=Y WEIGHT=4 CATEGORY=Provisions - Weapons SUBSECTION=Axes DESCRIPTION=Axe SKILLMAKE=BLACKSMITHING 59.7 DUPELIST=0f4a ON=@Create HITPOINTS={31 100} [ITEMDEF 0f4a] //axe DUPEITEM=0f49 [ITEMDEF 0f4b] //Double Axe DEFNAME=i_axe_double RESOURCES=12 i_ingot_iron TYPE=T_WEAPON_SWORD FLIP=1 //ATT=25 DAM=5,35 //SPEED=37 SKILL=Swordsmanship REQSTR=45 TWOHANDS=Y //MATERIAL=20 WEIGHT=8 CATEGORY=Provisions - Weapons SUBSECTION=Axes DESCRIPTION=Double Axe SKILLMAKE=BLACKSMITHING 55.0 DUPELIST=0f4c RESOURCES2=16 i_ingot_iron ON=@Create HITPOINTS={31 110} [ITEMDEF 0f4c] //double axe DUPEITEM=0f4b [ITEMDEF 0f4d] //Bardiche //Using Sword type below DEFNAME=i_bardiche RESOURCES=18 i_ingot_iron TYPE=T_WEAPON_SWORD FLIP=1 DAM=5,43 //SPEED=30 SKILL=Swordsmanship REQSTR=40 TWOHANDS=Y //MATERIAL=20 WEIGHT=7 CATEGORY=Provisions - Weapons SUBSECTION=Polearms DESCRIPTION=Bardiche SKILLMAKE=BLACKSMITHING 57.3 DUPELIST=0f4e ON=@Create HITPOINTS={31 100} [ITEMDEF 0f4e] //bardiche DUPEITEM=0f4d [ITEMDEF 0f4f] //Crossbow //Using bow type below DEFNAME=i_crossbow TYPE=T_WEAPON_XBOW FLIP=1 RESOURCES=7 i_BOARD SKILLMAKE=37.8 BOWCRAFT DAM=7,28 //SPEED=18 SKILL=Archery REQSTR=30 TWOHANDS=Y WEIGHT=8 CATEGORY=Provisions - Weapons SUBSECTION=Bows DESCRIPTION=Crossbow DUPELIST=0f50 TDATA3=i_xbolt TDATA4=i_xbolt_x ON=@Create HITPOINTS={31 80} [ITEMDEF 0f50] //crossbow DUPEITEM=0f4f [ITEMDEF 0f51] //Dagger //Used for fencing? //**Shouldn't this be also a non-fighting action type? DEFNAME=i_dagger RESOURCES=3 i_ingot_iron TYPE=T_WEAPON_FENCE FLIP=1 DAM=3,15 //SPEED=80 SKILL=Fencing REQSTR=1 TWOHANDS=N //MATERIAL=20 WEIGHT=1 VALUE=15 CATEGORY=Provisions - Weapons SUBSECTION=Knives & Daggers DESCRIPTION=Dagger SKILLMAKE=BLACKSMITHING 26.7 DUPELIST=0f52 ON=@Create HITPOINTS={31 40} [ITEMDEF 0f52] //dagger DUPEITEM=0f51 [ITEMDEF 0f53] //fireball TYPE=t_fire CATEGORY=Decoration - Dungeons and The Dead SUBSECTION=Fireballs DESCRIPTION=Fireball DUPELIST=0f54,0f55,0f56,0f57,0f58,0f59,0f5a [ITEMDEF 0f54] //fireball DUPEITEM=0f53 [ITEMDEF 0f55] //fireball DUPEITEM=0f53 [ITEMDEF 0f56] //fireball DUPEITEM=0f53 [ITEMDEF 0f57] //fireball DUPEITEM=0f53 [ITEMDEF 0f58] //fireball DUPEITEM=0f53 [ITEMDEF 0f59] //fireball DUPEITEM=0f53 [ITEMDEF 0f5a] //fireball DUPEITEM=0f53 [ITEMDEF 0f5c] //Mace //Used for fighting, not a tool? DEFNAME=i_mace RESOURCES=6 i_ingot_iron TYPE=T_WEAPON_MACE_SMITH FLIP=1 DAM=8,32 //SPEED=55 SKILL=MaceFighting REQSTR=20 TWOHANDS=N //MATERIAL=20 WEIGHT=10 CATEGORY=Provisions - Weapons SUBSECTION=Maces & Hammers DESCRIPTION=Mace SKILLMAKE=BLACKSMITHING 40.8 DUPELIST=0f5d ON=@Create HITPOINTS={31 70} [ITEMDEF 0f5d] //mace DUPEITEM=0f5c [ITEMDEF i_mace_disruption] ID=i_mace WEIGHT=8 NAME=Mace of Disruption ON=@Create ATTR=attr_magic MOREY=35.0 HITPOINTS={40 80} //COLOR=0491 COLOR=0501 ON=@Damage IF () IF (==0) MORE2=5 ELSEIF ( < 8) MORE2=+1> ENDIF IF (==0501) COLOR=0491 ELSEIF (==0491) COLOR=0496 ELSEIF (=0496) COLOR=06e0 ENDIF CONT.SYSMESSAGE >x damage against undead! SFX 489 SRC.SPELLEFFECT s_greater_heal, * >, 0 SRC.EFFECT 3,i_fx_explode, 16,14 SRC.EFFECT 1,1 TIMER=3 ENDIF ON=@Timer MORE2=0 IF !(==0501) COLOR=0501 RETURN 1 ENDIF [ITEMDEF 0f5e] //Broadsword //Using swordsmanship type below DEFNAME=i_sword_broad RESOURCES=10 i_ingot_iron TYPE=T_WEAPON_SWORD FLIP=1 DAM=5,29 //SPEED=35 SKILL=Swordsmanship REQSTR=25 TWOHANDS=N //MATERIAL=20 WEIGHT=6 CATEGORY=Provisions - Weapons SUBSECTION=Swords DESCRIPTION=Broadsword SKILLMAKE=BLACKSMITHING 60.8 DUPELIST=0f5f ON=@Create HITPOINTS={31 100} [ITEMDEF 0f5f] //broadsword DUPEITEM=0f5e [ITEMDEF 0f60] //Longsword (not the same as 013b8, i_sword_long_b) //Using swordsmanship type below DEFNAME=i_sword_long RESOURCES=12 i_ingot_iron TYPE=T_WEAPON_SWORD FLIP=1 DAM=5,33 //SPEED=35 SKILL=Swordsmanship REQSTR=25 TWOHANDS=N //MATERIAL=20 WEIGHT=7 CATEGORY=Provisions - Weapons SUBSECTION=Swords DESCRIPTION=Longsword SKILLMAKE=BLACKSMITHING 53.8 DUPELIST=0f61 ON=@Create HITPOINTS={31 110} [ITEMDEF 0f61] //longsword DUPEITEM=0f60 [ITEMDEF 0f62] //Spear //Using fencing type below DEFNAME=i_spear RESOURCES=12 i_ingot_iron TYPE=T_WEAPON_FENCE FLIP=1 DAM=5,33 //SPEED=30 SKILL=Fencing REQSTR=30 TWOHANDS=N //MATERIAL=20 WEIGHT=7 CATEGORY=Provisions - Weapons SUBSECTION=Polearms DESCRIPTION=Spear SKILLMAKE=BLACKSMITHING 73.8 DUPELIST=0f63 ON=@Create HITPOINTS={31 80} [ITEMDEF 0f63] //spear DUPEITEM=0f62 [ITEMDEF 0f64] //torch //player torch DEFNAME=i_torch TYPE=T_LIGHT_OUT TDATA3=i_torch_lit RESOURCES=1 i_LOG REPLICATE=1 SKILLMAKE=5.0 BOWCRAFT WEIGHT=1 VALUE=0 CATEGORY=Decoration - Lightsources SUBSECTION=Torches DESCRIPTION=Torch (Unlit) DUPELIST=0f6b ON=@Create MOREZ=1 MOREY=20 [ITEMDEF 0f65] //easel DEFNAME=i_easel RESOURCES=15 i_BOARD CATEGORY=Items by Professions SUBSECTION=Artists DESCRIPTION=Easel DUPELIST=0f67,0f69 [ITEMDEF 0f66] //easel with canvas DEFNAME=i_easel_with_canvas RESOURCES=15 i_BOARD, 1 i_CANVAS CATEGORY=Items by Professions SUBSECTION=Artists DESCRIPTION=Easel With Canvas DUPELIST=0f68,0f6a [ITEMDEF 0f67] //easel DUPEITEM=0f65 CATEGORY=Items by Professions SUBSECTION=Artists DESCRIPTION=Easel [ITEMDEF 0f68] //easel with canvas DUPEITEM=0f66 CATEGORY=Items by Professions SUBSECTION=Artists DESCRIPTION=Easel With Canvas [ITEMDEF 0f69] //easel DUPEITEM=0f65 CATEGORY=Items by Professions SUBSECTION=Artists DESCRIPTION=Easel [ITEMDEF 0f6a] //easel with canvas DUPEITEM=0f66 CATEGORY=Items by Professions SUBSECTION=Artists DESCRIPTION=Easel With Canvas [ITEMDEF 0f6b] //torch DUPEITEM=0f64 [ITEMDEF 0f6c] //blue moongate DEFNAME=i_moongate_blue TYPE=t_telepad CATEGORY=Provisions - Alchemy & Magic SUBSECTION=Moongates DESCRIPTION=Blue Moongate DUPELIST=0f6d,0f6e,0f6f,0f70 [ITEMDEF 0f6d] //blue moongate DUPEITEM=0f6c [ITEMDEF 0f6e] //blue moongate DUPEITEM=0f6c [ITEMDEF 0f6f] //blue moongate DUPEITEM=0f6c [ITEMDEF 0f70] //blue moongate DUPEITEM=0f6c [ITEMDEF 0f71] //rack of canvases DEFNAME=i_CANVASES_RACK RESOURCES=3 i_CANVAS, 1 I_EASEL CATEGORY=Items by Professions SUBSECTION=Artists DESCRIPTION=Rack of Canvases DUPELIST=0f72,0f73,0f74,0f75,0f76 [ITEMDEF 0f72] //rack of canvases DUPEITEM=0f71 CATEGORY=Items by Professions SUBSECTION=Artists DESCRIPTION=Rack of Canvases [ITEMDEF 0f73] //rack of canvases DUPEITEM=0f71 CATEGORY=Items by Professions SUBSECTION=Artists DESCRIPTION=Rack of Canvases [ITEMDEF 0f74] //rack of canvases DUPEITEM=0f71 CATEGORY=Items by Professions SUBSECTION=Artists DESCRIPTION=Rack of Canvases [ITEMDEF 0f75] //rack of canvases DUPEITEM=0f71 CATEGORY=Items by Professions SUBSECTION=Artists DESCRIPTION=Rack of Canvases [ITEMDEF 0f76] //rack of canvases DUPEITEM=0f71 CATEGORY=Items by Professions SUBSECTION=Artists DESCRIPTION=Rack of Canvases [ITEMDEF 0f95] //Bolt of Cloth // DEFNAME2=BOLT_OF_CLOTH DEFNAME=i_cloth_bolt TYPE=T_CLOTH_BOLT DYE=1 WEIGHT=5 VALUE=0 CATEGORY=Items by Professions SUBSECTION=Tailor DESCRIPTION=Bolt of Cloth SKILLMAKE=TAILORING 0.1 RESOURCES=50 i_CLOTH DUPELIST=0f96,0f97,0f98,0f99,0f9a,0f9b,0f9c [ITEMDEF i_cloth_bolt_2] //Bolt of Cloth - Sellable ID=i_cloth_bolt DEFNAME=i_cloth_bolt_2 TYPE=t_normal DYE=1 WEIGHT=5 VALUE=50 CATEGORY=Items by Professions SUBSECTION=Tailor DESCRIPTION=Bolt of Cloth (Sellable) RESOURCES=50 i_CLOTH DUPELIST=0f96,0f97,0f98,0f99,0f9a,0f9b,0f9c ON=@Click SRC.NEWITEM i_cloth_bolt SRC.ACT.AMOUNT= SRC.ACT.COLOR= VAR.TEMPCONT= REMOVE SRC.ACT.CONT=> VAR.TEMPCONT= RETURN 1 ON=@Pickup_Pack DROP RETURN 1 ON=@Dropon_Ground SRC.NEWITEM i_cloth_bolt SRC.ACT.AMOUNT= SRC.ACT.COLOR= REMOVE SRC.ACT.CONT= RETURN 1 [ITEMDEF 0f96] //bolt of cloth //DEFNAME2=BOLT_OF_CLOTH_3 DUPEITEM=0f95 [ITEMDEF 0f97] //bolt of cloth //DEEFNAME2=BOLT_OF_CLOTH_4 DUPEITEM=0f95 [ITEMDEF 0f98] //bolt of cloth DUPEITEM=0f95 [ITEMDEF 0f99] //bolt of cloth DUPEITEM=0f95 [ITEMDEF 0f9a] //bolt of kilt cloth DUPEITEM=0f95 [ITEMDEF 0f9b] //bolt of cloth //DEFNAME2=BOLT_OF_CLOTH DUPEITEM=0f95 [ITEMDEF 0f9c] //bolt of cloth //DEFNAME2=BOLT_OF_CLOTH_2 DUPEITEM=0f95 [ITEMDEF 0f9d] //Sewing Kit DEFNAME=i_sewing_kit TYPE=T_SEWING_KIT RESOURCES=2 i_ingot_iron WEIGHT=2 CATEGORY=Items by Professions SUBSECTION=Tailor DESCRIPTION=Sewing Kit SKILLMAKE=TINKERING 18.8,t_tinker_tools RESOURCES2=1 I_SEWING_NEEDLE,1 i_bowl_wood,1 i_yarn_ball ON=@TARGON_ITEM IF (&0400) SRC.SYSMESSAGE You cannot use this item in your current state RETURN 1 ENDIF IF ( == t_clothing) VAR.OLDACT= SRC.NEWITEM i_anvil_invis SRC.ACT.P= SRC.REPAIR SRC.ACT= VAR.OLDACT= RETURN 1 ENDIF IF ( == t_bone ) MESSAGE You lack the skill to make bone armor. RETURN 1 ELSE RETURN 0 // continue with the normal menu ENDIF [ITEMDEF 0f9e] //Scissors DEFNAME=i_scissors RESOURCES=4 i_ingot_iron TYPE=T_SCISSORS WEIGHT=1 CATEGORY=Items by Professions SUBSECTION=Tailor DESCRIPTION=Scissors SKILLMAKE=TINKERING 14.5,t_tinker_tools DUPELIST=0f9f ON=@Targon_Item IF ( == t_cloth) IF ( > / 100>) SRC.SYSMESSAGE The pile of cloth is too thick for you to cut. Perhaps it needs less cloth in it. RETURN 1 ENDIF IF (rand(500) > ) SRC.SYSMESSAGE You fail to cut the cloth and some of the cloth is ruined. SRC.CONSUME { 1 5 } i_cloth RETURN 1 ENDIF ENDIF [ITEMDEF 0f9f] //scissors DUPEITEM=0f9e [ITEMDEF 0fa0] //Spool of Thread DEFNAME=i_thread RESOURCES=1 i_flax_bundle TYPE=T_THREAD DYE=1 WEIGHT=1 CATEGORY=Items by Professions SUBSECTION=Tailor DESCRIPTION=Spool of Thread DUPELIST=0fa1 [ITEMDEF 0fa1] //spool of thread DUPEITEM=0fa0 [ITEMDEF 0fa2] //playing cards DEFNAME=i_CARDS_PLAYING RESOURCES=13 i_PARCHMENT CATEGORY=Items by Professions SUBSECTION=Barkeep DESCRIPTION=Playing Cards DUPELIST=0fa3 [ITEMDEF 0fa3] //playing cards DUPEITEM=0fa2 CATEGORY=Items by Professions SUBSECTION=Barkeep DESCRIPTION=Playing Cards [ITEMDEF 0fa4] //pile of red checkers DUPEITEM=0e1a [ITEMDEF 0fa5] //pile of white checkers DUPEITEM=0e1a [ITEMDEF 0fa6] //checkers/chess game board DEFNAME=i_game_board RESOURCES=3 i_log TYPE=T_GAME_BOARD TDATA2=091a WEIGHT=5 CATEGORY=Items by Professions SUBSECTION=Barkeep DESCRIPTION=Game Board SKILLMAKE=TINKERING 30.0,t_tinker_tools RESOURCES2=1 i_board [ITEMDEF 0fa7] //Dice and Cup DEFNAME=i_dice_cup WEIGHT=1 CATEGORY=Items by Professions SUBSECTION=Barkeep DESCRIPTION=Dice and Cup RESOURCES=3 i_log RESOURCES2=2 i_DIE, 1 i_MUG_CERAMIC SKILLMAKE=TINKERING 30.0,t_tinker_tools ON=@DCLICK SRC.EMOTE rolls a , RETURN 1 [ITEMDEF 0fa8] //white chess pieces NE DUPEITEM=0e12 [ITEMDEF 0fa9] //Dyes // DEFNAME2=DYE_BOWL DEFNAME=i_dyes TYPE=T_DYE WEIGHT=3 CATEGORY=Items by Professions SUBSECTION=Tailor DESCRIPTION=Dyes SKILLMAKE=CARPENTRY 30.0, t_carpentry RESOURCES=i_log,i_reag_blood_moss //RESOURCES3=1 I_EGGSHELLS, 1 i_reag_blood_moss, 1 i_reag_sulfur_ash, 1 i_reag_serpent_scale, 1 i_reag_black_pearl //RESOURCES2=1 i_log,1 i_reag_blood_moss,1 i_reag_sulfur_ash,1 i_reag_serpent_scale,1 i_reag_black_pearl ON=@Targon_Char SRC.SYSMESSAGE You cannot dye that. RETURN 1 [ITEMDEF 0fab] //Dying Tub DEFNAME=i_dye_tub TYPE=T_DYE_VAT WEIGHT=10 CATEGORY=Items by Professions SUBSECTION=Tailor DESCRIPTION=Dying Tub RESOURCES=5 i_log SKILLMAKE=CARPENTRY 50.0, t_carpentry RESOURCES2=10 i_board ON=@Targon_Char SRC.SYSMESSAGE Do you think would appreciate being dipped in a dye tub? RETURN 1 ON=@Targon_Item IF !() SRC.SYSMESSAGE The dye just drips off of this. RETURN 1 ENDIF IF !( == ) SRC.SYSMESSAGE The item must be on your person to dye. RETURN 1 ENDIF IF (=0231) COLOR=0230 ENDIF [ITEMDEF 0fac] //fire pit DEFNAME=i_fire_pit TYPE=t_fire RESOURCES=1 i_KINDLING CATEGORY=Provisions - Miscellaneous SUBSECTION=Campfires DESCRIPTION=Fire Pit ON=@Create MOREZ=1 [ITEMDEF 0fad] //backgammon game DUPEITEM=0e1c [ITEMDEF 0fae] //barrel (covered) DEFNAME=i_barrel TYPE=T_CONTAINER TDATA2=03E FLIP=1 WEIGHT=10 CATEGORY=Provisions - Miscellaneous SUBSECTION=Containers DESCRIPTION=Barrel w/Lid SKILLMAKE=TINKERING 56.0,t_tinker_tools RESOURCES=12 i_log RESOURCES2=i_barrel_open,i_barrel_lid [ITEMDEF 0faf] //anvil DEFNAME=i_anvil TYPE=T_ANVIL SKILLMAKE=BLACKSMITHING 30.0, TINKERING 56.0,t_tinker_tools RESOURCES=20 i_ingot_iron, 1 i_LOG FLIP=1 WEIGHT=255 CATEGORY=Items by Professions SUBSECTION=Blacksmiths DESCRIPTION=Anvil (N) DUPELIST=0fb0 [ITEMDEF 0fb0] //anvil DUPEITEM=0faf CATEGORY=Items by Professions SUBSECTION=Blacksmiths DESCRIPTION=Anvil (W) //"Special" anvil for repairing clothing. [ITEMDEF i_anvil_invis] DEFNAME=i_anvil_invis TYPE=t_anvil WEIGHT=0 LAYER=layer_special NAME=Clothing repair "anvil" ON=@Create ATTR=attr_invis|attr_decay TIMER=3 ON=@Timer REMOVE RETURN 1 [ITEMDEF 0fb1] //forge //**Is there a type for this? Smithing type? DEFNAME=i_forge TYPE=T_FORGE RESOURCES=20 i_rock_plain, 30 i_KINDLING WEIGHT=500 CATEGORY=Items by Professions SUBSECTION=Blacksmiths DESCRIPTION=Forge 1 ON=@Targon_Item IF (( = t_door)||( = t_door_locked)) SRC.SYSMESSAGE You burn yourself on the forge. SRC.DAMAGE 014 RETURN 1 ENDIF [ITEMDEF 0fb4] //Sledge Hammer DEFNAME=i_hammer_sledge TYPE=T_WEAPON_MACE_SMITH FLIP=1 RESOURCES=4 i_ingot_iron SKILLMAKE=TINKERING 54.1,t_tinker_tools WEIGHT=9 CATEGORY=Items by Professions SUBSECTION=Blacksmiths DESCRIPTION=Sledge Hammer DUPELIST=0fb5 ON=@Create HITPOINTS={21 40} [ITEMDEF 0fb5] //sledge hammer DUPEITEM=0fb4 [ITEMDEF 0fb6] //horse shoes DEFNAME=i_horse_shoes RESOURCES=4 i_ingot_iron CATEGORY=Items by Professions SUBSECTION=Blacksmiths DESCRIPTION=Horse Shoes [ITEMDEF 0fb7] //forged metal DEFNAME=i_forged_metal TYPE=t_fire RESOURCES=1 i_ingot_iron CATEGORY=Items by Professions SUBSECTION=Blacksmiths DESCRIPTION=Forged Metal (W) DUPELIST=0fb8 [ITEMDEF 0fb8] //forged metal DUPEITEM=0fb7 CATEGORY=Items by Professions SUBSECTION=Blacksmiths DESCRIPTION=Forged Metal (N) [ITEMDEF 0fbb] //Tongs DEFNAME=i_tongs RESOURCES=2 i_ingot_iron TYPE=T_WEAPON_MACE_SMITH FLIP=1 WEIGHT=2 CATEGORY=Items by Professions SUBSECTION=Blacksmiths DESCRIPTION=Tongs DUPELIST=0fbc [ITEMDEF 0fbc] //tongs DUPEITEM=0fbb [ITEMDEF 0fbd] //brown open book facing SE DEFNAME=i_book_open RESOURCES=1 i_BOOK_LG_PUB WEIGHT=2 TYPE=T_BOOK CATEGORY=Items by Professions SUBSECTION=Artists DESCRIPTION=Book (W) DUPELIST=0fbe ON=@DClick IF ( = 0) LINK= ENDIF [ITEMDEF 0fbe] //brown open book facing SW DUPEITEM=0fbd [ITEMDEF 0fc1] //paints and brush DEFNAME=i_palette RESOURCES=1 I_BRUSH, 6 I_DYES, 1 I_BOARD WEIGHT=4 CATEGORY=Items by Professions SUBSECTION=Artists DESCRIPTION=Paints & Brushes [ITEMDEF 0fc5] //shells DUPEITEM=0FC4 CATEGORY=Decoration - Miscellaneous SUBSECTION=Shells DESCRIPTION=@ [ITEMDEF 0fc6] //shells DUPEITEM=0FC4 CATEGORY=Decoration - Miscellaneous SUBSECTION=Shells DESCRIPTION=@ [ITEMDEF 0fc7] //nautilus DUPEITEM=0FC4 CATEGORY=Decoration - Miscellaneous SUBSECTION=Shells DESCRIPTION=Nautilus [ITEMDEF 0fc8] //shell DUPEITEM=0FC4 CATEGORY=Decoration - Miscellaneous SUBSECTION=Shells DESCRIPTION=Shell [ITEMDEF 0fc9] //shells DUPEITEM=0FC4 CATEGORY=Decoration - Miscellaneous SUBSECTION=Shells DESCRIPTION=@ [ITEMDEF 0fca] //shells DUPEITEM=0FC4 CATEGORY=Decoration - Miscellaneous SUBSECTION=Shells DESCRIPTION=@ [ITEMDEF 0fcb] //shell DUPEITEM=0FC4 CATEGORY=Decoration - Miscellaneous SUBSECTION=Shells DESCRIPTION=Shell [ITEMDEF 0fcc] //shell DUPEITEM=0FC4 CATEGORY=Decoration - Miscellaneous SUBSECTION=Shells DESCRIPTION=Shell [ITEMDEF 0fcd] DEFNAME=i_string_of_shells RESOURCES=5 I_SHELL, 1 I_STRING WEIGHT=.5 CATEGORY=Decoration - Miscellaneous SUBSECTION=Shells DESCRIPTION=String of Shells DUPELIST=0fce,0fcf,0fd0,0fd1,0fd2,0fd3,0fd4 [ITEMDEF 0fce] //string of shells DUPEITEM=0fcd [ITEMDEF 0fcf] //string of shells DUPEITEM=0fcd [ITEMDEF 0fd0] //string of shells DUPEITEM=0fcd [ITEMDEF 0fd1] //string of shells DUPEITEM=0fcd [ITEMDEF 0fd2] //string of shells DUPEITEM=0fcd [ITEMDEF 0fd3] //string of shells DUPEITEM=0fcd [ITEMDEF 0fd4] //string of shells DUPEITEM=0fcd [ITEMDEF 0fd5] DEFNAME=i_tapestry_4_n RESOURCES=1 I_LOG, 12 I_CLOTH, 1 I_THREAD WEIGHT=14 CATEGORY=Decoration - Banners and Tapestries SUBSECTION=Tapestries DESCRIPTION=Tapestry 04 (01/02) (N) DUPELIST=0fd6 [ITEMDEF 0fd6] //tapestry 4 n PART 2 DUPEITEM=0FD5 CATEGORY=Decoration - Banners and Tapestries SUBSECTION=Tapestries DESCRIPTION=Tapestry 04 (02/02) (N) [ITEMDEF 0fd7] DEFNAME=i_tapestry_4_w RESOURCES=1 I_LOG, 12 I_CLOTH, 1 I_THREAD WEIGHT=14 CATEGORY=Decoration - Banners and Tapestries SUBSECTION=Tapestries DESCRIPTION=Tapestry 04 (01/02) (W) DUPELIST=0fd8 [ITEMDEF 0fd8] //tapestry 4 W PART 2 DUPEITEM=0FD7 CATEGORY=Decoration - Banners and Tapestries SUBSECTION=Tapestries DESCRIPTION=Tapestry 04 (02/02) (W) [ITEMDEF 0fd9] DEFNAME=i_tapestry_5_n RESOURCES=1 I_LOG, 12 I_CLOTH, 1 I_THREAD WEIGHT=14 CATEGORY=Decoration - Banners and Tapestries SUBSECTION=Tapestries DESCRIPTION=Tapestry 05 (01/02) (N) DUPELIST=0fda [ITEMDEF 0fda] //tapestry 5 N PART 2 DUPEITEM=0FD9 CATEGORY=Decoration - Banners and Tapestries SUBSECTION=Tapestries DESCRIPTION=Tapestry 05 (02/02) (N) [ITEMDEF 0fdb] DEFNAME=i_tapestry_5_w RESOURCES=1 I_LOG, 12 I_CLOTH, 1 I_THREAD WEIGHT=14 CATEGORY=Decoration - Banners and Tapestries SUBSECTION=Tapestries DESCRIPTION=Tapestry 05 (01/02) (W) DUPELIST=0fdc [ITEMDEF 0fdc] //tapestry 5 W PART 2 DUPEITEM=0FDB CATEGORY=Decoration - Banners and Tapestries SUBSECTION=Tapestries DESCRIPTION=Tapestry 05 (02/02) (W) [ITEMDEF 0fdd] DEFNAME=i_tapestry_6_n RESOURCES=1 I_LOG, 12 I_CLOTH, 1 I_THREAD WEIGHT=14 CATEGORY=Decoration - Banners and Tapestries SUBSECTION=Tapestries DESCRIPTION=Tapestry 06 (01/02) (N) DUPELIST=0fde [ITEMDEF 0fde] //tapestry 6 N PART 2 DUPEITEM=0FDD CATEGORY=Decoration - Banners and Tapestries SUBSECTION=Tapestries DESCRIPTION=Tapestry 06 (02/02) (N) [ITEMDEF 0fdf] DEFNAME=i_tapestry_6_w RESOURCES=1 I_LOG, 12 I_CLOTH, 1 I_THREAD WEIGHT=14 CATEGORY=Decoration - Banners and Tapestries SUBSECTION=Tapestries DESCRIPTION=Tapestry 06 (01/02) (W) DUPELIST=0fe0 [ITEMDEF 0fe0] //tapestry 6 W PART 2 DUPEITEM=0FDF CATEGORY=Decoration - Banners and Tapestries SUBSECTION=Tapestries DESCRIPTION=Tapestry 06 (02/02) (W) [ITEMDEF 0fe1] DEFNAME=i_tapestry_7_n RESOURCES=1 I_LOG, 12 I_CLOTH, 1 I_THREAD WEIGHT=14 CATEGORY=Decoration - Banners and Tapestries SUBSECTION=Tapestries DESCRIPTION=Tapestry 07 (01/02) (N) DUPELIST=0fe2 [ITEMDEF 0fe2] //tapestry 7 N PART 2 DUPEITEM=0FE1 CATEGORY=Decoration - Banners and Tapestries SUBSECTION=Tapestries DESCRIPTION=Tapestry 07 (02/02) (N) [ITEMDEF 0fe3] DEFNAME=i_tapestry_7_w RESOURCES=1 I_LOG, 12 I_CLOTH, 1 I_THREAD WEIGHT=14 CATEGORY=Decoration - Banners and Tapestries SUBSECTION=Tapestries DESCRIPTION=Tapestry 07 (01/02) (W) DUPELIST=0fe4 [ITEMDEF 0fe4] //tapestry 7 W PART 2 DUPEITEM=0FE3 CATEGORY=Decoration - Banners and Tapestries SUBSECTION=Tapestries DESCRIPTION=Tapestry 07 (02/02) (W) [ITEMDEF 0fe6] DEFNAME=i_pentagram RESOURCES=20 I_BLOODSTONE, 10 i_rock_plain, 20 I_MARBLE WEIGHT=70 CATEGORY=Decoration - Dungeons and The Dead SUBSECTION=Pentagram DESCRIPTION=@ DUPELIST=0fe7,0fe8,0fe9,0fea,0feb,0fec,0fed,0fee [ITEMDEF 0fe7] //pentagram DUPEITEM=0fe6 [ITEMDEF 0fe8] //pentagram DUPEITEM=0fe6 [ITEMDEF 0fe9] //pentagram DUPEITEM=0fe6 [ITEMDEF 0fea] //pentagram DUPEITEM=0fe6 [ITEMDEF 0feb] //pentagram DUPEITEM=0fe6 [ITEMDEF 0fec] //pentagram DUPEITEM=0fe6 [ITEMDEF 0fed] //pentagram DUPEITEM=0fe6 [ITEMDEF 0fee] //pentagram DUPEITEM=0fe6 [ITEMDEF 0fef] //brown book facing NE DEFNAME=i_book_lg_pub RESOURCES=1 I_CANVAS, 10 I_PAPER, 1 I_THREAD, 1 I_HIDE WEIGHT=2 //DEFNAME=LG_PUB_BOOK TYPE=T_BOOK CATEGORY=Items by Professions SUBSECTION=Scribe DESCRIPTION=Brown Book ON=@DClick IF ( = 0) LINK= ENDIF [ITEMDEF 0ff0] //light tan book facing NE DEFNAME=i_book_sm_pub RESOURCES=1 I_CANVAS, 10 I_PAPER, 1 I_THREAD, 1 I_HIDE WEIGHT=2 //DEFNAME=SM_PUB_BOOK TYPE=T_BOOK CATEGORY=Items by Professions SUBSECTION=Scribe DESCRIPTION=Light Tan Book ON=@DClick IF ( = 0) LINK= ENDIF [ITEMDEF 0ff1] //dark brown book facing NE DEFNAME=i_book_sm //DEFNAME=SM_BLANK_BOOK RESOURCES=1 I_CANVAS, 10 I_PAPER, 1 I_THREAD, 1 I_HIDE WEIGHT=2 TYPE=T_BOOK CATEGORY=Items by Professions SUBSECTION=Scribe DESCRIPTION=Dark Brown Book ON=@DClick IF ( = 0) LINK= ENDIF [ITEMDEF 0ff2] //purple book facing NE DEFNAME=i_book_lg //DEFNAME=LG_BLANK_BOOK RESOURCES=1 I_CANVAS, 10 I_PAPER, 1 I_THREAD, 1 I_HIDE WEIGHT=2 TYPE=T_BOOK CATEGORY=Items by Professions SUBSECTION=Scribe DESCRIPTION=Purple Book ON=@DClick IF ( = 0) LINK= ENDIF [ITEMDEF 0ff3] //small open book facing SE DEFNAME=i_book_sm_open RESOURCES=1 I_CANVAS, 10 I_PAPER, 1 I_THREAD, 1 I_HIDE WEIGHT=2 TYPE=T_BOOK CATEGORY=Items by Professions SUBSECTION=Scribe DESCRIPTION=Small Open Book ON=@DClick IF ( = 0) LINK= ENDIF [ITEMDEF 0ff4] //large open book facing SE DEFNAME=i_book_lg_open RESOURCES=1 I_CANVAS, 10 I_PAPER, 1 I_THREAD, 1 I_HIDE WEIGHT=2 TYPE=T_BOOK CATEGORY=Items by Professions SUBSECTION=Scribe DESCRIPTION=Large Open Book ON=@DClick IF ( = 0) LINK= ENDIF [ITEMDEF 0ff6] //Pitcher (Glass) DUPEITEM=09a7 [ITEMDEF 0ff7] //glass pitcher DUPEITEM=09a7 [ITEMDEF 0ff8] //Pitcher of Water DEFNAME=i_pitcher_water RESOURCES=10 I_WATER, 1 i_pitcher_glass TYPE=T_DRINK TDATA1=i_pitcher_glass FLIP=1 WEIGHT=2 CATEGORY=Items by Professions SUBSECTION=Barkeep DESCRIPTION=Pitcher of Water DUPELIST=0ff9,01f9d,01f9e ON=@DClick IF () SRC.FINDID.i_fire_memory.REMOVE SRC.SYSMESSAGE You put out the fire. ENDIF IF () SRC.SYSMESSAGE You wash the bloody bandages. SRC.NEWITEM i_bandage SRC.AMOUNT= SRC.ACT.BOUNCE SRC.CONSUME t_bandage_blood ENDIF RETURN 0 [ITEMDEF 0ff9] //pitcher of water DUPEITEM=0ff8 [ITEMDEF 0ffa] //bucket of water DEFNAME=i_bucket_of_water RESOURCES=10 I_WATER, 1 I_BUCKET WEIGHT=4 TYPE=T_DRINK TDATA1=I_BUCKET CATEGORY=Items by Professions SUBSECTION=Barkeep DESCRIPTION=Bucket of Water ON=@DClick IF () SRC.FINDID.i_fire_memory.REMOVE SRC.SYSMESSAGE You put out the fire. ENDIF IF () SRC.SYSMESSAGE You wash the bloody bandages. SRC.NEWITEM i_bandage SRC.ACT.AMOUNT= SRC.ACT.CONSUME t_bandage_blood SRC.ACT.BOUNCE ENDIF RETURN 0 [ITEMDEF 0ffb] //skull mug DEFNAME=i_skull_mug RESOURCES=3 i_ingot_iron RESOURCES2=1 i_bone_skull SKILLMAKE=TINKERING 42.0,t_tinker_tools WEIGHT=6 CATEGORY=Items by Professions SUBSECTION=Barkeep DESCRIPTION=Skull Mug DUPELIST=0ffc,0ffd,0ffe [ITEMDEF 0ffc] DUPEITEM=0ffb [ITEMDEF 0ffd] //skull mug DUPEITEM=0FFB [ITEMDEF 0ffe] //skull mug DUPEITEM=0FFB [ITEMDEF 0fff] //pewter mug DUPEITEM=01000 [EOF]